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Daz 3D Forums > Search
  • [Solved!]Issue with Category Classification in Smart Content Tab - DAZ Studio 4.21 Pro

    Because the metadata was 'wrongly' defined... you either - :

    1) Go to the directory: Your Daz Library\Runtime\Support, search dsx file: 'DAZ_3D_87027_Ajax_Outfit_Sandals_for_Genesis_8_1_Males.dsx'. Open it with a Text Editor (EmEditor, Notepad++, etc), replace "/Materials/Iray/Wardrobe" with "/Default/Materials/Iray/Wardrobe", and save...

    2) Then Re-Import Metadta: Smart Content - context menu (hamburger menu in the upper-right corner) - Content DB Maintenance - Re-Import Metadata...

    Or - :

    1) Edit Metadata in Smart Content directly, as below:

     

    By

    crosswind crosswind July 2023 in Technical Help (nuts n bolts)
  • [Solved!]Issue with Category Classification in Smart Content Tab - DAZ Studio 4.21 Pro

    I am currently facing an inconvenience with the category classification in the Smart Content tab of DAZ Studio 4.21 Pro. Whenever I toggle the "Filter By Context" checkbox, the previously selected category gets reset, and I have to start the selection process from the beginning.

    After investigating, I believe the issue stems from a specific product named "Ajax Outfit Sandals for Genesis 8.1 Males." This product's items are categorized differently from other products, resulting in its items being isolated and affecting the selection of other items.

    I have attempted to locate the metadata or support folder for the product, but I have been unable to find them. I have also searched within the metadata file "Sandals_27868.dsf," but I could not find any relevant lines for category classification.

    I kindly request your assistance in resolving this issue. If anyone has encountered a similar problem or has any insights or suggestions on how to modify the category classification for the "Ajax Outfit Sandals" product without deleting it, your guidance would be greatly appreciated.

    Thank you.

    By

    qingliuhongtai qingliuhongtai July 2023 in Technical Help (nuts n bolts)
  • Confuse! My morph acts unexpectedly

    Got it ~ I checked the hijab, you saved it as the Figure asset / Wearable with dForced result... as screenshot 1 - 2, so it was the culprit...that was why I first asked you about the dForce modifier and clearance...

    If you'd like to use the 'dForced result' as the base geometry of the hijab, you simulate it first and then export it as obj and import it back to DS. Then use Transfer Utility to make it 'refitted' to the figure, and save as Figure asset, as shown in screenshot 3 - 4.

    By

    crosswind crosswind July 2023 in Daz Studio Discussion
  • DAZ not downloading through DIM on new computer

    Hoping someone can give me some input here: I have had DAZ installed and running on my current computer (running Windows 10) for about 4 years, and successfully installed both DAZ and all its content to the computer's D drive following the instructions in the tutorial DAZ posted on YouTube. I've run out of space on that computer, and now have a new computer (running Windows 11) with the intention of installing DAZ and all its content on THAT computer's D drive following the same tutorial.  I went through the same steps, got DIM installed, changed the paths, and.... nothing will download.  Nothing.  Any ideas?  Might it be something to do with metadata in the installation on the current computer?  Could ANYTHING from that installation be affecting the ability of the DIM to even download assets?  Is Windows 11 the problem? 

    Any help would be greatly appreciated!

    By

    Phantom11 Phantom11 July 2023 in Technical Help (nuts n bolts)
  • DAZ Pose Preset Crash

    Hello All!
    I'm new to the forums, but not DAZ! Still, I'm no expert. The project is a secret one, so I won't be showing any specific details. My issue:
    Pose Preset crashes DAZ when I attempt to import it:

    1.  It's an animation {MMD Retarget plugin -> Genesis 8.1 -> Bake Animation -> Save Pose Preset (Diffeomorphic Blender Plugin)}
    2. Its 2217 frames long {dance sequence}
    3. It could definitely be my specs {*see below}
    4. I could just be doing something wrong.

    The animation was a .PMV that I converted using a plugin. But everything appears to be normal until I get to DAZ. I didn't post this in the Blender section because I'm sure it's DAZ...
    Images below:

    By

    corey_e8b70e95 corey_e8b70e95 July 2023 in Technical Help (nuts n bolts)
  • Duplicate files in Smart Content

    Nah, just a single character product... I found no problem on my side. I'm without Connect for years so I dare not log on any more...otherwise my 'fixed metadata' will be destroyed, again...

    By

    crosswind crosswind July 2023 in Technical Help (nuts n bolts)
  • Is it possible to transfer UV maps to new figure?

    felis said:

    kaotkbliss said:

    but getting it back into DS at the exact correct size is a pain and I have not figured the correct import scale yet.

    I don't know how you have tried, but blender unit is 1 m, while Daz Studio is 1 cm, so a factor 100 in difference..You must correct either when exporting from blender or when importing into DS. 

    I use blender to open DS's .duf file directly, merge the geografts, then export as an obj leaving the default size at 1. Which I then try to import the obect into DS but it almost seems as if when blender opens the duf, the width and depth of the model is scaled a slight bit more than the height (the character doesn't quite look the same)

    Also if I can get the model imported back into DS at the correct height, the ears don't look to line up with the original model.

    I wonder if I should try exporting as an obj from DS, then import that to blender instead. 

     

    *edit*

    I think I got something that will work, although around the merged area isn't very smooth when posed.

    I finally got the export as object without writing seperate groups working so I just exported as obj, reimported as obj, converted to figure (maybe I should have used general weight mapping instead of Triax?), then transfered rigging and morphs.

    By

    kaotkbliss kaotkbliss July 2023 in Technical Help (nuts n bolts)
  • Top Header, Bridges quietly replaced something.

    marble said:

    Does anyone know whether the new bridges (are they actually new/updated?) can export figures with geografts yet? I know that Diffeomorphic can (to Blender, of course) but I haven't tried anything else.

    The geografts import, but I can't get the figure to pose in the pose I want. I keep getting an error. I found Diffeomorphic easier to work with (once set up) and has more options. 

    By

    AllenArt AllenArt July 2023 in The Commons
  • Daz to blender bridge not showing up in Daz

    sugarthemis said:

    I want to help because i had the same issue

    NOT SHOWING in :script -> ok it is ot any more here but ...

    NOT SHOWING EITHER in SEND TO

    so for those in my case :

    when i installed the bridge via the DAZ central or EVEN MANGER it doesn't show up

    WHY ?

    because it has installed the dll file (dzblenderbridge.dll) in another folder than the daz studio file which is in C:\Daz 3D\Applications\64-bit\DAZ 3D\DAZStudio4

    SO here is what i have done : i copy paste the dll file INTO the path above C:\Daz 3D\Applications\64-bit\DAZ 3D\DAZStudio4>>>>> PLUGINS

    FIRST STEP RESOLVED : the send to blender appear in daz studio > fILE > send to

     

    i don't know if the entire process will worked but ... if my answer can help resolving at least this first step .... then i am happy .....

    Your resolution worked. Thank you. Also, if you are using the new Blender 3.6, when you download the bridge it only includes 3.2. and 3.5 scripts even though on the DAZ web page it says it supports 3.6. What I had to do was go to the Blender AppData, C:\Users\<UserName>\AppData\Roaming\Blender Foundation\Blender and copy the directory 3.5 to a new directory 3.6. Then Daz will display the 3.6 option, and Blender 3.6 will find the import scripts.

    By

    zvzulndr zvzulndr July 2023 in Blender Discussion
  • What do people here use to animate?

    benniewoodell said:

    Padone said:

    benniewoodell said:

    it's still not perfect as there's still feet slippage

    That means you didn't bake to FK before exporting, or didn't bake correctly, remember that daz poses are FK so you need to bake IK to FK. Plus now Thomas is working to support hierarchy poses, so you can animate figures with geografts in blender then export the pose preset for daz studio directly from blender.

    Then personally I'm not interested to import animations back in daz, I mean blender is so much better to animate and render.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/1603/

    I totally did bake to FK before I exported, I'm following the instructions you've shown me before. 

    I agree Blender is so much better to animate in, but my clients need these animations rendered out quick and I can't get cycles to render nearly as good quality as I can render in iray in the same amount of time. I can render frames at 1920x1080 in iray in 45 seconds to a minute with the post denoiser on and it's looks perfect with no streaks, but I can't get cycles to render without it looking all water painter-like unless I bake for at least 6 minutes and I've gone through all the youtube videos on how to render out cycles faster, and I can't apply any of that to Daz models. So I'm kind of stuck needing to use Daz to render because the difference is astronomical in terms of rendering. For personal projects, I just let it run as long as it needs to in Blender, but I can't do that when clients want the turn around that they do. 

     

    Here's another of those YouTube videos just in case you missed it ... who knows, it might help?

    By

    marble marble July 2023 in Daz Studio Discussion
  • Is it possible to transfer UV maps to new figure?

    kaotkbliss said:

    but getting it back into DS at the exact correct size is a pain and I have not figured the correct import scale yet.

    I don't know how you have tried, but blender unit is 1 m, while Daz Studio is 1 cm, so a factor 100 in difference..You must correct either when exporting from blender or when importing into DS. 

    By

    felis felis July 2023 in Technical Help (nuts n bolts)
  • Is it possible to transfer UV maps to new figure?

    Yep :(

    The thing is, I like the result I get from merging the 2 objects in Hexagon, except for the wiping of the UV textures

    I like that Blnder's diffeomorphic can merge the 2 without losing the UV maps, but getting it back into DS at the exact correct size is a pain and I have not figured the correct import scale yet.

    By

    kaotkbliss kaotkbliss July 2023 in Technical Help (nuts n bolts)
  • What do people here use to animate?

    Padone said:

    benniewoodell said:

    it's still not perfect as there's still feet slippage

    That means you didn't bake to FK before exporting, or didn't bake correctly, remember that daz poses are FK so you need to bake IK to FK. Plus now Thomas is working to support hierarchy poses, so you can animate figures with geografts in blender then export the pose preset for daz studio directly from blender.

    Then personally I'm not interested to import animations back in daz, I mean blender is so much better to animate and render.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/1603/

    I totally did bake to FK before I exported, I'm following the instructions you've shown me before. 

    I agree Blender is so much better to animate in, but my clients need these animations rendered out quick and I can't get cycles to render nearly as good quality as I can render in iray in the same amount of time. I can render frames at 1920x1080 in iray in 45 seconds to a minute with the post denoiser on and it's looks perfect with no streaks, but I can't get cycles to render without it looking all water painter-like unless I bake for at least 6 minutes and I've gone through all the youtube videos on how to render out cycles faster, and I can't apply any of that to Daz models. So I'm kind of stuck needing to use Daz to render because the difference is astronomical in terms of rendering. For personal projects, I just let it run as long as it needs to in Blender, but I can't do that when clients want the turn around that they do. 

    By

    benniewoodell benniewoodell July 2023 in Daz Studio Discussion
  • What do people here use to animate?

    benniewoodell said:

    it's still not perfect as there's still feet slippage

    That means you didn't bake to FK before exporting, or didn't bake correctly, remember that daz poses are FK so you need to bake IK to FK. Plus now Thomas is working to support hierarchy poses, so you can animate figures with geografts in blender then export the pose preset for daz studio directly from blender.

    Then personally I'm not interested to import animations back in daz, I mean blender is so much better to animate and render.

    https://bitbucket.org/Diffeomorphic/import_daz/issues/1603/

    By

    Padone Padone July 2023 in Daz Studio Discussion
  • Is there a way to disable the influence of a morph only on certain area of the cloth in daz3d?

    James said:

    The only way to selectively block is to create a custom morph for the ones you want to block (which must use the same name, not label, to work).

    So... there will be another morphs to specially counter the effect?
    Can't the existing morph be somehow edited in daz?
    Sorry I don't get it.

    No, instead of lettign DS create a morph on the fly you make one explicitly to match the shape and adjust it as required. The posts above offer one fix, but a smoother option would be to export the morphs clothing as OBJ, making sure the name matches the morph name, making a note of the rpeset used (Daz studio would be logical), then apply a dForm to the clothing and paint in a weight map to mask out (or in) the areas you don't want affected - then you can clear the morph from the base figure, reload the clothing (so it doesn't have the generated morph - though you an also clear generated morphs from the figure menu if you just zero the morph on the base figure) and open Morph Loader Pro you can import the OBJ and in the Attenuate section select the dForm with the weight map - you can then choose whether the weight map excludes or includes the morph, depending on what you painted in.

    By

    Richard Haseltine Richard Haseltine July 2023 in Daz Studio Discussion
  • Confuse! My morph acts unexpectedly

    Zero hijab's and export to obj;
    Fix in Blender and export obj;
    Import obj with Morph Loader Pro : Reverse Deformations - Yes and Overwrite Existing - Delta Only

    By

    crosswind crosswind July 2023 in Daz Studio Discussion
  • Is there a way to disable the influence of a morph only on certain area of the cloth in daz3d?

    I also use MD but in most cases I must use ZB/Blender as well since 'MD only' cannot get everything 'well done'. In your case, the way to 'selective fix' is just as Richard said... or you resimulate the garment in MD with necessary Freeze or Pin and import back as a delta...

    By

    crosswind crosswind July 2023 in Daz Studio Discussion
  • [SOLVED] Exploding FBX Objects when importing into Daz

    Looks like the best way is to open the product in blender then export it as a collada product...and manually readd the textures, which is fine
    I bought a couple of products at turbosquid, and one file option was fbx; however, when I try to import them, they blow up.  The files look fine in Blender, but when I go to import, the model looks like something from the Matrix. 1. What am I doing wrong (this is with all 3 products I bought)
    2. Is there a simple way (that is not simply importing an obj file) to bring these in, where I can hide certain objects, so I can see where I can place others (this is mainly for a gas station)
    3. I'm find re-adding texture, but is there a simpler way to bulk add it?
    4. If a product has movable parts (doors, windows, etc), I assume I would have to add the morph in DAZ?
    Or should I simply start using Blender?

    By

    shg0816_13461e8196 shg0816_13461e8196 June 2023 in Blender Discussion
  • How to make dforce not holding on the initial fabric folds?

    James said:

    I have a problem.

    I make a hijab.
    The front part is up to covering the breast

    Then I make a morph to anticipate bigger breasts by making the front hovering in the air a bit,  as the initial position for dforce.

    In doing so the fabric has more folds initially.

    When I simulated, the result is, the fabric has a bit of unnatural folds/creases when draping. As if dforce trying to hold on to the initial folds.

    What is the solution for this?

    While sometimes it can work, dforce isn't meant for making morphs. Make the morph in the hijab by sending it and the figure with larger breasts dialed in, over in the modeller. Then dial out the morphs in D/S and select the clothing. Then either via the bridge or via import, bring the morphed hijab back into D/S via Morph Loader Pro [advanced bridge setting in D/S if using Hexagon bridge]. Reverse shape, yes. If the morph looks to be good, then zero it and save it. Then load a fresh clothing piece, restore the figure to high res [goes to base when using Hexagon], and try the simulation again.

    It's also possible to adjust the simulation settings, i.e. for thicker, heavier cloth, or lighter fly away cloth. And of course one can put a weight map on it and freeze the portions that are not to be affected, or only affected a little bit, when simulated.

     

    By

    Catherine3678ab Catherine3678ab June 2023 in Daz Studio Discussion
  • Opulent Bathing Vignette can't be found after installation in DS

    daveso said:

    PerttiA said:

    I have the installation file I downloaded on Wednesday at 3AM Daztime

    The Manifest refers to the original locations and the only change I see, is Daz adding "Daz Originals" after "Environments".
    Should not prevent one from using the set from the Content Library -> Daz Studio Formats -> Environments -> Daz Originals -> Opulent Bathing Vignette

    it dies noit ven show up in content library for me ... I only have 1 product listed under DAZ Originals and its not this one. I tried installing manually and that did not help.  

    Just installed it (manually) and it works just fine.

    The Daz Studio Formats -> [Your Content Library] is showing everything you have installed in your Content Library as it can be seen in Windows Explorer, no matter if the metadata or manifests are wrong  

    By

    PerttiA PerttiA June 2023 in The Commons
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