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Daz 3D Forums > Search
  • Daz exporting obj format to blender will result in an error

    I am exporting daily and I don't get errors. I'm also using Blender 3.6 and I also use the updated OBJ import (not the legacy). As suggested - a screenshot of your settings might help.

    By

    marble marble July 2023 in Blender Discussion
  • Daz exporting obj format to blender will result in an error

    Neither have I. I'm using Blender 3.6.1 Release Candidate and DS 4.21.1.48 Public Build. I just export OBJ from DS and import as Wavefront (.obj) in Blender. No errors.

    By

    barbult barbult July 2023 in Blender Discussion
  • Rigged FBX Character into Daz

    Is it possible to import a static but rigged .fbx human character model from CGTrader into Daz? If so, what are the steps? When I import the model it comes in as a huge mess.

    By

    BrianG61 BrianG61 July 2023 in Daz Studio Discussion
  • the cloth to daz and transfer utility appear jagged and cracked,how to fix it

    crosswind said:

    Actually Hanfu (汉服) is pretty unique... Transfer Utility cannot well project it with proper weight even on a Base figure, especially in the areas of armpits (with long and wide sleeves), crotch (inner thigh), etc...

    Opt1: Create projection template(s) base on typical Hanfu designs if you frequently make Hanfu(s), then use the template(s) in TU.

    Opt2: Send it back to MD to re-simulation or fix it with Blender or Zbrush, etc. and import to Daz to update the Base geometry of Hanfu.

    Besides, there're still some more tricks in the workflow from MD to Daz, depending on your expectation...

    PS: As for the weird result from the poses, you better add dForce modifier and simulate it with a timeline or at least from memorized pose... and some pJCMs fixing have to be needed as well.

    Thank you for your suggestion. It sounds like making Hanfu for Daz is really complicated. Perhaps I should start with some simpler clothes. Is there any place to purchase Hanfu project templates? By the way, what is pJCM? Forgive my ignorance.blush

    By

    sucan2015 sucan2015 July 2023 in Daz Studio Discussion
  • Updated to Daz 4.21, and Iray server 2023...

    I do backup. And I tried to import that cms into the daz system. Still having the same issue afterwards. 

    By

    thezaner thezaner July 2023 in Technical Help (nuts n bolts)
  • How can I add Bryce files on a disk I saved to my hard drive to Bryce 7?

    You can Drag or copy & paste as Ngartplay explain. Or you can go to the appropriate library & use the import option at the bottom of the library. & brows to the saved location 

     

    By

    S Ray S Ray July 2023 in Bryce Discussion
  • Moving & Merging Branch Library with Main Library

    Richard Haseltine said:

    For content from Daz, and some content from other stoes or freebie makers, you should already have metadata - it's just a matter of importing it. Content Library option menu>Content DB Maintenance, then check Reimport Metadata.

    Updating the manifest files would mean going to their folder, opening them in a text editor, and doing a batch edit to change the path - remembering that folder separators will be /, not \, and that any no-n-HTML characters will be escaped (e.g. %20 for space). Work on a copy, of course.

    I've been meaning to do the Reimport. After checking manifest files for a selection of random products, and remembering that I did a full content re-install when setting up my current system, I went ahead and moved the new stuff over to F and recreated the junction. When I launched Studio, I got a lot more of my Smart Content back. I'm saving all of the advice I've gotten for future reference should it come up again.

    Thanks, guys!

    By

    avmorgan avmorgan July 2023 in Daz Studio Discussion
  • Moving & Merging Branch Library with Main Library

    For content from Daz, and some content from other stoes or freebie makers, you should already have metadata - it's just a matter of importing it. Content Library option menu>Content DB Maintenance, then check Reimport Metadata.

    Updating the manifest files would mean going to their folder, opening them in a text editor, and doing a batch edit to change the path - remembering that folder separators will be /, not \, and that any no-n-HTML characters will be escaped (e.g. %20 for space). Work on a copy, of course.

    By

    Richard Haseltine Richard Haseltine July 2023 in Daz Studio Discussion
  • Thrid party imports
    1. Extract the content zip in a temp directory
    2. Locate the "root folder" in the extracted files: it will be the one containing the main folders like Runtime, Data, People...
    3. Take all the folders you find inside that root folder and move them in your DS content directory (by default the "My Daz3d library" folder in Public Documents for Windows) so that the new Runtime merges with existing Runtime folder, new Data with existing Data, and so on.
    4. Content should now be available via DS content library tab. There's a good chance it won't appear in smart content though as it probably won't include metadata for it, you would need to categorize it.

    By

    Leana Leana July 2023 in Daz Studio Discussion
  • Thrid party imports

    I should have been more clear with this. I am trying to import a figure asset with runtime file. Thanks.

    By

    dcron3_fbfc71324c dcron3_fbfc71324c July 2023 in Daz Studio Discussion
  • Beak Problem

    Was the bird made by a 3rd party specifically for Poser?  Did you model the bird mesh yourself, then rig it in Poser?  Did you convert to fbx format out of Poser and import into Studio?  Or, did you make the mesh, rig it in Daz Studio, and it happens to work in Poser?

    Are there separate bones for the upper and lower part of the beak, which I assume from the weightmapping statement?  Because a beak is relatively stiff, does it need to be rigged?  Could approximate what you want with a morph to open the beak?  Note that a morph will not turn like an arc, so the anser may be 'no' if you are not rendering still images.

    You will find several tutorials on related topics in SickleYield's youtube channel.  She covers rigging, adding bones, weightmapping, and more.  Good luck.

     https://www.youtube.com/@SickleYield/videos

    By

    Diomede Diomede July 2023 in The Commons
  • Beak Problem

    I'm working on a bird.  Works fine in Poser.  But when I import it into Daz Studio the beak is stuck together.  I've played with the weight maps and set both the upper and lower beak to 100% and it's still not working.  Please help.

     

    By

    info_b492a00165 info_b492a00165 July 2023 in The Commons
  • Thrid party imports

    There are a few ways.

    FBX import may well be the best for a general 'Third Party' model. However, using the bridges with specific software targets such as Blender & ZBrush you may get better results with those.

    If you can only get an OBJ file, they come with no rigging, and you'd need to create the rigging in DS yourself. That is.. a challenge.

    Regards,

    Richard.

     

    By

    richardandtracy richardandtracy July 2023 in Daz Studio Discussion
  • Thrid party imports

    How can I import third party figures and models into Daz Studio?

    By

    dcron3_fbfc71324c dcron3_fbfc71324c July 2023 in Daz Studio Discussion
  • the cloth to daz and transfer utility appear jagged and cracked,how to fix it

    Actually Hanfu (汉服) is pretty unique... Transfer Utility cannot well project it with proper weight even on a Base figure, especially in the areas of armpits (with long and wide sleeves), crotch (inner thigh), etc...

    Opt1: Create projection template(s) base on typical Hanfu designs if you frequently make Hanfu(s), then use the template(s) in TU.

    Opt2: Send it back to MD to re-simulation or fix it with Blender or Zbrush, etc. and import to Daz to update the Base geometry of Hanfu.

    Besides, there're still some more tricks in the workflow from MD to Daz, depending on your expectation...

    PS: As for the weird result from the poses, you better add dForce modifier and simulate it with a timeline or at least from memorized pose... and some pJCMs fixing have to be needed as well.

    By

    crosswind crosswind July 2023 in Daz Studio Discussion
  • Updated to Daz 4.21, and Iray server 2023...

    Good evening...

    I have a major issue with Daz and iray server 2023. I use to have iray 2020, and daz 4.15. Everything was fine until DIM decided to get rid the older postresql and replace it with another, thus updating to 4.21. I had to reload iray 2023 into the system, and once I did that, now all my scenes, characters, etc crash Daz. On multiple tries, it works, but the server rejects anything I try to render with it. It now also give metadata errors on everything that is older.

    The only thing I can do, is to rebuild every single scene (About 120) and re-make the characters. I am talking aboutr 5 years of work, and over 4000 assets from the daz store. 

    Can anyone help? Please

     

    Zaner

    By

    thezaner thezaner July 2023 in Technical Help (nuts n bolts)
  • Moving & Merging Branch Library with Main Library

    I'd be fine with having my content and install path be set at F:\DAZ 3D\Studio\Library, I would still need to update Studio and DIM to work with it. How would I fix the manifest files, and how would I create accutate metadata for the Content Library and Smart Content?

    By

    avmorgan avmorgan July 2023 in Daz Studio Discussion
  • Face Mojo importing Facial Animation Morphs to Unreal Engine

     

     

    It worked on Daz version 4.12 but after that they broke it. I'm now looking into Poserecorder and it does work but the results aren't as great as a thought. I'll keep playing with it to see if I can improve it but I am also looking into Face Live Link. 

    It works in the newsest version of daz3d.

    I'm not sure how it worked back when it was 4.12 but there is a way to get it working in the newest version of daz3d.

    There is probably a better way to do it than the way that I am but here it is:

    Run the FBX mojo bake as normal but do not delete the facial mocap fbx(shows up as grp_scale for me inside the scene) file that you imported into daz3d.

    Instead after running the bake, make the g8 figure a parent of the grp_scale then you can export to unreal using the bridge rather than saving as a fbx file. I'm not sure but I do think it's important to include the animation when exporting to unreal. Also when you send all of the morph targets(I sent all face mojo targets(wrinkles and strength didn't export but I still include them but I'm not sure it's neccassary to include them) on the last window before you accept the export you need to go and change the morph target rules and change all the FaceMojo morphs from export to bake and then it should work.

    if it says animation failed to import due to the animation time not lining up with the framing, try decreasing the total timeline range by 1 frame that usually works for me but I just now started getting it to work so I haven't played with it too much.

    I have been having an issue with the G8 female mojo animations in Unreal where it will ballon the character but once the morphs are in Unreal you can retarget animations to her from the male figure.

    good luck.

    By

    boatangelkeith boatangelkeith July 2023 in Technical Help (nuts n bolts)
  • Reinstalled Windows. Link DAZ Studio to content on old drive?

    avmorgan said:

    I also have a large Library that's migrated from older systems to newer ones, usually with circumstances that made it impossible to export metadata along with it. Is there any way to create new metadate for existing content?

    At the simplest you can right-click on fiels or folders in the Content Library and select categorise. You can also make Smart Content by loading and selecting the thing the items are compatible with, then dragging thei files from the Content Library pane into the desired category in Smart content (you will then get a prompt to set the content type). Don't forget to export your userdata after that.

    By

    Richard Haseltine Richard Haseltine July 2023 in Daz Studio Discussion
  • Reinstalled Windows. Link DAZ Studio to content on old drive?

    I also have a large Library that's migrated from older systems to newer ones, usually with circumstances that made it impossible to export metadata along with it. Is there any way to create new metadate for existing content?

    By

    avmorgan avmorgan July 2023 in Daz Studio Discussion
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