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Royal Eastern Dragon 2 [commercial]
As for morphs, I can think of 2 types, more morphs for the head, so you can have evil or beautiful or cute, as for the second morph, is it possible to do one that lets you use it like the one's in the parades, with people under it and the troupe run around with it to look like a living dragon.
Looking for a fantasy medevil style book that has a open and close option?Looking for a fantasy medevil style book that has a open and close option/morph?
if you can send links I'd be grateful
thansk again
WHAT AM I DOING WRONG ? ( OR NOT DOING ! )You haven't told us how you are shaping - if you are using third-party morphs they should have the required JCMs, at least if they come from Daz (and assuming something hasn't broken them). If you are using custom morphs made in a modeller, or using dForms in DS, you need to make your own JCMs. If you are using third-party morphs, exporting the shape as OBJ, and loading as a new morph, you need to stop doing that as you are breaking all sorts of things.
reset / fix libraryThe easy fix is to remove the morph you created and all the morphs that were saved in the folder that you named and created when saving the first ever morph as support asset.
The location of the folder is: \Data\DAZ 3D\[Base Character]\Female\Morphs\[Name of your folder]\Saving as Support Asset is NOT for saving dialed up characters, it is meant for saving morphs that one created by one self in some modelling program.
If one wants to save a dialed up character, memorize the figure first and then save it as a Scene Subset or a character preset.genesis 9I recently started using genesis 9 starter kit and i am unable to find female nipple morph so i tried other geoshells and such items. but when i add another geo shell to it then it does not get rendered properly (White patch against the previous shell) so if anyone can help me against this issue then it will be helpfull.
following are the items i used for geo shells
(Edited by mod to remove link for nudity)
https://www.daz3d.com/geo-grafting-navel-and-nipples-for-genesis-9
https://www.renderhub.com/rendorgal/rdgl-nipples
please help
reset / fix libraryThe problem is most likely that you save a morph (or a property linking several morphs) with a non-zero default value, so it loads with that value every time you load the figure.
You will need to modify that morph or property to set its default value to zero again, and then resave the modified asset.
WHAT AM I DOING WRONG ? ( OR NOT DOING ! )Cyklone said:
Yep : same with a basic g8f figure...a bit less but still...see attached
Your G8F is broken, possibly by a bad JCM from another set, because I cannot replicate this with a stock G8F.
(I have saved a standalone copy of G8F that is completely stock apart from the Daz's main head and body morph packs - mostly for the purposes of having a model that loads very quickly for testing, but it also enjoys immunity to any bugs introduced by issues with other addons).
how to make pressure on clothes ?food.plus13 said:
Masterstroke said:
1/
In zbrush, your brush stroke affects the selected item. Make sure G8f is selected.
2/
When you have the panties conformed (and parented) to your character in DS and send the character over to zbrush, your character and the conformed items should be there in zbrush at the right place.Thanks, I'll give it a try... but my question 2 was when you say: “On GoZ give both Items the same morph name and set them in the exact place in each figures parameter list” Is it possible to have a screenshot because I can't see at all? Thanks
In the photo, why are you using the Inflate brush? Shouldn't you be digging under the edge of the panties?
The GoZ morphs go to Parameter tab > _Morphs_ > _zbrush_ > ZBrush Morph
Royal Eastern Dragon 2 [commercial]RawArt said:
nonesuch00 said:
RawArt said:
So for an expansion set...you guys liked the colours that were in the old set?
Anything else?
(I got a bunch of ideas, but may as well take some requests)
I would love a update of the old textures to this eastern dragon with proper shader material properties.
the older textures wont match, sorry...it is a totally new morph, so nothing lines up.
everything is going to to have to be made new and fresh
Oh, I thought it would be possible to paint something that was very similar. Also the example image is good too from above.
Shoe distortion issueIf you just parent the shoe and do not fit it to the character, you do not need to change 'autofollow'. That is only if an object is fitted to the character.
If you have made a dedicated morph for the feet, you can apply that to the foot. And if it has autofollow off objects fitted to the character will not inherit the morph (as a projected morph).
Is this the same artist???I'm not sure what the point of un-rigged converted hair is.
It has one morph only: expand. No styles, no movement, no adjustment, no base shapes support. The best can be said is "It is capable of simulating but requires multiple attempts to adjust the simulation parameters." which basically boils down, "Try your luck with simulation settings on your own to figure out some parameters because none are included!"
A lot of hair in the store is like this lately- badly converted and or lacking morphs entirely. I've passed up a LOT of hair purchases for that reason. Or returned hair that was unreasonably broken (wind should not pull the hair right ouf the scalp, for example!) Thankfully there are still some PAs with high quality hair, and dhair that has rigging as well as morphs and simulation settings. I just got some from Chevybabe, AprilYSH, Toyen, and OOT recently. No regrets there!
Daz to Blender: Imported morph shows as low polyWhen trying to import a model with a morph to blender, the morph itself becomes significantly less smooth when I apply it in blender as compared to Daz. It looks like how it shows before you apply the morph in Daz3D as you're moving the slider. Can anyone point me to a fix? Thanks in advance! I'm using a G8 model, if that helps.
Royal Eastern Dragon 2 [commercial]nonesuch00 said:
RawArt said:
So for an expansion set...you guys liked the colours that were in the old set?
Anything else?
(I got a bunch of ideas, but may as well take some requests)
I would love a update of the old textures to this eastern dragon with proper shader material properties.
the older textures wont match, sorry...it is a totally new morph, so nothing lines up.
everything is going to to have to be made new and fresh
"No supported Face Transfer engine"Sorry, I was forgetting that on mac only Face Transfer 2/Genesis 9 is supported - see https://www.daz3d.com/forums/discussion/662091/face-transfer-2
how to remove files from Genesis 8 baseI looked at my log when I'm loading a G8F figure and I have a couple of warning. Mines are related to morphs but didn't blocked the loading (without looking for them, I would not know about them) and the log told me the origin of these problem (I removed the name of the file for readibility sake, it was not the same as yours):
2024-05-04 12:56:20.203 [WARNING] :: /src/sdksource/fileinput/dzassetdaz.cpp(6903): Formula output property not found: [...] - in file: [...]
I don't know if in your case it could also be a problem related to morphs (and I have no other idea), but if you created a character morph for a character wearing pasties, belt and bra, maybe you made a mistake during its creation leading to the inclusion of these items and it could be the cause of your current problem ?
Any tutorial to learn how to export to Max 2022 in obj format and then import again to make morphs?Hello.
Thanks for answering. I've been trying for several days doing all the possible combinations and I only get this result:"Loading morph sssmporh...
Warning: Geometry did not match, failed to create morph."I'm feeling very discouraged.
Issues with RSSY Ultimate Clothing Fixer G9Richard Haseltine said:
You do seem to have a fair number of content issues, including some thatva ppear to lie in your scene file and the clashing proeprties in MB Carmel and Yomi (I would uninstall one of those, if possible).
Have now uninstalled both Carmel and Yomi - no idea what Yomi was doing in that setup, she wasn't in the scene. (Maybe some random morph I hadn't noticed?) While that scene may be running more smoothly, the problems with Fixer persist.
[Released] Turbo Loader for Genesis 9 [Commercial]Heya RiverSoftArt,
Came across a problem that's going to make me (at least for now) stop using the G9 loader:
2024-05-04 20:51:04.135 [INFO] :: facs_cbs_BIUL_BDL 2024-05-04 20:51:04.135 [DEBUG] :: Enabling data/Daz 3D/Genesis 9/Base/Morphs/Daz 3D/FACS/facs_cbs_BIUL_BDL.dsf 2024-05-04 20:51:04.136 [DEBUG] :: data/Daz 3D/Genesis 9/Base/Morphs/Daz 3D/FACS/facs_cbs_BIUL_BDL.tlOff NOT FOUND. 2024-05-04 20:51:04.140 [DEBUG] ::The above error pops off every time I try to use Merge into Scene on any G9 character. And by "pops," I mean that same bit of code runs until I force close Daz Studio, or it crashes (around 5 minutes or so).
I think I fixed this once before, but it always reoccurs. That morph (and all the basic FACs ones) are enabled, executed, saved in the configuration, etc. It can't find the .tlOff... because it's on. And Turbo Loader, by every method I have to see what it knows... knows that it's on/active.
If I disable it manually, it will load one character, and if I forget (like I always do because it's a thing I always want... which is why I turned it on...), I am harshly reminded by the impending crash/force-close. I have way fewer G9 morphs, so it's not a huge inconvenience to just turn them all on and stop using TL for now, but I figured this time... I'd actually say something since it kinda broke my flow state, and I remembered to come say something about it, lol. Can't fix what we don't know is broken I guess. Somehow, only that loader has this error, though G3 and G8 are both running fine, and I set them all up the same way (and G3 and G8 each have exponentially more morphs to go through compared to G9 for me at the moment).
Hopefully, this gets fixed or whatever I'm doing wrong comes out before my G9 library catches up :)
Edit: Oh! DIM install, According to DIM I have the latest version (13 October 2023). No Connect anything anywhere (because I dislike it personally). And as I mentioned, it's just this loader, G3 and G8 from the same date work just fine (and a lot!).
"No supported Face Transfer engine"dug_eb78d093d9 said:
Richard Haseltine said:
You should have an entry for Face Transfer 2 as well, which is the Genesis 9 code.
Do I have to order that? Or is it supposd to alread be loaded? I am going to try to do a complete clean install, my Macbook updated after I did the last one. Thank you so much! I appreciate our help! I will post an update when I get the reinstall done.
It should be part of the base isntallation, since it is available on the same three-save trial (with a separate counter) as the base Face Transfer.
"No supported Face Transfer engine"Richard Haseltine said:
You should have an entry for Face Transfer 2 as well, which is the Genesis 9 code.
Do I have to order that? Or is it supposd to alread be loaded? I am going to try to do a complete clean install, my Macbook updated after I did the last one. Thank you so much! I appreciate our help! I will post an update when I get the reinstall done.












