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Liking the new Site look
butterflyfish said:
shadowhawk1 said:
I hate that the defualt search is by the game ready format that most of us will never use. Can you please bring back a purchase by date in the sorting options? I opened up my product library and the freebies I just picked up are no where to be found. I get that people are liking the new look, but being able to open your product library and having the ability to search by date of purchase makes things easier to find in a hurry.
Yeah, I'm going to need that sorting option back.
+100!
Liking the new Site lookshadowhawk1 said:
I hate that the defualt search is by the game ready format that most of us will never use. Can you please bring back a purchase by date in the sorting options? I opened up my product library and the freebies I just picked up are no where to be found. I get that people are liking the new look, but being able to open your product library and having the ability to search by date of purchase makes things easier to find in a hurry.
Yeah, I'm going to need that sorting option back.
Liking the new Site lookI hate that the defualt search is by the game ready format that most of us will never use. Can you please bring back a purchase by date in the sorting options? I opened up my product library and the freebies I just picked up are no where to be found. I get that people are liking the new look, but being able to open your product library and having the ability to search by date of purchase makes things easier to find in a hurry.
There's Always Another Sale Thread -- Discussions Only Pt 6So,DAZ is making a big push to get into the game figure business again? Is this the third or fourth time they've done this now, I've knd of lost track, though several of those were done via different sites IIRC. Also of interest, I see that the store search engine now includes options for Blender and obj products, though none currently show up in the store.
The "The Weather Changes More Often than the Thread Title" Complaint Threadmemcneil70 said:
Bean Counters
Decendents of the Golafrinchan Ark Ship "B".
New Year, New Sales Thread: Report Issues Here 4 "Reporting Only"NorthOf45 said:
No Daz+ filter...
I see a "only+" filter in the quick filters block with "hide owned".
Edit: scratch that. There's one in the search results, but not on the main store page....
Liking the new Site lookHaving filters in the product library is indeed nice.
There are many things that aren't exactly an improvement though IMO

No "Daz+ only" filters on the main store page anymore (it's still there in the search results)
I hoped they at least fixed the category filters not appearing on featured artist store pages, but it still disappears.
Not a fan of the huge product thumbnails for the new releases on the sale page. Sure, you see the products better, but you have to scroll and scroll if you want to see all the releases.
The "file format" filter is confusing. You'd expect that "DUF" will give you all things related to DS (though it's not exactly the best choice of tag for poser-format content), but for example many plugins don't appear when you select it, you have to remove the filter to see them.
There's no "compatible software" tag anymore, so there's no way to see which content is for Poser, Bryce or Carrara, or which plugins are compatible with DS6 and which are not (yes, I know most are not for now). Some people were already confused when it was litteraly written on the product page, but now there's no information at all!
And of course now the additional filters from the bookmarklet don't work anymore...
Edited to add: actually there's a new versions of the advanced files which do work
Liking the new Site looknightwolf1982 said:
I gotta say, I'm liking the new look on the website. Just opened my product library and I can see the products! I can visually search my library to find products instead of combing an endless list! Kudos site team - keep up the good work!
That's been a feature with DAZDEALS for a while, but my product library does seem to load a tiny bit faster on MS now and at least manages to load now on Firefox... Granted, my product library is a lot bigger than most at over 54,600 products, so if it can manage that then most folks shouldn't have an issue. Nice to see most of the older generations of DAZ figure added back into the search dropdown box, though it's odd that Michael1/2 jave a checkbox but not Victoria 1/2. Unfortunately, the artist search function remains severly crippled by the fact that it only recognizes the names of artists who are still actively selling at DAZ, so recent mainstays like Oso and oldtime stalwarts like Ironman13 aren't searchable.
Liking the new Site lookI gotta say, I'm liking the new look on the website. Just opened my product library and I can see the products! I can visually search my library to find products instead of combing an endless list! Kudos site team - keep up the good work!
ipurched V4.2 long time back?Just go to your product library and search for 4.2. THe base product and any add-ons you bought like Shapes++ should show up.
added jcms driving me crazy!!Elor said:
mrpenguin76 said:
To fix those last four you need to have the Right Hand Bone Selected on the G9 as the [A] Attributes you need to drag for each finger are under Pose Controls, so you will not see them in parameters with just the G9 Selected. (Example: Label "Right Index Finger Bend" Name"body_ctrl_rIndexBend", Drag that to the 1st Stage of "3duJCMFF_IndexBend_r" in Property Hierarchy Pane (edit mode on in parameters of course to be able to drag it, Then do the same for the other 3 fingers... IF you want to fix them yourself.)
If you type only IndexBend in the search field of the property hierarchy, you should get the properties related to Focus Finger (to see how the left property is set) and the missing property for the right property, so no need to select the hand: you can just drag and drop the missing property from the property hiearchy panel.
I think I have fixed all the properties reported, now onto removing the vertices wrongly moved by the two morphs identified by @barbult before saving everything.
Question: if I save the scene with the Genesis 9 figure I loaded to fix the problems, will the problems stay fixed if I load that scene back, in case I made a mistake saving the properties themselves?
Yes, the data of the fixed properties will stay within the saved Scene file. The issue will stay fixed if you load the saved Scene next time.
Just remember to Save Modified Assets...
added jcms driving me crazy!!mrpenguin76 said:
To fix those last four you need to have the Right Hand Bone Selected on the G9 as the [A] Attributes you need to drag for each finger are under Pose Controls, so you will not see them in parameters with just the G9 Selected. (Example: Label "Right Index Finger Bend" Name"body_ctrl_rIndexBend", Drag that to the 1st Stage of "3duJCMFF_IndexBend_r" in Property Hierarchy Pane (edit mode on in parameters of course to be able to drag it, Then do the same for the other 3 fingers... IF you want to fix them yourself.)
If you type only IndexBend in the search field of the property hierarchy, you should get the properties related to Focus Finger (to see how the left property is set) and the missing property for the right property, so no need to select the hand: you can just drag and drop the missing property from the property hiearchy panel.
I think I have fixed all the properties reported, now onto removing the vertices wrongly moved by the two morphs identified by @barbult before saving everything.
Question: if I save the scene with the Genesis 9 figure I loaded to fix the problems, will the problems stay fixed if I load that scene back, in case I made a mistake saving the properties themselves?
Daz Studio 6.25[.0.x], General Release!Did you login; Connect - Login? It needs to be authorized to be enabled.
OK....I was thinking I was the only one having this issue since I've seen no one else with it. I D/Led and installed DS6 when it was released
I'm running a Window11 (12th gen)i5 16 gig ram with Gigbyte RTX4060
And I too am missing all the features of my Premier package of DS6 and yes, I did log in to my Daz accout with suscess. And still nothing.
Everything work find on my latest version of DS4. Juust not in DS6. I've tried re-installing it a couple of time when first installed on release day. But look like I may wanna hold off on that till thats fixed from the looks of things.
I will confess that I am too lazy to read the whole thread But:
- Install Daz Studio 6.25
- Go to DIM and make sure the filters are enabled for the 6.25 features (click on the gear symbol on the upper right, and select Install Modules > Public Build and allow 6.25 plugins to be installed)
- Search in DIM for "Premier" and install the plug-ins
- Open Daz Studio 6.25 and login. Stay logged in until all the metadata updates. Quit Daz Studio and reopen it. Hopefully now everything is installed and authorized.
barbult's Discursion ThreadThis discussion was created from comments split from: barbult's take on the lives of Jack and Richard.
I asked Richard Haseltine (forum admin) to separate comments that were not closely related to my stories of Jack and Richard, into a new thread. This is that thread. This is where we discuss topics that deviate away from main story and renders in barbult's take on the lives of Jack and Richard.
Richard named the new thread for me. Note the clever name "discursion" that he chose. He assured my that it was not a typo.
Edit: I changed the thread name to shorten it, because the length of the thread names made them look a lot alike, particularly when you couldn't readily see the full thread name. Thanks to Ron for the suggestion. I still like Richard's choice of "discursion", so I kept that. That is a word I didn't even know before, but it is so appropriate.
Clothing Hangers: is the autofit dialog box supposed to open?barbult said:
Lyrra Madril said:
if you use the g8 hanger and load the g8 clothing onto it, it should just click on. I've never had it trigger the autofit dialog. Ditto for g9 clothing on the g9 hanger.
Now if you use g8 clothing on the g9 hanger (or vice versa) it will trigger the conversion. Also, some of the hangers have wholly custom rigging (the pants hangers) or no rigging at all (the prop format hangers). I couldnt figure out a way to smash the clothing flat and get it into the pants hanger to drape, and the prop hangers are there for people who just want props for decor.
The hanger contains the rigging from g9/g8 respectively and it is aligned to the character location so if you use the right combination of clothing and hanger it should just do the thing. I'm told that smart content mixes it up a little sometimes - so you might want to go to regular content view and make sure you have grabbed the correct hanger(s) for your purpose. When a PA makes a thing, they don't have smart content (which relays on metadata made during the store packing process) so when in doubt look at the actual file folders which are what the creator was using while they built.
I hope that helps clear up some of the issues!
(and sorry for being late to this post .. the search here is um. Challenging)
LM
Loading from the Content Library doesn't fix any of the issues that I can see. Loading the hanger and clothing from the Content Library still brings up the Autofit dialog. Did you actually test that with the delivered product before suggesting that it would avoid the Autofit dialog?
The worst problem that I continue to see is that the clothing falls through the hanger. I have tried different hangers and different clothing. I have yet to find a combination that works. It's a great idea, but the execution totally fails for me.
In contrast to clothing that falls through hangers, some clothing has a dForce Modifier Weight Node that prevents part of the clothing from simulating. In that case, if the neckline area has dForce mapped out, the garment does not fall to the hanger at all, which is also a problem.
The attached screenshot is "Wood Hanger for G9 DForce Clothing" and the dress from "dForce 2-in-1 Ruffled Maxi Dress for Genesis 9". The hanger was loaded first and the dress was loaded onto the hanger. Then I simulated with default simulation settings. The dress fell through the hanger.
If I am doing something wrong, I will be very happy to receive instruction for how to do it correctly.
Edit: I added a third image to show that the dress and hanger were not intersecting at all before simulation.
I don't think you did anything wrong ~ I could reproduce the issue.
The culprit is that there're some settings of dynamic surfaces partially remained on the hanger for some reason... The hanger shouldn't have been set as a dForce item with dynamic surfaces anyway (or at most set as a dForce item with Static Surfaces... if really needed.)
If you Remove dForce Modifier... from the hanger, the issue will be gone.
Clothing Hangers: is the autofit dialog box supposed to open?Lyrra Madril said:
if you use the g8 hanger and load the g8 clothing onto it, it should just click on. I've never had it trigger the autofit dialog. Ditto for g9 clothing on the g9 hanger.
Now if you use g8 clothing on the g9 hanger (or vice versa) it will trigger the conversion. Also, some of the hangers have wholly custom rigging (the pants hangers) or no rigging at all (the prop format hangers). I couldnt figure out a way to smash the clothing flat and get it into the pants hanger to drape, and the prop hangers are there for people who just want props for decor.
The hanger contains the rigging from g9/g8 respectively and it is aligned to the character location so if you use the right combination of clothing and hanger it should just do the thing. I'm told that smart content mixes it up a little sometimes - so you might want to go to regular content view and make sure you have grabbed the correct hanger(s) for your purpose. When a PA makes a thing, they don't have smart content (which relays on metadata made during the store packing process) so when in doubt look at the actual file folders which are what the creator was using while they built.
I hope that helps clear up some of the issues!
(and sorry for being late to this post .. the search here is um. Challenging)
LM
Loading from the Content Library doesn't fix any of the issues that I can see. Loading the hanger and clothing from the Content Library still brings up the Autofit dialog. Did you actually test that with the delivered product before suggesting that it would avoid the Autofit dialog?
The worst problem that I continue to see is that the clothing falls through the hanger. I have tried different hangers and different clothing. I have yet to find a combination that works. It's a great idea, but the execution totally fails for me.
In contrast to clothing that falls through hangers, some clothing has a dForce Modifier Weight Node that prevents part of the clothing from simulating. In that case, if the neckline area has dForce mapped out, the garment does not fall to the hanger at all, which is also a problem.
The attached screenshot is "Wood Hanger for G9 DForce Clothing" and the dress from "dForce 2-in-1 Ruffled Maxi Dress for Genesis 9". The hanger was loaded first and the dress was loaded onto the hanger. Then I simulated with default simulation settings. The dress fell through the hanger.
If I am doing something wrong, I will be very happy to receive instruction for how to do it correctly.
Edit: I added a third image to show that the dress and hanger were not intersecting at all before simulation.
Stereoscopic display in viewporti posted about the subject sometime ago and i got a response that the option was'nt available. i tried the Ai assistant in Daz6 and the response was the same. I tried the Ai prompt in Google search and I got a favorable response. It involves the use of the SDK. However I've never used the SDK to create anything. I'm not sure if that option is a must have or wish they were something like that available to many users. I saw that available in Maxon Cinema 4D and Blender.
Clothing Hangers: is the autofit dialog box supposed to open?if you use the g8 hanger and load the g8 clothing onto it, it should just click on. I've never had it trigger the autofit dialog. Ditto for g9 clothing on the g9 hanger.
Now if you use g8 clothing on the g9 hanger (or vice versa) it will trigger the conversion. Also, some of the hangers have wholly custom rigging (the pants hangers) or no rigging at all (the prop format hangers). I couldnt figure out a way to smash the clothing flat and get it into the pants hanger to drape, and the prop hangers are there for people who just want props for decor.
The hanger contains the rigging from g9/g8 respectively and it is aligned to the character location so if you use the right combination of clothing and hanger it should just do the thing. I'm told that smart content mixes it up a little sometimes - so you might want to go to regular content view and make sure you have grabbed the correct hanger(s) for your purpose. When a PA makes a thing, they don't have smart content (which relays on metadata made during the store packing process) so when in doubt look at the actual file folders which are what the creator was using while they built.
I hope that helps clear up some of the issues!
(and sorry for being late to this post .. the search here is um. Challenging)
LM
Some of the reasons I use AI to enhance my Daz Studio renders:AsuCafe said:
AI is a powerful technology and it's definitely not just about generating garbage. Just look at the difference between AI a few years ago and AI now, and you'll know that it will eventually evolve into something impeccable. I'm sure this article doesn't criticize AI or incite fear. If you want to delete it, then delete it. I'll just stay silent from now on.
"...something impeccable." That is more than scary and it's going to happen. For good AND for bad, it's going to happen. You will NOT be able to tell whether it's AI or real.
I have a LOVE/HATE relationship with AI, I think.
Social media is horrible AND wonderful.
Kids are bullied...
AND, for instance, my husband reconnected with his family after 20 years of not speaking to them. He learned his brother had passed away on Facebook. He had NEVER been on Facebook before. Then, we were able to have many wonderful visits with his sisters. Then, one of them died of cancer 3 years later. I really got to know her and love her.
**********************************************************
I hope your post isn't removed.
This is the only forum that I have to talk about the thing the makes me so very happy. I NEED Daz3d, the forums, the products and Daz Studio. You have NO idea what I went through both physically and mentally 3 years ago with stomach surgery. The after effects of the anethesia were awful. I have lost so many memories and my husband has to tell me about things. I didn't lose my major memories...just little things.
I NEED to know what you guys think about things.
Untitledblue_ said:
Things are starting to become clearer now. I had previously assumed that Victoria 4 was both a Daz Studio and a Poser Figure. It’s good to know that she is strictly a Poser Figure. Are there any Functions that don't work when using Victoria 4 in Daz Studio but do work in Poser?
V4 is indeed primarily a poser figure. She's the first of the Daz figures which was provided with Daz Studio materials (for 3DL) but she's not a figure made specifically for DS like the Genesis line.
Most V4 content made for poser works in DS, There are however a few exceptions:
- poser dynamic hair doesn't work at all in DS
- poser dynamic clothes load as static props in DS. They often play well with dForce if you apply a dForce modifier though.
- A lot of content for V4 only has poser materials. DS only reads a few basic properties of Poser materials so you will usually need to adjust materials in DS.
- A small number of custom morphs for V4 use a tech called "PMD injection", which is specific to poser.
- At the time V4 was released, there was a difference in the way Poser and DS handled scaling along individual axes. A handful of products rely on the way Poser handled scaling and therefore don't work as intended in DS.
I wasn't actually aware until now that Clothing for Victoria 4 Figures was rigged in Poser.
Either in Poser or using DS figure setup tools, which are able to do parametric rigging. But not using the transfer utility like Genesis clothes, as that is for weight mapped figures.
Does Poser use a different Rigging System?
Poser offers 3 types of rigging:
- Parametric rigging with spherical falloff zones => the one V4 and earlier Daz figures use, compatible with DS
- A variant of parametric rigging which uses "capsule" falloff zones, introduced in Poser 8 => not compatible with DS. It was used for a handful of figures produced by the owners of Poser like the P8 base figures.
- Their own version of weight mapping, introduced in Poser 9 IIRC => not compatible with DS. Used for the Poser base figures since P9, La Femme and L'Homme, and the Poser version of Dawn.
Is there actually a Feature in Poser, like the one for Genesis Figures, where the Clothing conforms to the Body?
At the time V4 was released there was only the "if there's a matching morph in the clothes it will follow". That's why having morphs in clothes to support the main morph packs was a big selling point.
Later on there was an utility (morphing clothes IIRC) released which enabled you to transfer morphs to clothing like the "transfer active morphs" in DS does.
Poser also introduced a morph brush which helped adjusting clothing if needed.
I've not used recent versions of poser but AFAIK they have a "fitting room" which likely helps with fitting clothes.
Would it work if I re-rigged a Piece of Clothing for Victoria 4 Figures in DAZ Studio? If the Clothing is re-rigged, would it then work just like it does for the Genesis Figures?
You can't rig clothes for V4 with transfer utility as V4 is not weight mapped. The clothes need to use the same kind of rigging as the base figure.
How can I activate this "Transfer Active Morph" function? Do I need to activate it individually for all clothing items as well as the Victoria 4 figure?
From memory, it's available from the context menu when you right click on V4.
You use it on V4 and it affects all items fit to her.
Now I’m a bit curious. I just double-checked and realized that DAZ has actually been around since 2000, I had previously assumed it started a bit later. Does the Original Company, Zygone, still exist?
Yes. They create 3D models for other markets, notably medically accurate models.
Did DAZ also develop the Victoria 1 Figure? That one was released in 1999.
The division of Zygote which later became Daz developed the "Millennium woman" and "Millennium man" figures, which were later renamed Victoria and Michael.
Poser was released back in 1995, did Zygone develop Figures for it right from the start?
I know they developed the base figures for Poser 4, "P4 nude woman" aka "Posette" and "P4 nude man" aka "The Dork". Not sure about earlier versions.
Did the Companies that took over Poser over the years also develop their own Figures for it, or do all the older Poser Figures Originate from Zygone / DAZ? I’m referring more to the early years (the 90s and 2000s), nowadays, there are several Figures designed solely for Posers. But I’d be interested in that early Period.
They did develop their own base figures at least for Poser 5 to 11, and a few others sold independently like Miki or the poser G2 line of figures (not to be confused with Genesis 2).
There is one more Point I’m curious about. Not long ago, I discovered that another Platform, one primarily focused on Poser and currently operated by the Company that owns Poser, has a Daz Sub-Forum. One of the Moderators from here is actually active there. He told me that this Sub-Forum has been active since 2003, now I’m wondering what People discussed back then, at a time when Daz Studio didn't even exist yet.
The first public beta of DS was released in early 2004, and I know there was a limited alpha before that. Maybe they created the subforum when the alpha was launched?











