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no thumbnail, not able to load content *FIXED*
Richard Haseltine said:
PerttiA said:
crosswind said:
Alghough this ' Syntax error - expected '{' or '[' ' can be rarely encountered, I really found one in a recent product 'JS Micah HD for Genesis 9'... However, after checking Stylish Attic, I found neither of these two files (Stylish Attic Bed.duf and Stylish Attic Comfort Chair.duf) has such an error.
The files that DAZ Connect installs are encrypted on the server and decrypted on the fly when installing, so one cannot see problems someone else has.
In order to get DIM installed files working, one has to uninstall the DAZ Connect installed ones first and maybe refresh the metadata in the database (And stop logging into DS forever). When that is done, one can install the product with DIM.
If the files are there but not decrypted it is OK to open the ZIP and copy the folders from the Content folder into the /data/cloud/1_SKU/ folder (where SKU is the five digit product code).
I'll try that now. Thanks. I take it, if I run across this with the "young wizard" content, the same appies? Find the SKU folder and put it in there?
EDIT: That did it! Thanks for the heads up, now I know how to fix that issue in the future! much appreciate it.
Btw. In the "available" tab. I have it set for "sort by order date: recent first" it...never shows that I always have to go scrolling through to find what I just ordered(I have not installed everything I have on my content list as some of it I just dont need right now, like g2 stuff) I have tried to put it to "oldest first" close it, re-open it and reset it to "recent first" and close it, open it and...nope. It still is all hilly piggly. Right now. according to my list I just purchased the g2 contentno thumbnail, not able to load content *FIXED*PerttiA said:
crosswind said:
Alghough this ' Syntax error - expected '{' or '[' ' can be rarely encountered, I really found one in a recent product 'JS Micah HD for Genesis 9'... However, after checking Stylish Attic, I found neither of these two files (Stylish Attic Bed.duf and Stylish Attic Comfort Chair.duf) has such an error.
The files that DAZ Connect installs are encrypted on the server and decrypted on the fly when installing, so one cannot see problems someone else has.
In order to get DIM installed files working, one has to uninstall the DAZ Connect installed ones first and maybe refresh the metadata in the database (And stop logging into DS forever). When that is done, one can install the product with DIM.
If the files are there but not decrypted it is OK to open the ZIP and copy the folders from the Content folder into the /data/cloud/1_SKU/ folder (where SKU is the five digit product code).
no thumbnail, not able to load content *FIXED*crosswind said:
Alghough this ' Syntax error - expected '{' or '[' ' can be rarely encountered, I really found one in a recent product 'JS Micah HD for Genesis 9'... However, after checking Stylish Attic, I found neither of these two files (Stylish Attic Bed.duf and Stylish Attic Comfort Chair.duf) has such an error.
The files that DAZ Connect installs are encrypted on the server and decrypted on the fly when installing, so one cannot see problems someone else has.
In order to get DIM installed files working, one has to uninstall the DAZ Connect installed ones first and maybe refresh the metadata in the database (And stop logging into DS forever). When that is done, one can install the product with DIM.
no thumbnail, not able to load content *FIXED*Hi,
I purchased the "stylish attic" when it was on sale abit back. Today I went to try and use one of the chairs.
But I noticed when I tried to go to "smart content" There is no thumbails for the items. I uninstalled it, and reinstalled it(via the smart content) But that didnt fix it.
Every time I try and load an item, it gives an error and tells me to look at the log.
Which shows.
2023-06-24 23:44:08.392 [INFO] :: Begin asset load (merge): /Environments/Architecture/Tesla3DCorp/Stylish Attic/Zero Props/Stylish Attic Comfort Chair.duf
2023-06-24 23:44:08.392 [INFO] :: E:/MY DAZ/Applications/Data/DAZ 3D/My DAZ 3D Library/Applications/Data/DAZ 3D/My DAZ 3D Library/data/cloud/1_53193/environments/architecture/tesla3dcorp/stylish attic/zero props/stylish attic comfort chair.duf (1,1): Syntax error - expected '{' or '['
2023-06-24 23:44:08.392 [INFO] :: Error loading asset: E:/MY DAZ/Applications/Data/DAZ 3D/My DAZ 3D Library/Applications/Data/DAZ 3D/My DAZ 3D Library/data/cloud/1_53193/environments/architecture/tesla3dcorp/stylish attic/zero props/stylish attic comfort chair.duf
2023-06-24 23:44:08.392 [INFO] :: Operation failed
2023-06-24 23:44:08.498 [INFO] :: Unlocking viewport redraw...
2023-06-24 23:44:08.498 [INFO] :: Viewport redraw unlocked.
2023-06-24 23:44:21.514 [WARNING] :: ..\..\..\..\..\src\sdksource\cloud\dzcloudtasknotifier.cpp(178): Could not adjust thumbnail path from support path: /Runtime/Support/DAZ_3D_7877_Michael_4_Base_Puppeteer_StudioCF.dsx
2023-06-24 23:44:29.290 [INFO] :: Updated metadata for 0 of 1 items.
2023-06-24 23:44:30.676 [INFO] :: Updated metadata for 1 of 2 items.
2023-06-24 23:44:30.835 [WARNING] :: ..\..\..\..\..\src\sdksource\cloud\dzcloudtasknotifier.cpp(660): sync completed successfully, 2 items succeeded, 0 items failed.
2023-06-24 23:44:30.835 [INFO] :: Metadata update succeeded.
2023-06-24 23:44:41.801 [INFO] :: "Stylish Attic": Uninstall Succeeded.
2023-06-24 23:44:44.556 [INFO] :: Beginning Install of "Stylish Attic"
2023-06-24 23:46:04.225 [INFO] :: "Stylish Attic": Install Succeeded.
2023-06-24 23:46:13.257 [INFO] :: Prepare asset load (merge): /Environments/Architecture/Tesla3DCorp/Stylish Attic/Zero Props/Stylish Attic Bed.duf
2023-06-24 23:46:13.257 [INFO] :: Locking viewport redraw...
2023-06-24 23:46:13.257 [INFO] :: Viewport redraw locked.
2023-06-24 23:46:13.321 [INFO] :: Native format content directories: 2
2023-06-24 23:46:13.321 [INFO] :: Poser format content directories: 3
2023-06-24 23:46:13.321 [INFO] :: Other import format content directories: 2
2023-06-24 23:46:13.321 [INFO] :: Begin asset load (merge): /Environments/Architecture/Tesla3DCorp/Stylish Attic/Zero Props/Stylish Attic Bed.duf
2023-06-24 23:46:13.322 [INFO] :: E:/MY DAZ/Applications/Data/DAZ 3D/My DAZ 3D Library/Applications/Data/DAZ 3D/My DAZ 3D Library/data/cloud/1_53193/environments/architecture/tesla3dcorp/stylish attic/zero props/stylish attic bed.duf (1,1): Syntax error - expected '{' or '['
2023-06-24 23:46:13.322 [INFO] :: Error loading asset: E:/MY DAZ/Applications/Data/DAZ 3D/My DAZ 3D Library/Applications/Data/DAZ 3D/My DAZ 3D Library/data/cloud/1_53193/environments/architecture/tesla3dcorp/stylish attic/zero props/stylish attic bed.duf
2023-06-24 23:46:13.322 [INFO] :: Operation failed
2023-06-24 23:46:13.418 [INFO] :: Unlocking viewport redraw...
2023-06-24 23:46:13.418 [INFO] :: Viewport redraw unlocked.I know the "young wizard" clothing for gen 8 doesnt show Icon(thumbnails) Either but I havent tried it as yet.
Any way to delete keyframes after dforce?feldarzt said:
Feels like this thing: https://www.daz3d.com/dforce2morph can help you.
Or a cheaper but more work-consuming way of "save your object as a .obj file, then import it with Morph Creator Pro".What's Morph Creator Pro, never heard of it before, not in the Daz store and nothing showed up in google search.
Coloring BookWhat would be the best way to turn Daz renders into coloring pages? I tried Line Render 9000, but it doesn't give me very satisfying results. I also tried some postwork, filters etc also. There has been a toon render for Daz, but it doesn't seem to be available anymore. Maybe there is a way to import the Daz scene into another program, to get better results? Any suggestions?
Location for Mattymanx product (llamaghini)There're metadata file along with the product. If you wanna locate the folder, go to Poser Format - Figures - Mattymanx - Llamaghini.. If you wanna see it in Smart Content, go to Smart Content to search: Llamaghini. If you can't see it in Smart Content ,re-import metatdata of 17129
Any way to delete keyframes after dforce?Creating a morph for the 'simulated result' of the garment on the last frame would be the only way. If your figure's transform values are not 0,0,0, dforce2morph won't work for you.
Just go the last frame, export the garment (simulated) to obj file with Base Resolution, then import it as a delta morph with Morph Loader Pro. Save a Wearable preset then.. this morph will be working for the current pose of the figure in other scene.
Any way to delete keyframes after dforce?Feels like this thing: https://www.daz3d.com/dforce2morph can help you.
Or a cheaper but more work-consuming way of "save your object as a .obj file, then import it with Morph Creator Pro".lou_harper said:
I did a timeline deforce of a figure wearing a robe. Now I want to merge the result into a larger scene, but can't without dragging a whole timeline with it. Is there any way to get rid of the timeline and keep only the final result of it?
[RELEASED!!!] Dynamic Character Animation in Daz Studio [commercial]I go way beyond that - even though that is Huge in making animation really fun and easy in Daz Studio.
No more having to export to something else. Stay right in Studio where Everything we're using is compatible and really works!
Making Partial aniBlocks has also been essential to my animation workflow. I might get a bit wordy here because I really love how this works. Just hang in there with me, okay?
Since I started with Daz 3d my first purchases went toward aniMate 2+ and the content I needed to get started animating. Sure, I was getting deep into Carrara, but that all led me here - and I still love Carrara!
Since then I've been really happy with the professional job that these motion capture artists did with their aniBlock packs. I'm suprised to discover that I still don't own all of them, but I will soon enough. GoFigure's are really great and have a different 'feel' than Posermocap, now Reisormocap, whose motions have really wonderful cause and effect motions in the arms. BoneTech 3D hit the scene and I really like those too.
So when it finally came to the point where we could make our own animated pose data using software and a couple of X-Box cameras, I really wanted to get into that. But then I thought about it some more while looking at my already large collection of aniBlocks, and determined that I can pretty much make anything I need with what I had.
While I was animating in Carrara, I used Daz Studio and aniMate to create custom 'partial' aniBlocks that only controlled certain parts of the body. Carrara has a built-in NLE (non-linear animation) Clip system that I used for this sort of thing a Lot. Then I decided to make actual aniBlocks with these changes already worked in. You see, the real-time feedback in Studio when working with aniMate 2 is Fantastic - much easier to see what was going on than in Carrara.
So to combine various motions with each other, I started creating these partial aniBlocks for just the arms and head, just the hip and legs, etc., and combine them using Sub Tracks in aniMate 2, bake to the timeline, work through the transitions much the way I do in this course, but back then I didn't have these awesome Pose Control dials beyond the default MorphForms, and then create a new aniBlock that I would import into Carrara.
I lost all of that stuff several years ago during a complete PC melt-down. But not the knowledge I gained. So it was actually a blessing. Building new from scratch after the testing process has been really well worked is very satisfying. But it turned into a whole new Learning curve when Linday had to go and make the Perfect Hair for Rosie!
So that put me on a determined drive to learn how to animate in Daz Studio, which was right around the time you and I started our first chats. I was met then with all of that "You can't. Use Diffeomorphic to send to Blender." So I actually did that, which I think you saw. A lot of other comments, like use Maya and/or Houdini... What? I'm just Me! I'm not spending that! Nor do I relish the time it will take me to learn to use it... I have to work too!
Although I did get pretty far in Blender, which really is a fun way to do it, if you like that, I realized that I was feeling like a school kid learning to spell again when I tried making hair that I like - which I never successfully did. Not Rosie hair!
Oh... wait. I have Carrara and I love animating in that... why am I torturing myself?
Right... that hair! That isn't for Blender either. Come on, Dartanbeck, you know Daz Studio's tools pretty well. You can figure out how to make this work!
Staying in aniMate 2 longer, using it's amazing tools was where I started. But I was encountering the same issues that always drives me into the graph editor, which feels unfriendly in Studio. So little we can do - so few animation-helping tools in that workflow.
Still, I was using aniBlocks with partial aniBlocks to make entirely different actions - all using that professional motion capture that I like so much!
Like combining the arms and head movements from Angry Hands over a walk cycle... pretty cool.
Adding my Custom Pose Dials took that to an entirely higher plane!!!
Pre- Genesis 9outrider42 said:
I just want to point out that I am not against breaking some compatibility if the improvements are big enough. I just don't think the improvements are big enough to warrant breaking all compatibility. At least with Genesis 3 to 8 it was easier to make the move, even though G8 was not a big jump at all. (And I still question why we needed G8 in the first place, but whatever.)
What I am saying is that if we must break things, then the new thing must be better in every possible way. Not just for PAs. From my perspective, I do not see it enough in Genesis 9 to make me want to leave the almost 6 years of content I created for Genesis 8. That is what a new model has to do, it has to really wow me to get me on board. I do make some models as well, sculpting and texturing some things. I still don't see the big deal. G9 has more polys, yet I cannot sculpt a belly button. Perhaps that sounds ridiculous to some of you, but it is still a fact. To get the best details you still need a normal or displacement map, unless you are a PA with access to the HD import. So the extra polygons are like a very small bone for a hungry dog.
That's another thing. Genesis 8 ran 5 full years. The first 3 Genesis generations combine for just 6. Genesis 8 nearly matches the first 3 put together. Things are different than they were in 2017. There are more people using Daz Studio, and more people actually know what Daz and Genesis are today. Technology has rapidly advanced, and even though the GPU market went crazy for a while, a 3060 nearly doubles a 1080ti performance in Iray, the fastest GPU in 2017, for half the price and 100+ fewer Watts of power. 3D rendering has never been more accessible to the public.
What improvements do I want? I want skin that deforms like skin. I want posing to have an AI element that knows how muscles move as a bone moves and how expressions distort the face, so you don't need a thousand JCMs clogging up the runtime. These things are hard, but that would be real innovation. Epic's Metahuman is freaking wild, and while it is very limited in what you can do with them, it gives us a taste of what can be done. Until Daz can give us that kind of innovation, they need to just tweak Genesis instead of breaking all forms of compatibility.
Oh, I am so with you on every single point.
Diffeomorphic worked! Now, how do I...?To integrate the information by Donald.
1. Diffeomorphic will import all the daz cameras with their main properties, so you can use them in blender. To switch cameras there's: scene properties > scene > camera.

2. Go to the shader editor, there you can modify all the shader properties as you like.

3. I agree with Donald that this is a weak point in blender and oddly never addressed by the blender developers. Creating and editing material groups is not supported. That's why Thomas implemented a set of tools for materials, so you can load/save palettes that's the same as material presets in daz studio, and also edit material groups as you do in daz studio. You may want to read the material sections in the docs for a set of available tools.
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Setup/Materials/Launch Material Editor
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Advanced/Materials/Make Palette

4. Diffeomorphic will import the daz environment, including the HDRI and background images. Be sure that you have it enabled: global settings > world > always.
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Global/Materials
Pre- Genesis 9I just want to point out that I am not against breaking some compatibility if the improvements are big enough. I just don't think the improvements are big enough to warrant breaking all compatibility. At least with Genesis 3 to 8 it was easier to make the move, even though G8 was not a big jump at all. (And I still question why we needed G8 in the first place, but whatever.)
What I am saying is that if we must break things, then the new thing must be better in every possible way. Not just for PAs. From my perspective, I do not see it enough in Genesis 9 to make me want to leave the almost 6 years of content I created for Genesis 8. That is what a new model has to do, it has to really wow me to get me on board. I do make some models as well, sculpting and texturing some things. I still don't see the big deal. G9 has more polys, yet I cannot sculpt a belly button. Perhaps that sounds ridiculous to some of you, but it is still a fact. To get the best details you still need a normal or displacement map, unless you are a PA with access to the HD import. So the extra polygons are like a very small bone for a hungry dog.
That's another thing. Genesis 8 ran 5 full years. The first 3 Genesis generations combine for just 6. Genesis 8 nearly matches the first 3 put together. Things are different than they were in 2017. There are more people using Daz Studio, and more people actually know what Daz and Genesis are today. Technology has rapidly advanced, and even though the GPU market went crazy for a while, a 3060 nearly doubles a 1080ti performance in Iray, the fastest GPU in 2017, for half the price and 100+ fewer Watts of power. 3D rendering has never been more accessible to the public.
What improvements do I want? I want skin that deforms like skin. I want posing to have an AI element that knows how muscles move as a bone moves and how expressions distort the face, so you don't need a thousand JCMs clogging up the runtime. These things are hard, but that would be real innovation. Epic's Metahuman is freaking wild, and while it is very limited in what you can do with them, it gives us a taste of what can be done. Until Daz can give us that kind of innovation, they need to just tweak Genesis instead of breaking all forms of compatibility.
Diffeomorphic - What is the latest process of Blender animation to Daz3d (MHX)?Padone said:
Yes the importing of custom morphs for figures has been considerably improved and made easier. Now you can use baked correctives and daz favorites. Then dforce clothing was implemented some time ago and there's no improvement there, that is, you have to know how to use the blender simulation tools to work with it.
Another feature we added that you may like is softbody simulations.
One word of advice. Do not try to use blender the same as daz studio, this is the worst thing you can do. Blender is not daz studio and has its way to do things, often much better. So don't import thousands of morphs but only those you need for animation, all the others will be baked in the dbz. Also you may want to avoid HD figures and environments as they are not meant for animation and degrade the viewport and rendering speed considerably, other than requiring much more memory to work. That is, not everything that's in the daz shop makes sense in blender, some things make sense only in daz studio.
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Import/Easy Import DAZ
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Advanced/Simulation
I am getting used to the peculiarities of Blender and know that it is conceptually different to DAZ Studio. It might be a bit of a task to decide which morphs to include as favourites and which to bake but I guess that will come with experience. I have a LOT of morph packs and I use them extensively in DAZ Studio. When I animate in DAZ Studio I like to see muscle movement for greater realism, for example, so I need that flexibility. I agree about HD and I tend to avoid it anyway because it causes lots of poke-through issues in IRay renders. So I would not use th HD exporter for Diffeo.
Other issues for me have to do with trying to understand the more advanced features. I get very confused in trying to understand how IK/FK works, for example. Also, Blender has a Non Linear approach to animation which is very difficult to achieve in DAZ Studio - I think than Aniblocks can be used but I don't play with them much anyway.
Clueless about Liquid Props **Solved**I just purchased Liquid Puddles and Splashes by SF-Design and dForce Slime and Goo by KindredArts. I can't find either of these in my content library, but I know I downloaded them properly. I know the paths where the files are located. When I try importing them, I can't find any of the cr2 or pp2 files. So, how do I apply them to the scene? Obviously not by using the Content Library nor the Import function.
Diffeomorphic - What is the latest process of Blender animation to Daz3d (MHX)?Yes the importing of custom morphs for figures has been considerably improved and made easier. Now you can use baked correctives and daz favorites. Then dforce clothing was implemented some time ago and there's no improvement there, that is, you have to know how to use the blender simulation tools to work with it.
Another feature we added that you may like is softbody simulations.
One word of advice. Do not try to use blender the same as daz studio, this is the worst thing you can do. Blender is not daz studio and has its way to do things, often much better. So don't import thousands of morphs but only those you need for animation, all the others will be baked in the dbz. Also you may want to avoid HD figures and environments as they are not meant for animation and degrade the viewport and rendering speed considerably, other than requiring much more memory to work. That is, not everything that's in the daz shop makes sense in blender, some things make sense only in daz studio.
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Import/Easy Import DAZ
https://bitbucket.org/Diffeomorphic/import_daz/wiki/Advanced/Simulation
A few items installed via DIM showing as not installed in DSLooks likea metadata issue of some kind - please report it, with the log attached, to Technical Support.
Lost and FoundLost and Found is a category, it doesn't mean there is anythign wrong with the installation.
The missing icon in your screen shot has the same name as one that is there - if that loads I would suspect that the metadata has doubled-up references, and only one is pointing to actual files (which would be a bug, but an annoying one rather than a show-stopper).
Lost and FoundSorry, I don't use DAZ Central. Typically, I use the Daz Install Manager or do it manually. Perhaps trying one or both of those methods would work better? You can get the zip files for a manual install from your Product Library. Then just unzip to a new folder on the desktop. You'll see the folder structure and that'll tell you where all the bits and pieces belong in Daz Studio. Then a quick copy/paste and you're good to go! You may not get all the fancy Smart Content MetaData. But you should be able to find the items and use them.
Another thought... did you look inside the section labled "Products" in your Library? That Appliance Pack is an old item ( I bought it when Poser was the only game in town!). Sometimes those older things get put in the Products section instead of where you might expect it. Click to expand it and look for it.A few items installed via DIM showing as not installed in DSNothing was installed witih Daz Connect though. If I go to any given product, whether it was installed by DIM correctly or one of the broken ones, a right click only offers an "Install" option. I'm serious, all I did was log on and update metadata, every single thing on my new machine was installed by DIM.
(this is not the case with my old machine, which I am currently using to try things I was always afraid to before, because I don't care that much if I break stuff on there now. But this older box has the exact same set of busted products.)










