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Daz Studio 5 development update
bnstone_stone said:
Three things they need to work on.
1. Afore mentioned load times for figures. Way too long.
2. Better Content Management. This includes third party purchases from the Daz store or downloads, and the ability to organize/search between any dB on the computer,
3. Improved render capability.
Okay a forth, scene control needs to be improved. It's a bear trying to move, rotate and zoom around in Daz.
Aside from load time (which has received soema ttention in the current public build, if you haven't tried that) those are very vague - though on 2, nothing stops outside vendors or freebie makes from including metadata.
Anyone Know This Product?Pink Gazelle said:
Cybersox said:
Given that the tag is personalized, I'm pretty sure that it's been at least partially kitbashed. One of the things about collars, though, is that since they don't have to be conformed, just parented to the neck, the base used could be a clothing item for almost any figure or a stand-alon prop, configured for almost any software that can be ported into DAZ, and there's no guarauntee that it's still available on the net if, indeed, it ever was.
It would be so much easier if it were possible to just contact the artist and ask, but alas i cannot. I dont really need the heart by the way. Just the bell and collar.In that case, here you go. just get it in OBJ format, import it, reapply any textures that came with it and then position it in place
https://www.turbosquid.com/3d-models/3d-dog-collar-model-1222852
How to open or use mtl. fileslilweep said:
Ascania said:
johnbuckeridge said:
Hi everyone. A lot of the freebie models I come across on the web are in obj. + mtl. formats. I know how to use obj files, but the mtl. files that come with them - which are pretty essential - I don't seem able to make use of. A search on Google tells me lies! That Photoshop will open them, but it doesn't. What I'd like to do is convert them to either jpg or png files so I can use them. Any ideas? Or can you point me towards a tutorial? Many thanks. :)
They are applied automatically when opening the .obj
only if they are in the same path as the .obj and only if you have 'read material library' checked on the import obj dialog box.
Okay, so I've just checked that - 'read material library' seems to be checked by default on my set-up, but how would you if the mtl. files are/ are not in the same path?
Installing Michael 4/Victoria 4 et al in D|S 4.21.0.5 in Windows 111. If you bought M4/V4 Base product or bundles, the better way is to install them via DIM. You could find the IM packages under Ready to Download tab;
2. As for non-Daz.com products, suggest use Content Wizard to install them. The script will analyze and generate metadata for you, in most cases the metadata are correct.Installing Michael 4/Victoria 4 et al in D|S 4.21.0.5 in Windows 11You can't install G4 figures and morphs with Connect, the way their morphs work is not compatible with the fact that Connect installs each product in its separate folder.
Clothes and most other types of add-ons for them can be installed with Connect, but base figures, morph packs and characters using custom morphs can't. You have to use DIM, DazCentral or manual install for those, and install them all in the same poser content directory so that all the morph data are in the same folder. And yes, the batch file still exist, and you will still need to run it after installing morph packs and custom morphs (IIRC it's not really needed anymore for packs which include "power loader" files, but running it anyway doesn't hurt).
As for content from other sites, if you want them to show up in Smart Content you'll usually need to categorize them yourself after install, as most of them don't include metadata to appear in Smart Content.
This product might be worth the investment if you have lots of content from other sites, it helps with install and adding metadata: Content Wizard | Daz 3D
How to open or use mtl. filesAscania said:
johnbuckeridge said:
Hi everyone. A lot of the freebie models I come across on the web are in obj. + mtl. formats. I know how to use obj files, but the mtl. files that come with them - which are pretty essential - I don't seem able to make use of. A search on Google tells me lies! That Photoshop will open them, but it doesn't. What I'd like to do is convert them to either jpg or png files so I can use them. Any ideas? Or can you point me towards a tutorial? Many thanks. :)
They are applied automatically when opening the .obj
only if they are in the same path as the .obj and only if you have 'read material library' checked on the import obj dialog box.
Gen 9 Essentials Expansion pack issueI installed G9 Body Shapes, Expressions, and Head Shapes from a bundle. The Expressions and Head Shapes can't seem to be enabled. Install Manager shows them installed but only the icons below show up in the content library and they don't do anything. Tried uninstalling and reinstalling. Do I do something with updating metadata?
Diffeomorphic DAZ Importer version 1.6.0 releasedPadone said:
I see you export HD. Actually there's a bug with easy import of HD figures, now reported. Everything works fine with the standard import. Personally for animation I'd not use HD anyway because it is very demanding on the hardware but that is your choice. Below there's the easy import settings I'd use for original animation in blender with rigify.
Let me know if this works for you.
https://bitbucket.org/Diffeomorphic/import_daz/issues/1522/

You was right on the money champ! Good looking out my man! I really appreciate the help thanks alot. Again really appreciate it.
Diffeomorphic DAZ Importer version 1.6.0 releasedPadone said:
I see you export HD. Actually there's a bug with easy import of HD figures, now reported. Everything works fine with the standard import. Personally for animation I'd not use HD anyway because it is very demanding on the hardware but that is your choice. Below there's the easy import settings I'd use for original animation in blender with rigify.
Let me know if this works for you.
https://bitbucket.org/Diffeomorphic/import_daz/issues/1522/

Ohhhhh. Ok that makes sense so it's a bug. Ok i will check it out without HD. Will let you know
What exactly does the Create Category utility function do, pleaseibr_remote aka infinity10 said:
crosswind said:
You meant 'Categorize' ?

If you assign a category to the item in this way, there'll be a record entry written to cms database, meaning this item has the category you assigned. Then if you go to Smart Content - Files Tab, select the Category you just assigned from the left hierarchy, that item will be under the selected category (right list) ~ So this function is just for categorization and quick searching...
Thanks for your reply. I needed to be sure I was doing the right thing for non-Daz3D content that does not have metadata. When I select Default, the script automatically scans the folder hierarchy, so I was wondering if the correct category would be automatically applied.
No matter the item is from daz.com or a 3rd-party, or has metadata or not, you just assign a category which's stored in cms database to the item.. That's fine.
What exactly does the Create Category utility function do, pleasecrosswind said:
You meant 'Categorize' ?

If you assign a category to the item in this way, there'll be a record entry written to cms database, meaning this item has the category you assigned. Then if you go to Smart Content - Files Tab, select the Category you just assigned from the left hierarchy, that item will be under the selected category (right list) ~ So this function is just for categorization and quick searching...
Thanks for your reply. I needed to be sure I was doing the right thing for non-Daz3D content that does not have metadata. When I select Default, the script automatically scans the folder hierarchy, so I was wondering if the correct category would be automatically applied.
Diffeomorphic DAZ Importer version 1.6.0 releasedI see you export HD. Actually there's a bug with easy import of HD figures, now reported. Everything works fine with the standard import. Personally for animation I'd not use HD anyway because it is very demanding on the hardware but that is your choice. Below there's the easy import settings I'd use for original animation in blender with rigify.
Let me know if this works for you.
https://bitbucket.org/Diffeomorphic/import_daz/issues/1522/
Identifying products in the scene tab?There is a script that will do this (for the Daz store products used, it could be expanded to use other stores you have set up).
Identifying products in the scene tab?Just select the item, go to check its Scene Identification. You can find the exact name or some clue in Compatibility Base, in most cases...95%+
Edit - Object - Scene Id...
But... the prerequisite is that the relevant products were installed by DIM ( products from daz.com) or by Content Wizard ( products from 3rd-parties), since all these info. come from metadata in cms ~
If you directly dumped the product folders into the library, you may only check the field of Scene ID in the dialogue box, vaguely there'll be some clues in data folder...
Import animation from blender into dazHey guys,
If you have managed to actually import Blender animations into Daz, and could help me do the same it would be great.
What I have done so far:
Imported model in Blender with Difeo.
Animated using Simple Rig.
I baked the animation ( or at least I think I did, with these steps: Object Mode- selected IK rig - Animation - Bake ( Only Selected Bones, Visual Keying ) . Then, in Difeo, Save as Pose.
But, as soon as I do that, my animation is broken in Blender and Daz too. Also, in Daz, I get only 1 frame, not 270 as in Blender ( yes, I set the number of frames to be exported ).
Any help, pls?
Genghis Khan 9 HDchevybabe25 said:
Sigh. Smart Content always makes a mess of my things. Well now I know about it, Ill make sure that gets fixed. There was a lot of textures with that set. Thanks for mentioning it :)
Not a problem. Metadata is Daz's responsibility. And this is not as bad as the Genesis 9 characters that only make it as far as 'Actor' and no farther. I find I can't assume anything is correct without a check for the basics now.
And your products are so amazing, the rings in that set are what sold me.
Mary
Genghis Khan 9 HDI have had metadata updates through DIM recently.
I hope they do a big one on the Black Forge: Accessories for Geneis 9, all the materials went into Lost and Found. It was an easy fix for me to categorize them to 'Materials>Iray>Accessories' but I can't understand how it got out of QC like that.
Genghis Khan 9 HDGenghis Khan has an update in DIM today. Readme doesn't say why. Wonder what it's for? Metadata, maybe? (Except Daz has said they no longer do metadata-only updates in DIM, only inside Studio.)
Diffeomorphic DAZ Importer version 1.6.0 releasedI never really had this problem before, but now it's happening and it's driving me insane. Every time i try to import my character to convert to Rigify i get this every time, what's shown on the photos. I had put all the files where they needed to be i believe. I am working in Blender 3.5 and i have Daz ver 4.20. Any help would be appreciated.
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