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'exception on before draw' ??
Hello!
Just beginning with Hexagon mostly to import some props which does not import well in DAZ, to transfer them. One of my objects fails to be selected, and I get the error message 'exception on before draw'. What does that mean and can I fix it?
Shape Rigger Plus(Commercial)It is used to rig new morphs, not existing ones. It is safe to assume that morphs already in the market place have been rigged. So it is helpful when creating new characters if you are using a morph that has not been rigged before. So from that perspective it will help.
Shape Rigger Plus(Commercial)Correct me, if I am not right.
Morph Rigger Plus is only for rigging morphs to the existing characters and remove duplicate IDs.
It will not help so much with creating a new characters.
Shape Rigger Plus(Commercial)You would dial in your custom morph in conjunction with Growing Up morphs and save as a preset. Basically all you are doing is rigging your morph, then dialing it up alongside Growing Up and saving as a character or shape preset. That is how it should be done. So all you do is rig your morph, if it needs rigging.
[SOLVED] Struggling with the Fairytale Prince posable regions on G8MI'm trying to pose the Fairytale Prince jacket but can't figure out why the posable regions shown in the promo images won't work...
I'm using it on a Gen 8 character, and I can't get the posable bits to work with either an autofit G3 jacket or the jacket that I ran through the G3 to G8 converter. (I didn't try the whole pose-then-transfer-rigging manual thing because the character is already posed.) I though it was gonna take a weird tool I'd never used, but I figured it out on a G3M with no problems...
So...how do I get it to work, or is it just broken forever because of the way G3 things fit on G8 characters?
Thanks for the help!!
CryptoCreaturesDarkseal made a chupacabra morph and texture for the old poser 8 dog... though it might not be exactly what youre looking for: https://www.daz3d.com/chupacabrap8dog
I saw that but it wasn't what I had in mind. Something more bipedal in nature. I'm surprised no one has made a mothman/mothwoman for any of the characters. (Antenna, wings and fur/hair around neck area)GenX2 problems with eyesHello, maybe somebody could help me, i used genX2 to create morph from v4 to genesis model, doing everything like people say, and result quite bad, well the morph itself is fine, but the eyes are not folowing face morph and staying on it's place, i already asked in the official thread, but no response there, please help.
Shape of Water CreatureProbably not this creature...but cooler looking.
https://www.daz3d.com/carnomoloch-character-and-outfit
The downside is it is a figure instead of a morph.
Elizabeth 2: A whole new free Poser figure.her morphs don't work, need to be obj exported one by one from Poser and added using morph;loader and saved on a saved duf version
so is doable but a bit of work and I am not keen, still may some if I want to use them at a later date
expressions do as use bones
so yes with some work could be used in DS natively
Shape Rigger Plus(Commercial)I'm thinking of picking this up - I've quite a few characters I'd like to 'condense'. As I understand all morphs should be zeroed before running the script. What about products such as your Growing Up? How would one incorporate that without baking it in to the morph first (and therefore losing JCMs, not to mention more than likely going against some terms & conditions)?
Thanks in advance.
Two Questions.1) Turn the Public Builds download filter on.
2) Tutorial experts don't do that because it is too complex an issue for a noob who doesn't even know the basics. If you want simplistic terms look at the beginners tutorials and once you learned how to do things in Hexagon you can come back to trying to make a morph and you'll actually understand what the experts tell you.
Trying to get morphed mesh vertices valuesHi. I'm trying to get mesh vertices values via script, but looks like morphs aren't applied to vertices values, i.e. using script like that one http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/geometry/geometry_info/start I get same values no matter if I morph object or scale it. Object is imported .obj file, attached to Genesis 8 Female body via transfer utility, and all morphs are applied to that body (but I've tried to scale object itself - no luck).
Also vertex values are not adequate to even bounding box (which is updating, btw):
obj= Scene.findNodeByLabel( "my_sword") mesh= obj.getObject().getCurrentShape().getGeometry() print(obj.getObject().getBoundingBox()); var X=[1000,-1000],Y=[1000,-1000],Z=[1000,-1000]; for (i= 0; i<mesh.getNumVertices(); i+= 1) { f= mesh.getVertex(i); if (f.x<X[0])X[0]= f.x; if (f.x>X[1])X[1]= f.x; if (f.y<Y[0])Y[0]= f.y; if (f.y>Y[1])Y[1]= f.y; if (f.z<Z[0])Z[0]= f.z; if (f.z>Z[1])Z[1]= f.z; } print(X,Y,Z);My expectation was that X[1]-X[0] would be same as bbox[0][1]-bbox[0][0], because of extreme values of vertex positions. But no, bbox is correct and gives higher values than vertex positions! And it works ok with scale and morphs. I want same for vertices.
EDIT: looks like if I don't use Transfer Utility, initial values are same for bbox and extreme values of vertex coordinates. But no update on scale or morph anyway.
Lips, eyes, nose sudden all increased in size.That sounds like somehow you have overwritten the original presets for those characters so that they are using the 'Cartoonized' for G8F/G8M's morphs applied to them but that's very unlikely. I have only ever had to installed the 'Default Resources' when I have new or reinstalled DAZ Studio.
Are you sure it's not just the focal length of your camera? Not that i can think why that would be persistent across scenes, but if the value were suddenly lower it would tend to produce the effect you describe.
This is basically what happened to all of my females. Males are unaffected.
Yeah, it looks like a 'Cartoonized for Genesis 8 Females' head morph or a similar product has been partially applied and saved over the old preset; replacing the old preset.
Select the Model that has too big facial features & then in the Parameters tab select 'Currently Used' it will show you which morphs are applied.
Okay so this is really weird. 1 of the character head (lets call it Head X) was at 100%. Though it did not show up in Parameters or Shaping's "Currently Used". Searching for it will display it at 100% for Head X. Though I have no idea why it applied to every female character across every scene. Additionally, I did NOT set any character to have that Head X @100%. It showed up under Shaping>Currently Used but not Parameters>Currently Used. And this was only after I did a Right Click on Parameter>Zero>Zero Figure Shape.
Finally, when I create any new female character (lets call it Head Y), Head Y is set at 100% like normal but Head X is also set at 100%! The only way I can think of to aleviate this issue is to remove that character completely. So I don't have to redo every scene and every new female character by having to set Head X to 0%.
This is an occasional bug that happens with certain characters, try unistall and re-install, and also flag it as a bug om the appropriate forums.
Voice Packs for AniLip?I purchased AniLip today, while it is half price. It seems to be a very interesting add-on.
But I'd like to ask, are there any different voice packs (including celebrity voice packs) I could purchase for AniLip? Or even use a program to create voice files to sound like a celebrity or something?
Hi,I use ths program to morph my voice to create dialogue
for the various Characters in my animated filmsWelcome to Toon WorldWhat a great stand alone charactor william.
I have always loved Dean Yeagle's Mandy, but your Margarita is just ten levels ahead of Mandy!!!!
Margherita is cool character
Thanks everyone, if anyone can teach me how to do a face morph *.fc2 for everyone to apply it on KIOKI aiko 3 Im open to suggestions.
Basic tutorial for transferring Genesis3 female morphs to Genesis8 femaleReverse process is possible? I would like to transfer G8 morphs to G3. Please Help.
Morphs from G3 to G8It works both ways. Or, it will once all the bugs are out. As of now, the only bug reports I have are for transfers to G3/8. All of my tests transfering to G1/2 were successful. At the end, all of my tests were sucessful, but I am looking into issues reported by a tester with a transfer from G1. I know where the script is failing in the tester's transfer, but I don't yet know why. I've been very sick since the 20th, and my fever only broke on the 25th. I'll be looking into the issue today. I don't expect it to change anything. After I track down and correct the problem, the script should still work both ways
Weird looking Anatomical Elements morph on character (Dracarys G8F)You are probably seeing a projection of the body shape into the Anatomical Elements which is not working with the morph applied directly to the Anatomical Elements (if that is what you are doing). Not all shapes mix well in general.
So what can I do to change that?
The SAV model is made for V4 and genesis 1, the golden palace figure is made for GF3 and GF8, so that might be a cause of the problem.
Now there is a Dracarys for GF8 by Sangriart though
Sry, my mistake. I edited that in my post above.
I am using the Sangriart Model.
Btw why got my links deleted? How am I supposed to show the problem without a image?
Cheers, Nalfy
You cannot post images nor links to those images which show the male/female genitals or female breast nipples. I don't know what their forum policy is at Renderosity regarding nudity but you could try to post it there. I do know that they allow nudity in their product ads, which means they're probably just a little more relaxed about it in the forums(just a guess on my part).
GenX2 and Genesis 2 AddOn released! [Commercial]Hello, maybe somebody could help me, i used genX2 to create morph from v4 to genesis model, doing everything like people say, and result quite bad, well the morph itself is fine, but the eyes are not folowing face morph and staying on it's place.
Weird looking Anatomical Elements morph on character (Dracarys G8F)You are probably seeing a projection of the body shape into the Anatomical Elements which is not working with the morph applied directly to the Anatomical Elements (if that is what you are doing). Not all shapes mix well in general.
So what can I do to change that?
The SAV model is made for V4 and genesis 1, the golden palace figure is made for GF3 and GF8, so that might be a cause of the problem.
Now there is a Dracarys for GF8 by Sangriart though
Sry, my mistake. I edited that in my post above.
I am using the Sangriart Model.
Btw why got my links deleted? How am I supposed to show the problem without a image?
Cheers, Nalfy











