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My Morphs png images won't stay.
So I have custom morphs for Genesis 8 they are in place but every time I reload
DS the images for my morphs do not show, and for one morph it has a question mark for the name the label shows the name but all of a sudden the name shows a question mark. So I go to paramters for the morph and change the name to its name load the image for the body, but after saving it nothing is there and the image is still there as well as the morph .
Vladmir 8I bought 8 additional Vladimir items, and I still paid $41+ for the Pro Bundle. But I've had A LOT of glitches go in my favour, for WAY more than $3+; so, I'll just be happy that I've got a new G8M skin that looks so good and a morph that doesn't make me ask, "Why?!"
Rigging issueIssue:
Now I get what is wrong, you are using a way too smale scle for the Halo 5 Male techsuit. You must have imported it in the wrong scaling compared to a default Genesis figure. You can also see it by the Floor grid the distance to the next grid line seems very far away behind the figure. The distance from one grid line to the next is 1 Meter. I guess your Halo 5 Male techsuit figure is currently about 10 cm high like a plastic toy figure. Thasts why you get all kinds of issues by zooming and such and the controlls acting too sensitive. The "invisible barrier cutting into the mesh" is actualy called the clipping distance of the Persepective view. You don't have this in the Orthographic views. The clipping distance tells the view to hide geometry that is too close to the Persepective or Camera view. Even on regular scale this clipping distance sometimes seems too big but you can't control it there is no setting for it. On Cameras you can change the Frame With and the clipping distance will become less noticable.
Solution:
Also load in a Geneisis figure into the scene, scale the Halo 5 Male techsuit up with the general scaling transformation in Parameters pane until its about the same size of the Genesis Figure. Next hide everything but the techsuit and export this mesh as OBJ keep an eye on the export Scale should be Daz Default Scale 100% (1 unit = 1 cm). But instead of starting over to rig this new mesh you could try the following. Open the Morph Loader Pro and load the exported OBJ mesh with the native Daz scaling as a morph and dial it up on the current figure. Next go to the Joint Editor and choose Adjust Rigging to Shape this should fix the current rig representing the propper scale. Then go to the Joint Editor Tool Settings pane and Memorize Figure Rigging. Next go to Edit > Figure > Geometry > Update Geometry and choose the exported OBJ. Again choose the Daz Default Scale 100% (1 unit = 1 cm) now everything the rig and the mesh is fixed to the propper Daz scaling. You can still use the morph you created as a "reverse shape" by dialing it downt to -100% and you get the toy figure scaling from before if that was what you intended to do.
Phew, just getting to this comment. It's funny even if you hadn't left the suggestion about the wrong scaling, that's what I was gonna try. Sucks though, might have to try this tommorrow night. Need to get some sleep for work tommorrow. Thanks for the help! ttyl.
Fit Control for Genesis 3 MaleIf look like this seems trousers became smaller and he became invisible man

Can you screenshot how fit clothes without apply morph and sequence of morph you apply?
I simply loaded the character and the outfit, then applied the fit controls to the character. Once that was done, I set "down all" to a value of 150. No other modifications were made. It should have worked!
Graduation cap w/ hairThe hair morph should go from short to long so it looks good on any Genesis character that can now graduate with honors... Make sure it has a tassel morph too for switching sides. Thanks in advance... Wouldn't hurt to include a dforce unisex gown to go with it...
creating clothing in BlenderI made a robe yesterday in Carrara and Zbrush and successfuly used the following method to add movement morphs
I imported it in place then rotated the figure and outfit
I used the geometry editor tool to assign parts to new temporary surfaces, in my case right sleeve and skirt
I added a dforce modifier to it
I slid the dynamics parameter on the main surface to zero and ran a sim
rotated it back hid my figure
exported that object to use as a morph target
in morphloader I used attenuate by surface and right to left to add movement morphs to both the skirt and sleeves
this can be done with existing clothes too obviously not just stuff we model
Art Deco Statuettes complete imageryI did a render of just the statuette's face.
I didn't want to change the body shape. I assume it is in keeping with the Art Deco look as is, and changing the body would undoubtedly result in a lot of pose tweaking to fit the prop. But I did change the face. I dialed the V8 Head morph to zero and then dialed P3D Hailey in at 50%. From there I added in some head morphs of my own, created from G3 males, and tweaked with G8F Head Morphs.
Here's the end result:
Seen from this angle, the choice to use the short afro hair makes more sense, I think.
I wanted to mention this so anyone reading this thread could see how easy it is to make their statuettes unique without a lot of hassle.
Wonderful result and very unique. I love the overall look.
Novica & Forum Members Tips & Product Reviews Pt 11P
I just connect my iPhone to my USB port on my laptop & then copy/paste my entire iPhone photo directory to my laptop; then I delete the pictures from my iPhone.
The problem with that was I have so many photos, it just sat there spinning and spinning. After ten minutes, still hadn't started loading. With the Simple Transfer, it was blindingly fast. :) So yep, I did try that USB route first.
ADORABLE frog!!!!
If you get Dropbox or iCloud you can automate the whole thing over WIFI...
creating clothing in BlenderSkirts (and the like) can't really be rigged using only the Transfer Utility, they need one or more of
- posing bones that move the skirt around; SickleYield has templates for many figures which include these or you can add and weight your own additional bones
- morphs for leg movements, created by sculpting or simulating in an external application, set as needed
- a dForce Modifier simulated within Daz Studio
Where are the highly detailed, muscular HD-Addons for Genesis 8 female? Like Ophelia 7's HD-Addon?to see larger version click link to my gallery and the magnifying glass
this is a seperate hd morph that comes as part of the Zelera 8 HD morph
Zelara 8 Alien Hd
https://www.daz3d.com/gallery/#images/669731
Rigging issueIt's like a invisible barrier cutting into the mesh of the figure.
Issue:
Now I get what is wrong, you are using a way too smale scle for the Halo 5 Male techsuit. You must have imported it in the wrong scaling compared to a default Genesis figure. You can also see it by the Floor grid the distance to the next grid line seems very far away behind the figure. The distance from one grid line to the next is 1 Meter. I guess your Halo 5 Male techsuit figure is currently about 10 cm high like a plastic toy figure. Thasts why you get all kinds of issues by zooming and such and the controlls acting too sensitive. The "invisible barrier cutting into the mesh" is actualy called the clipping distance of the Persepective view. You don't have this in the Orthographic views. The clipping distance tells the view to hide geometry that is too close to the Persepective or Camera view. Even on regular scale this clipping distance sometimes seems too big but you can't control it there is no setting for it. On Cameras you can change the Frame With and the clipping distance will become less noticable.
Solution:
Also load in a Geneisis figure into the scene, scale the Halo 5 Male techsuit up with the general scaling transformation in Parameters pane until its about the same size of the Genesis Figure. Next hide everything but the techsuit and export this mesh as OBJ keep an eye on the export Scale should be Daz Default Scale 100% (1 unit = 1 cm). But instead of starting over to rig this new mesh you could try the following. Open the Morph Loader Pro and load the exported OBJ mesh with the native Daz scaling as a morph and dial it up on the current figure. Next go to the Joint Editor and choose Adjust Rigging to Shape this should fix the current rig representing the propper scale. Then go to the Joint Editor Tool Settings pane and Memorize Figure Rigging. Next go to Edit > Figure > Geometry > Update Geometry and choose the exported OBJ. Again choose the Daz Default Scale 100% (1 unit = 1 cm) now everything the rig and the mesh is fixed to the propper Daz scaling. You can still use the morph you created as a "reverse shape" by dialing it downt to -100% and you get the toy figure scaling from before if that was what you intended to do.
?? Merchant Resources: Identification, Collection, Installation ??I don't mind paying for an upgrade license across generations. But, I think that if you've bought the product for previous generation(s), you should be paying a heavily discounted upgrade price to just have the same morph or skin set applied to the new generation. And, I don't think that terms should change retroactively...meaning, if I have an open use for a product for G3F, then buy the G8F upgrade, the artist offering the MR shouldn't change the terms from one generation to the next.
Oddly enough, is someone were to make a good open use, skin set that allows use for freebies (most say only for commercial character creation), they'd probably sell a lot. It'd be nice to have a go to freebie skin set.
I agree that a good set of MR license standards would be good. However, I agree with Wil that some products lend themselves more to open use, while others are generation specific. It's not a single solution. But, standards for each category could be set.
As to the OP...I apologize for not really addressing the issue of organizing MRs. Since there is no standard tag, it really falls to us end users to go through our product database and do the organizing one at a time. This is something that I really need to do as well.
Fit Control for Genesis 3 MaleIf look like this seems trousers became smaller and he became invisible man

Can you screenshot how fit clothes without apply morph and sequence of morph you apply?
Where is Ophelia 8?The HD add on is a morph so showing on an untextured figure gives a better look at it than on a textured figure.
Gen X2 installation issues!!Again, sorry to necro a thread, but I only see V4 and Genesis as source, even though I have Gen X2 and the add-on for G2. I'd really like to transfer some G2 morphs to G1. I've read through several threads, tried Gen X2 at the Daz connect folder, etc., but nothing works.
export ALL morphs with "Morph Export Rules" to C4D..!?and how must be the "naming" inside "morph export rules" for this aging morphs..?
creating clothing in BlenderThank you for the explanation. Unfortunately, the dress doesn't follow the movements of my figure (see the image). I imported the dress with the right scale and location. Then I used the transfer utility and finally I saved the dress as a figure/prop asset. Am I missing a step?
export ALL morphs with "Morph Export Rules" to C4D..!?hi there,
i know that i can export existing "head"-morphs with "morph export rules" with definition "head" and "export.
is it possible to export ALL existing Morphs with "morph export rules"..?
for example: if i buy "Aging Morphs for Genesis 8 Male", can i export this Morphs to C4D..?
thank you, Lars
Novica & Forum Members Tips & Product Reviews Pt 11I just connect my iPhone to my USB port on my laptop & then copy/paste my entire iPhone photo directory to my laptop; then I delete the pictures from my iPhone.
The problem with that was I have so many photos, it just sat there spinning and spinning. After ten minutes, still hadn't started loading. With the Simple Transfer, it was blindingly fast. :) So yep, I did try that USB route first.
ADORABLE frog!!!!
Novica & Forum Members Tips & Product Reviews Pt 11I'm getting there :)
Hit a snag, the images are AWFUL going from the iphone to the PC. And they don't support/offer InstaPic anymore. So had to do an hour of research, and hit the jackpot. If you want a SUPER good phone to computer app, Simple Transfer Pro is fantastic. SO fast, easy, and NO COMPRESSION. You literally open it on your phone, type in the URL given, and within a short period of time (mine was lickety split due to the Titan, like a minute for 13,000 photos on my phone) your images appear. You select the ones you want (or all) and it was blazing fast in transfer.
I would get the Pro version so you have unlimited transfers. I can't remember if it was 3.99 or 4.99 but dirt cheap IMO. Hope this helps. More Finnigan videos on the way. The second one was done this morning (with a bit grainy video in it, before I found the SImple Transfer Pro. It's good enough, I'm not re-doing it.)
@rgcincy Thanks, it's Camtasia. Had about 14 tracks going to get all the transitions. Haven't used it in 6 years so am a bit rusty. Here's the second Finn video, where he arrives home.
I just connect my iPhone to my USB port on my laptop & then copy/paste my entire iPhone photo directory to my laptop; then I delete the pictures from my iPhone.
Sorry to hear about your toe & foot. I broke one of my my collar bones once wrestling in high school and I had to where a harness for six weeks. Oddly it didn't hurt and I only knew it was broken when I had no control of my right arm. Dummy that I was I still tried to keep wrestling with my left arm.















