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Daz 3D Forums > Search
  • How to Use dForce: Creating a Blanket, Draping Clothes on Furniture, and Much More [Commercial]

    If you turn subdivision on the shirt off you can see that the vertex points are in exactly the same spot on the shirt and add on - using the transfer utility you conform the add on to the shirt and set it as a dynamic surface add-on.

    By

    Mada Mada June 2018 in The Commons
  • Lorelei Mertail on G3?

    You shouldn't use Autofit with something like a mertail that has a bunch of custom bones or structures; Autofit removes them, by design.

    You can try using Transfer Utility instead -- it has options that will let you retain the custom bones, and then you'll need to save off as a figure/prop -- but anything that hides the legs automatically, the way that a mertail must, may not work properly across those particular generations. The leg structure is different between Genesis 2 and Genesis 3.

     

    By

    vwrangler vwrangler June 2018 in The Commons
  • Fibermesh and other hairy creation funstuffs

    The LAMH plugin will not create LAMH Catalyst compatible hair. All LAMH Catalyst compatible hair that you have seen was created by Alessandro. I have inquired to the LAMH team several times whether LAMH will be updated to create LAMH Catalyst compatible hair but have never received a reply.

    So that means if you want to iRay render LAMH hair you create you have no choice but to export it as a series of objects in the different poses you will need and than create create morph targets in DAZ Studio. As it is so easy to get so many polygon faces quickly with LAMH you are likely to run into trouble quickly.  

    By

    nonesuch00 nonesuch00 June 2018 in Art Studio
  • Genesis 8, is it Enough?

    I have not moved to G8 yet. I still work with G2 with gene pools from Generation3 and Genesis 3. I can tell you, I will eventually move to G8. The commecial products I've seen with G8 are a huge improvement in the facial features over previous generations. However, the move is just not feasible for me money wise at this time..

    I agree that there are some high quality characters coming out for G8 and I only wish it were possible to transfer some of those characteristics between generations. However, even if the process discussed in threads in this forum for transferring morphs between G3 and G8 (and vice-versa) is effective, I believe that the high quality comes, in part, from the HD sculpting on these new models and that HD is not transferrable. At least that is my understanding, please someone correct me if I'm wrong.

    By

    marble marble June 2018 in The Commons
  • Facegen 2.0 Released- Now 2.1

    You need to

    0) If you created the FaceGen morph while the instance of DAZ Studio you ae using is still running you need to exit DAZ Studio & start DAZ Studio again 

    1) Load G8F

    2) Click the Shapes Tab

    3) Click the subitem called Head & expand the entries under it.

    4) Look until you come to a listing called Real World expand that

    5) You should seen FaceGen item and listed as the name you gave it when you saved the FaceGen item in FaceGen in the export dialogue*

    * You should note that you can change the category when you export it from FaceGen to DAZ to be something different and if you did then that FaceGen morph will be found in DAZ Studio under that category instead. 

     

     

    By

    nonesuch00 nonesuch00 June 2018 in The Commons
  • Facegen 2.0 Released- Now 2.1

    As long as you exported as a gen 8 female it should already be there. Under the shaping tab - head then just scroll until you find what ever it is you named your morph.  The bar color will be gray, if you have a lot of characters sometimes knowing the color helps. :) 

    By

    deathbycanon deathbycanon June 2018 in The Commons
  • Duplicate formula error warning loading G8M

    Thank you, @vwrangler.  I had created a custom morph fr the face.  For some reason, the "! Face Age Controller".dsf  file had also gotten copied to the location of my custom morph.  Manually deleting the file has eliminated the duplicate file errors.  Two thumbs up.  yesyes

     

    Now I am getting a database error, although the databases appear to be working.  

     

     

    By

    Diomede Diomede June 2018 in The Commons
  • Duplicate formula error warning loading G8M

    Well, I'm still getting the error.

    I've used DIm to install everything from Daz.

    I've uninstalled and reinstalled genesis 8 male starter esentials and the zevo morph pack in the error log.  Yet, I'm still getting the duplicate error for genesis 8 male (no other figure at the moment).

    I am going to cross my fingers and try @vwrangler's suggestion to delete the ! face age controler.dsf

    The Daz help site says it is not catastrophic within Studio.  Here is the info page from help.


    https://helpdaz.zendesk.com/hc/en-us/articles/207530383?input_string=duplicate+error+when+loading+g8m+in+studio+-+others+figures+load+ok

     

     

    By

    Diomede Diomede June 2018 in The Commons
  • New Cat?

    The HW3d kitten lacks the proportions you would typically see in a true kitten, so it kinda looks more like a scaled down adult HW3D housecat. The paws and head need to be larger, the tail shorter, maybe pudgier limbs.

    As long as the Cat8 fixes the weird hip mesh distortions the MilCat suffers from when it sits or contorts its hind quarters in any way, i'll be happy. I always have to angle my camera in such a manner as to hide its nether regions in extreme poses. Other than that issue, still looks good in both 3delight and iray. I used the kitten morph from sharecg (with a few tweaks) in the january new user challenge.

    If its not too much trouble for the creators who might be working on Cat8, can we please get a MilCat UV to recycle old textures? I'm willing to pay the extra costs for the effort put into it. I'd really appreciate it.

    By

    cathan01_wwg1wga cathan01_wwg1wga June 2018 in The Commons
  • Blacksmith3D

    It will be awesome, if Blacksmith3D could transfer morphs from V4, M4 to Genesis 8.

     

    By

    Artini Artini June 2018 in The Commons
  • Fibermesh and other hairy creation funstuffs

    video of Dog 8 coat, click to play

     

    I am having fun with Zbrush and decided to start a hairy art thread so others can share too

    Carrara also has a dynamic hair to mesh plugin thanks to Philemo and of course there is LAMH, Garibaldi and Blender particle hair to be had

    so all can join in and share their creations and experiments too

    and any suggestions

    my new realization zero length best for using the transfer utility then adding length with morphloader works with Zbrush Fibermesh and Carrara hair exports

     

    By

    WendyLuvsCatz WendyLuvsCatz June 2018 in Art Studio
  • dog 8 dog 8 woof woof we finally have a dog 8

    I figured out to rig fur I need to export my Zbrush fiberhair at 0 length for the transfer utility then add my shaggy coat as a morphloader obj

    WIP might find its way to shareCG when I get it shaded to match my coat

    By

    WendyLuvsCatz WendyLuvsCatz June 2018 in The Commons
  • Creating clothing morphs for scaled figures?

    Oh. DUH. There it is LOL

    Left: The default outfit.

    Center: After adjusting the scaled and translated Monique morph to fit Monique.

    Right: After using MLP to create a "Make Unique" morph (since the auto fit ones are not in my clothing I want to use the ones I cleaned up). But because I scaled and positioned the morphs that were exported from DS, it doesn't fit inside DS.

    By

    Deecey Deecey June 2018 in Technical Help (nuts n bolts)
  • Creating clothing morphs for scaled figures?

    Another "newbie DAZ Rigging" question here.

    I'm prepping a product for submission and am in the final stages of trying to clean up auto-generated FBMs. But I'm running across an issue that I quite don't know how to address.  I've seen this appear on morphs that I've created for Monique, Olympia, Stephanie, Teen Josie, Girl, and Sahel (All G8 figures, all seem to have scaled body parts, so I think this problem relates to scaling.

    So here's what I do ...

    1) Load the freshly-saved to library clothing onto the default Genesis 8. Fit to figure.

    2) Dial the desired FBM into Genesis 8. The auto-morph shape is dialed in.

    3) Try to GoZ to ZBrush. I have one of two problems quite often. Either not everything in the scene shows up, or the clothing items are translated and/or scaled differently when they are loaded in ZBrush.

    4) So for the workaround, I hide everything except the clothing item that I want to export as OBJ.  When I open it up in my modeler, I see that it, too, is translated or scaled differently than in the DS scene. The shape itself is correct, but it might be 105% scale, and raised up. So I position and scale it properly to fit the figure (which has also been exported as a morph).

    5) After cleaning up all the morphs that need cleaning up, I then save the clothing morphs in the correct size and position.  I load in a "clean" clothing file from the library, and create the morphs fresh and new (Make Unique) instead of adding deltas to the auto-generated ones.  

    6) Then I dial the character in. Now, with my "cleaned up" morph, the clothing again doesn't fit. Because I scaled and repositioned in my modeler, now the clothing is smaller than it should be.

    I must be missing something somewhere regarding creating clothing morphs that have scaled body parts. I thought the loaded morph would automatically adjust for the scaling, but it's seeming like that is not happening.

    I'm not sure how to attach an image, otherwise I would add one. 8-)

    (Image removed due to nudity. Please review guidelines here: https://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest​  ~Mod)

    By

    Deecey Deecey June 2018 in Technical Help (nuts n bolts)
  • OT -- Weird epic dream I had about the future of Daz

    ...interesting,  I saw a video once of a prototype virtual 3D system that effectively let you "walk" into and around your scenes. You could pose/morph your figures and move props with your "hands" & "fingers", change clothing, textures, lighting etc. by calling up  a virtual menu and selecting what you wanted position aim lighting by simply selecting and gesturing.  Everything was also in rich texture mode.

    Still very much in the development stage, probably ghastly expensive (and for now likely requires at least a mini supercomputer to run as it is highly resource intensive), but I give it maybe another decade.

    That sounds a lot like VR. I'm hoping soon we can use gloves instead of controls in VR and use programs like DS or Photoshop in VR!

    By

    Wonderland Wonderland June 2018 in The Commons
  • Does Genesis 8 have Child Morph?

    Hi, I though I saw in a promo that Genesis 8 had age morphing and creature morphing, but I don't see this in shape. If anyone knows help would be greatly appreciated!

    By

    tsaileehua tsaileehua June 2018 in Daz Studio Discussion
  • Transfer Utility Problem

    I guess in the Transfer Utility you had activated the transfer Face Groups option, have a look at them in the Geomerty Editor. If the head group is eventualy a big mess of polygons, you could revert back to the originals that come from 3ds max or you have to fix them in Daz Studio.

    Once you have propper face groups for selection like the whole head, switch over to the Node Weight Map brush tool where you can use the Fill Selected action to fill the weightmap with 100% for the selected bone and map.

    Next I would press Ctrl+ Grow Selection a few times and use the action Smooth Selected to get a smooth transition to the neck.

    Panting weights with the brush option Respect Selected at the bottom of Tools Settings pane can help while panting and smoothing just in the area of the selected polygons.

    By

    Syrus_Dante Syrus_Dante June 2018 in Technical Help (nuts n bolts)
  • OT -- Weird epic dream I had about the future of Daz

    ...interesting,  I saw a video once of a prototype virtual 3D system that effectively let you "walk" into and around your scenes. You could pose/morph your figures and move props with your "hands" & "fingers", change clothing, textures, lighting etc. by calling up  a virtual menu and selecting what you wanted position aim lighting by simply selecting and gesturing.  Everything was also in rich texture mode.

    Still very much in the development stage, probably ghastly expensive (and for now likely requires at least a mini supercomputer to run as it is highly resource intensive), but I give it maybe another decade.

    By

    kyoto kid kyoto kid June 2018 in The Commons
  • Transfer Utility Problem

    This is what i did.

    1st exported a base genesis female model to max. Then matched pose of my model to genesis model.

    Then i imported my model in daz as obj file and used transfer utility tool. Which resulted in above.

    After that i tried manually painting weights in weight map editor tool. I painted her full face red still her lower jaw doesnt seem to move with her head.

    By

    witcherask_a3dd58a1c6 witcherask_a3dd58a1c6 June 2018 in Technical Help (nuts n bolts)
  • PhilW Hairs Discussion Thread

    looks great as always!

    is the length adjustable (shorten to shoulder length)?

    Shorten, lengthen, straighten or add curls and frizz, put it behind the shoulders, yes it is all there!

    Another instant buy. Thank you for your great hair products!
    Is there also a morph for putting the hair behind the ears?

    And a morph to match the center pairing the center pairing of Morena Hair?

    Not behind the ear - there are two different Behind the Shoulder morphs, one which rests on the shoulders, one which fully drapes behind. And you can do left and right separately too.

    By

    PhilW PhilW June 2018 in Daz PA Commercial Products
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