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Uninstalled files on my computer?
My 3D Spin said:
Leana said:
Unisntalled files are no longer on your computer, that's what uninstalling is for.
Why do i still see the black and white thumbsThe "All" subtab in the list of products will display all products it has metadata for, even if they're not installed. If you log in to DS, it should display all the products you have in your daz3d account.
If you only want to see the ones which are installed you can select the "Installed" subtab.
Scrip transformationMoved to Technical Help as it is not a Daz Studio scripting topic.
I assume you mean content installers? Redownload, for items that were in the store. The free-to-download items, such as the old weekly freebies, you would have to run the isntaller then zip up the result (and add metadata etc. if desired - that copuldn't be automated even if the instalaltion could).
How to create new conforming accessories for G8/9I am not aware of any documentation.
For modelling clothing and (rigged) accessories you want to model towards the base character, so when you import your object it will fit the character.
I think I have seen a product in the store describing the process, but can't remember.
How to create new conforming accessories for G8/9Thanks, but is there somewhere documentation on the whole process? How should you prepare the mesh, how to import it... if you'd like to become a vendor for instance you must know all that..
Insane long delay when saving a new sceneMarshian said:
This has been bugging me for weeks! The suggestion mentioned here to: Content Database Maintenance, Reset Database (with Export User Data checked), and then Re-Import Metadata worked to save new scenes faster.
But now my Daz Connect Folder is gone from Content Library pane and over two thousand products are now showing as ready to install in smart content. This problem (I traded one for another) feels familiar but it's been years since I faced it.
This didn't work: https://www.versluis.com/2022/11/restoring-smart-content-and-resetting-the-content-database-in-daz-studio/
The database is the only record of what has been installed through connect, wiping it removes the record. In theory reinstalling shpul;d be faster as DS will see the existing files and that they match the current versions, but it still takes a while. Connect does make sense as an install method when using different sets with their own databases, but not when the database is expected to be reset.
Let's appreciate/discuss today's new releases - ongoing threadPixelSploiting said:
TBH problems with downloading anything or with faulty metadata more often than not are DAZ and not PA.
Am aware, but if the PA goes to Daz and says "hey, my product appears to be broken for some people, could you check on that?" there is much more of a chance that Daz will actually look at the problem than if one of us schlubs reports it. For that matter, even though forum policy is very clearly "Daz tech does not read these forums, the only official channel for a bug report is the ticketing system," the odds of them doing something about it if a forum moderator sees the problem and reports it to them are higher than if we file a ticket.
I'm trying to phrase this in a way that doesn't sound like unconstructive criticism, so how about if we call it personal opinion, which might be safe enough to pass: I have lost all confidence, speaking only personally, in Daz support, and I no longer file tickets, because I assume they will just go unhandled. The only tickets I have ever had any sort of reasonably good or diligent service on in the past year are refund requests.
Let's appreciate/discuss today's new releases - ongoing threadTBH problems with downloading anything or with faulty metadata more often than not are DAZ and not PA.
Diffeomorphic DAZ Importer version 1.7.0 releasedPadone said:
It looks like you didn't merge the rigs. Then for most shoes there's a shoe pose to load.
- import the figure in rest pose
- merge rigs
- load figure pose
- load shoe pose
Ok, I'll give that a try.
Insane long delay when saving a new sceneThis has been bugging me for weeks! The suggestion mentioned here to: Content Database Maintenance, Reset Database (with Export User Data checked), and then Re-Import Metadata worked to save new scenes faster.
But now my Daz Connect Folder is gone from Content Library pane and over two thousand products are now showing as ready to install in smart content. This problem (I traded one for another) feels familiar but it's been years since I faced it.
This didn't work: https://www.versluis.com/2022/11/restoring-smart-content-and-resetting-the-content-database-in-daz-studio/
[Released] RSSY Hair Converter from Genesis 8 to Genesis 9 [Commercial]ChangelingChick said:
MetalSunde94 said:
I can't seem to get this facial hair to convert: https://www.daz3d.com/cc-beard-boss-for-genesis-8-males
It does "open" after select and when pressing convert it's zero convert.
And the log is this:Input Filename does not have "hair" in its path: C:/Users/Public/Documents/My DAZ 3D Library/People/Genesis 8 Male/Anatomy/CC Beard Boss for Genesis 8 Male/CC Beard Boss for Genesis 8 Male - Base.duf
I've tried copying the beard folder into the hair as this one is in Anatomy folder for a reason. But in the "hair" the beard doesn't even gets recognised by the script!?
I am sure that is because Daz has no metadata for that file in the new location. From the manual:
The Hair Converter dialog does not show some hair items when adding to the list. The Hair Converter script automatically filters out all presets that do not have a content type of Follower/Hair. This is by design to avoid unknown files as this script has been carefully crafted to try and convert hair without errors as much as possible. If you are absolutely positive that a file is a hair item, you can turn off the Check Content Type option and use the Add Files… button to add those files. If you turn this option off, any file will be added. On execution, the script will load the file, whatever it is and whatever it does. The script will still only convert items that are hair on execution. Turning this option off is ONLY recommended if you are having trouble getting the script to recognize specific hair files.
What to do?
I would guess that the script doesn't see any length to the base shape and can't convert it because of that. I modeled the beard flat and then added morphs to lengthen various parts of it. You should be able to simply autofit it to G9 without a template selected and it should follow properly. It won't have the added functionality of this converter of course, but the shapes should all still work. The same with the Shave This set.
Diffeomorphic DAZ Importer version 1.7.0 releasedIt looks like you didn't merge the rigs. Then for most shoes there's a shoe pose to load.
- import the figure in rest pose
- merge rigs
- load figure pose
- load shoe pose
.duf file does not existAh, ok sure. Here's the link to the log file: https://drive.google.com/file/d/1u9BdSCnCwBTtY-0hx7aTpbPBavtK4376/view?usp=sharing
In DS my directories in Edit > preferences > Content > Content Directory Manager is the followingCMS Cluster Directory: C:/users/(my win account)/AppData/Roaming/DAZ 3D/cms
Daz Connect Data: C:/users/(my win account)/Documents/DAZ 3D/Studio/My Daz Connect Library
Daz Studio Formats: G:/My DAZ 3D Library
(and Poser and Other Import folders are pointed to the same G:/ location)Insane long delay when saving a new sceneWith the suggestion by Richard you should be able to add/remove sets with their metadata, then you can use "export metadata" for your categories. But the metadata aka categories will be per project/set, not global. As I understand it you can't have metadata over missing assets, this will confuse the cms of course.
Import Embergen VDB file into Daz Studio.Richard Haseltine said:
robograaf2 said:
Richard Haseltine said:
robograaf2 said:
Richard Haseltine said:
robograaf2 said:
There's a video by Jay here about importing Embergen VDB files into Daz Studio:

However, Embergen has changed a bit since then, and when importing the file into Daz Studio nothing shows.
I export the Embergen VDB file with the settings as shown in the image below. ( I know in the video it's centimeter length unit, the result does not change though).
I set up the Volume surface as the image below.
All I end up with is a empty cube, with not a single bit of smoke in it as the image below, i've massively turned up the density. When importing premade Embergen VDB files downloaded from their site they works fine: https://jangafx.com/software/embergen/download/free-vdb-animations/
Anyone any clue if anything changed with Embergen and Daz since then? Do the names in Embergen need to be changed to match something in Daz?
Volume Channel is blank - it needs to have the name of the channel in the VDB that contains the correct data.
That's curious, none of the other VDB assets i have seem to have anything in the volume channel. What would I write there?
The name of the channel controlling emission - e.g. temperature or even emission, but it will depend on the VDB.
But surely that's not needed? Even the tutorial by Daz itself does not use it?
It is needed for a VDB that is to be emissive.
Ok, I don't need a emmisive VDB though. I just need the smoke.
I've found out that the VDB file does actually import into Blender just fine, so it's purely Daz Studio that does not show the VDB in any way. Does anyone have any clue why Daz would be importing VDB wrongs/not showing them? Keep in mind, it works fine with imported VDB's from Blender or premade VDB's from EmberGens website.
"Error during rendering"1. Your computer has just 8GB's of RAM, which means DS and Windows will use virtual memory (space on your drive) to compensate and if virtual memory is not large enough or not configured the way DS wants it to be configured, you will run out of memory.
2. Your GPU has just 4GB's of VRAM, which severly limits what you can render on GPU => Rendering on CPU will require even more RAMPractical minimum for current version of DS, when using relatively new assets, is 32GB's of RAM and minimum 8GB's of VRAM on supported nVidia GPU.
You are also logging in to DS and allowing DAZ Connect inside DS to update your metadata. How are you installing your content?
[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]odysseyowl said:
Riversoft, see attached file. The process could not be completed due to "Unable to import file". Please help ASAP. Thank you!
There was no attachment. If it is text file (and not too big), you should be able to click the "Attach a file", then "Choose File" and attach the file.
[Released] RSSY Hair Converter from Genesis 8 to Genesis 9 [Commercial]vwrangler said:
I'm afraid I'm running into some odd issues as well.
For some reason, even though all the hairs I've selected are showing "Default - hair - short" in their actual metadata, the converter is insisting that they're all "Wardrobe - Unknown". I have no idea why it would be misreading the information this way. I had to uncheck "Check content type" before it would do anything at all.
The script calls the Daz Studio Asset Manager for the type of the filename. It is what is reported by Daz Studio.
Also, it appears to HATE this hair https://www.daz3d.com/big-afro-hair-for-genesis-3-and-8 -- It got to the "Normalizing weight maps" step, and seemed to get stuck. I left it alone and did something else, just to see what would happen, and about 20 minutes after it started, it finally got past the weight maps and started writing assets.
Interesting. Perhaps it has a lot of geometry?
[Released] RSSY Hair Converter from Genesis 8 to Genesis 9 [Commercial]I'm afraid I'm running into some odd issues as well.
For some reason, even though all the hairs I've selected are showing "Default - hair - short" in their actual metadata, the converter is insisting that they're all "Wardrobe - Unknown". I have no idea why it would be misreading the information this way. I had to uncheck "Check content type" before it would do anything at all.
Also, it appears to HATE this hair https://www.daz3d.com/big-afro-hair-for-genesis-3-and-8 -- It got to the "Normalizing weight maps" step, and seemed to get stuck. I left it alone and did something else, just to see what would happen, and about 20 minutes after it started, it finally got past the weight maps and started writing assets.
Import Failed. You can check the console for more info shift+f10 [C4D bridge]To a character dressed in 'dforce clothes' in Daz Studio
Animated.
I moved the character animation through the C4D bridge.
can't load it.
What could be the problem? Is there any solution..?[Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]Riversoft, see attached file. The process could not be completed due to "Unable to import file". Please help ASAP. Thank you!











