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Why Can't I Find M4 Morphs After Injection?Richard Haseltine said:Are you trying to inject into a freshly loaded Michael 4, or one you had saved to a scene file? The latter won't update with the new channels for the Elite morphs. There isn't a separate M4 Elite figure - just a set of morphs and new textures.
I guess this is my problem :) I was trying to inject into an M4 figure from a scene. Thanks.
Why Can't I Find M4 Morphs After Injection?Are you trying to inject into a freshly loaded Michael 4, or one you had saved to a scene file? The latter won't update with the new channels for the Elite morphs. There isn't a separate M4 Elite figure - just a set of morphs and new textures.
Strange issue with the coalition armor with autofitI just recently got the coalition rapier armor and i wanted to apply it onto my genesis figure. I used the autofit tool to load the armor and it all worked fine, until i set a light and pressed render. It said their was a memory issue and it needed to close. So i did that and i also changed the light to a different one and it did the same. I then tried it on the michael 4 base i have with both lights and it worked fine. I've used autofit with other Michael 4 and Victoria 4 products on my genesis figures and i haven't had this issue before, why the armor??? Please help
Michael 4 can walk, but can he run?Hello guys,
As my title said, is there an animate for Michael 4 running? I know about the construction kit for michael 4 but i don't think he can run with this set...
AIUTO...CHI CONOSCE L'ITALIANO? PARTE DIECIReDave said:Eccola qua: La posa è di FREAK a cui pare non piacciano le dita di Renamon.
Sto pensando a uno shader toon ma non faccio promesse.Ottima, l'hai fatta in Poser o DAZ?
Non capisco perchè quel tipo su DA ha difficoltà ad usarla.
EDIT:
Mistero risolto, a sto tipo su Deviantart non funziona il DAZ, non gli funziona nemmeno Michael 4.
:coolsmile:
Scaling GenesisI noticed when I loaded the M3 shape for Genesis, the figure scale increased to 102.5%. Which made me wonder what 100% represented. I figured I knew how tall Mike 3 was (6’-1”), but I decided to check this. I loaded M3 into Genesis and created a 72”cube (see image – scaled “X” and “Z” for convince) M3 for Genesis appears to be 72” tall. Using this information I used math figure out how tall 100% would be.
72"/102.5% = .70244"/1%
.70244" x 100% = 70.244" (5'-10 1/4")Using this I created a chart listing heights of all the legacy clones.
Genesis - 100% (5'-10 1/4")
Basic Female - 100% (5'-10 1/4")
Reby Sky - 90.3% (5'-3 1/2")
Stephanie 3 - 91.8% (5'-4 1/2")
Stephanie 4 - 88.3% (5'-2")
Victoria 3 - 100% (5'-10 1/4")
Victoria 4 - 100% (5'-10 1/4")
Victoria 5 - 95.0% (5"-4 3/4")
Victoria 5 SM - 100% (5'-10 1/4")
Aiko 3 - 92.8% (5'-5 1/4")
Aiko 4 - 100% (5'-10 1/4")
Girl 4 - 100% (5'-10 1/4" Scales 100% but because of size of head closer to 72")
Basic Male - 100% (5'-10 1/4")
Freak 3 - 103.0% (6'-0 1/2")
Freak 4 - 120.0% (7'-0 1/2")
David 3 - 100% (5'-10 1/4")
Michael 3 - 102.5% (6'-0")
Michael 4 - 103.1% (6'-0 1/2")
Michael 5 - 103.6% (6'-0 3/4")
Michael 5 SH - 108.6% (6'-4 1/4")
Hiro 3 - 100% (5'-10 1/4" Scales 100% but because of size of head closer to 71")
Hiro 4 - 100% (5'-10 1/4" Scales 100% but because of size of head closer to 71 1/2")
Basic Child - 54.0% (3'-2") (Child dial set to 50%) - 77.0% (4'-6")WELCOME TO THE 5TH ANNUAL JUNE FREEBIE CHALLENGE!MelanieL said:My final "squeeze-under-the-wire" entry - hope it's in time!
Title: Guitar HeroRequired free item from Trumarcar:
1. The apple and half-apple are from Trumarcar's Food PropsOther Free Items:
2. Wave Hair by Kozaburo (click "downloads" in the left margin to see the freebies page - Wave Hair is on page 2) manually adjusted to fit.
3. The frock coat is from 18th century suit by Varsel from ShareCG (Registration required to download)
4. ... retextured with the blue design from Zip 1 for Varsels 18th century suit by Chohole from ShareCG (Registration required)
5. The pants and boots are from Fable For M4 by dyald from ShareCG (Registration required)
6. ... the pants retextured with the King Richard blue design from More for Fable by Chohole from ShareCG (Registration required)
7. The ring on his little finger is from Gold Ring by Fisty
8. The spiral necklace is from The Choker Collection For V4 - Part II by Uwe G from ShareCG (Registration required) retextured with a gold shader from Fisty's Bridal Jewelry (listed below as no-count)
9. The drop necklace is from Pearls for Victoria 4 as remapped by Fisty (see 11th post on page) - the two strings of pearls were removed by setting opacity to 0%, then the inner necklace was retextured using a gold and a diamond shader from Fisty's Bridal Jewelry (listed below as no-count)
10. The instrument is Music's own rather fine Gibson SG Custom from ShareCG (Registration required)Paid Items:
1. Skin and morph from Raphael for M4 from DAZ3D
2. This requires Michael 4 Morphs++ from DAZ3DNo-Count Items:
Michael 4 base figure
The ring on his middle finger is from "Bridal Jewelry by Fisty" which was the DAZ PA freebie for Day 21 of 2011 24 Days of Christmas
The backdrop and lighting is from "Photo Studio Lite" by Inane Glory and Destinys Garden which was the Day 14 freebie
The 2011 24 Days of Christmas forum page is still accessible, but unfortunately neither of the download links currently works (I didn't realise when I rendered - had hoped for more than 10 freebie counts)Good to see someone using my SG Custom. One of my favorite all time guitars. This guy reminds me of Aldo Nova from the 80s...lol.
:-)WELCOME TO THE 5TH ANNUAL JUNE FREEBIE CHALLENGE!MelanieL said:My final "squeeze-under-the-wire" entry - hope it's in time!
Title: Guitar HeroRequired free item from Trumarcar:
1. The apple and half-apple are from Trumarcar's Food PropsOther Free Items:
2. Wave Hair by Kozaburo (click "downloads" in the left margin to see the freebies page - Wave Hair is on page 2) manually adjusted to fit.
3. The frock coat is from 18th century suit by Varsel from ShareCG (Registration required to download)
4. ... retextured with the blue design from Zip 1 for Varsels 18th century suit by Chohole from ShareCG (Registration required)
5. The pants and boots are from Fable For M4 by dyald from ShareCG (Registration required)
6. ... the pants retextured with the King Richard blue design from More for Fable by Chohole from ShareCG (Registration required)
7. The ring on his little finger is from Gold Ring by Fisty
8. The spiral necklace is from The Choker Collection For V4 - Part II by Uwe G from ShareCG (Registration required) retextured with a gold shader from Fisty's Bridal Jewelry (listed below as no-count)
9. The drop necklace is from Pearls for Victoria 4 as remapped by Fisty (see 11th post on page) - the two strings of pearls were removed by setting opacity to 0%, then the inner necklace was retextured using a gold and a diamond shader from Fisty's Bridal Jewelry (listed below as no-count)
10. The instrument is Music's own rather fine Gibson SG Custom from ShareCG (Registration required)Paid Items:
1. Skin and morph from Raphael for M4 from DAZ3D
2. This requires Michael 4 Morphs++ from DAZ3DNo-Count Items:
Michael 4 base figure
The ring on his middle finger is from "Bridal Jewelry by Fisty" which was the DAZ PA freebie for Day 21 of 2011 24 Days of Christmas
The backdrop and lighting is from "Photo Studio Lite" by Inane Glory and Destinys Garden which was the Day 14 freebie
The 2011 24 Days of Christmas forum page is still accessible, but unfortunately neither of the download links currently works (I didn't realise when I rendered - had hoped for more than 10 freebie counts)nothing like squeezing in under the wire,
another nice one Melanie, it's good to see some beefcake instead of all the women that have been done.WELCOME TO THE 5TH ANNUAL JUNE FREEBIE CHALLENGE!My final "squeeze-under-the-wire" entry - hope it's in time!
Title: Guitar HeroRequired free item from Trumarcar:
1. The apple and half-apple are from Trumarcar's Food PropsOther Free Items:
2. Wave Hair by Kozaburo (click "downloads" in the left margin to see the freebies page - Wave Hair is on page 2) manually adjusted to fit.
3. The frock coat is from 18th century suit by Varsel from ShareCG (Registration required to download)
4. ... retextured with the blue design from Zip 1 for Varsels 18th century suit by Chohole from ShareCG (Registration required)
5. The pants and boots are from Fable For M4 by dyald from ShareCG (Registration required)
6. ... the pants retextured with the King Richard blue design from More for Fable by Chohole from ShareCG (Registration required)
7. The ring on his little finger is from Gold Ring by Fisty
8. The spiral necklace is from The Choker Collection For V4 - Part II by Uwe G from ShareCG (Registration required) retextured with a gold shader from Fisty's Bridal Jewelry (listed below as no-count)
9. The drop necklace is from Pearls for Victoria 4 as remapped by Fisty (see 11th post on page) - the two strings of pearls were removed by setting opacity to 0%, then the inner necklace was retextured using a gold and a diamond shader from Fisty's Bridal Jewelry (listed below as no-count)
10. The instrument is Music's own rather fine Gibson SG Custom from ShareCG (Registration required)Paid Items:
1. Skin and morph from Raphael for M4 from DAZ3D
2. This requires Michael 4 Morphs++ from DAZ3DNo-Count Items:
Michael 4 base figure
The ring on his middle finger is from "Bridal Jewelry by Fisty" which was the DAZ PA freebie for Day 21 of 2011 24 Days of Christmas
The backdrop and lighting is from "Photo Studio Lite" by Inane Glory and Destinys Garden which was the Day 14 freebie
The 2011 24 Days of Christmas forum page is still accessible, but unfortunately neither of the download links currently works (I didn't realise when I rendered - had hoped for more than 10 freebie counts)Embarrasing Texturing issue; DAZ refusing Poser ContentThat won't work, the M5 Genitals have a different structure and mapping to the older genitals. You might try auto-fitting the M4 genitals, if you have the Michael 4 Morphs++, but I think you'd do netter to just use Michael 4 directly if you need this character with genitals.
FastGrab Alert threadToday's items:
http://www.daz3d.com/shop/spygirl-reloaded/
http://www.daz3d.com/shop/textures-for-the-spygirl-outfit/
http://www.daz3d.com/shop/ghost-agent-for-michael-4-and-hiro-4/
http://www.daz3d.com/shop/ghost-agent-unimesh-fits/DAZ Rocks the New Store Sale!BlazeMystEra said:For those of you who (are about to rock *cough*) don't mind buying the Imagine FX Issue of August 2012... go, do it. There's a nice little coupon in it that will make you happy if you're intending to buy M5 ... and there's Michael 4 on the DVD too... if you don't have him in your runtime already... ;)Well Michael5 and Victoria5 are on the 3dartist 43 DVD
https://www.imagineshop.co.uk/magazines/3dartist/3d-artist-issue-43.htmlModified pants in Hexagon for M4. Sent pants to Daz Studio, and Daz auto-loads them on Genesis, whicRed Square, that's my understanding too - that if you add any vertices or take any away, the morph becomes a static prop back in Daz Studio. It's possible I removed or added vertices to the pants without knowing it in Hexagon, as I 'm new to this stuff.
Thank you responding, Red Square.
Roygee, Studio is set to load Genesis automatically when Studio opens -- at least in my experience. As for steps. I tried to follow the documentation for the bridge between Hexagon and Daz Studio.
http://docs.daz3d.com/doku.php/artzone/pub/software/hexbridge/start
The instructions seemed pretty simple -- as I recall, basically one opens Daz Studio and selects the figure and/or clothing one wishes to modify in Hexagon. Then in Daz one clicks on File --> Edit -->Send to Hexagon. At that point, if Hexagon is not open, Daz Studio opens Hexagon and the figure or clothing or whatever appears in a Hexagon document ready to be modified. One then modifies it, and must avoid adding or subtracting any vertices to the mesh, otherwise when sent back to Daz, it will no longer be morphable, and will be only a prop.
To send back from Hexagon to Daz, one does the same steps in reverse. Select the item in Hexagon -- then click on File -->Send to Daz Studio. At that point, Hexagon will open Daz Studio and send over to Daz the remodeled figure and /or clothing. Hexagon apparently will not send the remodeled figure back to the Daz Studio document the figure came from, regardless of whether that Daz document remains open and ready to receive the remodeled figure. Instead Hexagon opened a new Daz Studio document and dropped the remodeled pants there, onto Genesis, who auto-opens when Daz Studio opens.
Roygee, thank you for your interest.
Apoc23, that's what I did -- I had Daz Studio open to a scene of Michael 4 wearing the pants I was planning to modify. Nothing else in the scene. I then sent those pants over to Hexagon, remodeled them, sent them back to Daz. I tried it a few times, searching each time for a different reason that might be causing the situation.
Apoc23, thank you for the interest.
DAZ Rocks the New Store Sale!For those of you who (are about to rock *cough*) don't mind buying the Imagine FX Issue of August 2012... go, do it. There's a nice little coupon in it that will make you happy if you're intending to buy M5 ... and there's Michael 4 on the DVD too... if you don't have him in your runtime already... ;)
Compatibility Issue - Michael 5 vs Lower MichaelsJaderail said:you need extra programs to use M4 morphs on M5.Thanks, that helps.
Morph? I assume, if I want a certain type of Michael 4's face (the whole head) or body built on Michael 5, I will need morph? What kind of additional program/addon that I need?
Compatibility Issue - Michael 5 vs Lower MichaelsI'm VERY new with 3D. In fact, I just downloaded DAZ3D today. So forgive me if my question sounds very stupid. But I need to know, can Michael 5 uses items from lower versions, like Michael 4's face, body clothes, etc ???
I asked that question because I'm confused by the many choices of Michael add-ons on sale. I don't know which one to buy (and I have limited finance). Of course, Michael 5 is much better and superior. But there are some Michael 4 items intrigue me, like clothes, face, etc. I just want to know, if I buy Michael 5 base, and then am tempted to buy Michael 4 items, can I use them with Michael 5 ???
Do anybody know, which hot pants these are?I think they may be the shorts from Ad gladio
Error Message when DS 4 is loadedHmm, if the uninstall didn't work, then you can remove the affected directories by hand.
They are (per your log file above):
/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/
/data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/
Then reinstall the latest version of each (should be version v1.2 or higher).Error Message when DS 4 is loadedOkay there seems to be multiple warning sections. This is the first one:
Could not locate getSDKVersion() method in C:\Program Files\DAZ 3D\DAZStudio4\plugins\Reality\FreeImage.dll. Load failed.
WARNING: interface\dialogs\dzbasicdialog.cpp(164): No parent specified for DzBasicDialog!
WARNING: QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout
WARNING: QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout
Could not activate DAZ Decimator evaluation. Plug-in disabled.
Total class factories: 1072
WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
3D mouse support library could not be loaded.
Creating interface
Successfully created OpenGL viewport for Viewport1.
Successfully created OpenGL viewport for Viewport2.
Successfully created OpenGL viewport for Viewport3.
Successfully created OpenGL viewport for Viewport4.
Executing startup script...
Started in: C:/Program Files/DAZ 3D/DAZStudio4
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4HdEyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4HdEyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FHMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FHMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4HdEyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4HdEyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedR.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedL.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FHMMichael4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FHMMichael4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2610): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #FBMVictoria5:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMGlutesVolume:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMHipBoneVolume:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMHipVolume:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMGluteCreaseL:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMGluteCreaseR:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMGlutesLowerDepth:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMGlutesUpperDepth:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMGlutesWidth:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMHipBoneCrest:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMIliacLine:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMSacralDimples:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMKneeBonesVolume:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMShinsVolume:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMThighsVolume:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMCalvesFlex:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMLegsLength:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMThighsTone:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMFingernailsClaw:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMHandsGecko:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMHandsMonstrous:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMThreeFinger:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #SCLFingersLengthL:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #SCLFingersLengthR:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #SCLFingersWidthL:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #SCLFingersWidthR:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMHandsThick:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #SCLPropagatingHandL:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMNailsLength:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #SCLPalmScaleL:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #SCLPalmScaleR:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #SCLPropagatingHandR:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMBreastsCleavage:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMBreastsHeavy:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMBreastsImplants:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMBreastsNatural:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMBreastsSize:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMBreastsSmall:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMPregnant:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMHunchback:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #SCLChestDepth:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #SCLPropagatingChest:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #SCLChestWidth:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMLatsVolume:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMRibcageVolume:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #SCLTorsoLength:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMWaistWidth:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMAreolaeDepth:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMAreolaeDiameter:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMAreolaePerk:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMBelly:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMCollarboneDetail:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMCostalAngleArched:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMCostalAnglePointed:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMLineaAlbaDepth:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMLoveHandles:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMNavel:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMNavelDepth:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMNavelHollow:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMNavelHorizontal:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMNavelOut:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMNavelSize:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMNavelVertical:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMNipples:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMNipplesDepth:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMNipplesVolume:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMRectusOuterDetail:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMScapulaDepth:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMScapulaDetail:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMSternumDepth:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMStomachDepth:?value
WARNING: fileinput\dzassetdaz.cpp(2747): Could not find property for animation: #PBMStomachLowerDepth:?valueSecond section:
Could not locate getSDKVersion() method in C:\Program Files\DAZ 3D\DAZStudio4\plugins\Reality\FreeImage.dll. Load failed.
WARNING: interface\dialogs\dzbasicdialog.cpp(164): No parent specified for DzBasicDialog!
WARNING: QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout
WARNING: QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout
Could not activate DAZ Decimator evaluation. Plug-in disabled.
Total class factories: 1072
WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
3D mouse support library could not be loadedAnything after this looks like duplicates. I'm having a "I killed Kenny!" South Park moment after seeing that LOL
WELCOME TO THE 5TH ANNUAL JUNE FREEBIE CHALLENGE!MelanieL said:Hey, thank a lot Music! :-)
And here's my next (maybe last) entry for the main contest:
Title: Donkey Rides
Free items from Trumarcar:
1. The boy's ice-cream cone, girl's ice lolly and donkey's apple are from Trumarcar's Food Props
2. The girl is wearing school shoes from the Shoes and Slippers for K4 set (scroll down to find the shoes)Other Free Items:
The Genesis Man is wearing:
1. Donavan-for-M3_M4 (skin texture only) by LA3Digital Art from ShareCG (Registration required to download)
2. SOTO's Shaved Hair for Michael 4 from ShareCG (Registration required)
3. ... with added texture SOTO's Tribal Patterns for M4 Shaved Hair from ShareCG (Registration required)
4. Long swim shorts from Genesis Swimwear 2 by Wilmap from ShareCG (Registration required)
5. Vest from Genesis Male Underwear by Wilmap from ShareCG (Registration required)
6. Sensible Shoes 2.0 for Mike-3 by Headkase from ShareCG (Registration required) - the M3 version autofits to Genesis better than the M4 version
The Genesis Boy is wearing:
7. Jamie Hair by AprilYSH manually adjusted to fit
8. Time To Play by sanbie from ShareCG (Registration required)
The K4 girl is also wearing:
9. Jingle Bells Hair by Out of Touch (scroll down the page to find the item)
10. The top from Zappy Wear Kids4 by sanbie from ShareCG (Registration required)
11. ... textured with a shader preset from Fabricator Knit Shaders by heatherlee from ShareCG (Registration required)
12. The pants (see below in the "No-Count section") are textured with a shader preset from J-Tex Tartan for Fabricator by jansilla from ShareCG (Registration required)
The background is:
13. Beach #47 Cyclorama texture by HoboBo from ShareCG (Registration required)
Paid Items:
1. The background is the Multiplane Cyclorama at DAZ3D (actually this is also available free with the DAZ 3D Starter Pack for DS2 - you can find a link somewhere in the Forum, but I was unable to locate it)
2. Two uses of 3D Donkey at DAZ3D
3. Two uses of the sadddle and bridle from English Tack for the Millennium Horse at DAZ3D
No-Count Items:
The man is Genesis, Basic Male shape with included shaping morphs.
The boy is Genesis, mixed Basic Male and Basic Child shape with included expression morphs. His skin texture is the default K4 male texture.
The girl is K4, with the default K4 female texture and included expression morphs
The donkey saddles and bridles are textured with a mix of English Tack - Textures and Western Horse Tack Textures from the DAZ Free Model of the Week Archive, which is currently not accessible (since the new DAZ Site was introduced).
The girl's pants are from a freebie posted in the old General Freepozitory Forum: Royal Wedding Bridesmaid and Page Outfits by Roxanne - the forum post is still accessible, but the link no longer seems to work.Hey...now those donkeys are real pinup champs!...lol. All is good here, you are good to go.
:-)












