-
Mech/tank interior, suggestions what do you do?
Tank interiors are pretty utilitarian and straight forward. However, I think the reason for a lack of mecha cockpits is that no one really knows how the pilot would transfer the commands to the mech. There's the "Pacific Rim" version where the nerve impulses of the pilot (and movement in that movie) were translated to the mech. There are some with nearly aircraft cockpits (not sure how they'd translate). My preference is the neural connection. If that is the case, then the command center would simply be a pilot's seat, neural interface, and several readouts (systems and environment).
The They Stuck Gears on my Convoy Whinging Complaint ThreadI know the title says “complaint” in the title but this also seems to be the appropriate place for whatever weird thoughts enter one’s head, so I thought I’d infect you all share…
For a long time I’ve had the 3D-hobby induced visual illusion that the sky is actually being projected on a huge dome nearly every time I go outside, but to that I have now added weird modeling-based dreams. I halfway woke up early this morning and found myself convinced that a strange shadow on the wall was due to overlapping polygons, and I actually reached out my arm like I could fix it before I completely woke up and realized how crazy that was. I have also recently found myself idly speculating about the weight mapping on the real-world clothing of people around me.
On an unrelated note (?), you know how sometimes you read a word so many times that it suddenly loses all meaning and just looks and sounds bizarre/wrong? I achieved that with the word “morph” this past week. The more you say it the less it sounds like a real word!
Maybe I need to take a break from the 3D for a while.
Morph morph morph morphmorphmorphmorph…
Daz studio not functioningI closed all security software and my firewall has been off, no change. to clarify, the mouse moves freely but the delay is in the software itself when I switch between ANY pane (not just content) and when I try to do anything, click a menu, move the scene camera (again no scene loaded), or move morph dials. The only time it functions speedily is in every pane but the scene view they will work after I've waited the delay and not moved to another pane.
Button and Belt rigidityA Rigidity Map does nothing for distortions caused by posing - its job is to protect the mesh when a morph that is sued on the figure and is not on the fitted item is projected into the fitted item. There are ways to protect hard parts from bending-induced distortion, but they can have issues. On approach is simply to make sure that the weights across the rigid item are uniform, but that then is likely to need mutliple morphs to stop the rigid section digging into the rest of the fitted item (or even the base figure) - and it is applicable over a limite area (you coldn't really make a whole belt solid, for example0. Another option, for items like buttons that have a very small area of attachment, is to use a Rigid Follow node. However, both approaches are fiddly (pushing up development time and item cost) and have a good chnace of requiring adjustments in posing (making the item more complex to use).
Novica & Forum Members Tips & Product Reviews Pt 8Hey folks, @Kayleyss changed the lip normal maps on Jenn and Trish (and kept the old ones for those who liked them) and explains what to do in this thread. She made it a morph. If you'll recall, we discussed the line in the bottom lip. Very thoughtful!
Actually, I think Kayleyss is a male. At least, that's what it says on his DA page where you can get the hairs for both characters as freebies if no one has seen the post yet in the freebies forum. Also, the choker that one of them is wearing is also there as a freebie download.
Novica & Forum Members Tips & Product Reviews Pt 8Hey folks, @Kayleyss changed the lip normal maps on Jenn and Trish (and kept the old ones for those who liked them) and explains what to do in this thread. She made it a morph. If you'll recall, we discussed the line in the bottom lip. Very thoughtful!
Cool, I bet she did this in response to your original post! Yeah, edit, he, not she.
Novica & Forum Members Tips & Product Reviews Pt 8Hey folks, @Kayleyss changed the lip normal maps on Jenn and Trish (and kept the old ones for those who liked them) and explains what to do in this thread. Edit: He (not she) made it a morph. If you'll recall, we discussed the line in the bottom lip. Very thoughtful!
No man today....Fairies do not tend to get male counterparts.
It shouldn't be hard to morph one though with some fairy ears and a youthful skin texture : )Modifier invocationI ran a few more tests in the debugger to see what was happening. With the Immediate Update Channel the changeData was often valid but could only be queried to be an I3DShPrimitive when the primitive was actually opened into a modeler window - as with the module sample. I couldn't find what the interface in the changeData was for other changes in that channel in response to other actions.
With the Tree Property Change Channel the changedData was able to query for the I3DShTreeElement and that tree can be compared to one you are watching for. I tested with a figure but couldn't narrow it down to a single specific changeKind signal after finishing the move of a bone or morph dial setting. It seemed to be sending a change for all of the bones !
It sounds like you are on the right track now if the tree->PostMoveChange(true) only generates one change in response to the right changeKind signal.
My Project: Brash Lonergan adventures - Warning AI Discussion PossibleSome helpful resources for Fenric ERC, which is sold here in the Daz store.
1 - a helpful guide can be found at Carrara Cafe -
carraracafe.com/wp-content/ERC-made-easy/CarraraERC.pdf
2 - Conrad3DC has a great facial morph tutorial for Daz figures at Carrara Cafe - http://carraracafe.com/articles/erc-made-easy-enhancing-facial-realism/
3 - PhilW controls wing parts with ERC in his advanced tutorial videos.
Now, if I can just apply these lessons correctly, I can make some enhancements to Brash's hands and face for poses and expressions. Have finally left the concept stage behind and am constructing the final figures. Yay! Despite feeling out of my depth, am pretty happy with how Brash is working out. Should be feeling much more confident when it comes time to finish the final Moxie figure.
Even though my personal project is for a comic or graphic novel, have to admit that I want to do some test animations when I get the Brash figure finished.
Killer Legs Morphs for Genesis 3 Female(s)That's a tough one. This is the best I could do just with Shape Shift and used Daz's Height morph.
Thanks for trying, @Zev0. And thanks for the settings. I've mostly been trying for large ankles, and you're the only one who gave us an ankle size morph, but large calves usually accompany large ankles, and that combination has been really tricky for me.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE UNDICI@ Alvino
Non esiste perchè è questione di metodi: Se vuoi creare il tuo custom character devi solo crearlo in Sculptris (o il un altro programma che supporti gli OBJ) per poi importarlo in DAZ e riggarlo.
GoZ è utile quando si creano i morph per un personaggio già "completo"...
Se ti serve un tutorial veloce per farlo ti basta chiedere!
@ Crios:Scarico dal DIM, pigio su "Install" e subito, senza nemmeno tentare di fare nulla, dice "Install Failed"!
@ MuscleMan
Spero che sia SOON per davvero... I bug di DAZ e di Genesis3 mi stanno uccidendo!READY ! Spring Things #7 : Strappy shoes for Aiko3 ( new version 2 )sometimes i regretted not making the platforms, say, 2cm tall
so you will get a platform height adjustment morph !!
READY ! Spring Things #7 : Strappy shoes for Aiko3 ( new version 2 )aaaaaaaaaaaaaalmost ready
i added a "swister" morph to the shoe props, so you wont be forced to lock the foot node
Jenn HD Trish HDI create a preset to smooth lower lip for Jenn and Trish. Here is how it works:
This preset change the Normal Map and ADD a morph that smooth the lower lip. It has to be apply after put makeups because if you apply makeup afte the smooth preset the old Normal Map will comeback.
So there will both the old morph by default, and possibility to smooth lower lip

Here attached Trish and Jenn with and without smooth
Awesome! That looks really good! Thank you, Kayleyss!
Carrara Sale Email Message Alert threadBTW anyone know if the trees in the merlin tree bundle can morph for different shapes? I am gussing no since it is not mentioned, but sometimes they are left out of the description.
Novica & Forum Members Tips & Product Reviews Pt 8Just realized the problem with Dale. It isn't his cost, but that I'd need $27 in morph packs to actually make him work.
I think the lack of glitches this sale will see a decrease in total gross sales. Of course, if the PAs weren't getting any money, I don't think they'll care how much volume was lost.
Jenn HD Trish HDI create a preset to smooth lower lip for Jenn and Trish. Here is how it works:
This preset change the Normal Map and ADD a morph that smooth the lower lip. It has to be apply after setting makeups because, if you apply makeup after the smooth preset, the old Normal Map will comeback.
So there will both the old morph by default, and possibility to smooth lower lip

Here attached Trish and Jenn with and without smooth
Novica & Forum Members Tips & Product Reviews Pt 8By the way, that morph set in Barbult's competition (https://www.daz3d.com/ultragenesis-faces-of-g) is really cheap today if you are buying a couple of new releases....
I just paid .98 for those today....
Novica & Forum Members Tips & Product Reviews Pt 8So I started a render that I thought would go overnight but I forgot to reset it and it ended early at 2 hours, still grainy on my CPU only computer so had fun playing with it in iPad apps. Akiko for Mei Lin 7 again with a bit of youth morphs and Anime Kitten Hair, not sure if that was displayed here yet, it's for Keiko 6 and I iRayed it and added in blue tones. One thing I noticed is that vendors never show their characters with their mouth open or using expressions. They just stare blankly ahead which is fine to show the plain morph but it would be nice to see how well they take expressions. I think Akiko takes them pretty well... The only problem I'm having with her is that her palms look too white compared to her skin. (Discovered from an earlier render)
Forgot to mention I used different eyelashes and eyes, so those are not Akiko and I made the iris bigger. And the youth morphs...

Nice character, Wonderland. You are right about promos not showing open mouths and expressions very often. I've had to write several help requests about characters with messed up teeth because the vendor didn't zero out the Mouth Realism HD before creating their character. You would think that a PA would at least look at their character's teeth. After all, they make textures for them. And I am doubly disappointed that Daz QA didn't even check the mouth.
Yes, and some you just can't make smile at all, the face just distorts weirdly like FWSA Pepper for Genevieve looks horrible with a smile.
Did you return it and tell them why?
No, it's OK to have an occasional brooding character LOL
















