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  • [Released] Turbo Loader for Genesis 8 and 8.1 [Commercial]

    RiverSoft Art said:

    plarff said:

    I've tried TL for Gen8 female a few times and I'm still not sure what I'm doing wrong here.
    I ran TL for one of my Gen8 Females, a new character. I decided to run TL so that all those unuased Expression morphs, body morphs etc... are not loading as I don't use them.
    Then once i am happy i do a subset of that Gen8 so I can use her later in any scene.
    Now i thought TL would only apply for that specific Gen8 when loading her subset but it appears any Gen8 Female whatever morph i deselected for "hid" for my newly created Gen8 Female is now affecting all my previously created scenes with Gen8 Females. I am honestly not sure I guess on how to use TL properly. I just bought TL Boost Utility in the hopes this will make using TL easier.

    I have watched Riversoft Art's video but i'll be honest I think i'm missing the complete gist of using TL. Any other help I can go look up maybe?

    ps. I really need TL to work to be honest as loading scenes / models etc.. takes 5min and longer and to save them even longer than 5min. Even saving a completely new empty scene takes long.

    You are correct.  You are using the Turbo Loader Manager (TLM) to turn off ALL unchecked morphs for ALL G8Fs that you use (so you will turn off 1000s of morphs).  None of them will be available for any G8F.  Since you bought TL Boost Utility (TLBU), the next step is easy.  If you want to load a scene or a G8F, use TL Open File or TL Merge File to make TLBU scan the scene file or character duf file for the morphs used, enable those morphs and then load the scene/character.  At that point, those morphs are permanently back on and will be available for any G8F until you disable them again using the TLM.  

    Note that if you want to dial spin with morphs in a new scene, you will use TLM to turn on all the morphs you would like to have available BEFORE you load a vanilla G8F into the new scene.

    Thank you for answering, appreciated. I will do as you instruct and thank you for this product. I can see it's value, just got to understand how to use it properly.

    By

    plarff plarff September 2024 in Daz PA Commercial Products
  • [Released] Turbo Loader for Genesis 8 and 8.1 [Commercial]

    plarff said:

    I've tried TL for Gen8 female a few times and I'm still not sure what I'm doing wrong here.
    I ran TL for one of my Gen8 Females, a new character. I decided to run TL so that all those unuased Expression morphs, body morphs etc... are not loading as I don't use them.
    Then once i am happy i do a subset of that Gen8 so I can use her later in any scene.
    Now i thought TL would only apply for that specific Gen8 when loading her subset but it appears any Gen8 Female whatever morph i deselected for "hid" for my newly created Gen8 Female is now affecting all my previously created scenes with Gen8 Females. I am honestly not sure I guess on how to use TL properly. I just bought TL Boost Utility in the hopes this will make using TL easier.

    I have watched Riversoft Art's video but i'll be honest I think i'm missing the complete gist of using TL. Any other help I can go look up maybe?

    ps. I really need TL to work to be honest as loading scenes / models etc.. takes 5min and longer and to save them even longer than 5min. Even saving a completely new empty scene takes long.

    You are correct.  You are using the Turbo Loader Manager (TLM) to turn off ALL unchecked morphs for ALL G8Fs that you use (so you will turn off 1000s of morphs).  None of them will be available for any G8F.  Since you bought TL Boost Utility (TLBU), the next step is easy.  If you want to load a scene or a G8F, use TL Open File or TL Merge File to make TLBU scan the scene file or character duf file for the morphs used, enable those morphs and then load the scene/character.  At that point, those morphs are permanently back on and will be available for any G8F until you disable them again using the TLM.  

    Note that if you want to dial spin with morphs in a new scene, you will use TLM to turn on all the morphs you would like to have available BEFORE you load a vanilla G8F into the new scene.

    By

    RiverSoft Art RiverSoft Art September 2024 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    Thunderwall said:

    RiverSoft Art said:

    Thunderwall said:

    RiverSoft Art said:

    Thunderwall said:

    I am trying to use the converter to convert my Genesis 8 character to Genesis 9,  but it turns out a complete mess. Whether I try the Genesis 8 or 8.1 version, it still looks the same.

    From the manual:

    The Converted Character’s Body is wrinkled. Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character. Then, one by one, dial in the morphs to find the offending morph(s). Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called). You should also resave the character with the offending morph(s) dialed out (set to 0). 

     

    All the morphs contribute to it a little. No single morph, when dialed to zero, removed the mess; but when they were all dialed to zero, it went back to being the neutral Genesis 9 figure. Even zeroing the head before converting does nothing.

    Attached shows the converted character with all head morphs and a few body morphs dialed to zero.

    If it is truly a G8 character where one morph changes the hands, one morph changes the eyes, one morph changes the breasts, etc.  You are going to need to create a combined morph on the G8 figure if you want to convert it.

    How do I do that? I tried Dial Fusion but it makes a dial where all the morphs are moved at once.

    There are tutorials out there, but the basic steps are:

    1. Dial into G8 all the morphs you want as one morph
    2. Set the resolution of G8 to standard (Daz does not allow HD morphs)
    3. Export G8 as OBJ
    4. Turn off all morphs
    5. Use Morph Loader Pro (Edit->Object->Morph Loader Pro) to input the OBJ as a morph

     

    By

    RiverSoft Art RiverSoft Art September 2024 in Daz PA Commercial Products
  • [Released] Turbo Loader for Genesis 8 and 8.1 [Commercial]

    I've tried TL for Gen8 female a few times and I'm still not sure what I'm doing wrong here.
    I ran TL for one of my Gen8 Females, a new character. I decided to run TL so that all those unuased Expression morphs, body morphs etc... are not loading as I don't use them.
    Then once i am happy i do a subset of that Gen8 so I can use her later in any scene.
    Now i thought TL would only apply for that specific Gen8 when loading her subset but it appears any Gen8 Female whatever morph i deselected for "hid" for my newly created Gen8 Female is now affecting all my previously created scenes with Gen8 Females. I am honestly not sure I guess on how to use TL properly. I just bought TL Boost Utility in the hopes this will make using TL easier.

    I have watched Riversoft Art's video but i'll be honest I think i'm missing the complete gist of using TL. Any other help I can go look up maybe?

    ps. I really need TL to work to be honest as loading scenes / models etc.. takes 5min and longer and to save them even longer than 5min. Even saving a completely new empty scene takes long.

    By

    plarff plarff September 2024 in Daz PA Commercial Products
  • Diffeomorphic - custom morph - bone size

    Morphing armatures have a limited support, it isn't expected for them to be perfect and it is actually a little miracle that they work at all, because blender is not designed to support them. Personally I use "ERC morphs as translations" in the global settings, then "import DBZ morph" from the morphs panel. This loads exactly what's in the daz stuido viewport when you save the dbz.

    However, morphing armatures are not compatible with IK rigs, so not easy to use in animation and only to be considered for special effects if you really need them in the story. As one shot with a shape shifting figure for example, which by the way could also be achieved with a simple morph if animation is not required apart the shape shifting.

    https://diffeomorphic.blogspot.com/2023/12/new-way-to-do-morphing-armatures.html

    By

    Padone Padone September 2024 in Blender Discussion
  • The Sky is Falling Complaint Thread

    I have three older machines that can't be made hardware ready for Windows11.  So, they'll stay at Win10, but they rarely go on the Internet anyway.  I also have three machines that are hardware capable of Win11.  One, the least capable, has already been upgraded to Win11 to allow me to get familiar with Win11's peculiarities.  I'll probably upgrade the other two machines when the time comes.  Hopefully by then all the early bugs will have been flushed out of it.  But of all my machines, only one pokes around on the Internet much, and I'm paranoidly cautious.  My other two modern machines have tasks that don't need them to even be on most of the time, and when they are on, they rarely use the Internet.  About the only time I have more than one machine on at a time is during update day, and during backup day when I transfer archive copies of data to other machines and external hard drives.  

    At this point in the game, I'm quite satisfied with the speed of mid-grade machines.  Nothing I do anymore requires state-of-the-art machines.  64KB is enough memory for anybody.indecision

    By

    LeatherGryphon LeatherGryphon September 2024 in The Commons
  • There's Always Another Sale Thread -- Discussions Only Pt 3

    Richard Haseltine said:

    Cybersox said:

    Richard Haseltine said:

    Charlie Judge said:

    Tomhip said:

    Also for a retexturing only, they are quite expensive..

    And unlike previous transfer artists they are not receiving a 50% discount when introduced to DAZ 

    They are 65% off in stoe, down to 83% in cart with no tokens applied but owning a Golden Ticket item.

    That's happened sometime after my last post at 11:43 AM DAZ time.  Prior to that there was no discount except for the 15% if you have a Polish and an Alexanna item in the cart.      

    I thought it had been  corrected sooner, when Cris raised it, but maybe that was something else.

    I don't believe this will be auto-amended for existign orders, so yes I would open a ticket.

    Thank you for responding.

    By

    barbult barbult September 2024 in The Commons
  • There's Always Another Sale Thread -- Discussions Only Pt 3

    Cybersox said:

    Richard Haseltine said:

    Charlie Judge said:

    Tomhip said:

    Also for a retexturing only, they are quite expensive..

    And unlike previous transfer artists they are not receiving a 50% discount when introduced to DAZ 

    They are 65% off in stoe, down to 83% in cart with no tokens applied but owning a Golden Ticket item.

    That's happened sometime after my last post at 11:43 AM DAZ time.  Prior to that there was no discount except for the 15% if you have a Polish and an Alexanna item in the cart.      

    I thought it had been  corrected sooner, when Cris raised it, but maybe that was something else.

    I don't believe this will be auto-amended for existign orders, so yes I would open a ticket.

    By

    Richard Haseltine Richard Haseltine September 2024 in The Commons
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    Eboshijaana said:

    Thunderwall said:

    RiverSoft Art said:

    Thunderwall said:

    I am trying to use the converter to convert my Genesis 8 character to Genesis 9,  but it turns out a complete mess. Whether I try the Genesis 8 or 8.1 version, it still looks the same.

    From the manual:

    The Converted Character’s Body is wrinkled. Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character. Then, one by one, dial in the morphs to find the offending morph(s). Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called). You should also resave the character with the offending morph(s) dialed out (set to 0). 

     

    All the morphs contribute to it a little. No single morph, when dialed to zero, removed the mess; but when they were all dialed to zero, it went back to being the neutral Genesis 9 figure.

    The converter doesn't just convert the morph, it converts how the morph looks on G8. So you are essentially putting multiple versions of G8 on top of each other.

    ??? Then how do I convert?

    By

    Thunderwall Thunderwall September 2024 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    RiverSoft Art said:

    Thunderwall said:

    RiverSoft Art said:

    Thunderwall said:

    I am trying to use the converter to convert my Genesis 8 character to Genesis 9,  but it turns out a complete mess. Whether I try the Genesis 8 or 8.1 version, it still looks the same.

    From the manual:

    The Converted Character’s Body is wrinkled. Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character. Then, one by one, dial in the morphs to find the offending morph(s). Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called). You should also resave the character with the offending morph(s) dialed out (set to 0). 

     

    All the morphs contribute to it a little. No single morph, when dialed to zero, removed the mess; but when they were all dialed to zero, it went back to being the neutral Genesis 9 figure. Even zeroing the head before converting does nothing.

    Attached shows the converted character with all head morphs and a few body morphs dialed to zero.

    If it is truly a G8 character where one morph changes the hands, one morph changes the eyes, one morph changes the breasts, etc.  You are going to need to create a combined morph on the G8 figure if you want to convert it.

    How do I do that? I tried Dial Fusion but it makes a dial where all the morphs are moved at once.

    By

    Thunderwall Thunderwall September 2024 in Daz PA Commercial Products
  • There's Always Another Sale Thread -- Discussions Only Pt 3

    Richard Haseltine said:

    Charlie Judge said:

    Tomhip said:

    Also for a retexturing only, they are quite expensive..

    And unlike previous transfer artists they are not receiving a 50% discount when introduced to DAZ 

    They are 65% off in stoe, down to 83% in cart with no tokens applied but owning a Golden Ticket item.

    That's happened sometime after my last post at 11:43 AM DAZ time.  Prior to that there was no discount except for the 15% if you have a Polish and an Alexanna item in the cart.      

    By

    Cybersox Cybersox September 2024 in The Commons
  • There's Always Another Sale Thread -- Discussions Only Pt 3

    Richard Haseltine said:

    Charlie Judge said:

    Tomhip said:

    Also for a retexturing only, they are quite expensive..

    And unlike previous transfer artists they are not receiving a 50% discount when introduced to DAZ 

    They are 65% off in stoe, down to 83% in cart with no tokens applied but owning a Golden Ticket item.

    Yes, they are now but that wasn't true when I originally posted. Then they were full price except for getting 15% off with a Polish item. 

    By

    Charlie Judge Charlie Judge September 2024 in The Commons
  • There's Always Another Sale Thread -- Discussions Only Pt 3

    Charlie Judge said:

    Tomhip said:

    Also for a retexturing only, they are quite expensive..

    And unlike previous transfer artists they are not receiving a 50% discount when introduced to DAZ 

    They are 65% off in stoe, down to 83% in cart with no tokens applied but owning a Golden Ticket item.

    By

    Richard Haseltine Richard Haseltine September 2024 in The Commons
  • How to export omnisuface hair?

    "Omni" hair is strand-based, which will not transfer over through FBX. I made a post explaining how to export SBH to C4D, and the steps won't be exactly the same, but will give you an idea of what to do.

    By

    Gordig Gordig September 2024 in Daz Studio Discussion
  • There's Always Another Sale Thread -- Discussions Only Pt 3

    Charlie Judge said:.

    And unlike previous transfer artists they are not receiving a 50% discount when introduced to DAZ 

    I noticed that. I thought it was a store mistake. Guess not?

    By

    Torquinox Torquinox September 2024 in The Commons
  • There's Always Another Sale Thread -- Discussions Only Pt 3

    Tomhip said:

    Also for a retexturing only, they are quite expensive..

    And unlike previous transfer artists they are not receiving a 50% discount when introduced to DAZ 

    By

    Charlie Judge Charlie Judge September 2024 in The Commons
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    Thunderwall said:

    RiverSoft Art said:

    Thunderwall said:

    I am trying to use the converter to convert my Genesis 8 character to Genesis 9,  but it turns out a complete mess. Whether I try the Genesis 8 or 8.1 version, it still looks the same.

    From the manual:

    The Converted Character’s Body is wrinkled. Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character. Then, one by one, dial in the morphs to find the offending morph(s). Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called). You should also resave the character with the offending morph(s) dialed out (set to 0). 

     

    All the morphs contribute to it a little. No single morph, when dialed to zero, removed the mess; but when they were all dialed to zero, it went back to being the neutral Genesis 9 figure. Even zeroing the head before converting does nothing.

    Attached shows the converted character with all head morphs and a few body morphs dialed to zero.

    If it is truly a G8 character where one morph changes the hands, one morph changes the eyes, one morph changes the breasts, etc.  You are going to need to create a combined morph on the G8 figure if you want to convert it.

    By

    RiverSoft Art RiverSoft Art September 2024 in Daz PA Commercial Products
  • Diffeomorphic - custom morph - bone size

    Hi all!

    There are 2 bodies

    • A - standard body without changes
    • B - body with changed size and morph

    The morph from body B was saved and applied to body A. At first glance, everything looks as it should, but there are places on the body that do not match.

    I'll assume that this is related to the scaling of the bones, they don't match after applying the morph.

    What am I doing wrong and how can I achieve full compliance of the morph and bone size??

     

     

    By

    pra8edn1k pra8edn1k September 2024 in Blender Discussion
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    Thunderwall said:

    RiverSoft Art said:

    Thunderwall said:

    I am trying to use the converter to convert my Genesis 8 character to Genesis 9,  but it turns out a complete mess. Whether I try the Genesis 8 or 8.1 version, it still looks the same.

    From the manual:

    The Converted Character’s Body is wrinkled. Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character. Then, one by one, dial in the morphs to find the offending morph(s). Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called). You should also resave the character with the offending morph(s) dialed out (set to 0). 

     

    All the morphs contribute to it a little. No single morph, when dialed to zero, removed the mess; but when they were all dialed to zero, it went back to being the neutral Genesis 9 figure.

    The converter doesn't just convert the morph, it converts how the morph looks on G8. So you are essentially putting multiple versions of G8 on top of each other.

    By

    Eboshijaana Eboshijaana September 2024 in Daz PA Commercial Products
  • [Released] RSSY Character And Material Conversion Bundle Genesis 8 to Genesis 9 [Commercial]

    RiverSoft Art said:

    Thunderwall said:

    I am trying to use the converter to convert my Genesis 8 character to Genesis 9,  but it turns out a complete mess. Whether I try the Genesis 8 or 8.1 version, it still looks the same.

    From the manual:

    The Converted Character’s Body is wrinkled. Because of the way that morphs must be converted, a morph that on Genesis 8 appears to only touch a small part of the head can affect the whole body on Genesis 9. You need to show Currently Used parameters to show all morphs on the converted character. Then, one by one, dial in the morphs to find the offending morph(s). Once you find them, delete the morphs from your HD (click the Gear icon, Parameter Settings, and look at File Path for the asset to figure out where the morph is and what it is called). You should also resave the character with the offending morph(s) dialed out (set to 0). 

     

    All the morphs contribute to it a little. No single morph, when dialed to zero, removed the mess; but when they were all dialed to zero, it went back to being the neutral Genesis 9 figure. Even zeroing the head before converting does nothing.

    Attached shows the converted character with all head morphs and a few body morphs dialed to zero.

    By

    Thunderwall Thunderwall September 2024 in Daz PA Commercial Products
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