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Voronoi Shatter Tool for DAZ Studio [Not For Sale Here]
I am guessing also there is a limited market
while it sounds awesome, it also sounds very much like what Carrara can do with explode and shatter modifiers and bullet physics and has been able to do for 16 years in my use of it (likely RayDream before it too)
and DAZ has not exactly tried to incorporate any of Carrara's features into studio in the same amount of time they have owned it
I wish you the best and hope you can find a market
admittedly I only own your 3D content as not a big buyer of DAZ studio tools myself prefering other softwares
most tools I do own are so I can do some of the things I can already do in other software in studio only because the content I am rendering doesn't easily export to other software
I always export out of Studio where possible and suspect thats what most do
Grid for Carrara , need grid for Daz.I noticed a super old product " Grid for Carrara" SKU:4446 , software that allows a local home Render Farm to distribute rendering tasks between multiple computers . I had a light bulb moment ,if I linked all 5 computers in my house together... I could avoid building A 10,000$ rendering workstation to run Daz 6. Oh look heres one on amazon CLX Set Creator Workstation - AMD Ryzen 9 9950X3D2 4.3GHz, RTX Pro 6000, 4TB NVMe M.2 SSD, 192GB DDR5 Memory, 360mm AIO, WiFi, Windows 11 Pro, Black, AI-Accelerated Only $18,999.99 . So .. since 50 series cards catch on fire and 40 series are gone and nvlink was abandoned with the 3090 and server boards are the only way to run miti gpus at full 16x band width for each . Is it too much to ask, for a way to not pay a data center to render Daz ?
Buy Something That Doesn't Work in Carrara? Post your Questions and Workarounds here. (please)I bought a set off FAB marketplace
and of couse in DAZ Studio it loads untextured and I have find the maps manually
well
Carrara just to taunt me, gives a rendering failed in the ass room and the UI goes wonky
unusable
but
IT LOADS ALL THE TEXTURES!
OK, feel a tad better, it actually only loaded one texture

just showing how the UI screws up
Buy Something That Doesn't Work in Carrara? Post your Questions and Workarounds here. (please)how the hell does one unhide body part in Carrara after accidentally fitting geograft clothing
DAZ Studio 6 and PluginsRon Knights said:
I pretty much gave up on paying for DAZ software years ago.
First I paid for DAZ Studio Advanced, then it was free. I bought Mimic, Carrara, Hexagon, etc only to see them abandoned.
I recently got some new plugins or programs... but they're already outdated with DAZ Studio 6.
Yeah, I have a similar path. Bought Studio Advanced as well, wasn't that version 2.x?? I also bought the Dynamic Clothing Control for OptiTex support only to see that fade. Bought Reality practically the day it was released and that eventually went sideways. I did buy one of the versions of Bryce, 7 maybe, and what's with that now?
more....Wacky Modelling ~ In Carrara ~Stezza said:

today we look into the future.....

Nostradamus cubetrained, boned & morphed

did some work on Nossy
modelled a new quill & gave him some Carrara fur and a couple of wrinkles...

External White HouseI know I had one, might have been Sketchup
but I can only find 2 saved Carrara scenes of it which doesn't help
no, those are the simple Carrara content version not the model I used to have
ooh found it
Sharkey made it
don't think I can share it sadly, I found a link but it's not secure
ErgoSum Carrara Animation - 48 Second TrailerI searched for 10 examples of the starting genre etc and got this table. Salute to SteveK for doing these time pressure festivals with Carrara!
ErgoSum Carrara Animation - 48 Second TrailerThe full 4+ minute video is an entry in the 2026 Houston 48 Hour Film Contest, and I will upload it after the judging in a month or so.
Stereoscopic display in viewportWendyLuvsCatz said:
if you are keen, you can have a split viewport, offset one and focus your eyes to merge the images into a 3D view

can parent 2 cameras to a null and manipulate the null to move around
not an answer I know
I am certain someone could build an actual plugin but nobody has
I have it in Octane 4 Carrara (split view or red/cyan for glasses) but don't use it
Hi Wendy, thanks for the suggestions. I've tried those methods before. Pretty interesting and good eye muscle training and coordination. I've downloaded the SDK and I've been familiarizing myself with it along with some imput from basic Ai. Wish me luck. Cheers...
Off Topic Thread #2Hermit Crab said:
You have just finished 48 hours of creating under high pressure and are still able to post here? You must have great stamina. The poster is a highly accomplished work IMO. Hope you get to relax and feel refreshed. Good luck with it all.
Thanks. The rules allow still images created before the contest so I can use those great iRay renders as backgrounds for animation in Carrara. And of course Carrara has become second nature for me after all these years, especially my large collection of Carrara clips (mocaps) which I used for several long key scenes. Only one short scene has hand posed key frames. The result is less than Pixar level, but I've read they take more than two days.
Creating a believable animated shower in Daz StudioI definitely couldn't do a realistic shower in DAZ Studio
even in Carrara with metaball particles and a couple of third party plugins, it's a challenge and not really realistic
Please help me find a Dforce skirt with a ruffle that starts out as a circle around waistJan_Scrapper said:
crosswind said:
I know nothing about Meshy but I checked the skirt you attached. Actually vertices / faces count is not an issue but the topology is. Such triangle topo is not really good for dForce but the biggest problem is that the mesh density on the edge of skirt / ruffle is too high. That'll bring explosion no matter how you tweak the settings on dForce dynamic surfaces. You have to need a retopology or remesh on the skirt, like what I showed in screenshot 1, on the right.
Another problem is the gemetry of the skirt is not fully welded, on the lower ruffle. Not sure if you can make it welded in Meshy but if it's not welded, the lower ruffle will be drapping separately. (screenshot 2) But welding geometry is not a simple task, you even have to unwrap UV again... etc.
Thank you so much for checking the skirt. I saw that the second ruffle was not attached. I think I can remove that in Blender or Carrara. The ONLY things I know how to do is remove geometry, decimate in Blender and create Material Zones in Blender. I wish I understood how to do create a texture map. I hope to learn: UV Mapping and UV Unwrapping.2 days ago, I could not apply Material Zones in Blender, but today, I can.
So, there is hope for me.
"You have to need a retopology or remesh on the skirt, like what I showed in screenshot 1, on the right." I will have to look that up and learn what you did.
Ah, that's great if you've been learning Blender ! Though I use a Quad Remesh add-on to retop the skirt but you can firstly try the Remesh modifier in Blender or search other good remesh add-on on superhive. As for UV mapping / unwrapping, there're lots of tutorials on youtube.
Well, for this case, maybe you can firstly try: cut out the lower ruffle from the skirt, re-import it then use multiple Rigid Follow Nodes on the lower ruffle so as to "attach" it to the upper skirt / ruffle, then finetune the dynamic surface settings on it, especially cranking up Buckling Stiffness. Then when drapping, at least the lower ruffle can preserve its position to some extent ~~
Please help me find a Dforce skirt with a ruffle that starts out as a circle around waistcrosswind said:
I know nothing about Meshy but I checked the skirt you attached. Actually vertices / faces count is not an issue but the topology is. Such triangle topo is not really good for dForce but the biggest problem is that the mesh density on the edge of skirt / ruffle is too high. That'll bring explosion no matter how you tweak the settings on dForce dynamic surfaces. You have to need a retopology or remesh on the skirt, like what I showed in screenshot 1, on the right.
Another problem is the gemetry of the skirt is not fully welded, on the lower ruffle. Not sure if you can make it welded in Meshy but if it's not welded, the lower ruffle will be drapping separately. (screenshot 2) But welding geometry is not a simple task, you even have to unwrap UV again... etc.
Thank you so much for checking the skirt. I saw that the second ruffle was not attached. I think I can remove that in Blender or Carrara. The ONLY things I know how to do is remove geometry, decimate in Blender and create Material Zones in Blender. I wish I understood how to do create a texture map. I hope to learn: UV Mapping and UV Unwrapping.2 days ago, I could not apply Material Zones in Blender, but today, I can.
So, there is hope for me.
"You have to need a retopology or remesh on the skirt, like what I showed in screenshot 1, on the right." I will have to look that up and learn what you did.
Off Topic Thread #2Hermit Crab said:
... there are many great alternative drawing packages but not all have animation tools.
Sounds like you're getting back to 2D animation, great. Yes, if the package has no animation tools, I'm not interested. BTW, today I completed my 48 Hour Film contest here in Houston, two days to make a 5 minute video with a given genre, prop, character and line of dialogue. My entry is a 3D animation titled "ErgoSum" about an AI run amok, using Carrara and Daz Studio. I can't link to the video until after the contest judging in a month or so, and I have not finished the 48 second trailer, which I can link when it's done. A movie poster is attached.
New Year, New Sales Thread: Report Issues Here 4 "Reporting Only"WendyLuvsCatz said:
OK copy 立方体.176 rename paste works
some windows coplains about filenames but am going through and fixing copying from missing file dialogues
not easy to mouse over select
had to manually load the Christmas cabin chimney albedo map
oh a tif, will convert to png and resave a fixed scene, likely needs other stuff optimized anyway if like their others scene using Code66 tools
update not as bad as the Cosy Cabin on lack of instancing
I know I should submit a ticket but I only paid $2.50 for the character bundle these sets were in
still
a lot of work fixing it
use irfanview batch convert on the tif files that mostly don't load (some do)
OMG Carrara I had to do obj exports as there was no fixing the duf/dsf filenames that that liked
amazed looking at DAZ-DEALS forum references nobody else has dealt with this
Why doesn't Autofit for Genesis 9 include Genesis 8 female?Nah, not weird. That's exactly what I'd do if I hadn't decided a few years ago that the chances of there being a successor to Daz 4.5+ weren't looking so good. (Any company with a graphics program who let more than 5 years pass without accommodating HiDPI monitors, eventually letting even the badly-understaffed open-source projects leave them choking on dust, is probably trying hard to take up another business: such was my thinking.) Poser was looking even less well for a while.
So back then I decided that, rather than lose my whole library, I'd export it. I'm about 2/3 finished. It'd be a darned sight easier to keep everything in Daz Studio, but:
- New version of Studio still doesn't maneuver well around giant landscapes. I favor giant landscapes.
- I still can't set a font size that's comfortable to work with in the interface.
- Preview used be fantastic. It broke in the teens. It's stayed broken for more than a decade.
- Daz let Carrara die so they don't have a scene-creator that's also modelling capable.
- They let Hexagon die so they don't have a plain modeller that's their own to support.
- They lock away some of the tools I'd want to use to make things work in Daz Studio, keeping them only for Published Artists.
- The tools I'd buy for fixing geometry in Daz Studio are locked behind a subscription that costs more than I'm willing to pay for what it provides.
- Locked-away tools do not, for me, exist. Thus if I want to fiddle with geometry I have to export.
- Blender is a confounded blasted half-baked nuisance, but at least I can resize the interface text and move efficiently around big landscapes.
- If I export everything I can, I get to keep it, no matter what happens to the Daz&Poserverse.
- Once I export, why don't I stay where the tools are, and render there?
I wish Blender asset management was better, but it's not well-designed, and from my perspective it's about 3/4 built (as is fairly typical for open source projects). Blender can't cope with loading texture sets at once. So the only way to end up with all the Daz/Poser texture variants available to load and look at quickly is to export every last one on models, which is a time-consuming, disk-eating nuisance. This is not likely to improve.
Exporting strand hair takes several more steps than card hair. Egad. No. (Also "Egad, no!" if the risk of inadvertently buying strand hair I mistake for card hair exceeds the benefit of having that particular hairstyle as card hair.)
I probably won't be shopping the same way after my Daz+ subscription runs out in October. I have a decision to make on other grounds.
I need to put a city on a hilltopif you are not comfortable modeling a landscape
(or using Carrara, Bryce, Vue, Terragen etc)
can you flip the Desert depression set upside down?
or as others are suggesting scale Y-100
Digestive system / Stomach model neededI actually did a really terrible animation in my early days using Poser and Carrara
16 years ago

edit, sorry has 18+ so have to be signed into YouTube
I get flagged too often to risk strikes so anything even mildly risky is set to adult












