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Fit Control for Genesis 3 Male
Hello Everyone,
I ran into a problem that I just don't understand how to solve. I'm hoping somebody here might be able to help. I purchased Fit Control for Genesis 3 Male to be used with the Basketball Kit for Genesis 3 Male as well as other clothing but I keep running into this problem (see pic below). The figure simply becomes invisiable when the morph is applied. So my question is what's causing it and secondly what can done to fix it if anything?
One other thing, someone in another thread mentioned geografts sometimes causing this but I'm not aware that the Basketball Kit for Genesis 3 Male contains any.
Thanks to anyone who can help!
Four shapes and a toothgap.For all the people that put up with my Muse call on my old friend Emotiguy. I appreciate the help from everyone. The 2 files in this zip need to be extracted to the same directory where you have Emotiguy.cr2. One of the shapes I included was the puck so I added the toothgap for a good measure. I am still learning and this requires that you have Emotiguy in a Poser directory. He is still free here at Daz so it shouldn't be a problem. Enjoy some of the visions the Muse kept me awake with. No mats, props or other goodies.
https://www.dropbox.com/s/dpn8o03zzusetiu/Emotiguy%20Plus.zip?dl=0
Thanks tons! Anyone know where I can get a morph to turn him into a heart shape? Need that bad rofl...
For all the people that put up with my Muse call on my old friend Emotiguy. I appreciate the help from everyone. The 2 files in this zip need to be extracted to the same directory where you have Emotiguy.cr2. One of the shapes I included was the puck so I added the toothgap for a good measure. I am still learning and this requires that you have Emotiguy in a Poser directory. He is still free here at Daz so it shouldn't be a problem. Enjoy some of the visions the Muse kept me awake with. No mats, props or other goodies.
https://www.dropbox.com/s/dpn8o03zzusetiu/Emotiguy%20Plus.zip?dl=0
Daz Studio Where is the lower half of body sliders in shapingI am very new to this and have mostly been struggling with getting my purchased content to show up in the studio. Some I have no problem getting to work and others I put in exactly as told and they still don't show up. But lets slay one beast at a time. LOL.
I purchased a booty and breast morph from the same person. Simple instructions for a change on what files to place where for the new morph program. I load my gensis 3 toon, look over to the bottom right and there in the
Searching for discontinued V4 morphHey guys I'm working on a comic commission and the harddrive containing some of my old morphs has been corrupted. The morph I'm looking for in particular was called 'Jess' and it was part of the V4 celebrity series from most digital creations back in 2007. If any one has or knows where I can find this particular morph that would be awesome. Hell, even the demo renders would be awesome. I just need to make this character look as accurate as possible. Thanks and Sincerely, -DCan I copy and paste the entire material to another body?Pasting will transfer only settings it will not change the shader.
The modelTexture and maybe morph too is https://www.daz3d.com/p3d-riza-for-aiko-8
Eyebrows seem to have been altered though.
ETA: I can see it has different eyebrow options so probably one of those.
The modelTexture and maybe morph too is https://www.daz3d.com/p3d-riza-for-aiko-8
The modelMorph could be she from the same vendor https://www.daz3d.com/xf-jane-for-genesis-8-females
Custom real-world facefacegen can be a good starting point, I only have the one for Genesis and Genesis 2 but with GenX and various morph packages can tweak it quite a lot, all the same you will never get a realistic face with any modelling technique as people's expressions vary so much, you really need personalized morphs for every expression too.
Custom real-world faceMaybe you could try this product : https://www.daz3d.com/facegen-artist-pro ?
Mind you, I'm not recommanding it. I don't own it, so I have absolutely no clue if it does properly what it claims to be able to do. Maybe it's absolutely great, maybe it's utter crap, I don't know. That's just a suggestion.
By the way, I'm a complete beginner, and I've discovered recently that it's much easier than I thought it would be to get an approximation of a face with the basic head morph tool for G8 that costs $ 10. So, maybe you could try to do it yourself, and you might be pleasantly surprised and satisfied by the result, even if you don't get a perfectly identical face.
Anyone bought Lilly HD G8F? Gen texture included?I have the figure, and just looking now, there doesn't appear to be a material for anatomical elements. Probably because the figure loads by default as a teen, and then includes presets for Adult, Teen and Tween. There is a preset to add nipples and navel, but it doesn't add any other materials. I assume that because 2 out of the 3 defaults for the figure are children (and even the Adult morph looks like a very young adult), they either weren't able to add the anatomical elements or just didn't want to have the figure used for such images.
That said, the texture detail on the face is excellent in close-up shots, and along with the morphs this figure is definitely worth the price.
Anyone bought Lilly HD G8F? Gen texture included?how is she without the growing up morph ?
may someone post a render ?
Creating a mould in a sceneSixDs saied:
Below is an example of the technique in use, with G8F doing a face plant into a cushion (just made from a primitive cube), and leaving a permanent impression.
This is a great detailed explanation no question and a funny example it seems she had done this a couple of times before because her nose became quiet flat. Maybe the cusion wasn't that squishy by the first try. This is leaving a permanent impression on me.

Seriously it is not quiet obvious that a thing called Smoothing Modifier does also calculate collisions, since I had this aha moment and found how to 'bake' the collision into a morph shape I use this for various things. Just use the Morph Loader Pro to load the OBJs and you can create various indentations on the cusion with morph sliders.
Something I'd like to add so others can recreate this example. You should mention that you had to subdivide the primitive cube base geometry a couple of times otherwise this wouldn't work.
You can use the SubD Modifier for that but the Smoothing Modifier only collides with the Base mesh of the cusion. Actualy it needs a quiet high View Resolution Level for getting this detailed face impression. From what I know the both modifiers don't work in conjunction. In simple words first the Smoothing Modifier collision then the SubD Modifier takes place. I sometimes forgot this fact as I explained this method before. In other 3D software you can turn around the order of the modifiers to calculate.
So first Create > Primitive > Cube, then select Cube Edit > Geometry > Convert to SubD, Parameters pane General > Resolution turn up the View Resolution Level, optional: change Draw Style to Wire Texture Shaded to see the subdivisions, hide anything else but the cube File > Export > Wavefront Object, File > Import > Wavefront Object, select imported highRes cube Edit > Object > Geometry > Apply Smoothing Modifier and finaly Parameters pane General > Smoothing property Collision Target choose figure. Now the face plant should work with no serious injuries and dosn't end up like banging the face to a solid wall.
(select any surfaces you want incuded under the Surfaces pane as well)
This dosn't make sense to me. The OBJ Export Options define if surfaces gets exported. See the checkmark on Write - Surfaces - Material Library: Original Maps. With those settings showen below you get the geometry imported back to DazStudio like you exported it with Face Groups and Surface Groups. Sorry if it seems like I spam the forum with this picture but I think people should know how to use the OBJ export.
Transfering Morphs/MATs from G3M to G8MA thought - is there a reason you need to transfer the characters to G8? G3 and G8 are similar enough that I find that I can use them interchangably in most cases. I bought the discobob/Zev0 Pose Converter and that gets any G8 poses I want to use close enough to G3 that I can finish it with minor tweaks. And SickleYield has a great tutorial for converting most clothing from G8 to G3 - it works about 90% of the time for the G8F clothing I have converted. You can find it at https://www.deviantart.com/sickleyield/journal/Tutorial-Convert-Clothing-G3-to-G8-G8-to-G3-686682065
With those in my workflow I find that I can get the results I want about 90% of the time.
Our last hopeAnd there was me expecting some kind of Star Wars thread.
You could make a simple measuring rod with just a cube primitive stretched out in the y direction and a suitable surface image applied. If you want something fancier, how about this?
https://www.renderosity.com/mod/freestuff/z-doctors-measuring-device-including-morph-/74468
Incidentally, as a tip, don't hang around waiting for a single product that fills all of your requirements. Sure, it's great when that happens, but it's not the only way. You can get your perfect doctor's office, complete with measuring stick and whatever other bits & pieces you deem essential, by building it up from multiple products - a room from here, a desk from there, a lamp from someplace else. A lot of those elements might be free too!
Character Converters - Generation 4 -> G3/G82. V4.2 and M4 have a hires mesh compared to the newest G3/G8 generation. To bring the hires mesh of such an old character to G3/G8, you need to transfer details to HD morphs.I doubt this one will ever happen as that would mean embedding tools needed to create HD morphs in the converter.
Well, Daz PAs can create HD morphs, so why shouldn't they make a tool that creates such morphs in a converter?
There are limits to what PAs can do with them, and it is done with our own products, not converting the work of others. Even GenX2 doesn't have that capability. Besides most high detail in Gen4 was in displacement maps and there is a utilty on rendo that I believe will transfers that.
Character Converters - Generation 4 -> G3/G82. V4.2 and M4 have a hires mesh compared to the newest G3/G8 generation. To bring the hires mesh of such an old character to G3/G8, you need to transfer details to HD morphs.I doubt this one will ever happen as that would mean embedding tools needed to create HD morphs in the converter.
Well, Daz PAs can create HD morphs, so why shouldn't they make a tool that creates such morphs in a converter?
custom triax figure has no option to create a cloneFrom memory the settings are not in Morph Loader but a setting of the morph itself ; you create your morph as any other morph with Morph Loader, then you set the type to "clone" when you save it as a morph asset. You may need to have content management service running.
yes thats what is missing it doesn't have a way to set it as a clone its simply not there I can add that as a name but it doesn't register as a real clone
Character Converters - Generation 4 -> G3/G82. V4.2 and M4 have a hires mesh compared to the newest G3/G8 generation. To bring the hires mesh of such an old character to G3/G8, you need to transfer details to HD morphs.I doubt this one will ever happen as that would mean embedding tools needed to create HD morphs in the converter.
custom triax figure has no option to create a cloneFrom memory the settings are not in Morph Loader but a setting of the morph itself ; you create your morph as any other morph with Morph Loader, then you set the type to "clone" when you save it as a morph asset. You may need to have content management service running.















