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AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICI
Crios said:
TI consiglio, se devi fare un fumetto di usare Genesis 2 o Genesis Base, per motivi di memoria e disponibilità di materiali e morph. Te lo dico perchè io ho provato a fare un fumetto, e iniziai con la generazione 4 e Genesis. Però è meglio usare una delle ultime generazioni ( 8 o 9 ) per il personaggio principale, e quelle più basse per i personaggi di contorno.
Ora faccio sempre storie con il DAZ, ma uso quasi esclusivamente Genesis.
Delle immagini che vedo sulla tua gallery mi piace tantissimo come rendi gli ambienti, tra luci, effetti, atmosfere, anche quelli più semplici, ma i personaggi sembrano spesso pupazzosi, anche quelli umani intendo. E' questo che mi trattiene un po' dall'usare i Genesis inferiori all'8. Anche per le semplici comparse. Poi vedremo, magari per le comparse numerose in scena allora sì, meglio usare Genesis bassi per non complicarsi la vita. E' un limite mio, sono molto esteta.

Ma tra l'altro, ho visto una scena in cui hai usato delle uniformi simil-tedesche, nere, con gli elmetti chiusi: sono SPETTACOLARI, dove si trovano??
Blender HD morphs for DAZ StudioStill not clear on this ....
In order to use the DAZ HD utility (enhanced Morph Loader I guess) to create HD morphs, I need to be a PA, but there are workarounds (some mentioned above) to sculpt at high rez and then get those HD morphs into DAZ.
Can these workaround HD creations be sold (whether at DAZ or somewhere else), or is there a blanket ban on selling a HD Morphed character, regardless of where or how it was done, if you are not a PA?
Carrara Non Photo Realistic Works 2G9M - G8M Raw Wargahn morph
kind of a jacketfelis said:
FantastArt said:
wow, you did an amazing job on this! I really don't have any expieriences in dfore and I tried one time yesterday, but it didn't work, so I stopped trying...I don't have patience to do it. I would need a step by step tutorial for dummies

What I did might not be the easiest, although not really that complicated.
You need a coat that are (or can support) fully dForce. Some clothing have weightmaps, and if part of the coat has 0 dynamic strength, it will just hang in the air, instead of adjusting to the character.
As mentioned, I usually always use Timeline for simulation, and most often 'start from memorized pose' Off. It was also the case here.
At frame 0 I bend her arms in close to the body, and scaled her to 80%, and raised her in Y direction so her shoulders was in line with the coat. The purpose of bending arms and scale is to ensure that she doesn't clips with the coat.
Then at frame 10, I scaled her up to 100%, and set Y back to 0.
And then at frame 30 I set her pose, with 40 frames in total.
As I said it might feel a bit complex, but I would suggest you try to get more familiar with dForce, as you can get some results you couldn't get elsehow (unless modelling in a 3rd party app, and import as a morph).
Thank you very much! Yes, I guess I'll have to get more use with dForce
Carrara Non Photo Realistic Works 2G9F - Vicky 4 morph conversion 2
Carrara Non Photo Realistic Works 2G9F - Vicky 4 morph conversion
Need tips on creating attractive East Asian female charactersIn my experience you can short cut the morphing process by choosing a base that is already close, or at least close enough, to what you want. All the morphs would be suttle, just tweeking the look of the character. This is what the morph packages in the store do best IMHO. If you have already spent a lot of time looking at characters in the store and not found what you are looking for then you are going to need to create a fully custom character morph. That means learning to sculpt in a 3d program or paying an artist to do the work for you.
Also bear in mind that textures and lighting, mostly lighting, will have a huge impact on how your character looks.Need tips on creating attractive East Asian female charactersMoved to Art Studio as it is not a Daz Studio application topic.
There are several morph sets aimed at "Asia", though if you are wanting to share the results as characters the end users will then need to own the packs used:
https://www.daz3d.com/people-of-earth-faces-of-asia
https://www.daz3d.com/japanese-face-and-body-shapes-for-genesis-3-and-8-female
https://www.daz3d.com/chinese-face-and-body-shapes-for-genesis-3-and-8-female
https://www.daz3d.com/asia-dials-n-smiles-for-genesis-8-female-skind of a jacketFantastArt said:
wow, you did an amazing job on this! I really don't have any expieriences in dfore and I tried one time yesterday, but it didn't work, so I stopped trying...I don't have patience to do it. I would need a step by step tutorial for dummies

What I did might not be the easiest, although not really that complicated.
You need a coat that are (or can support) fully dForce. Some clothing have weightmaps, and if part of the coat has 0 dynamic strength, it will just hang in the air, instead of adjusting to the character.
As mentioned, I usually always use Timeline for simulation, and most often 'start from memorized pose' Off. It was also the case here.
At frame 0 I bend her arms in close to the body, and scaled her to 80%, and raised her in Y direction so her shoulders was in line with the coat. The purpose of bending arms and scale is to ensure that she doesn't clips with the coat.
Then at frame 10, I scaled her up to 100%, and set Y back to 0.
And then at frame 30 I set her pose, with 40 frames in total.
As I said it might feel a bit complex, but I would suggest you try to get more familiar with dForce, as you can get some results you couldn't get elsehow (unless modelling in a 3rd party app, and import as a morph).
Need tips on creating attractive East Asian female charactersI have purchased a whole bunch of face morphing packages and have enjoyed creating pretty girls with them with all the hundreds of sliders I have available. It's funny how it is almost impossible to recreate the face of a real-life model in Daz with all of those, not just due to my own inherent limitations as a real artist, but mostly due to the way the morphs all interact with each other. However, due to the clever way the Daz basic G8 character is designed, it is incredibly easy to create original ones that are truly quite attractive with the tools.
But the tools seem to be oriented to a Western European face, as is the basic Daz G8 female character. A subgroup of my (little) group of fans on DeviantArt really want me to create East Asian girls as well. That has turned into a real nightmare. Sure, I can make the eyes (somewhat) Asian-looking with a couple of sliders, adjust the "depth" of various facial features, or adjust the "roundness" or "flatness" of a face, but getting a "pretty" face out of all that is far, far more difficult than a Western European face. I have even tried the "Face Transfer" feature in Daz hoping that I could use a real-life model photo as a starting point, but it doesn't really work well as it shifts around the facial features too much. Attached is the best I can do. It isn't good enough.
It appears that other artists (and I hate to actually include myself in an "artist" category as I never really got beyond creating stick figures from my Grade 2 elementary school class) seem to have this problem also, since by my standards, the Asian Daz characters available for purchase are either just Western girls with Asian eyes, or are simply downright unattractive. I'm not so sure my own standards are all that high, either, since AI is able to generate very pretty Asian girls:
https://playground.com/search?q=a++taiwan++beautiful+and+sexy+girl with+smile
...as any of those girls are the "look" I am after. I cannot, after dozens of hours at it, create a girl that even remotely looks like any of those girls with the Daz tools I have. I have even purchased a couple of Asian girls from Daz that were somewhat attractive and wanted to use them as a base for my morphing, but my modifications made them look even worse that what they are in the standard package. For anyone questioning my claim, I challenge you to just create a character that has the same lips of those girls in the link above. You almost certainly won't be able to.
Maybe the pro graphic artists out there are able to do whatever they want with other software packages outside of Daz, such as Blender or other things. But those are either too expensive or involve a learning curve that is outside my limited time available to learn. Due to limitations of AI, it isn't practical for me to get into that yet, either.
So before I give up on creating Asian girls, do any of you Daz gurus out there know of any special Daz tools and/or techniques that would enable me to create a pretty East Asian girl? That would mean the tools/techniques that would enable me to create one of those above-mentioned AI girls in Daz. I may not have a big following, but my inability to make cute Asian girls is letting some of those guys down. And since those particular guys happen to be a unit of US Army Special Forces (aka Green Berets), getting on their bad side isn't a healthy option. I'm too old to join them in combat, but I consider this a patriotic thing I can do for them.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICIvangelrise said:
Però non sono meno belli da vedere? Cioè, come resa estetica finale, intendo.
TI consiglio, se devi fare un fumetto di usare Genesis 2 o Genesis Base, per motivi di memoria e disponibilità di materiali e morph. Te lo dico perchè io ho provato a fare un fumetto, e iniziai con la generazione 4 e Genesis. Però è meglio usare una delle ultime generazioni ( 8 o 9 ) per il personaggio principale, e quelle più basse per i personaggi di contorno.
Ora faccio sempre storie con il DAZ, ma uso quasi esclusivamente Genesis.
Anatomical elements or no anatomical elements?Personally, I prefer having them available to use if/when I need them as I do both sorts of renders. But I am a bit less likely to buy a character without unless it is something VERY different, like a child character which doesn't need that in the first place or one with a unique morph or some crazy creatures. (I have bought characters just for an ear morph in the past.)
How to Adjust Rigging to Shape for HairIf you mean OOT's hair product don't work well on your custom characters, e.g. there're distortions on short hairs, on the ponytails, etc., you better fix FHM (full head morph in hairs' hidden properties) or use Rigidity Group to Clear Generated Morph on the distorted parts, then fine
I frequently experience the distortion on OOT's ponytails, so I usually use Rigidity Group to clear the morph first, then tweak the tail's transforms a bit, export to OBJ, then import it to update FHM on the ponytails and save the morph assets. Sometimes I have to use Blender to make perfect fix. I never have to Adjust Rigging to Shape...
Creating stylized/toon morphsYou're on the right way by doing it via ZBrush... resize / reshape the eyeballs, irises, as well as sculpt the orbital area, GoZ back to DS as a morph, build a single head morph if you'd like to, tweak the rigging and freeze the morph, make corrective morphs for eyes related facial expressions, yada yada.
So what're the problems you have on earth ?
GenX2 all buttons and options greyed and "No definitions found" errorI have the addons for V 4.2 and Gen 2. The plugin is connected, the serial key is entered. But nothing works. When I drag any morphs into the interface, the cursor changes to a crossed out circle.
There are no characters to select in the transfer tab, and the Source and Load Figure buttons are greyed out and don`t work.
Error log on plugin interface says "No source figure definitions found" and "No target figure definitions found"All my morphs are stored in "C:\Users\Public\Documents\My DAZ 3D Library", maybe this is the problem?
Face morph/texture commissionI am looking to commission someone to create a facemorph/texture based on "analog" photos of myself from the 70" (when I was in my early teens).
[Released] Bone Minion for Genesis 8 and 8.1 Poses [Commercial]Hmmm. I just finished a pretty big update to BM (in testing now) and I cannot even find that error any more.
Try a Heavyweight Bone Minion and see if that makes a difference. Also, you could try to select the Bone Minion, go to Parameters Pane, put it in Edit Mode, and Create New Property called "Automatic Pose Transfer". It should be a bool property and be set to On. Then try the Apply script again.
Clothing morphs on G8 vs. G8.1Good morning, and I apologize if this has been answered somewhere else, but I've run into an interesting issue. I've been going through and updating all my G8 models to G8.1 so I have the additional texture space of the Body/Head split from Torso. This allows me in Blender to have the two different UV maps available so I can mix and match with my wide content. For example, on an older male character, I can use the Darius 8 skin with the Holm 8.1 normals to "fake" wrinkles and aging. It's actually really cool.
The issue I'm now facing is clothing morphs. The same ones that imported on the G8 frame in Diffeomorphic do not import onto G8.1. Not sure if that's a fluke, or maybe I'm just a moron, but I thought both frames were essentially the same, minus the UV maps. Is there a magic button I'm missing somewhere? My only other option at the moment is to create a copy of the model onto a G8 frame (unless it uses a G8.1 morph, and then I'm outta luck), attach the clothing, export that to Blender, import the morphs, and then try to use the Combine Rigs option. But I'm hoping for a better way to do this.Memory CacheNot sure what you really mean, but usually there're two types of cache or memory in DS: DSON Cache and Undo Stack.
DSON cache file stores the morph data you ever loaded so as to expedite the loading speed of the figures / props. To clear it, presse F2 in DS, Clear DSON Cache.
Undo Stack is stored in RAM, incl. your operations in DS (but not 100%...) as well as the memory of geometry, texture maps, etc. To clear it, use "Purge Memory" script in the product "Default Resources for DAZ Studio".
3D Model Inspiration April 08 2022I know a toon chameleon was made, not sure about a real one, however, I love the coloring on this one if anyone is interested in making or texturing one.
https://www.youtube.com/shorts/98xTpJAluf4
This next one is very interesting octopus, I never knew it existed till I saw this next video. I'm not sure if a morph can be made of any existing models, if not then here's one to create.
This is from my own country, I had no idea this place existed. Might be something cool to make for halloween.












