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Daz 3D Forums > Search
  • hi i am trying to make supergirl this pic is what she looks like

    OK, I took a crack at this. I have a LOT of morphs at my disposal.

    I used GDN Kelly, who in turn requires Victoria 7 and Genesis 3 Female Head Morphs.  You'll probably want Vic 7 in your collection anyways if you don't have her yet.

    I set Kelly's head at 100%, and Genesis 3 Female Head at 100%  Then I started nudging things around with various morphs, starting with some Quickface Morphs and then using other morphs I've acquired here and some free ones I've found on Rendo and ShareCG. Skin tones are GDN Kelly's with some minor color tweaks.  I used Long Shag Hair because it's the closest I have to the base photo, but you'd probably want to get Streaming Hair or some other hairdo for SG.

    Here is how far I've gotten so far:

    Still a number of minor adjustments that are needed, but if you want to attempt this using the morphs route, just showing you what's possible.  I like to exercise my face building skills, so this was mainly for fun and to increase my Daz skills.  The cheeks could use some more nudging (it's a balancing act), that's probably the one area I'm struggling with the most morph wise, but you get the idea here.

    Melissa's .jpg is INSIDE of Daz Studio in the render above, on a plane (create a plane primitive, then set the base color texture to Melissa's JPG, and resize the plane to match the dimensions of the original .jpg using x and y scaling, then use the universal scale to size it to match your G3F figure's size for comparison purposes).  This makes it easier to compare faces side by side while you are working.

    Unfortunately, I'm not seeing a way to identify all of the different morph packages I have that I've used/installed.  Morphs are on the top of the list of things I snag, for this very reason (making new and intersting faces, or replicating faces).

    By

    tj_1ca9500b tj_1ca9500b May 2017 in The Commons
  • GoZ to modify clothing

    I think I didn't transfer something correctly. It didn't have all the clothing controls that came with the clothing.  I figured out a work around though. Instead of breaking appart the object, I had zbrush generate polygroups and then I could hide or move individual parts of the model without ungrouping it.

    I'll revisit again when I have more time.

    Thanks!

    By

    Wayne Heim Wayne Heim May 2017 in New Users
  • Strange distortion in the back of shoulders, upper arms and upper back on G3M

    I just noticed yesterday that my characters I created with G3M have this strange distortion.  At first I thought there was something wrong with the morph I created with GenX2, but it happens with older morphs I converted months ago.  I loaded a fresh G3M, and the distortions appear on it as well.  Figure 1 is from the back.  Figure 2 is from the front.  I did purchase Cthulhiana HD, Classic Toon Duckie for Genesis 3Male. and Skinchangers.  I can't see Cthulhiana HD as the culprit because it's for G3F, but I thought I would mention it anyways.

    By

    Boorsman Boorsman May 2017 in Technical Help (nuts n bolts)
  • Josh Crockett Suggestion Page for Monster Characters!

    Further to other suggestions, I'd like a shark-human hybrid. I know Raw Art did one ('Jawz'), but was disappointed to find it can't be 'bulked down' by using emaciated and thinning shaping morphs. I ideally want one which looks like it's more properly streamlined, rather than overly muscular (nothing wrong with that, of course, but the option should be there and Jawz doesn't have a seperate head shaping morph to be dialled in with a different body).

    Could easily see a streamlined shark-like hybrid being useful for both genders of base character.

    Might be interesting to do a shark of some sort...

    Something like the goblin shark I think would be cool 

    https://i1.wp.com/bloody-disgusting.com/wp-content/uploads/2017/04/goblin.jpg

    love it, now I NEED a goblin shark on my runtime

    By

    Tanis Volta Tanis Volta May 2017 in Product Suggestions
  • Toon Generation 2 Clothing Issues.

    hello, thank you very much Richard Haseltine for your help

    i made it by zeroing the the figure in the edit menu. then export it to Zbrush; after modeling the cloth i export it back to Daz via goz

    ther i used transfert utility to morph the cloths over the zeroed figure and finally i applied the character that i want to use it fits to oit very good

    By

    METHODYA METHODYA May 2017 in Daz Studio Discussion
  • Josh Crockett Suggestion Page for Monster Characters!

    Further to other suggestions, I'd like a shark-human hybrid. I know Raw Art did one ('Jawz'), but was disappointed to find it can't be 'bulked down' by using emaciated and thinning shaping morphs. I ideally want one which looks like it's more properly streamlined, rather than overly muscular (nothing wrong with that, of course, but the option should be there and Jawz doesn't have a seperate head shaping morph to be dialled in with a different body).

    Could easily see a streamlined shark-like hybrid being useful for both genders of base character.

    Might be interesting to do a shark of some sort...

    Something like the goblin shark I think would be cool 

    https://i1.wp.com/bloody-disgusting.com/wp-content/uploads/2017/04/goblin.jpg

    By

    Josh Crockett Josh Crockett May 2017 in Product Suggestions
  • I'm confuse

    Ok so am I right in thinking that if I have any Daz morph'sinstalled that can be use to pose bodies that will effect the export?, and thus be the reason the pose moves a little when I export it, might be easyer and better then to try set a T pose on anything I'm going to export to work on if that the case

     

    I'm just trying to learn this stuff and set me up a work flow to do these things when I wish to, develop a process so tospeak

    By

    Kiwi-Hawk Kiwi-Hawk May 2017 in New Users
  • Need help, growing up for G3F is not working correctly anymore

    In any event, if a particular morph set develops an issue (and I do agree, if you are still seeing the problem it's unlikely to be NPM) then reinstalling the base figure won't help. Moprhs (UV sets, projection templates, etc.) do not modify the base files but add their own which DS finds when it loads the base figure.

    By

    Richard Haseltine Richard Haseltine May 2017 in Technical Help (nuts n bolts)
  • Applying Hercules shape/materials to g3female?

    The easiest way to transfer morphs is with GenX2. This product has 2 required other packages.

    https://www.daz3d.com/genx2-addon-for-genesis-3

    https://www.daz3d.com/genesis-generation-x2

    https://www.daz3d.com/genx2-addon-for-genesis-2

    The other way is quite messy. You have to save the rename the morphs for Hercules to end in .zip and then unzip them to uncompress them. Then with a text editor you change all instances of "male" to "female." I used to do it before GenX2 came out so I don't remember all the little nit picky details. Also, if you are interested in the HD shape, that won't transfer at all with either GenX2 or the brute force method. So this would only work for Hercules SD morph.

    I thought about buying Hercules but I have one question if you could please answer. Does the head have a separate morph from the body? Is there both a full Hercules morph and a "Hercules Head" and "Hercules Body" morph? SimonWM's previous characters called "Swole" had this. It made it so you could have different face shapes on the bodybuilder.

    So if the head morph isn't seperate, then you probably wouldn't want to port it over to G3F anyway. You would just end up with a G3F who has both Hercules' body and face.

    Otherwise, try this Massive morph for G3F:

    https://www.daz3d.com/massive-morphs-for-genesis-3-female-s

     

    By

    Ivo Shandor Ivo Shandor May 2017 in Technical Help (nuts n bolts)
  • Motion Capture in Carrara

    It really is quite easy. I couldn't get ipi to work directly with Carrara though.

    So once you've created your animation in ipisoft follow the insructions on their website to import it into Daz Studio. Then just create an aniblock from studio keyframes, save the aniblock to disc. Then open Carrara and import the aniblock with the aniblock importer. This works great for Genesis and Genesis 2 and I assume it'll work fine with M4 and V4 but haven't tried them. The only problem I ran into was with an original figure like Mestophales' Brute X. I originally intended this animation for Brute X. The animation imported into studio just fine, but I tried several different ways to transfer the animation over to Carrara with no luck. So I switched to the Infernal Behemoth and it works just fine with him.  (maybe even better because of his oversize arms)

    Also the animation was not edited in either studio or Carrara. That's how it looks straight out of ipisoft. I would recommend it to anyone that's interested, I'll be diving in more myself. This is for a music video for a friend, Xoe Fitzgerald the time traveling transvestite.

     

    By

    Scarecrow Scarecrow May 2017 in Carrara Discussion
  • Need help, growing up for G3F is not working correctly anymore

    Try reinstalling and unisntalling the NPM product, reisntalling Genesis 3 female won't do anything to other morph sets.

    By

    Richard Haseltine Richard Haseltine May 2017 in Technical Help (nuts n bolts)
  • Josh Crockett Suggestion Page for Monster Characters!

     

    Further to other suggestions, I'd like a shark-human hybrid. I know Raw Art did one ('Jawz'), but was disappointed to find it can't be 'bulked down' by using emaciated and thinning shaping morphs. I ideally want one which looks like it's more properly streamlined, rather than overly muscular (nothing wrong with that, of course, but the option should be there and Jawz doesn't have a seperate head shaping morph to be dialled in with a different body).

    Could easily see a streamlined shark-like hybrid being useful for both genders of base character.

    Do you know philosopher's egg website? he has fantastic shark hybrid morhs, they are for V4 and M4 but you could transfer the morphs to genesis 3 with those three products

    https://www.daz3d.com/genesis-generation-x2

    https://www.daz3d.com/genx2-addon-for-genesis-2

    https://www.daz3d.com/genx2-addon-for-genesis-3

    here is the philosopher's egg sharks bundles:

    shark:

    http://philosophersegg.com/index.php?main_page=product_info&cPath=1_10&products_id=81

    hammerhead shark:

    http://philosophersegg.com/index.php?main_page=product_info&cPath=1_10&products_id=85

    and the skins could be transfered with Texture transformer:

    https://www.renderosity.com/mod/bcs/texture-transformer-version-2/120633/

    addon v4 to genesis 3 female

    https://www.renderosity.com/mod/bcs/v4-to-g3f-add-on-pack-for-texture-transformer/112851/

    addon m4 to genesis 3 male 

    https://www.renderosity.com/mod/bcs/m4-to-g3m-add-on-pack-for-texture-tranformer/113499/

     

     

    By

    Tanis Volta Tanis Volta May 2017 in Product Suggestions
  • GoZ to modify clothing

    What kind of controls are missing? If you highlght Morph Targets in the list of General Options what settings do you have in Extended Options?

    By

    Richard Haseltine Richard Haseltine May 2017 in New Users
  • Studio calculating JCM scalar values wrong

    So again, following Esha's tutorial about creating and setting up JCMs, and I ran into a bit of a problem. I couldn't figure out why I was getting inconsistent morph values when it should have been at 100% (or zero, or any specific value). Anyway, eventually I found the outdated documentation for creating JCMs http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/assembling/tutorials/creating_joint_controlled_morphs/start . I figured out how to link them manually, and found that it had been inputting the wrong maths into the scalar value (when relying on automatic solution). I fixed it, and reproduced the issue.

    I'm working with Genesis 2F, and I've only noticed the issue on the left thigh Z rotation (of the rig extracted for the model). Has anyone else had this issue? Anyway, it's sorted, and I'm happy to have learned to hook up the morphs manually, and finally be done with a nagging issue.

    Good maths ^_^

    Bad maths -_-

    By

    Jim_1831252 Jim_1831252 May 2017 in Technical Help (nuts n bolts)
  • Need help, growing up for G3F is not working correctly anymore

    Please help. For some reason Growing up for Genesis 3 female is not working corectly anymore. When dailing in the youth morph the gen 3 f breasts deform and some wierd looking ridge forms in the middle of her chest. I know not to use anything but the original G3F body but now that seems to be corrupt. Can I delete the G3F obj and reinstall it perhaps? Please help. Problem started when I used posermatics NPM. It appears one of these morphs became permanent. I deleted it and the data part of it but I still have a damaged G3F

    By

    sgisler_e8681b36aa sgisler_e8681b36aa May 2017 in Technical Help (nuts n bolts)
  • Genesis 3 morph equivalent for V4/M4 MouthSmile-Frown

    I was wondering if someone knew how to get with Genesis 3 (male and female) the same expression as when you dial the MouthSmile-Frown (both, L and R) with V4 and M4.

     

    By

    Mortze Mortze May 2017 in Technical Help (nuts n bolts)
  • Josh Crockett Suggestion Page for Monster Characters!

    Further to other suggestions, I'd like a shark-human hybrid. I know Raw Art did one ('Jawz'), but was disappointed to find it can't be 'bulked down' by using emaciated and thinning shaping morphs. I ideally want one which looks like it's more properly streamlined, rather than overly muscular (nothing wrong with that, of course, but the option should be there and Jawz doesn't have a seperate head shaping morph to be dialled in with a different body).

    Could easily see a streamlined shark-like hybrid being useful for both genders of base character.

    By

    Xenomorphine Xenomorphine May 2017 in Product Suggestions
  • Toon Generation 2 Clothing Issues.

    As Mike says, you need to model around the zeroed figure or to use Reverse Source Shape from Target in the Transfer utility.

    By

    Richard Haseltine Richard Haseltine May 2017 in Daz Studio Discussion
  • GoZ to modify clothing

    A morph cannot remove, add, or reorder the mesh - all it can do is push around the existing mesh. What you could do is use the Transfer Utility, setting the Source to the original figure and the Target to your modified mesh, to create a new figure.

    By

    Richard Haseltine Richard Haseltine May 2017 in New Users
  • GoZ to modify clothing

    I have a gown I've sent over to Zbrush with Goz, made some edits (had to separate the subtools and then reassemble) then sent back to Daz. When it comes back it comes in as a new object vs updating the old one. Is there a way to have it update the old one or transfer all the morphs and such from the old to the new?  If I send it and don't separate it I can send it back just fine.

    Any help would greatly be appreciated.

    Wayne

    By

    Wayne Heim Wayne Heim May 2017 in New Users
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