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Genesis 8 pose problem. When some Pose is applied,The thigh of Genesis 8 has a strange deformation.
The offending morph is named CTRLMD_N_XRotate_80. This is on the Left & Right shin. The issue arrises when a pose is applied and the user opts to "Turn limits off" and the shins Bend amount is !=0.
Check to see if it happens in 4.10.0.123 - if it does then it's a different issue and should be reported.
I'm on beta 4.11.0.171. I have the caved in thighs problem on all poses. Should I roll back to a previous version? How do I get to "CTRLMD_N_XRotate_80" and what do I do with it? Apologies for not being able to deal with 'offending morph' on my own.
You can just turn limits back on - Edit>Figure>Limits>Limits On (Rotation).
The offending morph is named CTRLMD_N_XRotate_80. This is on the Left & Right shin. The issue arrises when a pose is applied and the user opts to "Turn limits off" and the shins Bend amount is !=0.
Check to see if it happens in 4.10.0.123 - if it does then it's a different issue and should be reported.
I also have 4.10.0.123 and the caved in thighs thing doesn't happen ( identical content used). Also in 4.10.0.123 I get a this 'pose uses limits etc - turn on or turn off' message. This does not appear in 4.11.0.171 Beta.
Whether you get the alert is set in the Content tab of Edit?Preferences (Daz Studio>Preferences on a Mac) - the last-but-one option, "When importing a Pose/Shaping file that exceeds limits:"
Genesis 8 pose problem. When some Pose is applied,The thigh of Genesis 8 has a strange deformation.The offending morph is named CTRLMD_N_XRotate_80. This is on the Left & Right shin. The issue arrises when a pose is applied and the user opts to "Turn limits off" and the shins Bend amount is !=0.
Check to see if it happens in 4.10.0.123 - if it does then it's a different issue and should be reported.
I also have 4.10.0.123 and the caved in thighs thing doesn't happen ( identical content used). Also in 4.10.0.123 I get a this 'pose uses limits etc - turn on or turn off' message. This does not appear in 4.11.0.171 Beta.
Install Daz on new ComputerRichard I backed up every file on the other drive in every folder, the only thing not backed up where program files. So I will be loading in all the data and then load in programs I have 570gbs of data to transfer so it will take a bit of time to get done. Daz is not my only 3D software I have others.
Genesis 8 pose problem. When some Pose is applied,The thigh of Genesis 8 has a strange deformation.The offending morph is named CTRLMD_N_XRotate_80. This is on the Left & Right shin. The issue arrises when a pose is applied and the user opts to "Turn limits off" and the shins Bend amount is !=0.
Check to see if it happens in 4.10.0.123 - if it does then it's a different issue and should be reported.
I'm on beta 4.11.0.171. I have the caved in thighs problem on all poses. Should I roll back to a previous version? How do I get to "CTRLMD_N_XRotate_80" and what do I do with it? Apologies for not being able to deal with 'offending morph' on my own.
Realistic BulgeIf you want to put your reply before the quote, like this, you need to hover your mouse at the top of the reply box until you see a dashed red line, with a red box containing a white arrow on the right - click the box and you will create a blank line outside the quotes for your words.
The instructions of where to find the morph can be found in the zip file, there is a readme. You will find your morph in the parameters tab, it is slightly different for Genesis 3 models than Genesis and Genesis 2.
For Genesis and Genesis 2 it is under Parameters, Actor, Lower Body, Hip, Real World -> Pants Masculanizer
For Genesis 3 it is under Parameters, Actor, Hip, Real World -> Pants Masculanizer
May your men be manly.
I guess it must be something I still need to purchase. The head and body morphs for Gen3. Id like to avoid buying G8M. FOr some reason it wont let me attach another photo. on Parameters Tab under hip there is no bulge option. I only have a cornea bulge option for all of G3M.
Thank you. Did not see a bulge preference however.
It's not going to be in the Scene tab with all the bones, which is what your attachment shows. It's going to be in either the Parameters tab or the Shaping tab, under the hip region. (Either one should work; I usually use the Parameters tab for that.) Alternately, if you've installed the Genesis 3 Head and Body Morphs, you can just select your character, then search for the word "bulge" in either tab, and they'll be in the results list.
Yes, the Head&Body morphs for G3 give you some needed basic morph functionalities.
Right on thanks!
Edited to fix quotes
Morph Imported With Morph Loader Pro Not As ExpectedOK! It looks like my setup is more compicated and that may be what is messing things up.
So, I have my entire character attached to a Null which resolved problems I was having with Animations (recommended from another one of my posts). I also have the Null in a Group so that I can hide the character in the scene when necessary. It looks like, over time, I have moved each of the Group, Null, G8 Figure and Hip.
What I have discovered is that if I unconform the clothing from the G8 Figure (Fit To None), regardless of the Parenting, it jumps back to the center of the scene. So my guess is that when I create this Morph it is Morphing towards the center of the Scene instead of staying put on the G8 Figure.
Does that make sense? Should I be doing all of the positioning using the Null since I have to use that for Animation issues?
I find it makes life a lot simpler if the object is at 'world center' when you export it from DS. If it isn't, I would expect to get the sort of problems you are, unless you set Reverse Deformations to Yes in Morph Loader Pro. This is what I do if I have a character in a scene, already posed and not at world center, and realize the character or their hair or clothing needs a morph to correct a specific issue, e.g. bending causes nasty creasing in the character mesh. For making more generally applicable morphs, I'd start by exporting the object from world center. I am pretty sure that's where the figure in Sickleyields video is but I haven't re-watched it to make certain.
Realistic BulgeThe instructions of where to find the morph can be found in the zip file, there is a readme. You will find your morph in the parameters tab, it is slightly different for Genesis 3 models than Genesis and Genesis 2.
For Genesis and Genesis 2 it is under Parameters, Actor, Lower Body, Hip, Real World -> Pants Masculanizer
For Genesis 3 it is under Parameters, Actor, Hip, Real World -> Pants Masculanizer
May your men be manly.
I guess it must be something I still need to purchase. The head and body morphs for Gen3. Id like to avoid buying G8M. FOr some reason it wont let me attach another photo. on Parameters Tab under hip there is no bulge option. I only have a cornea bulge option for all of G3M.
Thank you. Did not see a bulge preference however.
It's not going to be in the Scene tab with all the bones, which is what your attachment shows. It's going to be in either the Parameters tab or the Shaping tab, under the hip region. (Either one should work; I usually use the Parameters tab for that.) Alternately, if you've installed the Genesis 3 Head and Body Morphs, you can just select your character, then search for the word "bulge" in either tab, and they'll be in the results list.
Yes, the Head&Body morphs for G3 give you some needed basic morph functionalities.
Right on thanks!
Edited to fix quotes
Texturing & ShadingAnd by the way why do all these free models come in an uneditable mode whereas the models that we purchase are fully editable?...
Of course i could buy one of their cars over at Turbo Squid...but thats definitely not an option...way to expensive?...
Not all cars come like that, but if you have just an obj file, and the creator of the object didn't add any UVs or surfaces to the model, then that's how it is. Keep in mind that creating surfaces is a service - it takes time to assign them, and as you already pointed out, those who you are paying for have the proper surfaces... because you paid someone for their time to create them for you. Pretty much the same goes for rigging and bone weighting, and morphs.
The (probably rude sounding) truth is, if you want things for free, it's best to learn some skills that will help you making the free item usable for your purposes, or even model them yourself.
Agreed. Also depending on the modeling app used, the material zones could be grouped which doesn't transfer well from app to app and is usually the reason why you only have a single material zone inside DS.
I use Ultimate Unwrap 3d and it will read and allow you to create the new material zones easily and then save for use in DS..
Can't find a renderosity content.I downloaded a skirt for Genesis 8. In my computer files, it appears normally in Genesis8/clothing, along with another item. However, in the content library, only the other item appears in Genesis8/clothing (and the skirt is nowhere to be found).Can you post a screenshot of the Explorer window (not in DAZ|Studio) showing the contents of the folder with the skirt files, and a screenshot of the entire Content Library tab opened to where the skirt content ought to appear? (It must be the entire Content Library tab, there are frequently little clues — such as those tiny "close subtab" buttons — that get clipped off screenshots because they don't seem important.)
And, by the way : where are morphs supposed to be found, normally?There is no "normally" — there are no real standards for what morphs go where on a object's Parameters tab, just the habits of content creators. And it still happens that you'll come across objects with no morph organisation at all, the entire morph set is just combined together under one category in the Parameters tab.
Sudden G3F posing issues - distorted chestThe limits thing is 4.11, so not relevant here. Most likely it is an add-on that has a correction morph set to kick in whenever the chest is bent, instead of only when the shape is on. Try applying a minimal pose to trigger the issue, with no other shapes applied, then in the Parameters pane option menu (the lined button in the top corner, or right-click the tab) enable Show Hidden Properties, and look to see what is listed in Currently Used (with the figure itself selected, not a bone).
Thank you so very much, that did the trick! I found the hidden files, which ended up being some G2F GenX controls that made their way into G3F's files. I am much relieved that I do not need discet my daz directories file by file now :)
Skin Builder 8 Merchant Resource for Genesis 8 Female (Commercial)It's like to know
a) more details from some that has bought and tried it on an existing character skin. So how does Skin Builder 8 work on Victoria 8 skin?
b) So can we save a modded skin and a new set of material for eg, Character Carrie, and not have it all disappear from the DAZ temp folder like Eyebrow Remover does?
c) If I apply Sloth's UV Swapper for Genesis 8 M ale to Genesis 8 Female using Michael 8 skin then can the skin for Michael 8 be changed in SB8?
d) I know I can use UV Swapper to swap a G8F skin to G8M, but how to avoid that extra step and do I guess it's called a map transfer?
e) The acne looks totally wrong it should look like the skin tone but with a blood supply that makes it look more red and irritated and it should look like a raised bump.
f) I guess the chance for portwine and other types of birthmarks are slim and none, could one extend SB8 to handle such a set of templates? How?
I'll still buy it likely even though I'm not much into realistic renders. I have the Genesis 2 version and this one looks 100s of % improved.
A) Works fine on V8 since the UV mapping is the same.
B)Yes. Skin Builder has its own Temp Folder structure called CreatedMats so temp work is safe there. All temp maps generated are added with a timestamp, so overwriting or losing maps is near impossible.
C) Certain details will work yes. But overlays and details that cross any seams still apply like G8F UV, so you will run into seam issues. You will still be overlaying maps designed on G8F onto a G8M UV.
D) To get the overlays to apply properly, yes you will have to use map transfer tool to convert the G8M UV to G8F UV.
E)The acne has bumps (bump map details) under certain lighting conditions. As to the color, it was very hard to get an overlay to work on all skin tones so this is the color we decided to use because results worked on all skin tones. To match skin better you could apply at a lower opacity. Originally we had it where you could adjust the color, but the details got lost. If I find a better solution as to the one we have now I will update the product.
F) Can be done. But viability of such options is debatable. You could position them anywhere using Iray decals which can be implemented into a scriptable interface function.
Wow, so SB8 is not perfect but almost as useful as I'd hoped it would be, Thanks.
A Character for BOTH G3F and G8F?Is there a morph converter to turn a G3 female charecter into G8 ?? I have a few G3 females charecters that I really like that I would like G8 versions of.
how to syntax a morph preset ignore the scaling?there's sections in the morph dsf, under one id
the delta info
the scaling under formulaes
i can't find a syntax example to point to the id, but only look at the section with deltas
do i need like a # in the statement, braces, etc?baically, how to point to a section grouped under the same id?
for myself i just duplicate and delete the scaling i don't want.
trying to make a legal distributable, so can only call the existing morph dsf, but parse it.
cant find anything in the json literature.
i see how to create a morph alias, but it calls the whole dsf.Skin Builder 8 Merchant Resource for Genesis 8 Female (Commercial)It's like to know
a) more details from some that has bought and tried it on an existing character skin. So how does Skin Builder 8 work on Victoria 8 skin?
b) So can we save a modded skin and a new set of material for eg, Character Carrie, and not have it all disappear from the DAZ temp folder like Eyebrow Remover does?
c) If I apply Sloth's UV Swapper for Genesis 8 M ale to Genesis 8 Female using Michael 8 skin then can the skin for Michael 8 be changed in SB8?
d) I know I can use UV Swapper to swap a G8F skin to G8M, but how to avoid that extra step and do I guess it's called a map transfer?
e) The acne looks totally wrong it should look like the skin tone but with a blood supply that makes it look more red and irritated and it should look like a raised bump.
f) I guess the chance for portwine and other types of birthmarks are slim and none, could one extend SB8 to handle such a set of templates? How?
I'll still buy it likely even though I'm not much into realistic renders. I have the Genesis 2 version and this one looks 100s of % improved.
A) Works fine on V8 since the UV mapping is the same.
B)Yes. Skin Builder has its own Temp Folder structure called CreatedMats so temp work is safe there. All temp maps generated are added with a timestamp, so overwriting or losing maps is near impossible.
C) Certain details will work yes. But overlays and details that cross any seams still apply like G8F UV, so you will run into seam issues. You will still be overlaying maps designed on G8F onto a G8M UV.
D) To get the overlays to apply properly, yes you will have to use map transfer tool to convert the G8M UV to G8F UV.
E)The acne has bumps (bump map details) under certain lighting conditions. As to the color, it was very hard to get an overlay to work on all skin tones so this is the color we decided to use because results worked on all skin tones. To match skin better you could apply at a lower opacity. Originally we had it where you could adjust the color, but the details got lost. If I find a better solution as to the one we have now I will update the product.
F) Can be done. But viability of such options is debatable. You could position them anywhere using Iray decals which can be implemented into a scriptable interface function.
suggestions for Genesis 9Improved feet. Bring back the heel bone (it's one of the best things about G3F), and continue to work on smooth bending of the toes (at the base of the toes), especially in tip toe or high heel poses! A more natural fit between the foot and high heeled shoes, especially around the arch and ball of foot.YES!!!
A separate material zone for the nipples would be nice. AND more morphs for the G9F/M Body Morphs, please. Since Genesis 2, the Body Morph packs have been reduced continually.
All this not before 2010, if possible.
And an (HD, presumably) morph for relaxed nipples.
suggestions for Genesis 9Improved feet. Bring back the heel bone (it's one of the best things about G3F), and continue to work on smooth bending of the toes (at the base of the toes), especially in tip toe or high heel poses! A more natural fit between the foot and high heeled shoes, especially around the arch and ball of foot.YES!!!
A separate material zone for the nipples would be nice. AND more morphs for the G9F/M Body Morphs, please. Since Genesis 2, the Body Morph packs have been reduced continually.
All this not before 2010, if possible.
SY 200 Free Morphs for Genesis 8Is it permissible to use this to create a sold product? (IE: as part of the sculpting process)
(It says unrestricted use, but just want to be 100% clear. ;)
Yep. The only thing you can't do is directly copy the morph .dsfs and resell those. As long as you're exporting to obj and reimporting to create your own, you're good. There's a text license included with it that explains in more detail, but basically I just want people to do some kind of work with it. No credit or anything like that is necessary.
Virtual Reality, is there a future for Daz without it?I’ve had an Oculus rift for a few months, last week I decided to see If there was any software similar to Daz, but could work within a VR environment. I thought to myself, if someone could program this, it could be really fun. To my surprise I found 2 companies that did this, one is from Japan and one is local. Both work sort of like Daz in that you have a model, you can pose, morph, dress her, etc.
Imagine my delight when I put on my VR helmet and in front of me is a life size model in the middle of my room. I can look up, down walk around, cool I thought to my self. With a click of a button I have a floating pallet in front of me giving me access to morphs, wow is all I can say. I can play with the nose and guess what, I can actually see what I’m doing in 3D, I don’t have to zoom in and zoom out. I want to zoom in, well I just move my head closer to the nose, I want to rotate the model, I just take a step to the right and turn my head, just like real life. I’m just blown away.
You want to pose, now this is fun, honestly, I hate posing models, it takes forever, and I never get it right. But this, this is the way posing should be. If I want the models’ right hand over her mouth for example; I just grab her right hand with mine and lift her hand as I would in real life until it covers her mouth. I mean how easy is that, complicated poses can be done in seconds. And there’s also soft body dynamics, so when you move the person, their entire body reacts. Oh did I mention that they blink and breathe.
I know VR is just a small part of the market at the moment. And most companies don’t think it’s worth the investment. Things will change in few years, virtual reality will become affordable, and consumers will demand applications that embrace VR. I hope Daz figures that out sooner than later. Just because you are the market leader today, doesn’t mean anything 5 years from now.
I’ve tried many programs in VR, from gaming, flight sims, to educational., some work well some don’t, my opinion is VR was made for applications like Daz.
Skin Builder 8 Merchant Resource for Genesis 8 Female (Commercial)It's like to know
a) more details from some that has bought and tried it on an existing character skin. So how does Skin Builder 8 work on Victoria 8 skin?
b) So can we save a modded skin and a new set of material for eg, Character Carrie, and not have it all disappear from the DAZ temp folder like Eyebrow Remover does?
c) If I apply Sloth's UV Swapper for Genesis 8 M ale to Genesis 8 Female using Michael 8 skin then can the skin for Michael 8 be changed in SB8?
d) I know I can use UV Swapper to swap a G8F skin to G8M, but how to avoid that extra step and do I guess it's called a map transfer?
e) The acne looks totally wrong it should look like the skin tone but with a blood supply that makes it look more red and irritated and it should look like a raised bump.
f) I guess the chance for portwine and other types of birthmarks are slim and none, could one extend SB8 to handle such a set of templates? How?
I'll still buy it likely even though I'm not much into realistic renders. I have the Genesis 2 version and this one looks 100s of % improved.
Sudden G3F posing issues - distorted chestThe limits thing is 4.11, so not relevant here. Most likely it is an add-on that has a correction morph set to kick in whenever the chest is bent, instead of only when the shape is on. Try applying a minimal pose to trigger the issue, with no other shapes applied, then in the Parameters pane option menu (the lined button in the top corner, or right-click the tab) enable Show Hidden Properties, and look to see what is listed in Currently Used (with the figure itself selected, not a bone).











