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Daz 3D Forums > Search
  • Celebrity model test. Guess who.

    I have tried dialing face with only morphs from RareStone too but I lost both my patience and confidence too quickly that I could do better than FaceGen. I did find though that the DAZ Originals and RareStone morphs were very useful in completing a celebrity morph that FaceGen got close but not quite.

    I to avoid messing with likenesses too much because it is very timeconsuming.

    Agreed. I used to do dialspun characters for M4/V4, and it was fun, but not a fast process. Facegen plus last-minute tweaks with the dials is much easier, if you can get good reference images.

    By

    Odaa Odaa June 2018 in Art Studio
  • product not connecting

    So I'm opening a file that my partner sent me in Daz, and I didn't have all the same product on my computer, so I got them, but some of the files aren't linking.  The list I started with 3x longer, but I used it to get all the products I needed.  In the first picture is all the files that are missing. 

    The second picture is all the product I got. The Genesis 3 Female Morph Package, Legacy UVs for Genesis 3: Victoria 5, also one file in the KHC Boxbraids G2F. I know I installed them manually 

     

    So I have the Cayman files its asking for but they aren't registering right 

     

    data/cayman/legacy uvs/geograft_head/uv sets/cayman/legacy uvs/victoria 4.dsf

    data/cayman/legacy uvs/geograft_leg_l/uv sets/cayman/legacy uvs/victoria 4.dsf

    data/cayman/legacy uvs/geograft_leg_r/uv sets/cayman/legacy uvs/victoria 4.dsf

    data/cayman/legacy uvs/geograft_shldr_l/uv sets/cayman/legacy uvs/victoria 4.dsf

    data/cayman/legacy uvs/geograft_shldr_r/uv sets/cayman/legacy uvs/victoria 4.dsf

    data/daz 3d/genesis 3/female/morphs/d3d gen x/genesis 2 female/keshi-head-for-g3f.dsf

    data/daz 3d/genesis 3/female/morphs/d3d gen x/genesis 2 female/quinty-head-forg3f.dsf

    data/daz 3d/genesis 3/female/morphs/fwart/fw_phmlashes.dsf

    data/daz 3d/genesis 3/female/morphs/fwsa/camile/fbm-fwsacamile.dsf

    data/daz 3d/genesis 3/female/uv sets/cayman/legacy uvs/victoria 4.dsf

    data/sdeb/sdeb hair/hr boxbraids g2f/bb zero_403086.dsf

    /\__/\ All the files above I have but aren't reading right for some reason

     

    data/auto_adapted/rapier_bracers_6026/geometry_fe55a374_ae54_27ef_f34c_6c0739ab7cea/rapier_bracers.dsf 

    runtime/geometries/mestophales/coalition/rapier_bracers.obj

    runtime/textures/mestophales/coalition/ref-map-04.jpg

    /\__/\  Files I still need

    By

    Dotsonkt Dotsonkt June 2018 in Technical Help (nuts n bolts)
  • Hanging Clothes on a Hook or Hanger

    The morph I was referencing is called “Clothes Hanging Morph” (duh!) by and is over on ShareCG.

    By

    rames44 rames44 June 2018 in Technical Help (nuts n bolts)
  • Nipple poking through in some clothing

    I've had this problem a lot as being a writer I love creating new characters and they must all have unique bodies. With the Genesis 2 female (still my favourite) you can remove the nipples in Materials, but it doesn't always clear the poke through. So when the nipple is too prominent for the outfit I just re-morph the breasts as no-one is going to spot that the breasts are slightly different under two different outfits.

     

    By

    Prince Wao Prince Wao June 2018 in Technical Help (nuts n bolts)
  • Dynamic Range of Iray Renders

    I have been trying to figure this out in Daz3d for iRay for awhile now and believe that the answer is in this daz document in particular concerning the values for "Crush Blacks" and "Burn Highlights":

    "

    • Burn Highlights Per Component -

      • On -

      • Off -

    • Burn Highlights - Adjusts the upper part of the “tone mapping” of the image; how much “over exposure” is allowed. This setting controls exactly how the high dynamic range imagery is adapted to fit into the white-to-black range of a display device. As the value is decreased from 1 towards 0, high intensities will become more and more “compressed” into lower intensities. When the value is 0, an infinite input value maps to white output value; i.e., over-exposure is no longer possible. A good default value is 0.5.

    • Crush Blacks - Adjusts the lower part of the “tone mapping” of the image. When the upper part of the dynamic range becomes compressed, it naturally loses some of its contrast. This often results in a desire to regain some “punch” in the image by increasing the intensity of the lower range values. When this value is 0, the lower intensity range is linear. When raised towards 1, a strong “toe” region is added to the transfer curve so that low intensities get (softly) pushed more towards black."

    It states that setting a value of 0 for each with leave you with a linear workflow, basically unlimited Dynamic range. You still would need to work with canvases to get the full benefit, I think. I have been rendering using canvases since I found out about them but have resorted to setting up the scene how I like and previewing in iRay then simply turning off Tone Mapping altogether to get a linear output, at least that was only way I could figure out how to do this for the dynamic range, but this leaves the render window filled with white since it is not yet exposure fixed like you need to do after the render. So seeing this setting in the documentation gives me hope that I can now light my scene using 0 values much like the video Andrew made with filmic Blender. Excited to try this tonight!

    If anyone sees any flaw in my understanding please advise!

    DOC LINK: http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/panes/render_settings/engine/nvidia_iray/tone_mapping/start

    By

    shaneseymourstudio shaneseymourstudio June 2018 in The Commons
  • Limited Camera Rotate

    This is happening to me too!  It was like this at first but i thought it was normal.  It started randomly working but now it's back.  I can't rotate to the right at all.  My mouse won't do it and normal tools won't do it either.  Anyone solve this yet?

    I have a similar problem when I have the program maximized on my 4k monitor  (also disables the ability to turn morph dials to the right  as well).  Finally figured out that as long as I don't have the program maximized (at least on that monitor) things work fine.  On an additional note, the 3D mouse I got later appears to be completely unaffected by the glitch even in 4K maximized (though dials still get stuck).

    By

    ThetaGraphics ThetaGraphics June 2018 in Daz Studio Discussion
  • plugin Daz to Maya?

    Hello,

    i've purchase the product three month ago and here are my feelings :

    Good :

    - If you don't know maya and want to animate genesis : very good plugin. it make a lots of job for you such as clearing the daz skeleton and apply maya's one and controler to animate and so on

    - you can also import cloth and environnement

    Not so bad

    - the arnold shader conversion : with simple lighting you can achieve a good rendering result, but not as good as iray.

    - The plugin doesn't allow you to choose the daz morph you want import to keyframe them. but there is simple way to use this plugin and import almost all the morph you want as blendeshape

    Bad

    - i'm talking since a few day with the support because when i import my genesis caracter : the eyes are whites and the eyeslashes are opaques, without transparency and it's killing me !!!

    As with any tool, Maya users will be rewarded for their time invested to get familiar with it and learn skills.   A skilled Maya user can make Daz figures look as good as (or better than) in Daz Studio.  But at the end of the day, this is just a script. It is not a make art button.  By the way, there is a better script just made available in the store called Genesis 8 to Maya.  It not only converts the figures, it also sets up a JCM network (with automatic set driven keys), Auto-conforming eyelashes and clothing, and even flexions character morphs so that Daz figures perform in Maya almost exactly as they do in DS  (almost!  still no HD morphs).   This new plugin is what DaztoMaya should have been.  Now there is no excuse for artists who want to animate with Daz figures.  And I chatted to the developer, he is working on a version for G3 and maybe G2 figures too.

    By

    drzap drzap June 2018 in Daz Studio Discussion
  • WEIGHT ... THE CLOTH! SOLVED!

    One option is to create a third morph to correct that, then link it to both bends (it's a bit fiddly to set up though, I can't recall the exact process off the top of my head but it's probably going to need to be done through the Property Hierarchy pane rather than directly with ERC Freeze). Edit: I think it would work to have your correct the correction morph linked diectly to one of the JCMs, and then to drag the other JCM in as a multiplier; that way if both were at 1 the addendum would also be at 1, if one was at 1 and the other at .5 the correction would be at .5 and so on. You could do half of this with ERC Freeze - with the Parametrs pane in Edit mode manually set the JCM to 1 and the JCMCM (Joint Correction Morph Correction Morph) to 1, with the figure not posed, right-click on the JCM, and ERC Freeze. Now right-click on that JCMCM and select Show In Property Hierarchy, expand its options to show Controllers>Stage 2, then drag the other JCM from the Parameters pane to the stage 2 group.

    By

    Richard Haseltine Richard Haseltine June 2018 in Technical Help (nuts n bolts)
  • Novica & Forum Members Tips & Product Reviews Pt 11

    The DIM update is great.  The 32 bit version was replaced with a 64 bit and my download speed was blazing fast!  Well, at least that is what I'm attributing the dl speed to.

    My d/l speeds were about double what they have been. Odd though. DIM updated to 64 bit on this machine, but only updated the 32 bit version on the beast. (Odd, but not a big issue as the beast is only online when I need to run an update, or transfer files between the two computers.)

    By

    L'Adair L'Adair June 2018 in Art Studio
  • Show Us Your Iray Renders. Part VI

    K4, with a chibi/anime morph, and the anime skin texture is sitting in the same texture folder as the basic K4 textures, so I'll try and chase it down, too. As soon as I find where I got it, I'll update this post. 

    EDIT: The shape is part of https://www.daz3d.com/the-kids-4-morphs (listed as 'Chibi' morph). And the texture I found under my "Poser" Library, as part of "MATerials Kids 4", so it must be part of the https://www.daz3d.com/the-kids-4-pro-bundle​ , but I'm having trouble pinning it down to a specific product.

     

    By

    frankrblow frankrblow June 2018 in The Commons
  • Does aguja’s tail work on g8m?

    If (when?) they come out with a Cross-Figure Resource kit like Genesis 2 & 3, it will be super easy. Would be. Could be.

    Cross figure for Genesis 3 did not transfer geografts, only clothing. Cross figure for Genesis 2 could transfer geografts, but that was because G2F/G2M was the same mesh, whereas G3F/G3M and G8F/G8M have different meshes for each gender.

    One option to use the Mermail tail as a geograft for a man is to morph the G8F figure into a male figure.

    By

    Havos Havos June 2018 in The Commons
  • Genesis 2 Dresses and Older glitching out when posing on a Gen 8 model

    I guess going to the Joint Editor and deleting all the bones related to arms in the dress should fix it. For an item like this, beside the hip and the pelvis the dress would only need the thigh bones and all up to the chest.

    Seems like the arms weightmaps somehow got projected to the dress (by the autofit). Maybe the gloves are a part of the same clothing item?

    I would load the original dress again, skip the autofit and use the Transfer Utility instead.

    By

    Syrus_Dante Syrus_Dante June 2018 in New Users
  • A Really Good Morph Transfer Program, Plugin, or Improvement

    [A Really Good Morph Transfer Program, Plugin, or Improvement]That's what I'm hoping for, so that character faces and body shapes can be easily transferred across Generations, as, for example, from Generation 2 to Generation 8.

    By

    inquire inquire June 2018 in Product Suggestions
  • Error message when I load up G8F

    Oh yes,

    the decompression by 7zip worked for the CariqueB (Ebony head morph).

    	"modifier_library" : [
    		{
    			"id" : "NickyB",
    			"name" : "NickyB",
    			"parent" : "/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#geometry",
    			"presentation" : {
    				"type" : "Modifier/Shape",
    				"label" : "IndiaHindudreams",
    				"description" : "head morphs and material presets for G8F",
    

    but this seems to be OK.

    By

    AndyS AndyS June 2018 in The Commons
  • Aguja Mermaid products are now available [commercial]

    You can use the tail just by itself (yes, even without the end tail fins). There's a morph to smooth out the fin and antennae bases at the hip, so it will all be nice and sleek.
    All the fins, antennae, webbing, etc are modular, so you can stick together your own "mermaid configuration".

    By

    Arki Arki June 2018 in Daz PA Commercial Products
  • Is there a new improved daz studio on the horizon

    You are missing some points in your statements, DS doesn't have any competitors, maybe poser or XNALara, Blender is a modeling app, DS is not, so it doesn't have to compete with it. you can't create content inside DS, hence the reason DAZ supplies assets you can purchase for use in DS. Blender allows you to create everything you need for use in Blender,no comparison. While i agree that DS could use some new features, it does what it is intended to do very well IMO. Personally I will never say import into another program, if a user isn't happy using DS, then get a full modeling app and create your own content. I fully endorse DAZ selling content for use in DS and DS only. There are plenty of other places to purchase 3D content for use in other apps, it's just users don't want to pay those prices.

    I dunno, Reallusion iClone seems a pretty big compeditor lately 

    Well mostly for animation I think, plus their characters are some years behind those from DAZ in quality, IMO.

     

    You are missing some points in your statements, DS doesn't have any competitors, maybe poser or XNALara, Blender is a modeling app, DS is not, so it doesn't have to compete with it. you can't create content inside DS, hence the reason DAZ supplies assets you can purchase for use in DS. Blender allows you to create everything you need for use in Blender,no comparison. While i agree that DS could use some new features, it does what it is intended to do very well IMO. Personally I will never say import into another program, if a user isn't happy using DS, then get a full modeling app and create your own content. I fully endorse DAZ selling content for use in DS and DS only. There are plenty of other places to purchase 3D content for use in other apps, it's just users don't want to pay those prices.

    I dunno, Reallusion iClone seems a pretty big compeditor lately 

    Well mostly for animation I think, plus their characters are some years behind those from DAZ in quality, IMO.

    Right now Daz's only competitor in the space is Reallusion Iclone pro.

    Unlike Daz they have published a road Map for 2018.
    This Fall ,the New  Character creator 3 will be a stand alone program
    that will not require the purchase of Iclone itself  as one must do now to get Character creator 2.


    CC3 will come bundled with Nvidia Iray (BIG mistake IMHO)
    Here is a sample of the CCS figure rendered in Reallusion Iray.

     

    And the  clothing content creation tool will be replaced with their equivalent of the DS transfer utility in terms of ease 


    Many Iclone users still use Genesis models as they are supported in Iclone for animation.
    however CC3 and the next generation of High quality Iclone figures may give more IClone users reason to use their native figure instead
    We shall see.

    By

    wolf359 wolf359 June 2018 in The Commons
  • Morphing Genesis 3 character into Toon Generations 2?

    As far as I can see, there isn't. I checked up and down through the Parameters tab and I am unable to find anything that would allow me to morph the head into an expression that I create. If you could point me towards where else I should look, I would much appreciate it.

    Otherwise should I starte a new threat in the discussions?

     

    By

    AnneWertheim AnneWertheim June 2018 in New Users
  • Hanging Clothes on a Hook or Hanger

    There was a free morph on one of the other sites that would “flatten” a G3F.  With that, you could create an invisible “flat” character, have it wear the clothing (thus flattening the clothing), and then position the clothing on a hanger, which makes it look like it’s hanging on it.  You could probably get the same effect without the morph by showing the hidden transforms on a character and setting its Z scale (or X, I can’t remember) to near zero while leaving the other scales alone. Then hide the character, but not the clothing. 

    By

    rames44 rames44 June 2018 in Technical Help (nuts n bolts)
  • Celebrity model test. Guess who.

    I have tried dialing face with only morphs from RareStone too but I lost both my patience and confidence too quickly that I could do better than FaceGen. I did find though that the DAZ Originals and RareStone morphs were very useful in completing a celebrity morph that FaceGen got close but not quite.

    I to avoid messing with likenesses too much because it is very timeconsuming.

    By

    nonesuch00 nonesuch00 June 2018 in Art Studio
  • Akeytsu is an affordable option for character animation for Daz

    I just checked and Akeytsu is $107 until July 5th as part of the summer steam sale (tons of games and software on sale).   If you google "Valve's steam intergalatic summer sale" you will find the sale.  I am being sure not to spend too much though so I have plenty of money to spend on Daz's great products.

    I agree that Gen3/8 support would be great.  I currently work around it by transferring Gen 3/8 morphs and textures to Gen2.  I make use of Gen8's face rig to create morphs that I also transfer to Gen2.  I use Akeytsu only for body animation and use Daz for facial animation including lip sync.

    I had sent the Akeytsu developers a request about handling the fbx pre rotation values but the latest version still brings in the joint rotations as 0,0,0.  So the key is to setup the figure in Daz so you do not have to adjust the bind pose in Akeytsu.  Nice thing is once you do it once and save the pose, it is a quick process to apply the pose and bake the joint rotations in Daz before exporting.  Then just use the same figure as the target for the imported bvh.

    The akeytsu revese foot rig expects a joint structure of thigh>>shin>>foot>>toes.  It is not designed to handle the Gen3/8 structure of thigh bend>>thigh twist>>shin>>foot>>metatarsals>>toes.

     

     

    By

    richmclean richmclean June 2018 in The Commons
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