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Misleading - Tenley for Genesis 8.1 Female
Leonides02 said:
Well, personally, I think these new 8.1 figures are a huge step down from Victoria 8.1
"Quality Control" isn't quite the same thing as "quality standards". Although the terminology often gets mixed up with Quality Assurance*, Quality Control is about fulfilling the specified standards, not the setting of the standards in the first place.
* QC is about trying to ensure products meet the standards in the first place (making sure your workers are properly trained, you've got suitable equipment, etc), QA is about rejecting products that don't meet them (checking things after manufacture and chucking away failures).
And, as is, it's hard to argue this product doesn't meet existing standards for figures; there are doubtless worse Genesis 8 era figures on the store.
The thing is, PAs are in a difficult place. The base figure has been updated, but the Merchant Resources aren't there yet. All the skin resources are still for the old UVs.
This means they either stick with Genesis 8.0 entirely, and create corrective morphs for a set of facial controls that are no longer officially supported on G8.1, or they stick with Genesis 8.0 UVs on G8.1 figures, and create their corrective morphs for the new and improved facial controls of G8.1. It's hard to argue that the second choice isn't the better option, even if it's not as good as G8.1 might have the potential to be in the long run.
Diffeomorphic DAZ Importer Version 1.5.1
Holy cow! What a crappy time for my NVidia drivers to act incorrectly.Padone said:
Just a few diffeo updates that you do not want to miss. The 8.1 FACS is now supported together with FaceCap animations. Then there's also basic support for PBRSkin, not complete yet but enough to import Victoria 8.1.
https://bitbucket.org/Diffeomorphic/import_daz/issues/349/first-support-for-genesis-81-skin-bsdf
Misleading - Tenley for Genesis 8.1 Femalefred9803 said:
A few peopke have mentioned quality control as the problem. I' don't think there's an issue with regard to the product's quality, but more to do with its description... accurate details (or lack of them).
Well, personally, I think these new 8.1 figures are a huge step down from Victoria 8.1
Diffeomorphic DAZ Importer Version 1.5.1Padone said:
Just a few diffeo updates that you do not want to miss. The 8.1 FACS is now supported together with FaceCap animations. Then there's also basic support for PBRSkin, not complete yet but enough to import Victoria 8.1.
https://bitbucket.org/Diffeomorphic/import_daz/issues/349/first-support-for-genesis-81-skin-bsdf
Looking great! Excited to test it out myself.
Genesis 8.1 PBRSkin settingsYour best bet is to start with the new Victoria 8.1
Misleading - Tenley for Genesis 8.1 Femalehttps://www.daz3d.com/tenley-for-genesis-81-female
I bought this character as I was curious to see how a PA utilised the new texture format (Face, Head, Body, Legs and Arms). They didn't, as they are clearly in the old Genesis 8.0 format (Face, Torso, Legs and Arms).
There isn't the new extra normal specular detail maps, not is there the ambient occlusion section of the shader. Now admittedly these features come via Victoria 8.1, however when loading G8.1 female, the maps are Genesis 8.1, not Genesis 8.0
I've requested a refund - a little disgusted tbh.
I shall be wary of purchasing any G8.1 characters.
Diffeomorphic DAZ Importer Version 1.5.1Padone said:
Just a few diffeo updates that you do not want to miss. The 8.1 FACS is now supported together with FaceCap animations. Then there's also basic support for PBRSkin, not complete yet but enough to import Victoria 8.1.
https://bitbucket.org/Diffeomorphic/import_daz/issues/349/first-support-for-genesis-81-skin-bsdf
Wow! I'm rendering shots today, but if I get an hour or two break, I am going to try and see if I can get the facecap aspect to work!
Diffeomorphic DAZ Importer Version 1.5.1Padone said:
Just a few diffeo updates that you do not want to miss. The 8.1 FACS is now supported together with FaceCap animations. Then there's also basic support for PBRSkin, not complete yet but enough to import Victoria 8.1.
https://bitbucket.org/Diffeomorphic/import_daz/issues/349/first-support-for-genesis-81-skin-bsdf
Wow, you're really fast. Decided this year to switch from Cinema 4D to Blender, as this is really a grown up CG application since 2.8x. Getting Daz content to Blender is something I always longed for und Diffeo seems to be a great solution. You're all doing a great job to bring Daz content to the Blender environment.
Thanks a lot!
Diffeomorphic DAZ Importer Version 1.5.1Just a few diffeo updates that you do not want to miss. The 8.1 FACS is now supported together with FaceCap animations. Then there's also basic support for PBRSkin, not complete yet but enough to import Victoria 8.1.
https://bitbucket.org/Diffeomorphic/import_daz/issues/349/first-support-for-genesis-81-skin-bsdf
Convert/upgrade genesis 8 characters to 8.1?Choronzon said:
And... it didn't work for me. I dont have the lastest update as that sounds like an immense head ache for now... just was gonna wait til the bugs were worked out.
Anyway I saved the Victoria 8 figure as a shape and then loaded 8.1 and applied the shape and... nothing. I will keep poking to see what I missed.
You need 4.15 if you want G8.1 to be able to use G8 morphs automatically. In earlier versions of DS G8.1 won't load G8 morphs when you load the figure, so applying a preset wouldn't work.
Gianni 8.1empty said:
Yep, me again - hoping the squeky wheel gets the oil. I know, I know, it ain't probably gonna happen, but there's no harm in pushing the narrative. Maybe a PA might create a collab line of 'Retro Daz Stars of Yesteryear' and bring back some time honored classic figures for the 8.1 series as a one-off. Anything is possible.
Hey, you never know. Maybe the reason he got pulled after we saw a morph fit for him -- assuming it wasn't an outright error -- was because they thought, "You know, we already have The Brute planned as a sort of muscleman type, if a lot more stylized than realistic. Maybe we should hold Gianni for the planned 8.1 generation, since we probably won't repeat Brute for that."
My suspicion, based on nothing besides history, is that for 8.1 they'll probably repeat all the characters that have repeated from Genesis 2 through Genesis 8 (I think that's Michael, Victoria, Olympia, Gia, Darius, Monique, Aiko, The Girl, Lee, Mei Lin and Teen Josie -- the other repeats, like Stephanie, Eva, Mika, either didn't start until Genesis 3 or skipped Genesis 3). And it's not out of the question that some of the others might repeat as well (especially Stephanie, I'd think). But depending on how long they plan for G8.1 to run -- at least a year, probably longer, I'd guess -- they'll need other characters to fill in for the biweekly tempo they've tried to maintain. Yes, some of them will be nonhumans and minibundles, like Baxter the Bulldog this week, but most will be human. So why not stick Gianni in one of those slots?
Convert/upgrade genesis 8 characters to 8.1?And... it didn't work for me. I dont have the lastest update as that sounds like an immense head ache for now... just was gonna wait til the bugs were worked out.
Anyway I saved the Victoria 8 figure as a shape and then loaded 8.1 and applied the shape and... nothing. I will keep poking to see what I missed.
IRAY Photorealism?@jcade @latexluv There's now some support to import pbrskin to blender with diffeo, only basic features for now: translucency, volume, dual lobe, top coat. But that's enough to import Victoria 8.1. The new shader seems the same as chromatic sss in the volume section. At least that's how I converted it.
https://bitbucket.org/Diffeomorphic/import_daz/issues/349/first-support-for-genesis-81-skin-bsdf
Convert/upgrade genesis 8 characters to 8.1?Zilvergrafix said:
Choronzon said:
Could we clarify this process?
1-If I have a V8 figure that I want to update it to 8.1, can this be done and if so what are the steps to do it?
2-If I have a 8.1 figure and I want to apply morphs from V8, can this be done and what are the steps to do it?
in your 1st question tha answer is yes, just need to Saving as Shaping Preset.
the only move I would suggest to move on Victoria 8.1 should be the need for the new facial controls and test the HD add on and the all ready made Daz skin PBR Shader, now, this last option can be studied AND such knowledge applied to your original V8 figure, take in count that even applied to G8.0 won't be a magical task because some channels will be empty like Ambient Occlusion and Detail Channel, mainly because such maps are not created and must be. thus, changing to PBR Skin shader won't do marvels for itself and can lead to frustration when not knowing what parameter move or what workflowis needed to get it right.
if your actual G8.0 figure does not need facial controls for animation and your original textures looks good already there is no need to use, change or moving to V8.1 and remain as a standalone figure.
on the second question I can't find a valid reason why you would need to do that.
Probably I will make a video about this.
A video would be most helpful. The second question pertains to applying shapes to V 8.1 It would be nice to do but if I can apply V8,1 to V8 then it doesnt matter. So just save a V8.1 basic character as a preset and it will apply? Good news.
Convert/upgrade genesis 8 characters to 8.1?Choronzon said:
Could we clarify this process?
1-If I have a V8 figure that I want to update it to 8.1, can this be done and if so what are the steps to do it?
2-If I have a 8.1 figure and I want to apply morphs from V8, can this be done and what are the steps to do it?
in your 1st question tha answer is yes, just need to Saving as Shaping Preset.
the only move I would suggest to move on Victoria 8.1 should be the need for the new facial controls and test the HD add on and the all ready made Daz skin PBR Shader, now, this last option can be studied AND such knowledge applied to your original V8 figure, take in count that even applied to G8.0 won't be a magical task because some channels will be empty like Ambient Occlusion and Detail Channel, mainly because such maps are not created and must be. thus, changing to PBR Skin shader won't do marvels for itself and can lead to frustration when not knowing what parameter move or what workflowis needed to get it right.
if your actual G8.0 figure does not need facial controls for animation and your original textures looks good already there is no need to use, change or moving to V8.1 and remain as a standalone figure.
on the second question I can't find a valid reason why you would need to do that.
Probably I will make a video about this.
Dartanbeck's Journey - CG FilmmakingRosie 5.5 is:
- Genesis 1 Basic Female - All Basic Female turned off
- Genesis 2 Female Shape turned on (GenX2)
- Ysabeau 6, The Girl 6 and Keiko 6 with Evolution and Thorne Shaping morphs make up her face and head with a few adjusters from Genesis 3 Female
- Gia 6, Keiko 6 and Evolution Morphs make up her body with additional V4 and Genesis 2 Female morphs for animation assistance
- Reby Sky Elite for Victoria 4 texture maps - edited by Dartanbeck
- Surreality combined with V4 High Rez eye maps (will likely be adding Arki's EYEdeas 3+ eye figures)
- Classic Long Curly Hair with dForce by Linday with additional simulation assistance via Carrara Dynamic Hair
- All materials/shaders currently set up for and in use with Daz Studio Iray and Octane and Carrara's Photorealistic Ray Trace engine
Outfit shown here:
- Executioner Arm Wraps by Age of Armour
- Litsure Hair Hairband, Sisterhood Forearms and Platina Armor by Aeon Soul
- Elf Age Light Panties by 4-blueyes
- Wildenlander Wild Hunt for M3 Boots by Luthbel
Image - first frame of a promo animation:
- Human Figure 1 by BoneTech3D - edited by Dartanbeck
- Hair Simulation in Daz Studio's dForce
- Softbody tissue and Platina Armor simulated in Virtual World Dynamics Cloth and Hair
- Rendering (as I type this) in OctaneRender DS 2020 with the help of Valzheimer's ORK
Many Clone assets and Cloth adjusting morphs by SickleYield and Zev0 as well as the Generations Clones by Daz 3D
These in-figure tools along with VWD really help a character like Rosie to be as seamless as she is. She can wear nearly everything from generations 3 through 8 as well as items made for entirely different figures altogether. Not that she ever wants to wear much.
She's also very dynamic, having several lip sync options available and the ability to use motion data from generations 3 through 6 with little extra effort - one of the biggest reasons why we switched back to generation 5 from 8, right when 8.1 looks so exciting.
We'll still be working with the new, just not for Rosie!
Check out Bridging Technology for more details and information
Geoshells and repeated Genesis 8 female issueIceCrMn said:
That's not a Studio issue.It's actually caused by the New Gens for Victoria 8 3rd party addons' expansion pak.I have that one, but I don't use it much because of this type of stuff.It adds a new surface area called "genitalia" which isn't intuitive to remove to the base character.As you've already discovered, it's easier to just delete the character from the scene and load a new one.
You can try copying the gens materials from the graft to the new surface and see it that works.I got tired of dealing with the issues with UV maps and that was why I quite using that expansion pak.I still use the base product though.
It's still hasn't been updated for G8.1 or V8.1 yet either.
Aaah! That explains alot.Thank you so much for cloearing that up for me! The problem actually persists even when I remove the gens, which is what threw me off, so it's quite a problamtaic bug in that respect. And I recall now that I probably did solve it by reloading the charcater and fitting the original NGV8 gens instead of the expansion pack
.I'll try both your suggestions but, as I'm not fussed on using the expansion pack, from now on I'll stick to the original NGV8 or Daz's anatomical elements.Thank you both!
Victoria 8.1 FBM not symmetricmeipe said:
Masterstroke said
So if you are creating morphs, clothes, hair, geo grafts or any other add ons, use the Genesis 8 Female base, not Victoria 8.
If you create geografts, vicky morph will be transfered to the geograft. And if the result isn't good, you have to edit the morph to correct it. With such an asymmetric geometry you can say goobye to mirroring your sculting tool.
pardon me, now i see, about the nose tip i was thinking it was on Y axis on front view, thights zone also its clearly visible
no errors on my few g8 geografts for the moment
Geoshells and repeated Genesis 8 female issueThat's not a Studio issue.It's actually caused by the New Gens for Victoria 8 3rd party addons' expansion pak.I have that one, but I don't use it much because of this type of stuff.It adds a new surface area called "genitalia" which isn't intuitive to remove to the base character.As you've already discovered, it's easier to just delete the character from the scene and load a new one.
You can try copying the gens materials from the graft to the new surface and see it that works.I got tired of dealing with the issues with UV maps and that was why I quite using that expansion pak.I still use the base product though.
It's still hasn't been updated for G8.1 or V8.1 yet either.
Question About "Genesis 3 & 8 Face Controls" ProductHello, Forumnauts! I'm very interested in purchasing the Daz Originals product "Genesis 3 & 8 Face Controls", but is there currently an issue where, if installed, I will immediately be creating scads of duplication error warnings because of the Gen 8.1 facial controls? I haven't done anything with the default Gen 8.1 characters as yet, and I don't own Victoria 8.1 or Michael 8.1. I'd prefer to stick with good ol' Gen 8. I just want to avoid difficulties.
Also, if you own "Genesis 3 & 8 Face Controls", do you like it or not? I hate being on the fence with decisions, but you know how it is with the end of the month. =) Merci lots!











