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OT, Mornington Crescent: Round 8 :- (Tudor Court Rules)
Since the Lazarus option has been invoked that allows me to play...
Archway>Holborn>Arsenal>Tufnell Park>Hyde Park Corner> Hounsow Central>
Archway
Papyrus Outfit Textures won't install with Daz CentralHello,
I have purchased the Papyrus Outfit Textures add-on for the dForce Papyrus Outfit and Daz Central is indicating that there is an update for it. However every time that I try to install the update Daz Central gets about 50% done and then terminates the install. Has anyone else had this issue?
Thanks for any help with this.
nabob21
OT, Mornington Crescent: Round 8 :- (Tudor Court Rules)Seeing as how this trhread resurrects, and we are using the Calvin's Presbyterian version rues, I call the Lazarus option and run all the way to:
Archway>Holborn>Arsenal>Tufnell Park>Hyde Park Corner
Hounslow Central
Skin Builder 8 Merchant Resource for Genesis 8 Female (Commercial)Hello everybody. I have installed this product some weeks ago but I never managed to make it work.. Can somebody help, please?
This is what I did:- I installed theproduct via Daz Central
- The folder is in C:\Users\Public\Documents\My DAZ 3D Library\People\Genesis 8 Female\Materials\Skin Builder 8\Resources\ and inside of it there are many files and folders (blush, brows, eyelashes..) with different pngs
- When I run the program the product window appears normally and I set the path for the temporary files like this C:\Users\Pelu\Documents\DAZ 3D\Studio\My Librar\Runtime\Textures\SkinBuilderG8FMR\tempFiles
Now there are two problems:
- When I try to build the skin, I can see that it is working for some time in the bottom left corner but then it keeps being busy without properly finishing the skin.
- Even if I wanted to just apply some details on an existing skin, the png images of the brows, veins, freckles, moles etc do not appear in the window so I can't use them either because I don't know what I am applying
Is something wrong with the installation? What should I do?
Thanks in advanceWater SpringHi, Just purchased the above from the Daz Shop, however it does not show in Daz Central but does in DIM, it also states it requires an update tried to but it will not update, halp please. TIA
Problem with Erik HD G8M and Erik HD for Lee 8Just a friendly warning:
Anyone who has both the newer Erik HD for Genesis 8 Male and Erik HD for Lee 8, be aware. Some Erik G8M files in the Characters directory may overwrite files for Erik for Lee 8, and vice versa, depending on installation sequence. This is probably only an issue for DIM/manual installation (and possibly, but not definitely, Daz Central installation). Connect installs into SKU numbered directories, as I recall, so they may or may not be separate from each other when installed that way. Daz Central reportedly shares some of the same foundations as DIM, so it may be an issue there; I don't use Central, so I don't have any way to find out.
The main slider for both characters is just called "Erik", so if you have "Consolidate Properties" active, they will combine, because Studio has no way to tell identically named sliders apart.
The default character directory for both is also just called "Erik" (/People/Genesis 8 Male/Characters/Erik/), so those two directories combine on installation as well.
I wound up having to delete and reinstall the front-facing files and directories for both characters, renamed so that they wouldn't combine this way.
In all seriousness, it seems at this late stage of G8, with no immediate sign that G9 is nigh, for characters, the first step in QC should be to see if the name has already been used this generation. If it has, the character should be sent back to the PA, with a note saying, "Sorry, but you need to rename this character to prevent conflicts." Ideally with a checklist of things the vendor would need to fix. This would keep installations from overwriting each other, and it would also prevent Combine Properties from combining similarly named sliders from different characters.
Daz Central Plugin Re-install@Fixmypcmike When I used DIM they would not always register as installed in Daz Central and also did not prompt for a new location. I will give it another go. Thanks for the reply.
@Jestmart Not really a helpful reply. I would not call myself an advanced user but I am advanced enough that I can edit an .ini or registry string to update the location of the install path. Not rocket science. I was assuming DIM is going away at some point since they introduced a new install product. I also tried to re-install using DIM and it did not prompt. I am just looking for the actual file or registry entry to update.
Daz Central Plugin Re-installIf you are using Unreal and Z-Brush you are an advance user and shouldn't be using Central as that is a dumbed down version of DIM aimed at new users.
Not necessarily, different kinds of advanced that may or may not overlap.
Daz Central Plugin Re-installIf you are using Unreal and Z-Brush you are an advance user and shouldn't be using Central as that is a dumbed down version of DIM aimed at new users.
Nvidia Ampere (2080 Ti, etc. replacements) and other rumors...Just ordered two MSI RTX 3090 Ventus cards, will arrive on October 20th. Here's hoping I can fit them on my PC, they're apparently 2.7 slots compared to my current 2.2 slot 2080 Ti's. And I also hope DAZ has an update by then that can utilize the 3xxx series. Will post benchmarks on the other thread when I do.
thats 700 watts just for the GPUs, that will be like running a space heater under your desk. Its bad enough for me here in the South with one lousy RTX 2060 cranking in the bedroom for an all night render. And that's with central air at 73 degrees. I would have to have a separate wall unit air conditioner in the bedroom if I had 2 x 3090s.
I already have a space heater under my desk with both my 2080 Ti's lol. According to HWinfo, top one usually consumes around 220W, bottom one up to 260W. I'm expecting the 3090's to consume about 10% more. I do plan to underclock them though, or at least the top one, otherwise I'll get too much throttling constantly.
Nvidia Ampere (2080 Ti, etc. replacements) and other rumors...Just ordered two MSI RTX 3090 Ventus cards, will arrive on October 20th. Here's hoping I can fit them on my PC, they're apparently 2.7 slots compared to my current 2.2 slot 2080 Ti's. And I also hope DAZ has an update by then that can utilize the 3xxx series. Will post benchmarks on the other thread when I do.
thats 700 watts just for the GPUs, that will be like running a space heater under your desk. Its bad enough for me here in the South with one lousy RTX 2060 cranking in the bedroom for an all night render. And that's with central air at 73 degrees. I would have to have a separate wall unit air conditioner in the bedroom if I had 2 x 3090s.
Daz Central Plugin Re-installI have recently update unreal and zbrush. When I attempt to re-install the plugin for these apps from Daz Central I am not prompted for the location of the app.
Is there any way to reset this so that I am prompted for install location?
Is there a manual way to change the install location for plugins that are associated with other apps?
Any help would be appreciated.
Metadata update failedI have all the pose thumbnails. Just missing the product thumnail from the Smart pane directory.
The poses also work for me. Not sure why your poses are unreadable.
Because you installed it with DIM or Daz Central, I installed it with Daz Connect (online method)
If uninstalling, deleting the product (right-click on its container in the Content Library, then refreshing metadata and reinstalling doesn't fix the issue please report it to Daz.
Sorry but I said I already tried it several times before reporting it. It's planned for the Jan. 4, 2021 ticket
Not a fan of the new product library layoutIt would be great for Daz to put the purchase details and item descriptions back in the library pages, but I will be surprised if it ever actually happens. Done is done, and I imagine they had their reasons for removing all that in the first place.
I'm not sure about that. If enough people speak up, they'll probably come around (if they don't on their own recognicance).
...that happened over on DA when they introduced the "eclipse" format first as an option which pretty much few if any members there liked, and then made it the standard UI agaist most of the community's wishes. .
Makes me wonder if the same may happen with Daz Central.
That Eclipse deal has a lot of baggage, starting with "Wix owns DA."
Metadata update failedI have all the pose thumbnails. Just missing the product thumnail from the Smart pane directory.
The poses also work for me. Not sure why your poses are unreadable.
Because you installed it with DIM or Daz Central, I installed it with Daz Connect (online method)
If uninstalling, deleting the product (right-click on its container in the Content Library, then refreshing metadata and reinstalling doesn't fix the issue please report it to Daz.
Not a fan of the new product library layoutIt would be great for Daz to put the purchase details and item descriptions back in the library pages, but I will be surprised if it ever actually happens. Done is done, and I imagine they had their reasons for removing all that in the first place.
I'm not sure about that. If enough people speak up, they'll probably come around (if they don't on their own recognicance).
...that happened over on DA when they introduced the "eclipse" format first as an option which pretty much few if any members there liked, and then made it the standard UI agaist most of the community's wishes. .
Makes me wonder if the same may happen with Daz Central.
Blendshapes don't maintain negative morph rotation values, only positiveHi,
After exporting a character into Maya, I've noticed that any morphs I export along don't maintain full functionality as blendshapes. A very simple example: eyes side-side, or mouth side-side. The blend shape slider goes from 0 to +1, whereas in Daz they go from -1 to +1, allowing the morph to make eyes look left to right or make the mouth go left to right. In the shapes editor, I can only make them move one way or return them to the central position. At first I didn't see the problem because I thought I could just put in the negative values manually, but that reveals that the surrounding geometry actually doesn't play ball at all. In the case of the eyes, turning them positively moves the eyelids and eyelashes along with the rotation. Turning them negatively causes them to bulge out of their sockets as they expand in size.
I have no idea how to get around this problem. Who can help?
Metadata update failedI have all the pose thumbnails. Just missing the product thumnail from the Smart pane directory.
The poses also work for me. Not sure why your poses are unreadable.
Because you installed it with DIM or Daz Central, I installed it with Daz Connect (online method)
Good to know! I use DIM for everything.
Metadata update failedI have all the pose thumbnails. Just missing the product thumnail from the Smart pane directory.
The poses also work for me. Not sure why your poses are unreadable.
Because you installed it with DIM or Daz Central, I installed it with Daz Connect (online method)
Not a fan of the new product library layoutGiven that the entire apparent purpose of the change, as it currently stands, is to force-feed us promotions for the not yet properly functional DAZ Central, which someone clearly decided to let out of the gate before it was fully tested and ready...
Oh, you mean like going live on sales, but not having looked over the programming, etc. before doing so, and then people massively complaining about another borked sale. Naw .... Daz doesn't do that =)








