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Daz 3D Forums > Search
  • converting geograft to regular conforming item inside DS?

    Okay, there's some clothing I've gotten that appears to be Geograft based on behavior, and I have managed to un-geograft it.

    Load in two copies of the item you're trying to de-geograft.

    With one of them, convert figure to Prop (it's on the Scene tab options drop-down, under Geometry)

    Parent the prop to the other copy

    Now convert Prop to Figure, and select inherit skeleton from parent.

    Now re-name your item and save it somewhere else.

    I've done this all of twice, so I might be missing a reason why you wouldn't want to do this, but it has resulted in being able to, for example, turn off sleeve textures on a geo-grafted top so I could make it short sleeved.

    Also in both cases where I've done this, the clothing item had no apreciable morphs.  If they do, there's probably a few steps with morph transfer you'll want to add in there.

    By

    DaWaterRat DaWaterRat June 2017 in The Commons
  • Kids 7

    Looking nice.  So, what is the youngest age this could be dialed down to?  Say, 1 or 2 years old?  Or would that be done with a seperate package?

    Turning off the restrictions i can make them the size of an infant however the proportions are all wrong. Using additional morphes i could probably make it work but would need to experiment. As is, I think 2 is the smallest. As it is, I think I had to use the head morph and 200+ body morph to get it just right. I don't remember so I will have to check.

    By

    1bravodeltabravo 1bravodeltabravo June 2017 in Product Suggestions
  • Circular Eye Morphs for Genesis 3 (M+F)

    Oh I thought it was a circular pupil morph.   Maybe with some toon effects or something they will not look that creepy.

    By

    TSasha Smith TSasha Smith June 2017 in Freebies
  • Circular Eye Morphs for Genesis 3 (M+F)

    On a related note, are there any decent pupil dilation morphs? I was rather surprised that the standard morph sets don't seem to include any

    By

    Oso3D Oso3D June 2017 in Freebies
  • Released: Yara HD [commercial]

    The skin is magnificent. Would like a more makeup-free eye version though. Don't know exactly what it is, but I think the lashes are a bit short and as there is this black "line" running all around the eyes, it looks like an eye-liner is applied. As there are dedicated lashes products available, maybe you could include a "lashless" version allowing to add some individually.

    I have one of those dedicated lashes products, Oh My Lashes from RedzStudio, and it includes a morph to hide the existing lashes mesh. It moves it into the head. So for that product, at least, a lashless version isn't necessary.

    Beautiful character, @bluejaunte. I'm a bit full of female charactars, but I think I may just need to get Yara anyway...
    smiley

    By

    L'Adair L'Adair June 2017 in Daz PA Commercial Products
  • The They Stuck Gears on my Convoy Whinging Complaint Thread

    ..well one more day (supposedly) until "E-Day" here (when the eviction notice is to be issued) .  Granted, this does not mean "get out right now" as there usually is a time line for having to vacate that can be up to 30 days or as short as 72 hours.   The original owners still have a lot of stuff here (including some items I cannot see them just abandoning like a fairly new dishwasher and a really nice bike) and haven't come back all week to retrieve it in spite of the apparent urgency of the situation when I spoke with them last Friday.

    In the meantime dealing with having to download and install items I purchased the old way as my workstation does not have wireless capability.  So I first download the zips to my notebook after which I transfer them to a USB stick and then move them to the workstation to where I move them to the DIM install folder so I don't have to do it all manually.  Yeah a little more involved but better than nothing. 

    Also been working more with Skin Builder Pro 3 and loving it.  Wow, Leela with freckles and fair skin like most gingers have (in the story her mother is from Scotland). Also reworked her hair colour using Slosh's UHT-2 shaders to make her more of a true ginger as I intended (most "red" hair shades provided with hair content tend to range from auburn to "carrot" and sometimes strawberry blonde, but not actual ginger).

    By

    kyoto kid kyoto kid June 2017 in The Commons
  • Is it possible to easily Mirror a Morph?

    I believe there's a relevant option in Morph Loader Pro, though I've never used it.

    By

    murgatroyd314 murgatroyd314 June 2017 in Hexagon Discussion
  • Is it possible to easily Mirror a Morph?

    Ok Here is the scenario.   Say I have Created a Morph for Genesis or(G2)or (G3) on the left side of the body (say a goose egg lump on the left forehead).

    Is there an easy way to copy or transfer a mirror of that bump to the right side to import back to DAZ studio to create the right side morph? When I try to use the mirror like function in Hexagon it completely reverses the whole mesh+>> doesn't work to create a morph.

    By

    Albiejee Albiejee June 2017 in Hexagon Discussion
  • Dealing with Flexing Muscles

    While the Genesis Muscularity Morphs are helpful in general, the Bicep Flex is HORRIBLE. There is NO PEAK WHATSOEVER, you wind up with a brick instead of a hill. The FLEXED bicep looks a lot more like a STRETCHED/unflexed bicep that just got taller.

    Generations 4, 6, & 7 all have good bicep peaks, sadly Generation 5 aka Genesis 1 does not. And I cannot find any good morphs in the store to fix this. (marketing opportunity if anyone wants to sculpt a good Genesis Bicep Peak Morph.)

    By

    McDragonSoft McDragonSoft June 2017 in New Users
  • Uhrag and its poses.

     

    One option might be a set of props, or even nulls, parented to the rider's hands and then rig the reins and set them to PointAt the matching null. That would at least align them though it wouldn't help with length adjustment (that coudl be done with a fairly simple morph, perhaps). Not soemthing I've tried, and it may run into insuperable difficulties in practice.

     

    I actually just experimented with this as my first "go-to" theory, and unfortunately, the point at function causes joints to rotate in some very strange, and difficult to control ways. Tried a few different variations of trying to use nulls, groups, etc. via parenting options, point at options, and so far, none of them achieve the desired goal. I'm not surprised, but thought I'd at least give it a try again, just in case I've missed something.
    Regarding a dynamic solution: that COULD work to a certain degree, but, and correct me if I'm wrong here please, wouldn't that require a certain plugin? I confess my own lack of knowledge on the subject of dynamic cloth in DS at this point, though it's on my list of things I plan to dig into soon. Still, if it would require a plugin to use, that makes a less than attractive choice for me as a content creator as I try my best to create things that will work for a broad audience "out of the box".
    So, at the moment, unfortunately, my best answer is that I can't see a way right off to pose all of those things together, but the reigns are jointed so manually posing them shouldn't be all that bad, it's just not as "perfect" a solution as we all would like. If you'd like, though, I can put together one of my new "DS Teachables" videos on the subject and show some tips on posing exactly this kind of thing that might help at least a little.
    Just some further thoughts: from experience rigging in Maya for years now, the way in which I would achieve this in there would be using an IK controller on the hand, then one at the desired joint of the reigns, then parent the two of those under a null and move them withh that null. In there, we have the ability to use what's called "IK Blend" where the degree to which IK controls the joint chain can be dialed in from amounts of zero to complete control, and then that controller itself can be parented to other things. This is something that Poser attempted to implement, but because the internals of its IK implementation had some serious issues, it never quite worked out the way it should. Since DS does have a lot of, at least theoretical shared lineage from Poser, I'm wondering if there isn't something under the hood that attempts the same. Richard, think someone like RbtWiz or Josh Darling might want to chime in here? Would be interesting to get some input from the guys at "ground zero". :) -Les

    By

    Sixus1 Media Sixus1 Media June 2017 in The Commons
  • Uhrag and its poses.

    The short answer I'll offer here, is no, I don't believe there is a way to do what you are asking. I could be totally wrong, of course and am VERY open to input. This is, sadly, one of the biggest reasons I think a lot of us might avoid doing things that involve "closed loops" in rigging like characters holding reigns, but frankly, I would rather have to work with the issue than simply avoiding it as that vastly limits many designs that I know I and many customers enjoy. BTW: these are often called "closed loops" because the character and her parts (i.e. hands, etc.) are parented to the creature, the reigns are parented to the creature, but either the hands or reigns, in theory, should be parented to one another in some way, thus closing the hierarchical loop. To my knowledge, and I've looked extensively on the subject, there isn't a dedicated solution for this scenario in DS. If there happens to be someone reading this who knows of one, I will gladly listen to any thoughts on possible solutions I might have overlooked, and offer that it would be an excellent thing for Daz to look into some manner of implementation in the future, as it is a VERY common rigging conundrum. My answer to the scenario, as I understand is also common with others who run into this sort of need, is often to provide combined/heirarchical poses where we have manually placed the elements for you. I am going to take a bit of time this morning, though, to try a few things and see if I can't at least help find some workarounds that might have practical application which can be shared here. -Les

    One option might be a set of props, or even nulls, parented to the rider's hands and then rig the reins and set them to PointAt the matching null. That would at least align them though it wouldn't help with length adjustment (that coudl be done with a fairly simple morph, perhaps). Not soemthing I've tried, and it may run into insuperable difficulties in practice.

    By

    Richard Haseltine Richard Haseltine June 2017 in The Commons
  • Uhrag and its poses.

    Another option is dynamic clothing (with, say, VWD). If you did an animated drape, you could have reins that react to a body (and base) twisting from a properly held alignment to some other alignment.

    It's a somewhat involved/expensive path, but it can let you do pretty complex stuff.

     

    Thanks for the tip. I also realized, that dynamic clothing simulation could solve the problem.

    I have bought VWD quite a long time ago (during the sale), but have not used it at all.

    May be first I will try to make some morph for the reins and see, if it could help a little.

     

    By

    Artini Artini June 2017 in The Commons
  • Problem with JCMs

    @McDragonSoft

    if you really need to remove those parameter dsf and (dhdm for HD)  files, you can do it. just serch flies in data. But I can not recommend to remove parameters which already used in some character preset.  

     After you remove those parameters (Realism HD, or naval ), when you load genesis3female.duf (or other character preset, scene file), it show you erroer message everytime, untill you overwrite those duf. angel

    HD mouse default values are actually set as  "0" in dsf.   but genesis3female.duf try to load them with set value as "1 (100%)", then when ds can not  find parameter file in data, ds show erroer message to install those files (about recent ds versions) . 

    the simple way is  set those parameter value (which you need not) as zero  >   save them as new character preset.  and shape preset, parameter preset.  eg genesis3F_zeromorph etc.  then use character preset,  in spite of default genesis3female.duf , to load  figure. 

    shape preset (and parameter preset)  is useful, if you only need to change  morph value which you need about figure loaded in the scene.

    By

    kitakoredaz kitakoredaz June 2017 in Technical Help (nuts n bolts)
  • Help

    Nonesuch is correct. If you have downloaded the V4 Powerloader and "installed" it in your content folder (it is a separate download from the V4 figure), then it should open the dialogue referred to each time you load V4 in a scene. All the V4 morph packages that you have (with the exception of some 3rd party packages) should show in the dialogue.

    Alternatively, if you do not have the Powerloader installed, you can still access and apply the morphs from the Content Library tab. Since V4 and associated content are usually Poser format, you should look in the Poser Format category. The morph packages may be found under Poser Formats > 3DContent > Pose > DAZ's Victoria 4 > Morph Injections. With V4 loaded and selected in your scene, just double-click on any or all of the morphs listed to apply them. The corresponding sliders for the morphs should now appear under the parameters tab. Again, some third party morph packages may not show up there (Morphia comes to mind), but they should also be found separately under the Pose category (although anything is possible).

    By

    SixDs SixDs June 2017 in New Users
  • Which DAZ Genesis 3 M and F characters are the most realistic?

    Betty Brosmer's images reminded me how hard it is to dial in the more ordinary sort of woman's legs with Daz figures (I get that Betty was far from ordinary, but her legs weren't). Compared to G3F, most women have those rather less radical curves in their legs, seen from the front. See how her thighs, knees, and calves all have substantially shallower vertical curves than G3F? Dunno if it's because G3 is intended to have so much more muscle tone by default, or what. Especially evident at the knee IMO, which is much less a discrete thing of its own than apparent in G3F. Real legs just seem much more like a unit than they do on G3F, IMO. I have lots of other stuff I like to dial out of G3F, but so far I haven't really been able to dial this one out yet.

    It would depend on the what morph sets you have for G3F.  Thorne and a few others including Zev0 have body morphs for G3F that target multiple areas of the body, legs included, and hips, that would allow you to fine tune the shapes to what you desire.  I think the main body morph pack allows for shortneing and lengthening the calfs and thighs too.

    By

    Mattymanx Mattymanx June 2017 in The Commons
  • Realistic Skin and Eyes - Feedback Please

    Well you seem to be doing this in 3DL since you say SSS and I know nothing of how that works but I am learning how to do this in PBR/iRay so here is what I think.

    The eyebrows way too thin and plucked looking.

    I think that the skin color is fine but it does look oddly flat matte. And there seems to be blotches of tan scattered in the peach of the skin here and there. 

    The eye lashes bleed together at the eyelids it looks like.

    The eyes are the best - I like them better than many DAZ model eyes but I would still weaken the bloodshot part but not get rid of it entirely. It's hard to see the irises but they look like they need more of those 'bicycle spoke' details.

    You need an HD morph set or a normal map to put slight creases in on the eye lids, crows feet, and around the mouth and on the forehead. You can adjust the stregnth to make him look younger or older.

    I think the pores are too uniform and evenly distributed, Most people will have larger pores on portions of the cheek and nose and the distribution pattern of the pores will follow definite different patterns on the face.

    Then you need to make a specular map so his face doesn't appear so matte. It should pretty much be similar to the normal map you make for the pores and creases of his face but not quite - typically around the nose and cheeks are the oilyest and no coincidence that that is where the pores are the biggest. Around the mouth seems to be dry and flakey often so expect smaller pores.

    I would try to find the highest resolution color photo of Christopher Reeeves face you can were he isn't wearing movie makeup (which will make his face matte and not so oily) and base your future texture off that if you can find one. If not search for any adult male that has brunette hair and very pale skin and get the biggest resolution picture you can of them. 

    By

    nonesuch00 nonesuch00 June 2017 in Art Studio
  • Is G2 dead?

    I've practically skipped over Genesis 2 entirely.  Although I have Genesis 3 and may eventually start using M7/V7, my go-to figure is still Genesis 1, mainly because of the convenient two-genders-in-one-mesh-model.  I was eager for transgender morphing capabilities even back in the days of M4/V4, which is why I was among the earliest adopters of P3dxjim's Vittorio and M4 Enhanced morph packs.  I was so pleased when Daz finally seemed to get the memo and combined both genders into one base with Genesis 1, and their decision to undo that in subsequent generations remains the single greatest disappointment for me in the 3D content department.  It has been explained to me why they went that route, but knowing the reason doesn't really make it any less annoying.  I actually managed to fashion an unofficial transgender version of Genesis 2, but it looks like that's going to be impossible with Genesis 3 because the chest areas of the male and female have different numbers of polygons.  That makes sense, of course,  but again, knowing the logic behind it doesn't really make it any less annoying.  The mesh of Genesis 1's chest seemed to handle both shapes just fine, after all.

    By

    Gregorius Gregorius June 2017 in The Commons
  • Carrara CHALLENGE - Tomatoes et al #33 Chat Time

    UB, I use DS to export the genesis mesh in OBJ then import that mesh into Carrara, go into the modelling room and do your thing with it then export the mesh from Carrara as obj with new name and then reload into DS using morph loader to create a new Genesis morph and save...

    in this case I made a new morph for Genesis called Supweme Wuler .

    then when I load genesis in Carrara I can apply my morph like any other morph...

    OK, thank you Stezza, for giving me the gist of it.  I suspect that to old hands here, this is basic stuff.  Are there any tutorials available for this process?  If nothing immediately comes to mind, then don't sweat it.  I have plenty of tomatoes on my plate already, and can revisit later.

     

    By

    UnifiedBrain UnifiedBrain June 2017 in Carrara Discussion
  • Genesis 3 Female Head Morphs

    I bought this morph package almost 2 years ago.  As far as I can tell it is installed through connect and I can't figure out how to access it when I have a G3 character loaded.  I am looking in shaping with the G3 female selected.  I have tried and tried to figure out Studio and I can't find a damn thing even though I have deliberately used connect.  Frustrated.

    [Edited to remove order number]

     

    By

    Shemei Shemei June 2017 in New Users
  • Problem with JCMs

    Is it possible to completely remove the "Mouth Realism HD" morph from DAZ Studio? This thing is nothing but trouble and I've fought with more than I care to, I just want it the hell gone. :/

    By

    McDragonSoft McDragonSoft June 2017 in Technical Help (nuts n bolts)
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