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  • Morphs from G3 to G8

    Legacy UVs isn't going to work.
    UV definitions are geometry specific. What Cayman did was create a whole new set of UVs for G3F. Because of the difference between G3's material zones and those of the previous generations, G3 can't use older textures "out of the box," as it were. So, in addition to the new UV layout, Cayman made geografts to handle the the different material zones.
    To make it work on G8 you need to convert the geografts to G8, graft them, and then create a new UV layout for G8.
    Even doing all that, there are still a bunch of bells and whistles built into the Legacy UVs products that mean the conversion probably won't have the same utility. I doubt there's a way around that unless you're a whiz at Dazscript.

    Since the UV's are close, I thought it was worth a shot. I love the Legacy UV products and do hope Cayman makes versions for G8 at some point in the near future. I use those products a lot. 

    You'll be able to share any material made for G3 over to G8 because they are cut up the same way, but everything is a no go. Those Geografts in the Legacy stuff are mission critical. It just won't work without them. But as important, the UV layouts are totally different gor G2 and earlier. The legacy package actually changes G3's UVlayout to match the older v and then covers the gaps with geografts.
    Also, you should be able to eliminate seams from G3M, V7, etc maps using the Map Transfer utility to convert the textures to G3F's UV layout.
    The only way to convert older maps Involves Blender.

    I was able to fit the grafts onto G8F via autofit, and put the skins on. It was the final step- smoothing the old UV onto the new one, where things go wonky. It doesn't know how to wrap correctly, probably because a step is missing in prepping the character and loading that new UV he created. The script won't load it on a G8F, hence the workaround. Worth a try though.

    I don't know much about the Map Transfer Utility. Sounds like another adventure, LOL

    By

    Llynara Llynara June 2017 in The Commons
  • Morphs from G3 to G8

    A couple of experiments.

    First, showing Izabella 7's head morph using first the Transfer Utility, and secondly the Morph Import method. Tween Julie similarly fares better. Thus, for some of these more extreme eye shapes, the morph import method may be better, though not necessarily perfect.

    Second test using Anneka Demon's HD Body morph. Neither method transfers the HD detail, so that is sadly lost. The current morph import method ignores much of the hand and all of the nail detail.

    The transfer utility does better, but distorts the nails.

    So I made a G8F Clone for G3F using Singular Blues method on page three of this thread. Once I had this clone, I was able to reverse the process to make a new clone of Genesis 3 Female for G8F.

    With this clone dialled in rather than the default G3F clone provided, the fidelity of the morph transfer is much better. (See last image)

    Dialling in this new G3F clone on top of the Transfer Utility also produces the same result (whereas the default G3F clone provided with Daz Studio does not).

    So I'm concluding that it is probably worth the extra effort of making a new G3F Clone using Singular Blues Method, regardless of which method you prefer to use.

    Let me know if a step by step tutorial to make the new clones would be helpful. Singular Blues' description is fairly clear. Then once the G8F clone for G3F is saved, you can use it the same way to 'fit' a copy of G8F to G3F and create a new alternate G3F clone for G8F. It adds a bit to the workflow, but for some morphs may give a significantly improved result.

    I'm confused, @Redz.

    1) I don't understand what "Transfer Utility method"  and "Morph Import method" are. I tried your revised tutorial, but it seems to use both the transfer utility and morph importing with morph loader pro, so is it one of those methods, or something else?

    2) Does your revised tutorial already have this change to the Singular Blues type clone incorporated or do I hae to change the files you provided?

    Thanks for all the tips in this forum thread.

    By

    barbult barbult June 2017 in The Commons
  • Genesis 8: Some Stats and our Thanks

    "Selfishly I would hope that DAZ builds
     a Blender plugin to support DAZ format natively" 


    This supports DUF in blender
    http://diffeomorphic.blogspot.com/p/export-character-from-daz-to-blender.html

     

    "One more that wouldn't want the three merged.
     I would like small pieces of Hexagon in DS tho...at least so
     far as a morph brush-type thing.
     Otherwise the software would get really bloated, really quick.

    +1 yes


     

    Thanks, I have it installed but I am going through Darrin Lile's tutorials one more time before I use it intensively. I had some animations of DAZ models I want to do something besides retargeting for but I am doing one test render of G8F with FaceGen Transfer Tool face that I will enter in one of those PC+ Club contest threads 1st.

    Unforfunately the HD I had the Blender Cookie tutorials I subscribed to and saved is broken. angrycrying So I will resubscribe to Blender Cookie to get those animation courses downloaded again.

    By

    nonesuch00 nonesuch00 June 2017 in The Commons
  • Morphs from G3 to G8

    Legacy UVs isn't going to work.
    UV definitions are geometry specific. What Cayman did was create a whole new set of UVs for G3F. Because of the difference between G3's material zones and those of the previous generations, G3 can't use older textures "out of the box," as it were. So, in addition to the new UV layout, Cayman made geografts to handle the the different material zones.
    To make it work on G8 you need to convert the geografts to G8, graft them, and then create a new UV layout for G8.
    Even doing all that, there are still a bunch of bells and whistles built into the Legacy UVs products that mean the conversion probably won't have the same utility. I doubt there's a way around that unless you're a whiz at Dazscript.

    Since the UV's are close, I thought it was worth a shot. I love the Legacy UV products and do hope Cayman makes versions for G8 at some point in the near future. I use those products a lot. 

    You'll be able to share any material made for G3 over to G8 because they are cut up the same way, but everything is a no go. Those Geografts in the Legacy stuff are mission critical. It just won't work without them. But as important, the UV layouts are totally different gor G2 and earlier. The legacy package actually changes G3's UVlayout to match the older v and then covers the gaps with geografts.
    Also, you should be able to eliminate seams from G3M, V7, etc maps using the Map Transfer utility to convert the textures to G3F's UV layout.
    The only way to convert older maps Involves Blender.

    Does anyone know how to remove the morphs out of the morph loader?  I have redone some and although I deleted the actual morphs from the morph directory in my content library, when I get to the point after the ERC freeze point, I have to rename the morphs because they are still in the morph loader.

    Select the morph so it is outlined. Right click on it as if you were going to ERC freeze, In the same menu as ERC freeze, there is a Delete Selected morphs command. That will remove it from the list.
    If you delete the DSF files and restart Studio, the morphs are also gone. If your problem is that you are loading a new figure and the morphs are still there, it's because Studio has them in memory, that's why a restart will make them go away after you delete the files. The Delete selected morphs command removes them from active memory, but does not delete file, so they typically reurn if you load the figure again, or restart Studio

    By

    Singular Blues Singular Blues June 2017 in The Commons
  • Morphs from G3 to G8

    My Anicinabe morphs comparison render:
     

    Female Anicinabe morph with Cross-Figure vs Male Anicinabe morph, by L'Adair


    On the left, the morph from last night, applying the female Anicinabe morph to the G3F setup, using Cross-Figure to give the morph the male shape. On the right is new morph created using the G3M setup, (the extra two steps outlined in my previous post.) The two guys next to each other look like brothers, or the left a younger version of the one on the right. Overall, the creating morphs from G3M characters is easy as from G3F characters. (Once I had my base G3M setup, I saved it, just as I did for the female.) The real issue is going to be skins for the male characters.You can use any G3F skin without makeup and remove the brows with Brow Remover. Then it's easy to add brows with Skin Builder 3, though only a few brow shapes are not obviously female. Or you could try using auto-fit to apply fiber-mesh brows. I haven't tried Oh My Brows for G3M yet, but I did use auto-fit for the G3F version and one other fiber mesh G3F brows I have, and they work perfectly, provided you select hair in the dialog. (I selected short hair. I did not try Shoulder-Length hair.)

    Oh nice! He looks great! Sexy guy!

    By

    3Diva 3Diva June 2017 in The Commons
  • Morphs from G3 to G8

    I think someone should be amused... I did this via tutorial (and also GenX2 to get things over to G3F, plus some Normal generation to capture HD details and Map Transfer to get a G3M skin on G8F)

     

    Wow! SO creapy! So cool! Excellent work!

    By

    3Diva 3Diva June 2017 in The Commons
  • Morphs from G3 to G8

    Does anyone know how to remove the morphs out of the morph loader?  I have redone some and although I deleted the actual morphs from the morph directory in my content library, when I get to the point after the ERC freeze point, I have to rename the morphs because they are still in the morph loader.

    By

    ALLIEKATBLUE ALLIEKATBLUE June 2017 in The Commons
  • kimo head morph genx2

    hello all,

    the head morph for kimo 7 doesn't transfer in genx2? only the body morph. M7 does, head and body. (for G2M)

    thanks

     

    By

    j_stnk j_stnk June 2017 in Technical Help (nuts n bolts)
  • Genesis 8: Some Stats and our Thanks

    "Selfishly I would hope that DAZ builds
     a Blender plugin to support DAZ format natively" 


    This supports DUF in blender
    http://diffeomorphic.blogspot.com/p/export-character-from-daz-to-blender.html

     

    "One more that wouldn't want the three merged.
     I would like small pieces of Hexagon in DS tho...at least so
     far as a morph brush-type thing.
     Otherwise the software would get really bloated, really quick.

    +1 yes


     

    By

    wolf359 wolf359 June 2017 in The Commons
  • Genesis 8: Some Stats and our Thanks

    I definitely feel I owe Daz an apology for my initial reactions to G8.  I was admittedly pissed off at first.  I felt it was too soon, G3F hadn't been allowed to just settle for a while.  It also felt as if G3F had finally become somewhat of a successor to V4, based on the adoption and amount of product being produced outside of Daz's marketplace.  And more importantly, I really wanted to see some features added to Studio (such as a better hair and dynamic clothing system) before we saw G8.

    But then I started playing with G8F.  I bought her morph packs and expressions and spent some quality time getting to know her all weekend.  I love her!  I love how easily all of my G3F content transfers over, especially with the generous help of the community creating scripts and tutorials.

    My personal point of view, I honestly don't see a reason to hesitate jumping onto this generation, unlike G3 who broke a lot of compatibility.  V8 is a nice-to-have but not a necessity for the budget conscious.  G8 won't break the bank unless you want her to, and she'll happily raid V7's closet and steal her favourite sweater.

    Absolutely! I'm happy to see some of the people who were against G8F at first, give her a chance and end up happy with the change. She really is HIGHLY compatible with G3F content and transfers morphs so easily. It really is a no-brainer for me once I saw her improved bends, more realistic expressions and skin movement, improved/more realistic looking skin, muscle follow with poses, etc. The only thing I'm sad about is losing the HD from some of my characters - but that can sometimes be "fudged" by increasing the number setting of the Normal Maps and Bump Maps. Not perfect, but unless it's an extreme close-up, losing the HD is not really noticeable IMO. I am looking forward to Daz releasing more HD content to add to G8F though. :)

    By

    3Diva 3Diva June 2017 in The Commons
  • Genesis 8: Some Stats and our Thanks

    One more that wouldn't want the three merged. I would like small pieces of Hexagon in DS tho...at least so far as a morph brush-type thing. Otherwise the software would get really bloated, really quick. I'm also learning Blender, but as anyone that uses it can tell you, it's a leviathan. It's nice to have a program that does everything...until you want to do something and have to wade thru tons of other stuff just to find it or have gobs upon gobs of tabs and panels ;).

    Laurie

    By

    AllenArt AllenArt June 2017 in The Commons
  • DigiSprawl's Victoria 8 Review
    I think you looking for more problems than there are.

    I've not had issues with clothes or hair yet; heeled shoes do take a bit or work.

    Morphs do transfer, although I'll be happier with the 'real thing' when they appear.

    Poses work, so far very well; minor adjustment that seems to be down to the A-pose; tbh, I'd at least consider G8 for that alone. :) Coupled with the eyebrow and eyelash changes.

    I for one wont buy any characters that don't have an eyebrowless option - sure I can do it myself, but why should I? (Not impressed that the two additional characters in the pro bundle didn't include them.)

    Yeah, I was bummed about that as well.

    Laurie

    By

    AllenArt AllenArt June 2017 in The Commons
  • DigiSprawl's Victoria 8 Review

    Thanks for this review - it fills in some gaps that I hadn't picked up from the forum discussions. I'm still on the fence, however, because I'm not sure that the gains over G3 are worth the losses due to transfer of content from G3 to G8 (and I really don't intend to re-stock a whole new wardrobe/hair collection/morph set any time soon). Contrary to many opinions here, I actually like the more natural look of G8/V8 but then I never used G7/V7 in her default form either so that doesn't sway me. I'd be interested to know what is the best way of applying the improvements in IRay skin surfaces to G3 characters so a blog entry on that would be most welcome if you have any ideas.

    Anyhow, G8 is stil waiting in my DIM for download - all I'm really dithering about is whether to open my wallet for the morph packages while they still have the "New" discount.

    I think you looking for more problems than there are.

    I've not had issues with clothes or hair yet; heeled shoes do take a bit or work.

    Morphs do transfer, although I'll be happier with the 'real thing' when they appear.

    Poses work, so far very well; minor adjustment that seems to be down to the A-pose; tbh, I'd at least consider G8 for that alone. :) Coupled with the eyebrow and eyelash changes.

    I for one wont buy any characters that don't have an eyebrowless option - sure I can do it myself, but why should I? (Not impressed that the two additional characters in the pro bundle didn't include them.)

    By

    nicstt nicstt June 2017 in The Commons
  • Morphs from G3 to G8

    My Anicinabe morphs comparison render:
     

    Female Anicinabe morph with Cross-Figure vs Male Anicinabe morph, by L'Adair


    On the left, the morph from last night, applying the female Anicinabe morph to the G3F setup, using Cross-Figure to give the morph the male shape. On the right is new morph created using the G3M setup, (the extra two steps outlined in my previous post.) The two guys next to each other look like brothers, or the left a younger version of the one on the right. Overall, the creating morphs from G3M characters is easy as from G3F characters. (Once I had my base G3M setup, I saved it, just as I did for the female.) The real issue is going to be skins for the male characters.You can use any G3F skin without makeup and remove the brows with Brow Remover. Then it's easy to add brows with Skin Builder 3, though only a few brow shapes are not obviously female. Or you could try using auto-fit to apply fiber-mesh brows. I haven't tried Oh My Brows for G3M yet, but I did use auto-fit for the G3F version and one other fiber mesh G3F brows I have, and they work perfectly, provided you select hair in the dialog. (I selected short hair. I did not try Shoulder-Length hair.)

    By

    L'Adair L'Adair June 2017 in The Commons
  • V8 out this month, who are you expecting next ?

    I'm guessing maybe Fane, as there's a fit for her in the Voss hair. 

    ETA the morph doesn't say "8" so she may not even be an official figure. 

    That doesn't mean "not even an official figure", in previous generations it means it's a character (not a figure) meant to be applied on top of either the base Genesis figure, or one of the named-and-numbered base characters. Considering all we have so far is the base G8F and V8, it could be a character for either. And if DAZ are keeping to anything like the release schedule used for G3, it could be at least a month before the next something-8 character appears.

    By

    SpottedKitty SpottedKitty June 2017 in The Commons
  • Possible D-Former Bug in 4.9.4.117?

    Baking it to a morph would actually probably be a viable workaround -- I forgot about that option.  

    That said, I don't think the behavior I'm seeing should be happening, and while a workaround is great it isn't really the purpose of this post.

    By

    joeshelton0001_f3a8ae879b joeshelton0001_f3a8ae879b June 2017 in Technical Help (nuts n bolts)
  • Victoria 8

    I tried Redz method of transferring morphs but have issues with the hands on Bethany7, Karen7 and Lilith7. Can anyone alse confirm?

    Were you using the updated tutorial? It handles the hands much better. There's a link in the morphs thread https://www.daz3d.com/forums/discussion/comment/2548461#Comment_2548461

    I have created some new morphs and they all look great - and the previous morphs are now mysteriously behaving better than they were.  I thought that I would try using your new file and re-do the existing morphs, but when I use Morph Loader Pro, it says that I already have morphs of that name. I don't want to have two sets of morphs that essentially do the same, but with one better than the other, so is there a way to delete the existing morphs, or update them with the new OBJ file?  I tried deleting the existing parameters but when I re-opened Daz Studio, they were still there.

    Edit:  It's OK, I found the answer - Delete Selected Parameter, let's say Bethany, and then use Morph Loader Pro to load the new Bethany.OBJ, without saving in between. Go through the Adjust Rigging to Shape and Freeze ERC steps and then save the morphs and the older one is overwritten - hooray! And yes, even for those that worked OK before, they are even better now.  Thank you so much for sharing this with us all!

    If you want to delete a morph you created, they are in My DAZ 3D Library\data\DAZ 3D\Genesis 8\Female\Morphs\[the name you saved the morphs under]\[the name you gave the morph]\[the morph.dsf]

    Me, I'd rather delete them and start over than assume they've been overwritten. LOL.

    Laurie

    By

    AllenArt AllenArt June 2017 in The Commons
  • Basic tutorial for transferring Genesis3 female morphs to Genesis8 female

    Hi Maria,

    Will this work with full-body custom character morphs?

    I made several G3/V7-based custom characters, with G3F Head/Body and Breast Control morphs. For each character, I used ERC Freeze to collect all of the character's morphs into a single, full-body morph.

    This morning I spent a half-hour playing with G8 PowerPose, and I'm sold! smiley​ It's sooo easy to create complex facial expressions, such as a slight head tilt, one brow arched, other eye slightly narrowed, half-smile, jaw just a hint to the other side ... a look that conveys "Yeah, sure, you expect me to believe that?"

    So, I'd like to convert my G3/V7-based custom characters to G8 characters. I haven't yet bought any G8 morph packs and -- even if I had the G8 morphs -- I'd rather not have to rebuild each of my custom characters bit by bit. Will the method you describe work for converting a G3/V7-based custom character to a G8 character?

    hThanks,

    Crissie

    I think its the full body morphs that cause the problems I described in the NB, This works fine for simple body shaping morphs as long as they dont interact with ​areas under hair or genital meshes, 

     

    By

    MariaTortillia MariaTortillia June 2017 in Technical Help (nuts n bolts)
  • DigiSprawl's Victoria 8 Review

    Thanks for this review - it fills in some gaps that I hadn't picked up from the forum discussions. I'm still on the fence, however, because I'm not sure that the gains over G3 are worth the losses due to transfer of content from G3 to G8 (and I really don't intend to re-stock a whole new wardrobe/hair collection/morph set any time soon). Contrary to many opinions here, I actually like the more natural look of G8/V8 but then I never used G7/V7 in her default form either so that doesn't sway me. I'd be interested to know what is the best way of applying the improvements in IRay skin surfaces to G3 characters so a blog entry on that would be most welcome if you have any ideas.

    Anyhow, G8 is stil waiting in my DIM for download - all I'm really dithering about is whether to open my wallet for the morph packages while they still have the "New" discount.

    By

    marble marble June 2017 in The Commons
  • Morphs from G3 to G8

    I think someone should be amused... I did this via tutorial (and also GenX2 to get things over to G3F, plus some Normal generation to capture HD details and Map Transfer to get a G3M skin on G8F)

    I'm rendering my Anicinabe image with two guys right now, one is the morph I created last night and posted here. the other I did today using G3M instead of G3F. I followed the instructions but added two steps, With the G8 imported object fit to G3F, I applied Cross-Figure to G3F and saved the now male version as another G8 wavefront object. I imported the G8 male version object, and did the fit to to G3M. Then I followed the rest of the instructions. I'll post the comparison render when it's done...

    By

    L'Adair L'Adair June 2017 in The Commons
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