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This is what I was afraid of.
I'm sounding like a broken record. You have to start with leaning low poly meshes because there is NO high poly mesh. The result is the same as making a normal map.
I'm going to have to say that's not universally true. A normal map will not change the silohette of a mesh, but an HD morph will. This wouldn't be super noticeable on a human character, and even some more extreme morphs, but there are times when you can use HD geometry to create changes to the shape where the illusionary effects of a normal map fall short.
In the two attached images, the creature on the left uses an HD morph while the creature on the right is genesis at base resolution with a normal map. The turtle's extreme scales are a good example of what an HD morph can do for the silohette. But at the same time, It seems a simple normal map captured superior detail in the mole rats wrinkles, and for the most part, in both cases, when the eye wanders away from the silohette and onto details that don't effect the outline of the figure, one can hardly tell the difference.

Victoria 8Is there a "mouth realism" morph that defaults to on like with G3?There is a "mouth realism" morph, but as far as I can tell it stays off until you slide the morph slider?
There's a Mouth Realism morph, and also an Eye Rim morph, both HD, and both defaulting to zero value. Those seem to be the only HD morphs that come with the base G8.
Whoops, not quite, the base expression morphs are now HD as well.
This is what I was afraid of.Well, there is one simple HD morph I've been wanting to make but can't. Its for fanart, so it isn't a marketable product. I get that DAZ wants to restrict access to certain tools to vendors, but at the same time, I do feel that many of us could make our own stuff and quite easily, if we were allowed to. I've enjoyed my experiences with 3d modeling but I would like to be able to do some stuff on my own without being hamstrung.
Really normals (and HD) are the extra details on the genesis mesh. Each path requires a different set of steps and making a normal map is way easier. The problem is no one wants to try to make a normal map and instead posts about wanting a tool that requires them to make the same thing that you would need for a normal map. Why should DAZ release a tool that people are refusing to learn how to properly use?
So does this DAZ HD tool we hear of really just consist of smeone making a proper normal map of fake HD details and some DAZ tools automates the normal extraction from that and translates it directly to the mesh as an HD morph?
LOL The same old HD argument gets spun again and again... HD is nice, but definitely not a necessity
I'm not arguing for HD as my interest lies mostly in cartoon styles like Girl 7 & Guy 7. I was asking out of curiosity.
This is what I was afraid of.Well, there is one simple HD morph I've been wanting to make but can't. Its for fanart, so it isn't a marketable product. I get that DAZ wants to restrict access to certain tools to vendors, but at the same time, I do feel that many of us could make our own stuff and quite easily, if we were allowed to. I've enjoyed my experiences with 3d modeling but I would like to be able to do some stuff on my own without being hamstrung.
Really normals (and HD) are the extra details on the genesis mesh. Each path requires a different set of steps and making a normal map is way easier. The problem is no one wants to try to make a normal map and instead posts about wanting a tool that requires them to make the same thing that you would need for a normal map. Why should DAZ release a tool that people are refusing to learn how to properly use?
So does this DAZ HD tool we hear of really just consist of smeone making a proper normal map of fake HD details and some DAZ tools automates the normal extraction from that and translates it directly to the mesh as an HD morph?
LOL The same old HD argument gets spun again and again... HD is nice, but definitely not a necessity
Morphs from G3 to G8I just did my OC JaguarElla this way
well for a start
pose her right thigh bend 6 left tthigh bend -6 right shoulder bend 45 left shoulder bemd -45
dial up the hidden G3F clone
set her to base resolution
convert to prop
use Transfer utility to fit her to G3F
pose G3F the opposite bends -6 right thigh 6 left thigh bend, -45 right shoulder 45 left shoulder
dial up your morph and hide G3F
export an obj
load Genesis 8
import as morph in morphloader
select it frrom parameters dial it up
do edit figure rigging adjust rigging to figure shape
in parameters click lined box pick tick edit mode
select morph right click and click ERC freeze
go to file save as support asset morph
expand actor to morphloader tick it name it and save it
click lined box edit mode
I read in another thread in a post that the Transfer Tool automatially takes into account the zeroed poses being an A Pose in Genesis 8 Female and a T Pose in Genesis 3 Female.
I discovered that my tranferring a FaceGene morph only (or so I thought) caused a belly button morph to get transfered and the legs and arms to be posed slightly differently. The arms & legs shifting was probably cause by the 'adjust rigging to shape' step of the tutorial.
I'll have to do the transfer morph again tomorrow with and without the adjust shape to rigging step and pay attention to the belly botton. I just want the FaceGen Morph(s) transferred and that's all. The teeth, mouth, and eyes I'll have to look more closely zoomed in at as different face geometries result from different shaped eye sockets, checkbones, jaws, and teeth....
autofitting her as a figure rather that a prop that may work, was not sure that would so I made it a prop as we do not have Genesis 8 clone for Genesis 3F AFAIK
This is what I was afraid of.You can do it:
1) Export Base to Blender or whatever.
2) Subdivide visually (but not permanently real subdivisions) and sculpt the HD morph you want.
3) Create the Normals from that Step 2
4) Create the updated texture and map set
5) Undo the (visual) subdivide and export the Base with your new morph
6) Import the morph to DAZ also with the normals and updated textures and make the DAZ presets and such.
Or at least that's what i think Mal3-Media has said to do...
You can do it:
1) Export Base to Blender or whatever.
2) Subdivide visually (but not permanently real subdivisions) and sculpt the HD morph you want.
3) Create the Normals from that Step 2
4) Create the updated texture and map set
5) Undo the (visual) subdivide and export the Base with your new morph
6) Import the morph to DAZ also with the normals and updated textures and make the DAZ presets and such.
Or at least that's what i think Mal3-Media has said to do...
Thanks I may try it again someday but it wasnt working well for me and moved on to different projects
G3M Morphs on G8FThough daz enhance clone asset ,which seems include pose value, it not work well for transfer morphs. (seems good about clothing)
I make, G8clone which include new Tpose for G3, then save as morph(type clone) as MYcloneG3F (Old way I have used)
it work without problem . Actually G3F and G8F have almost same mesh without zero pose. if you make G8 clone (save as morph but type clone) shape, which include posed shape for G3F, it should work, with reverse option.
about character MCM JCM, we still have no way to auto-transfer with ERC. then simply use G8F base JCM, and new Eye lash can not transfer well about these big defomation.
(I try to transfer Mika eyelash morphs to g8 eyelash , can not work well,, maybe separate eye lash from G3F then save new figure, and try transfer individually work better, but not try yet.)
Then Do yours really think we prefer use G3Character on G8 than original G3character? find some cool future for G8F ?
At current I have almost no clear merit about G8 figures. just test around quriosity rigging or surface, but I can not say, I use G8 with clear merit.
This is what I was afraid of.Well, there is one simple HD morph I've been wanting to make but can't. Its for fanart, so it isn't a marketable product. I get that DAZ wants to restrict access to certain tools to vendors, but at the same time, I do feel that many of us could make our own stuff and quite easily, if we were allowed to. I've enjoyed my experiences with 3d modeling but I would like to be able to do some stuff on my own without being hamstrung.
Really normals (and HD) are the extra details on the genesis mesh. Each path requires a different set of steps and making a normal map is way easier. The problem is no one wants to try to make a normal map and instead posts about wanting a tool that requires them to make the same thing that you would need for a normal map. Why should DAZ release a tool that people are refusing to learn how to properly use?
So does this DAZ HD tool we hear of really just consist of smeone making a proper normal map of fake HD details and some DAZ tools automates the normal extraction from that and translates it directly to the mesh as an HD morph?
This is what I was afraid of.Well, there is one simple HD morph I've been wanting to make but can't. Its for fanart, so it isn't a marketable product. I get that DAZ wants to restrict access to certain tools to vendors, but at the same time, I do feel that many of us could make our own stuff and quite easily, if we were allowed to. I've enjoyed my experiences with 3d modeling but I would like to be able to do some stuff on my own without being hamstrung.
Really normals (and HD) are the extra details on the genesis mesh. Each path requires a different set of steps and making a normal map is way easier. The problem is no one wants to try to make a normal map and instead posts about wanting a tool that requires them to make the same thing that you would need for a normal map. Why should DAZ release a tool that people are refusing to learn how to properly use?
This is what I was afraid of.Well, there is one simple HD morph I've been wanting to make but can't. Its for fanart, so it isn't a marketable product. I get that DAZ wants to restrict access to certain tools to vendors, but at the same time, I do feel that many of us could make our own stuff and quite easily, if we were allowed to. I've enjoyed my experiences with 3d modeling but I would like to be able to do some stuff on my own.
You can do it:
1) Export Base to Blender or whatever.
2) Subdivide visually (but not permanently real subdivisions) and sculpt the HD morph you want.
3) Create the Normals from that Step 2
4) Create the updated texture and map set
5) Undo the (visual) subdivide and export the Base with your new morph
6) Import the morph to DAZ also with the normals and updated textures and make the DAZ presets and such.
Or at least that's what i think Mal3-Media has said to do...
Morphs from G3 to G8I just did my OC JaguarElla this way
well for a start
pose her right thigh bend 6 left tthigh bend -6 right shoulder bend 45 left shoulder bemd -45
dial up the hidden G3F clone
set her to base resolution
convert to prop
use Transfer utility to fit her to G3F
pose G3F the opposite bends -6 right thigh 6 left thigh bend, -45 right shoulder 45 left shoulder
dial up your morph and hide G3F
export an obj
load Genesis 8
import as morph in morphloader
select it frrom parameters dial it up
do edit figure rigging adjust rigging to figure shape
in parameters click lined box pick tick edit mode
select morph right click and click ERC freeze
go to file save as support asset morph
expand actor to morphloader tick it name it and save it
click lined box edit mode
I read in another thread in a post that the Transfer Tool automatially takes into account the zeroed poses being an A Pose in Genesis 8 Female and a T Pose in Genesis 3 Female.
I discovered that my tranferring a FaceGene morph only (or so I thought) caused a belly button morph to get transfered and the legs and arms to be posed slightly differently. The arms & legs shifting was probably cause by the 'adjust rigging to shape' step of the tutorial.
I'll have to do the transfer morph again tomorrow with and without the adjust shape to rigging step and pay attention to the belly botton. I just want the FaceGen Morph(s) transferred and that's all. The teeth, mouth, and eyes I'll have to look more closely zoomed in at as different face geometries result from different shaped eye sockets, checkbones, jaws, and teeth....
This is what I was afraid of.Well, there is one simple HD morph I've been wanting to make but can't. Its for fanart, so it isn't a marketable product. I get that DAZ wants to restrict access to certain tools to vendors, but at the same time, I do feel that many of us could make our own stuff and quite easily, if we were allowed to. I've enjoyed my experiences with 3d modeling but I would like to be able to do some stuff on my own without being hamstrung.
This is what I was afraid of.We really need access to the "high res" mesh and be able to do our own "HD morphs". These are no longer truly high res or HD anymore. They're fairly low poly, even by gaming standards. Yet, we only have access to the base resolution figure when doing morphs. It's really silly.
I agree. It also makes it harder for people who might want to become PAs but don't have a high poly mesh to work with to submit their morphs to the Daz people.
I'm sounding like a broken record. You have to start with leaning low poly meshes because there is NO high poly mesh. The result is the same as making a normal map. Has anyone even tried that before posting?
Yeah, I've been trying to work with the mesh all day. I must be doing stuff wrong though. Don't get me wrong - I LOVE V8 - she's a great step forward in added realism. I'm just having trouble creating morphs.
It's not going to be any different than making a G3 morph.. or a G2 or G1 morph for that matter. For those that are used to having 70K-200K to make a morph, you're going to need practice. For those people it's a shift in how you do things. But it's a shift you can't get around, because HD doesn't start with sculpting on a high poly mesh.
Victoria 8V8 is the first character to come out in a long time that I didn't feel like I had to shrink the size of the eyes ;). The G3s have huge eyes by and large. If not the entire eye, at least the irises. I really like Vicky 8's face and I don't think her eyes look dead either ;). And that is adorable @ Digital Lite Design :).
Laurie
I agree. I really love how the eyes are more normal/average sized. The lips are still quite huge though, IMO. I'm working on some mouth morphs but can't figure out how to do morphs on the mouth without jacking up the teeth. It's infuriating. I've tried a dozen times now to create mouth morphs but as soon as I load them into Daz and open G8's mouth - BAM, weird messed up teeth. I wish I knew what I was doing wrong. Had the same issue when I tried my hand at doing G3F morphs a while back. Never did figure out a work around.
Is there a "mouth realism" morph that defaults to on like with G3?
There is a "mouth realism" morph, but as far as I can tell it stays off until you slide the morph slider?
Victoria 8V8 is the first character to come out in a long time that I didn't feel like I had to shrink the size of the eyes ;). The G3s have huge eyes by and large. If not the entire eye, at least the irises. I really like Vicky 8's face and I don't think her eyes look dead either ;). And that is adorable @ Digital Lite Design :).
Laurie
I agree. I really love how the eyes are more normal/average sized. The lips are still quite huge though, IMO. I'm working on some mouth morphs but can't figure out how to do morphs on the mouth without jacking up the teeth. It's infuriating. I've tried a dozen times now to create mouth morphs but as soon as I load them into Daz and open G8's mouth - BAM, weird messed up teeth. I wish I knew what I was doing wrong. Had the same issue when I tried my hand at doing G3F morphs a while back. Never did figure out a work around.
Is there a "mouth realism" morph that defaults to on like with G3?
One serious question about Generation 8 models that will influence my support...If your clothing has bones you relied on, it will lose them. So clothing backward compatibility is limited.
Provided you're using a weight-mapped figure you if you use the transfer utility rather than just auto-fitting you can retain bones (although it's a bit more effort with triax) it's not particularly automatic, but completely doableIs there a good tutorial on how to do this that you're aware of? I'd REALLY like to try this :) I have so many older clothing favorites that I use regularly and would like to be able to keep using them :P
Laurie
Sickleyield, as usual, to the rescue:
http://sickleyield.deviantart.com/journal/Tutorial-Custom-Bone-Rigs-G2F-to-Genesis-Convert-398192766
She has other tutorials for high heels or for Gen 4 stuff, but this looks like the most relevant for G3 to G8 conversions.
Edit: actually, she has a faster and easier method (which is the one I have used when needed, should have double-checked).
http://sickleyield.deviantart.com/journal/Tutorial-Keeping-Bones-On-TU-Conversion-Fast-Way-449218737
I had found them in the meantime, but thanks regardless. She's brilliant ;).
Laurie
Victoria 8So now I'm confused. You need to get V8 to have G8 be backward compatible? And you need to use the V8 morph on every G8 character to have it backward compatible?
Genesis 8 / Victoria 8 requirementsA couple of features that won't work in older versions of DS:
-- auto-loading of the eyelash and eyebrow conformers with the figure, and auto-applying their textures with a material preset
-- autofit and transfer utility correcting for the different zero pose
-- new Powerpose features
-- new Iray Uber features
I imagine there are others. but those are the ones I'm aware of.
Morphs from G3 to G8Edited to add link to Singular Blues's helpful post: https://www.daz3d.com/forums/discussion/comment/2707576/#Comment_2707576 (can check out links in Blues's signature as well)
Feb. 5, 2018 prototype script: https://www.daz3d.com/forums/discussion/comment/3309101/#Comment_3309101
Second edit to note that following Sickleyield's tutorial below (since updated) should work to convert FaceGen morphs.
It's going to be a pain without GenX, but SickleYield's tutorial still seems to work from G3 to G8 with the Transfer Utility (http://sickleyield.deviantart.com/journal/Tutorial-Transferring-Character-Morphs-G1G2G3-409437916), at least with V7. Just substitute G2 to G3 instructions with G3 to G8.
(Renders: Left side is G3 with V7 mats and V7 morph (not HD) dialed in, Right side is G8 with V7 mats and V7 morph (not HD) dialed in.)
DAZ Studio Crashes When Converting G3F Clothes for G8FI get a crash went fitting G3F hair to G8F with a face morph I transferred from G3F applied. That doesn't happen in prior version of DS (well for me not since March 2016 when I reported Cupcake and other G2F clothing crashing when I autofit them to the Brooklyn G3F or Victoria 7 characters).













