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Daz 3D Forums > Search
  • Various Questions About Character in Battle Suit.

    TimberWolf said:

    This is what Studio is really great at - mixing and matching. You'll need to buy the Eleanora character from the store and the battle suit.

    There are many ways to go about this but this will work: Load the Eleanora character and then switch to your parameters tab. Click the 'Currently Used' option and dial the Eleanora head morph to zero, essentially reverting the head shape to the default G8F.  Just below Currently Used you will see the actual character which you should should switch to. In the filter at the top of the right hand side of this pane (contains the text 'Enter text to filter by') search for Jill and dial in just the head morph. Now load the suit onto your hybrid character.

    One of the best bits of Studio is that you don't have to dial in these morphs at 100% or 0%. Try playing about with 60% of Jill's head and 50% of Eleanora's, or any other character you like the look of. Same for the body. You don't have to slave away trying to reproduce someone else's work when you can add your own touch to it. Perhaps people will ask you how *you* did it...

    Another way to do this is to load a base G8 figure and then use the parameters tab to find the head and/or body morphs you want. Getting something you like and resembles what's in your mind's eye will take some time and effort as you learn what works and what doesn't. The technical side of it can be explained by pretty much everybody on the forum; the artistic side of it is up to you.

    Thank you for the helpful instructions. I'll have to try it. I have Daz Studio 4.22 installed. I noticed with the Eleanora character there's options for just loading the head. See helpful attachment. I'll attach the Jill BattleSuit image again

     

    By

    n.aspros123 n.aspros123 June 2024 in New Users
  • DUF as 'parent' in dsf file?

    DrunkMonkeyProductions said:

    I was more tying to figure out how a content dev managed to do this, other than manually editing.

    Welcome to my world, I've been trying to figure that out for several years.

    A bad "parent" is something I see all too often

    Copy a DSF file from an older figure and paste it into a newer figure and forget to edit the Parent is more common than I would like.

    Parent is looking for the right file but the pathway is pointing in completely the wrong place, that happens when you use "figure, prop asset" instead of "morph asset".

    Parent looking for a DUF file, or a DSF file that has nothing to do with the figure, or pathway/file name completely scrambled are just some of the bad "Parent" data I've had to deal with, and I still have no idea how people manage to mess it up so badly.

    By

    Bejaymac Bejaymac June 2024 in Daz Studio Discussion
  • DUF as 'parent' in dsf file?

    Possibly a morph or other property  that hadn't been saved as an asset, though that is a guess.

    By

    Richard Haseltine Richard Haseltine June 2024 in Daz Studio Discussion
  • Vo Julie, Young, and Male HD for Genesis 9 Bundle

    murgatroyd314 said:

    Julie Young plus about 45% Julie Male seems to make a reasonable boy, especially after reducing the Young head morph a bit.

    Cool do you have a render? 

    By

    dennisgray41 dennisgray41 June 2024 in The Commons
  • Various Questions About Character in Battle Suit.

    This is what Studio is really great at - mixing and matching. You'll need to buy the Eleanora character from the store and the battle suit.

    There are many ways to go about this but this will work: Load the Eleanora character and then switch to your parameters tab. Click the 'Currently Used' option and dial the Eleanora head morph to zero, essentially reverting the head shape to the default G8F.  Just below Currently Used you will see the actual character which you should should switch to. In the filter at the top of the right hand side of this pane (contains the text 'Enter text to filter by') search for Jill and dial in just the head morph. Now load the suit onto your hybrid character.

    One of the best bits of Studio is that you don't have to dial in these morphs at 100% or 0%. Try playing about with 60% of Jill's head and 50% of Eleanora's, or any other character you like the look of. Same for the body. You don't have to slave away trying to reproduce someone else's work when you can add your own touch to it. Perhaps people will ask you how *you* did it...

    Another way to do this is to load a base G8 figure and then use the parameters tab to find the head and/or body morphs you want. Getting something you like and resembles what's in your mind's eye will take some time and effort as you learn what works and what doesn't. The technical side of it can be explained by pretty much everybody on the forum; the artistic side of it is up to you.

    By

    TimberWolf TimberWolf June 2024 in New Users
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICI

    Kainjy said:

    vangelrise said:

    Mi sa che non c'è molto per me, è tutto Genesis 1 o altre cose strane che non so cosa siano e che non riuscirei a usare. sad

    E' pur sempre gratis.. e se non ti servono vestiti/capelli/morph puoi sempre acquistare qualche environment.. ci sono un paio di templi o altri edifici in muratura utili come ambientazioni

     

    Ottima idea, vado a cercarli!

    By

    vangelrise vangelrise June 2024 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICI

    vangelrise said:

    Mi sa che non c'è molto per me, è tutto Genesis 1 o altre cose strane che non so cosa siano e che non riuscirei a usare. sad

    E' pur sempre gratis.. e se non ti servono vestiti/capelli/morph puoi sempre acquistare qualche environment.. ci sono un paio di templi o altri edifici in muratura utili come ambientazioni

    By

    Kainjy Kainjy June 2024 in The Commons
  • DUF as 'parent' in dsf file?

    Richard Haseltine said:

    References certainly can be to .dufs, is this something that is loading content to build or populate a scene or is it just standard content (one item or item set)?

    I get that, just never saw it associated with a character morph file.

    The duf being referenced is just a standard character preset, with nothing additional in the file.

     

     

     

     

     

     

     

    By

    DrunkMonkeyProductions DrunkMonkeyProductions June 2024 in Daz Studio Discussion
  • Dual Runtime Install Drives/Folders Please

    I tried moving my HDRIs to a second folder location and that seemed to work well.

    All seemed to get corrupted when I tried to move my Genesis 3 figures to the secondary my content library.

    I started getting "duplicate file errors" on nearly every Genesis figure.

    I think it was becasue I had many morphs turned off on morph loader pro when I uninstalled them and when I reinabled them in morph loader it added duplicates.

    I think I need to clear morphloader and rescan morphs once they have been moved.

    Is there a dedicated thread describing how to pull this adding a second my content library process off without a hitch?

    It took me all night to reinstall 11,000 daz assets.

     

    By

    EZ3DTV EZ3DTV June 2024 in Technical Help (nuts n bolts)
  • Geografts and morph deformation [Resolved]

    Well, normally a Content Creator is not able to provide all fixed FBM or PBM on the geografts.. so as users, we fix generated FBM or PBM on the geograft if there's any issue of distortion, e.g. by turning off generated FBM/PBM in geograft's hidden property, or by smothing distortion in external applications. (like the example I attached... there's no fixed morph on this Tentacle Arm geo-graft but just Movement morphs )

    As for Rigidity Groups, I would say it may not bring you expected results on most of the grafts... because a geo-graft on a softbody is not like other wearables (clothing, hairs...) , it is grafted on the figure with seams. So if an FBM or PBM's influence reaches beyond the seam, Clearing generated morph will even bring you more serious distortions around the seams...

    So I personally suggest you just leave them alone ~~  But still... that depends on what kind of geo-grafts you're making. You still can provided fixed FMB/FHM on it for some of the popular characters if you'd like to... But for PBM/PHM, no need to touch them.

    By

    crosswind crosswind June 2024 in Daz Studio Discussion
  • GenX2 all buttons and options greyed and "No definitions found" error

    Thanks to everyone who responded! I am very glad that there are so many people on this forum who are ready to help newbies. I solved the problem differently - I applied all the necessary morphs on the Victoria 4.2 character, exported it as .OBJ and, using 3DSWRAP, adjusted the standard Genesis2 character to it and exported it as a morph. Since V4 and G2 are very similar overall, the result is excellent. In many places the morph is so well adjusted that if you turn on both characters the textures overlap and ripple.

    By

    RedCooler RedCooler June 2024 in Technical Help (nuts n bolts)
  • Various Questions About Character in Battle Suit.

    How is a body morph like the battlesuit combined with a Jill Valentine head and the suit? When I was mucking around about a month ago, I loaded a Shinteo Jill G8F. Then I loaded a stock G8F but there were 2 bodies standing there at the axis. I know I was loading 2 bodies.  

    I found this and would like to combine it with a Jill head and the Battlesuit: https://posercontent.com/eleanora-for-genesis-8-female-3d-models-for-daz-studio-and-poser/eleanora-for-genesis-8-female

    By

    n.aspros123 n.aspros123 June 2024 in New Users
  • Geografts and morph deformation [Resolved]

    Hi again,   

    When you craete a geograft and attach it to a figure the underlying mesh is still present but is hidden.    Morphs still apply to that hidden mesh and will deform the geograft.   

    Thats really desirable in most cases but in some its not wanted, for example if your geograft completly removes an area of geometry.   

    What options are available to remove or supress the effects of those morphs?   As the creator of the geograft I have no idea what morphs could be applied so the solution wouldnt be to create a serieri of corrective morphs?    I'm aware of rigidity maps and have used them with some sucess, what other options are there?

    By

    LZY_4050811 LZY_4050811 June 2024 in Daz Studio Discussion
  • Setting the value of rotation within a property [Resolved]

    LZY said:

    Thanks both, is there some documentation on how to do that?   I can see I can drag the property to the 2nd stage and set the type to erc multiply.  How do I control the value I want to apply?   In this case when the property is set to 1 (i.e. a boolean value of true) I would want the rotation values to be multiplied by zero...

    I only know this document in here - https://www.renderosity.com/freestuff/items/81207/tutorial-daz-studio-erc-feature which is pretty comprehensive.

    As for the question, you have to do it reversedly... With a boolean value, Off means 0, On means 1, so you need to set 1 as the default value on the Control property which means Show, then 0 means Hide (Not to Show). Then you toggle it to Off which means 0, the joint rotation values will be set to 0.

    Then, as for controlling that Morph property (I think value 1 is used for Hide, 0 is used for Show), if so, you may use ERC [KEYED] with Key Type: Constant, then define values on it. Then hide this morph property as I dont't think you hope the users to manually tweak its values...

    By

    crosswind crosswind June 2024 in Daz Studio Discussion
  • Does DAZ save unused weight maps?

    Richard Haseltine said:

    Couldn't you just save in Blender and work there, if that is to be the end result? Extra export/import steps do seem likely to introduce issues.

    I thought so too at first.
    But then I realized some problems with this method

    1 In blender it is very difficult to copy only the selected weight map.
    I have to use the mesh data transfer addon

    2 Geograft breaks the mesh and it becomes impossible to load it by vertex id
    Loading Geograft as a separate mesh is also not suitable because 1 subdivide breaks the mesh, 2 normals cannot work properly and the shadows are not even. 

    By

    zeni1agent zeni1agent June 2024 in Daz Studio Discussion
  • [Released] Prop Minion [Commercial]

    Have you ever wanted to load Genesis 8 props and accessories onto a Genesis 9 figure but they always load onto the incorrect bones and the incorrect place because the bone names are different? Have you ever wanted to delete all the props and accessories from a figure, no matter where in the bone hierarchy they are hiding? Have you ever wanted to copy a perfect kit-bashed outfit to another figure in your scene?Have you ever wanted to easily set up your Bone Minion so that you can use those Hierarchical Poses easily? Then Prop Minion is for you! Quickly and easily use props and accessories* for any figure generation with Prop Minion! Copy, move, and delete props and accessories, and even clothing items, between figures.

    With Prop Minion, there is no need to convert props and accessories; rather, leverage the power of the Bone Minion products you own for on-demand "conversion", to properly position and use your props and accessories with no fuss or bother. By using Prop Minion, you can quickly use beautiful jewelry, hats, and swords on your Target Figure. It also helps you set up your Bone Minion and Target Figure so that Hierarchical Poses can properly transfer from your Bone Minion to the Target Figure, expertly positioning and orienting the props on your Target Figure.

    • Use props and accessories for ANY figure generation, even if the bone names are different, as long as you have the correct Bone Minion product installed.
    • Quickly delete props and accessories from any figure, no matter where they are hiding in the bone hierarchy (Bone Minion not required)
    • Copy or move props, accessories, and even clothing items between 2 figures in your scene (note that Clothing Items will display the AutoFit dialog if the figure generations are different).

    Prop Minion will work with any Bone Minion and Target Figure that you have installed. Prop Minion requires Bone Minion products to operate for copying and moving props and accessories between figure generations. Copying and moving props, accessories, and clothing from two figures of the same generation does not require Bone Minion products.

    * Props and accessories that have no rigging, or rigging different from the figure (i.e., non-clothing). Clothing items are not converted, they are just copied or moved. If the figure generation is different, you will see the Daz Studio AutoFit dialog appear for each clothing item. Please set the options as you would normally.

    Tutorial

    What's Included and Features

    • Prop Minion: (.DUF)
    • Scripts:
      • Prop Minion Script
      • Prop Minion Install Custom Actions Script
      • Detailed User Guide (.PDF)

    By

    RiverSoft Art RiverSoft Art June 2024 in Daz PA Commercial Products
  • Is it possible to update the morph?

    I have slightly changed my morph and want to update the old morph with a new one.

    But for this I need

    Remove old morph.
    Load new morph
    Change morph limit and directory
    Use adjust rigging to shape
    Fix the bones if wrong
    Use erc freeze 
    Save new morph

    Can I shorten this list to ?

    Load new morph
    Save new morph

    The changes are small so there is no need for erc freeze 

    The version from the old morph will also work

    Morph loader pro asks for a new name for the morph

    Morph loader advanced Doesn't work if the names are the same

     

    By

    zeni1agent zeni1agent June 2024 in Daz Studio Discussion
  • Setting the value of rotation within a property [Resolved]

    Yes, you can, in Property Hierarchy, link the joint rotation properties as the Sub-Components of the control dial, and better use Type : ERC [KEYED]  to precisely control the rotation value. into 2nd Stage by using Multiply.

    Besides, if this part of geograft has individual surface, you don't have to create a morph as well as a control dial to hide it... instead, you may use conditional geograft, i.e. only one toggle property to control shown / hidden as well as zeroing joint rotation values.

    By

    crosswind crosswind June 2024 in Daz Studio Discussion
  • GoZ bridge

    UPDATE:

    Not sure why, but I am now finally able to launch GoZ from Studio and transfer my file to ZB.

    However, ZB is still not playing nice, even when I -- in Menu/Pref/GoZ -- manually set the path to Studio, it won't send the file back to Studio.

    It still gives this error message:

    "GoZBrushToDazStudio.app cannot be opened" with the following details:

    _________________

    Process:               GoZBrushToDAZStudio [15796]
    Path:                  /Users/Shared/*/GoZBrushToDAZStudio.app/Contents/MacOS/GoZBrushToDAZStudio
    Identifier:            com.daz3d.carrara.GoZBrushToDAZStudio.macho.1.0.0.0
    Version:               1.0 (1)
    Code Type:             X86-64 (Translated)
    Parent Process:        ??? [1]
    Responsible:           GoZBrushToDAZStudio [15796]
    User ID:               503
    Date/Time:             2024-06-21 11:59:25.432 +0200
    OS Version:            macOS 11.4 (20F71)
    Report Version:        12
    Anonymous UUID:        4AFA2E88-24A3-52A5-4727-43D31D605F7E
    Time Awake Since Boot: 51000 seconds
    System Integrity Protection: enabled
    Crashed Thread:        0
    Exception Type:        EXC_CRASH (SIGABRT)
    Exception Codes:       0x0000000000000000, 0x0000000000000000
    Exception Note:        EXC_CORPSE_NOTIFY
    Termination Reason:    DYLD, [0x1] Library missing
    Application Specific Information:
    dyld: launch, loading dependent libraries
    Dyld Error Message:
      dyld: Using shared cache: 482F0EF9-B940-309E-8378-2B670C55A83E
    Library not loaded: @rpath/libdzcore.dylib
      Referenced from: /Users/Shared/*/GoZBrushToDAZStudio.app/Contents/MacOS/GoZBrushToDAZStudio
      Reason: image not found
     

     

     

    By

    mcorr mcorr June 2024 in Daz Studio Discussion
  • Setting the value of rotation within a property [Resolved]

    Hi, I'm working on a geograft figure and have a morph that "hides" part of the figure.   

    I have a property that controls the slider and I have adjusted rigging to shape to ensure the bones follow the morph.     

    Becuse this is simulating the removal of this part of the figure I dont want the morph to be a slider, rather it should be on or off.   

    To facilitate this I've created a second custom parameter (boolean) that turns the slider to 1 when on and 0 when off and hidden the original.    So far so good.     To finish this off I also want to reset the joint rotations off all the bones in the affected part back to zero regradless of their current value when this custom parameter is selected on.   Is this possible?     Looking at the properties panel I can add and subtract but dont seem to be able to set a value.

    Thanks in advance

         

    By

    LZY_4050811 LZY_4050811 June 2024 in Daz Studio Discussion
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