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Daz 3D Forums > Search
  • Base Figures (G3F, G3F, etc) load pre-posed

    I had that too, deformed fingers and the like. But this is a straight up pose, not a morph, and it looks perfect. She loads in pre-posed like shes on some photo-shoot but when I apply other poses, they are (sometimes) all wonky, like they pose correctly but shes all rotated at 45 degrees in x or z axis.  I think it has something to do with the hip rotation that it's loading with but I'm not sure.  

    By

    grinch2901 grinch2901 May 2017 in The Commons
  • Some Morph is distorting my G3 female's body - but I cannot identify it (Solved)

    And one more thing (though I do not know, if you aloready test it),  ,if you can not find any morph or controller, (though there should be)

    I may make new "emepty library" which can keep, all  \data\daz 3D\genesis 3\female\morphs\ ..." 

    and  move all  sub vendor  durectories (without  "DAZ 3D")   to the empty library.. .. then ds can not load vendor  morph.but load DAZ 3d morph lonly.

    ( may better do  samething about "Procjection morph" folda if you have, , though it usually only visible, as ttansfered morph to fit item., if there is way to visible for Actor)

    after that, load genesis3female.    if it still deform,  you can only re-install "daz 3d"  propduct morphs.

    then select vendor directories (one by one, or I may 5, or 6 group) and return to your actuall library, then test same thing.

    By

    kitakoredaz kitakoredaz May 2017 in Technical Help (nuts n bolts)
  • Some Morph is distorting my G3 female's body - but I cannot identify it (Solved)

    I think your assamption is almost right. Usually I believe I can find  those evil properties.And  I know there is some difficult case to find evil one.

    eg if I use key type ERC controller, (name as CtrlKey.dsf ,  it can change another proeprty value even though CtrlKey.dsf = 0.

    but at least, effected property (which actually change geometry) need to change value other than 0.

    then we may find the effected  morph by "currently used", with "show hidden property".  after that we may find the evil controller. which actually link with morphs.  then if it is your problem, I feel, you already found the evil one (ctrl or morph).

     my suggenstion is,,  select all nodes of Genesis3female ,then "show hidden property" and see if there is some node change scale (x, y, z) are changed.

    usualy individual scale property are hidden, and even though we tweak them, it can not return by "zero figure, or zero selected node" I believe.

    (I had been requested daz, to change "zero figure, or zero selected item"  way, but daz do not plan to change it.

    I think,  if I make controller for head node, then set ERC which change another node scale values, it can be deform, but it is not morph then need not assign with root node.  .  then to serch it, we need to select head node.   though it is night mare to serch one by one,. but if those defomation are caused by node scale, you can detect node easy I feel.

    By

    kitakoredaz kitakoredaz May 2017 in Technical Help (nuts n bolts)
  • Free Conforming Mane for Centaur 7 and Genesis 3 Male

    And now, the crazy question: with a mane like this and no centaur, does anyone make an equine morph for G3 male?

    By

    Ptrope Ptrope May 2017 in Freebies
  • Llola Lane’s RENDER A MONTH Challenge 2017 CLOSED!!! Please join our 2018 thread

    Do It That Way!

    My two granddaughters are one of my favorite sources of inspiration. For Christmas, I used FaceGen to create fantasy portraits of each of them, and create a new face morph for each of them every few weeks to capture the changes as they grow up. This time, I used the Genesis 3 mesh, and used morph dials to shape a complete form for each of them. This one captures them in their favorite mode - arguing with each other over how to build something with Legos.

    Glad you could join us this month  chameleonsdream.... Lots of frames in your artwork... Well done... Thanks for sharing. :)

    By

    Llola Lane Llola Lane May 2017 in Art Studio
  • Turning a figure into a single morph

    The problem is that one or more of your component morphs has a linked corrective morph that kicks in to make sure that the eyes stil close correctly (and there may be other corrective morphs, or if the morphs reshape the body or move the fae around a lot there may also be adjustments to the bone centres and alignment). Exporting as OBJ/sending to Hexagon or Zbrush and loading as a new single morph breaks all of those corrections, which is why the technique is best avoided - ERC is driving the original morphs, and they in turn are driving the original corrections and adjustments, so you get a superior result.

    By

    Richard Haseltine Richard Haseltine May 2017 in New Users
  • Turning a figure into a single morph
    Hello all! I have a Genesis 3 characer I've built using several standard morphs and what I'd like to do is set it up so that I only need one dial to control it. I've got it saved right now as a single morph using ERC Freeze, but when I dial the character to 100%, all of the original morphs dial up as well. That's good enough, I suppose, but I was hoping to only have the one morph show up when I click on Currently Using... I searched the forums and found a solution from someone else's problem where I export the figure to Hexagon and then back as a morph. This worked brilliantly, doing exactly what I wanted (one dial for the character, no extra morphs indicated), except for one thing that I saw. When I posed the character's eyes closed, the eyelids moved down through the eyeballs, resulting in a part of the eyeball visible over the lid. I don't know if there are other posing issues, but that was a deal breaker right off the bat. Is there another way to accomplish what I'm looking to do, or is there something I'm missing? Basically, how do I create a single morph character?

    By

    LosingSignal LosingSignal May 2017 in New Users
  • Some Morph is distorting my G3 female's body - but I cannot identify it (Solved)

    I can't help you identify the problem, only say that I have had similar issues where there appears to be an invisible morph which has attached itself to the character even when every morph which is visible reads zero.

    I hope someone can solve this mystery.

    By

    IsaacNewton IsaacNewton May 2017 in Technical Help (nuts n bolts)
  • MimicMolly's Renders & WIPs

    Here's another random render that I will definately be revisiting sometime in the not-so-distant future. It was practically perfect (needed a bit more saturation though) except for the reflection on the surfboard, so the stark whiteness of it bugs me...

    The female character is DarioFish's Asari morph for Genesis (with his V4 materials). Her face morph is my attempt at AS' Alice. Her body is 50% Nata and 50% Hitomi. She's wearing the Kimberly for Genesis Accessories. The male character is G2M Gianni 6 dialed at 100% but with Michael 6's default Nevio textures.(Originally, I wasn't going to get Gianni 6, since his preview pics didn't convince me. But then I saw this pic of him in the JM HumanShader for Iray previews and was convinced.) His hair is Glyn Hair and his outfit is from Surf's Up Outfit and Board that comes free with DS. The lights come from Kimberly for Genesis Complete.

    Please note that I barely know anything about Mass Effect, except from what I've seen reblogged on my dashboard on Tumblr. (Basically, some kind of alien dating sim and the Asari is one of the races, an all-female monogendered race. You can either play as male Shepard or female Shepard. I guess this pic, the male is male Shepard. They offered ME2 on Origin for free and grabbed it, but haven't installed it to play. Okay, that was a little off-topic. XD)

    You can make it less glaring white by going into the surfaces tab and changing it to a very very pale grey.

     

    By

    IceDragonArt IceDragonArt May 2017 in Art Studio
  • Restore FBX Export to default settings?

    Hi all,

    I was exporting a character as an FBX and playing around with some settings. In the "edit morph export rules" I deleted a setting (something like .csv) that removed all the morphs from my exported figures. For whatever reason, when I do a new figure the setting is permenantly gone and I don't remember the name to re-add it.

    By

    Paradigm Paradigm May 2017 in The Commons
  • Free Conforming Mane for Centaur 7 and Genesis 3 Male

    As someone who doesn't have Centaur 7... thanks for the morph. ;)

    You are very welcome :)

    The mane works quite well on the base G3M without the horse. The female fit isn't perfect (I might make a proper female version in the future) but it works reasonably well with the cross-figure morph.

     

    By

    Redz Redz May 2017 in Freebies
  • Some Morph is distorting my G3 female's body - but I cannot identify it (Solved)

    Hi - I am struggling with a very strange problem.

    Since a few days my Genesis 3 females have a changed geometry in their body (the head/face is unchanged/o.k.) which could be described as "ti...& a... enhancement" - sorry, I meaned "enhancements" in the chest/breast/cleavage and the glutes area. If you look at the screenshots you see what I mean - here the modification looks rather subtile, but when it's rendered and on figures which have already own modifications in this areas it's really messing the body.

    So of course that's some morph which is responsible for the change. So far, so good. I am not really a beginner with Daz3D and know the problem f.e. from the "warrier princess" morph for G2... So of course my first look was the "Currently used" tab, but there is nothing shown what could be responsible - of course I have activated "show hidden properties".

    To make the case more complicated: I have a very, very, very large content library, which has historically grown over years, so I have it on three different SSD devices to have better access performance. (In spite of this fact loading a scene or new figure takes a huge amount of time, because I have so many figures/morphs, including the transferred morphs from GenX - and of course I have all the "duplicate formula found" and error messages in my log which you ever could hope for - it's impossible to post it here...). I have a "My Library", a "My Library 2" and a "My Library 3" database on different SSDs, and fortunately/of course I have a backup on a harddisk.

    It's obvious - there is some morph that's responsible for the distortion - and that must be a morph in a product I have recently installed. Unfortunately since the last backup I had installed a lot of products - from Daz3D, but also from other sources - it would be a horrible work to restore the backup and then install each product step for step again and to check everytime whether G3 loads correctly.

    I found that the problem must be in "My Library 3" - if I load the backup version in the Content Directory Manager; instead of the actual/current version, the G3 female loads without distortion. Of course I thought it would be easy to identify the responsible morph now. I deleted/moved all files in the My Library 3\data\daz 3D\genesis 3\female\morphs\ folder which had been changed/newly installed since my last rendered picture without the distortion - but no success. I compared the logs loading the undistorted G3 via the distorted one - no difference!! The only interesting difference: In the cache folder there is a "female.cache.dsf" - with the backup library it has a size of 376.083 KB, with the current and spoiled library it has a size of 381.093 KB. So I guess the difference is the "evil" morph - I tried to compare the two files with "Winmerge" - but it told me "Not enough memory". I have 32 GB installed... WTF? So for now I am rather p.o.; pointless - is there no way to identify the "evil" morph ? Are there any other folders where morphs could have an interference with the G3 default figure? Is it possible that another newly installed product in my other libraries could cause the effect by an interference with "My Library 3"?

    Thank you in advance for good ideas...

    By

    mgessat_f159911d19 mgessat_f159911d19 May 2017 in Technical Help (nuts n bolts)
  • Free Conforming Mane for Centaur 7 and Genesis 3 Male

    As someone who doesn't have Centaur 7... thanks for the morph. ;)

     

    By

    Oso3D Oso3D May 2017 in Freebies
  • yikes! my eyesocket's everting--(solved)

    If you are using merchant resource morphs, many of them will move the face around the eyes but not the eyes themselves. And some freebie morphs will adjust the eyeballs but not the rigging. If the eyeballs seem to be in the right place when the pose is zero'd out, your issue is a rigging one. If they are set back looking in the zero place, then it is a morph issue and translating them forward a little on the z-axis should fix it, though scaling might be necessary as well.

    By

    ChangelingChick ChangelingChick May 2017 in The Commons
  • Mr. Duckie you're still the one... [commercial]

    Joe, I can't even imagine how long it takes you to warp the base figure into such an extreme morph and get the rigging and joint rotations to all work properly still. Genius work, as always! Over the years you've given the community some top notch commercial quality freebies,  incredible products for sale, and great tips and techniques for Zbrush and Filterforge and I wanted to just say thanks for all of that!

    By

    grinch2901 grinch2901 May 2017 in The Commons
  • Foam Party [Commercial]

    Let's go to a Foam Party!

    Use this set for Iray where ever you need soap suds, tiny bubbles, or fluffy froth. You can scale the props to fit anywhere from a beer mug to a block party or a bath tub to a night club. This set of props includes four layers of foam, foam gun, and foam spray with two splatters. The main foam props load with a solid surface so that you can easily position them. Then apply the shaders using the 11 density presets. Alternatively, you can use draw style wire texture shaded or cartoon shaded, if you want to see the props after the shaders have been applied. Change foam color to create lava or a witches brew by adjusting the refraction color. Includes swell morphs that raise and curve the main foam props, a lengthen morph for the foam stream, and concave morphs that push the center of the splatter props away from the gun. A set of colorful lights are included. These spotlights are directed at a light pointer so you can quickly focus light where you want it. Adjust this setting in Parameters Tab/General/Misc/Point At.

    Here is the ReadMe.

    ______________________________

    Feel free to post any questions or renders here.

    By

    Marshian Marshian May 2017 in Daz PA Commercial Products
  • Free Conforming Mane for Centaur 7 and Genesis 3 Male

    this hair is very nice without horse also

     

    Nice render! Autofitting to G3Fdoesn't do a great job, as some of the hair gets mangled. I've made a custom Cross-fit morph to help with fitting the mane to G3F. You can download it HERE

    By

    Redz Redz May 2017 in Freebies
  • Foot Customization Kit for Genesis 3 Female [Commercial]

    As a slight aside, what inspired me to make this morph package was when I realized that despite the wide array of characters I saw in DAZ art, I could ALWAYS tell what base platform they were made with if I could see their feet because they really do all look the same once you know what to look for. (Victoria 4 has two fairly short toes and two fairly long toes, G2F the feet have this really filled out non-angular appearance, and G3F most noticeably has those deep grooves in between the toe mounds which are, in my opinion, largely a result of how the subdivsion gets handled.) 
    Anyway, thrilled to be on DAZ's marketplace, much respect for all the great things DAZ has done, cheers!

    By

    Diaspora Diaspora May 2017 in The Commons
  • Foot Customization Kit for Genesis 3 Female [Commercial]

    Obviously, not all people's feet are the same and finally, with the Foot Customization Kit for Genesis 3 Female, G3F can finally reflect total diversity and possibility all the way from head to toe. 
    The customization kit is made up of a comprehensive variety of anatomically accurate and diverse morphs to offer the most contrast possible to the base foot. 

    • Foot Widen and Narrow: One of the largest factors defining the appearance of the feet, these morphs allow you to define the entire spectrum of common feet widths from Narrow/AA to Extra-wide/E. 
      (I recommend that this morph be combined with the foot length morphs in the DAZ Originals Genesis 3 Female Body Morphs pack) 
    • Shorten/Lengthen Morphs for Each Toe: Create enormous diversity of feet appearances by lengthening or shortening the base phalanges of every toe.
    • Define Whole Foot Morph: Makes the feet change shape to a more slender and relatively angular appearance in sharp contrast to G3F's base feet. Mix and match with the other morphs or just set it and forget it.
    • Define Sole and Toe morphs: Morphs to add a relatively more slender and angular appearance to targeted regions of the feet.
    • Rotate Ring and Pinky Toe morphs: Gives the ring and pinky toe a slight rotation.
    • Minimize Sole Creases morph: G3F's feet has very deep creases between the inner toe mounds and this morph significantly lessens the appearance of those creases to create a smooth appearance.
      With all these previously overlooked areas now addressed; The Foot Customization Kit for Genesis 3​ will be an essential part of every in-depth character creator's workflow. 

    By

    Diaspora Diaspora May 2017 in The Commons
  • Installing 200 Plus Head Morphs

    Yeah, I did the install using DIM. And just now I closed down DAZ Studio, uninstalled and re-installed using DIM, and the .dsf files are definitely there under "Documents\DAZ 3D\Studio\My Library\People\Genesis 3 Female\Morphs\Dogz\200 Plus", but they don't show up when I select the character's head and hit the Parameters tab.

    This is strange.

    I really appreciate your help :)

    Aha, I believe that is your problem! Don''t select the Head, just the whole figure - I know it's counter-intuitive but hardly any of the morph sets show up when only the Head is selected - I have a lot of morph packs installed and only one of them turns up when the Head is selected.

    Edit: Actually I just tried and they still show up in the "Shaping" tab (as shown above) whichever body part is sselected. It's just the "Parameters" tab that needs the root node of the figure itself to be selected.

    By

    MelanieL MelanieL May 2017 in Daz Studio Discussion
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