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Daz exporting obj format to blender will result in an error
I am exporting daily and I don't get errors. I'm also using Blender 3.6 and I also use the updated OBJ import (not the legacy). As suggested - a screenshot of your settings might help.
Daz exporting obj format to blender will result in an errorNeither have I. I'm using Blender 3.6.1 Release Candidate and DS 4.21.1.48 Public Build. I just export OBJ from DS and import as Wavefront (.obj) in Blender. No errors.
Rigged FBX Character into DazIs it possible to import a static but rigged .fbx human character model from CGTrader into Daz? If so, what are the steps? When I import the model it comes in as a huge mess.
the cloth to daz and transfer utility appear jagged and cracked,how to fix itcrosswind said:
Actually Hanfu (汉服) is pretty unique... Transfer Utility cannot well project it with proper weight even on a Base figure, especially in the areas of armpits (with long and wide sleeves), crotch (inner thigh), etc...
Opt1: Create projection template(s) base on typical Hanfu designs if you frequently make Hanfu(s), then use the template(s) in TU.
Opt2: Send it back to MD to re-simulation or fix it with Blender or Zbrush, etc. and import to Daz to update the Base geometry of Hanfu.
Besides, there're still some more tricks in the workflow from MD to Daz, depending on your expectation...
PS: As for the weird result from the poses, you better add dForce modifier and simulate it with a timeline or at least from memorized pose... and some pJCMs fixing have to be needed as well.
Thank you for your suggestion. It sounds like making Hanfu for Daz is really complicated. Perhaps I should start with some simpler clothes. Is there any place to purchase Hanfu project templates? By the way, what is pJCM? Forgive my ignorance.
Updated to Daz 4.21, and Iray server 2023...I do backup. And I tried to import that cms into the daz system. Still having the same issue afterwards.
How can I add Bryce files on a disk I saved to my hard drive to Bryce 7?You can Drag or copy & paste as Ngartplay explain. Or you can go to the appropriate library & use the import option at the bottom of the library. & brows to the saved location
Moving & Merging Branch Library with Main LibraryRichard Haseltine said:
For content from Daz, and some content from other stoes or freebie makers, you should already have metadata - it's just a matter of importing it. Content Library option menu>Content DB Maintenance, then check Reimport Metadata.
Updating the manifest files would mean going to their folder, opening them in a text editor, and doing a batch edit to change the path - remembering that folder separators will be /, not \, and that any no-n-HTML characters will be escaped (e.g. %20 for space). Work on a copy, of course.
I've been meaning to do the Reimport. After checking manifest files for a selection of random products, and remembering that I did a full content re-install when setting up my current system, I went ahead and moved the new stuff over to F and recreated the junction. When I launched Studio, I got a lot more of my Smart Content back. I'm saving all of the advice I've gotten for future reference should it come up again.
Thanks, guys!
Moving & Merging Branch Library with Main LibraryFor content from Daz, and some content from other stoes or freebie makers, you should already have metadata - it's just a matter of importing it. Content Library option menu>Content DB Maintenance, then check Reimport Metadata.
Updating the manifest files would mean going to their folder, opening them in a text editor, and doing a batch edit to change the path - remembering that folder separators will be /, not \, and that any no-n-HTML characters will be escaped (e.g. %20 for space). Work on a copy, of course.
Thrid party imports- Extract the content zip in a temp directory
- Locate the "root folder" in the extracted files: it will be the one containing the main folders like Runtime, Data, People...
- Take all the folders you find inside that root folder and move them in your DS content directory (by default the "My Daz3d library" folder in Public Documents for Windows) so that the new Runtime merges with existing Runtime folder, new Data with existing Data, and so on.
- Content should now be available via DS content library tab. There's a good chance it won't appear in smart content though as it probably won't include metadata for it, you would need to categorize it.
Thrid party importsI should have been more clear with this. I am trying to import a figure asset with runtime file. Thanks.
Beak ProblemWas the bird made by a 3rd party specifically for Poser? Did you model the bird mesh yourself, then rig it in Poser? Did you convert to fbx format out of Poser and import into Studio? Or, did you make the mesh, rig it in Daz Studio, and it happens to work in Poser?
Are there separate bones for the upper and lower part of the beak, which I assume from the weightmapping statement? Because a beak is relatively stiff, does it need to be rigged? Could approximate what you want with a morph to open the beak? Note that a morph will not turn like an arc, so the anser may be 'no' if you are not rendering still images.
You will find several tutorials on related topics in SickleYield's youtube channel. She covers rigging, adding bones, weightmapping, and more. Good luck.
Beak ProblemI'm working on a bird. Works fine in Poser. But when I import it into Daz Studio the beak is stuck together. I've played with the weight maps and set both the upper and lower beak to 100% and it's still not working. Please help.
Thrid party importsThere are a few ways.
FBX import may well be the best for a general 'Third Party' model. However, using the bridges with specific software targets such as Blender & ZBrush you may get better results with those.
If you can only get an OBJ file, they come with no rigging, and you'd need to create the rigging in DS yourself. That is.. a challenge.
Regards,
Richard.
Thrid party importsHow can I import third party figures and models into Daz Studio?
the cloth to daz and transfer utility appear jagged and cracked,how to fix itActually Hanfu (汉服) is pretty unique... Transfer Utility cannot well project it with proper weight even on a Base figure, especially in the areas of armpits (with long and wide sleeves), crotch (inner thigh), etc...
Opt1: Create projection template(s) base on typical Hanfu designs if you frequently make Hanfu(s), then use the template(s) in TU.
Opt2: Send it back to MD to re-simulation or fix it with Blender or Zbrush, etc. and import to Daz to update the Base geometry of Hanfu.
Besides, there're still some more tricks in the workflow from MD to Daz, depending on your expectation...
PS: As for the weird result from the poses, you better add dForce modifier and simulate it with a timeline or at least from memorized pose... and some pJCMs fixing have to be needed as well.
Updated to Daz 4.21, and Iray server 2023...Good evening...
I have a major issue with Daz and iray server 2023. I use to have iray 2020, and daz 4.15. Everything was fine until DIM decided to get rid the older postresql and replace it with another, thus updating to 4.21. I had to reload iray 2023 into the system, and once I did that, now all my scenes, characters, etc crash Daz. On multiple tries, it works, but the server rejects anything I try to render with it. It now also give metadata errors on everything that is older.
The only thing I can do, is to rebuild every single scene (About 120) and re-make the characters. I am talking aboutr 5 years of work, and over 4000 assets from the daz store.
Can anyone help? Please
Zaner
Moving & Merging Branch Library with Main LibraryI'd be fine with having my content and install path be set at F:\DAZ 3D\Studio\Library, I would still need to update Studio and DIM to work with it. How would I fix the manifest files, and how would I create accutate metadata for the Content Library and Smart Content?
Face Mojo importing Facial Animation Morphs to Unreal EngineIt worked on Daz version 4.12 but after that they broke it. I'm now looking into Poserecorder and it does work but the results aren't as great as a thought. I'll keep playing with it to see if I can improve it but I am also looking into Face Live Link.
It works in the newsest version of daz3d.
I'm not sure how it worked back when it was 4.12 but there is a way to get it working in the newest version of daz3d.
There is probably a better way to do it than the way that I am but here it is:
Run the FBX mojo bake as normal but do not delete the facial mocap fbx(shows up as grp_scale for me inside the scene) file that you imported into daz3d.
Instead after running the bake, make the g8 figure a parent of the grp_scale then you can export to unreal using the bridge rather than saving as a fbx file. I'm not sure but I do think it's important to include the animation when exporting to unreal. Also when you send all of the morph targets(I sent all face mojo targets(wrinkles and strength didn't export but I still include them but I'm not sure it's neccassary to include them) on the last window before you accept the export you need to go and change the morph target rules and change all the FaceMojo morphs from export to bake and then it should work.
if it says animation failed to import due to the animation time not lining up with the framing, try decreasing the total timeline range by 1 frame that usually works for me but I just now started getting it to work so I haven't played with it too much.
I have been having an issue with the G8 female mojo animations in Unreal where it will ballon the character but once the morphs are in Unreal you can retarget animations to her from the male figure.
good luck.
Reinstalled Windows. Link DAZ Studio to content on old drive?avmorgan said:
I also have a large Library that's migrated from older systems to newer ones, usually with circumstances that made it impossible to export metadata along with it. Is there any way to create new metadate for existing content?
At the simplest you can right-click on fiels or folders in the Content Library and select categorise. You can also make Smart Content by loading and selecting the thing the items are compatible with, then dragging thei files from the Content Library pane into the desired category in Smart content (you will then get a prompt to set the content type). Don't forget to export your userdata after that.
Reinstalled Windows. Link DAZ Studio to content on old drive?I also have a large Library that's migrated from older systems to newer ones, usually with circumstances that made it impossible to export metadata along with it. Is there any way to create new metadate for existing content?








