• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
    • Game Ready
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions
  • Download Studio
  • Menu
  • Daz 3D
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • 'exception on before draw' ??

    Hello!

    Just beginning with Hexagon mostly to import some props which does not import well in DAZ, to transfer them. One of my objects fails to be selected, and I get the error message 'exception on before draw'. What does that mean and can I fix it?

     

    By

    Hera Hera December 2018 in Hexagon Discussion
  • Shape Rigger Plus(Commercial)

    It is used to rig new morphs, not existing ones. It is safe to assume that morphs already in the market place have been rigged. So it is helpful when creating new characters if you are using a morph that has not been rigged before. So from that perspective it will help.

    By

    Zev0 Zev0 December 2018 in Daz PA Commercial Products
  • Shape Rigger Plus(Commercial)

    Correct me, if I am not right.

    Morph Rigger Plus is only for rigging morphs to the existing characters and remove duplicate IDs.

    It will not help so much with creating a new characters.

     

    By

    Artini Artini December 2018 in Daz PA Commercial Products
  • Shape Rigger Plus(Commercial)

    You would dial in your custom morph in conjunction with Growing Up morphs and save as a preset. Basically all you are doing is rigging your morph, then dialing it up alongside Growing Up and saving as a character or shape preset. That is how it should be done. So all you do is rig your morph, if it needs rigging.

    By

    Zev0 Zev0 December 2018 in Daz PA Commercial Products
  • [SOLVED] Struggling with the Fairytale Prince posable regions on G8M

    I'm trying to pose the Fairytale Prince jacket but can't figure out why the posable regions shown in the promo images won't work...

    I'm using it on a Gen 8 character, and I can't get the posable bits to work with either an autofit G3 jacket or the jacket that I ran through the G3 to G8 converter. (I didn't try the whole pose-then-transfer-rigging manual thing because the character is already posed.) I though it was gonna take a weird tool I'd never used, but I figured it out on a G3M with no problems...

    So...how do I get it to work, or is it just broken forever because of the way G3 things fit on G8 characters?

    Thanks for the help!!

    By

    Symms Symms December 2018 in New Users
  • CryptoCreatures
    Darkseal made a chupacabra morph and texture for the old poser 8 dog... though it might not be exactly what youre looking for: https://www.daz3d.com/chupacabrap8dog


    I saw that but it wasn't what I had in mind. Something more bipedal in nature. I'm surprised no one has made a mothman/mothwoman for any of the characters. (Antenna, wings and fur/hair around neck area)

    By

    RPGMaker247 RPGMaker247 December 2018 in Product Suggestions
  • GenX2 problems with eyes

    Hello, maybe somebody could help me, i used genX2 to create morph from v4 to genesis model, doing everything like people say, and result quite bad, well the morph itself is fine, but the eyes are not folowing face morph and staying on it's place, i already asked in the official thread, but no response there, please help. 

     

    By

    superzairus superzairus December 2018 in Technical Help (nuts n bolts)
  • Shape of Water Creature

    Probably not this creature...but cooler looking. 

    https://www.daz3d.com/carnomoloch-character-and-outfit

    The downside is it is a figure instead of a morph.

     

    By

    Pixel8ted Pixel8ted December 2018 in The Commons
  • Elizabeth 2: A whole new free Poser figure.

    her morphs don't work, need to be obj exported one by one from Poser and added using morph;loader and saved on a saved duf version

    so is doable but a bit of work and I am not keen, still may some if I want to use them at a later date

    expressions do as use bones

    so yes with some work could be used in DS natively

    By

    WendyLuvsCatz WendyLuvsCatz December 2018 in Freebies
  • Shape Rigger Plus(Commercial)

    I'm thinking of picking this up - I've quite a few characters I'd like to 'condense'. As I understand all morphs should be zeroed before running the script. What about products such as your Growing Up? How would one incorporate that without baking it in to the morph first (and therefore losing JCMs, not to mention more than likely going against some terms & conditions)?

    Thanks in advance.

    By

    Frinkky Frinkky December 2018 in Daz PA Commercial Products
  • Two Questions.

    1) Turn the Public Builds download filter on.

    2) Tutorial experts don't do that because it is too complex an issue for a noob who doesn't even know the basics. If you want simplistic terms look at the beginners tutorials and once you learned how to do things in Hexagon you can come back to trying to make a morph and you'll actually understand what the experts tell you.

    By

    Ascania Ascania December 2018 in Hexagon Discussion
  • Trying to get morphed mesh vertices values

    Hi. I'm trying to get mesh vertices values via script, but looks like morphs aren't applied to vertices values, i.e. using script like that one http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/geometry/geometry_info/start I get same values no matter if I morph object or scale it. Object is imported .obj file, attached to Genesis 8 Female body via transfer utility, and all morphs are applied to that body (but I've tried to scale object itself - no luck).

    Also  vertex values are not adequate to even bounding box (which is updating, btw):

    obj= Scene.findNodeByLabel( "my_sword")
    mesh= obj.getObject().getCurrentShape().getGeometry()
    
    print(obj.getObject().getBoundingBox());
    		
    var X=[1000,-1000],Y=[1000,-1000],Z=[1000,-1000];
    for (i= 0; i<mesh.getNumVertices(); i+= 1) {
    	f= mesh.getVertex(i);
    	if (f.x<X[0])X[0]= f.x;
    	if (f.x>X[1])X[1]= f.x;
    	if (f.y<Y[0])Y[0]= f.y;
    	if (f.y>Y[1])Y[1]= f.y;
    	if (f.z<Z[0])Z[0]= f.z;
    	if (f.z>Z[1])Z[1]= f.z;
    }
    print(X,Y,Z);

    My expectation was that X[1]-X[0] would be same as bbox[0][1]-bbox[0][0], because of extreme values of vertex positions. But no, bbox is correct and gives higher values than vertex positions! And it works ok with scale and morphs. I want same for vertices.

    EDIT: looks like if I don't use Transfer Utility, initial values are same for bbox and extreme values of vertex coordinates. But no update on scale or morph anyway.

    By

    Renha Renha December 2018 in Daz Script Developer Discussion
  • Lips, eyes, nose sudden all increased in size.

    That sounds like somehow you have overwritten the original presets for those characters so that they are using the 'Cartoonized' for G8F/G8M's morphs applied to them but that's very unlikely. I have only ever had to installed the 'Default Resources' when I have new or reinstalled DAZ Studio.

    Are you sure it's not just the focal length of your camera? Not that i can think why that would be persistent across scenes, but if the value were suddenly lower it would tend to produce the effect you describe.

    This is basically what happened to all of my females. Males are unaffected. 

    Yeah, it looks like a 'Cartoonized for Genesis 8 Females' head morph or a similar product has been partially applied and saved over the old preset; replacing the old preset.

    Select the Model that has too big facial features & then in the Parameters tab select 'Currently Used' it will show you which morphs are applied.

    Okay so this is really weird. 1 of the character head (lets call it Head X) was at 100%. Though it did not show up in Parameters or Shaping's "Currently Used". Searching for it will display it at 100% for Head X. Though I have no idea why it applied to every female character across every scene. Additionally, I did NOT set any character to have that Head X @100%. It showed up under Shaping>Currently Used but not Parameters>Currently Used. And this was only after I did a Right Click on Parameter>Zero>Zero Figure Shape.

     

    Finally, when I create any new female character (lets call it Head Y), Head Y is set at 100% like normal but Head X is also set at 100%! The only way I can think of to aleviate this issue is to remove that character completely. So I don't have to redo every scene and every new female character by having to set Head X to 0%.

    This is an occasional bug that happens with certain characters, try unistall and re-install, and also flag it as a bug om the appropriate forums. 

    By

    The Diigitals The Diigitals December 2018 in The Commons
  • Voice Packs for AniLip?

    I purchased AniLip today, while it is half price.  It seems to be a very interesting add-on.

    But I'd like to ask, are there any different voice packs (including celebrity voice packs) I could purchase for AniLip?  Or even use a program to create voice files to sound like a celebrity or something?

    Hi,I use ths program to morph my voice to create dialogue
    for the various Characters in my animated films

    https://screamingbee.com/Product/MorphVOX.aspx

    By

    wolf359 wolf359 December 2018 in Product Suggestions
  • Welcome to Toon World

    What a great stand alone charactor william.

    I have always loved  Dean Yeagle's Mandy, but your Margarita is just ten levels ahead of Mandy!!!!

     

    Margherita is cool character

    Thanks everyone, if anyone can teach me how to do a face morph *.fc2  for everyone to apply it on KIOKI aiko 3 Im open to suggestions.

    By

    Hatsune Miku Hatsune Miku December 2018 in Art Studio
  • Basic tutorial for transferring Genesis3 female morphs to Genesis8 female

    Reverse process is possible? I would like to transfer G8 morphs to G3. Please Help.

    By

    rbrunodesign rbrunodesign December 2018 in Technical Help (nuts n bolts)
  • Morphs from G3 to G8

    It works both ways. Or, it will once all the bugs are out. As of now, the only bug reports I have are for transfers to G3/8. All of my tests transfering to G1/2 were successful. At the end, all of my tests were sucessful, but I am looking into issues reported by a tester with a transfer from G1. I know where the script is failing in the tester's transfer, but I don't yet know why. I've been very sick since the 20th, and my fever only broke on the 25th. I'll be looking into the issue today. I don't expect it to change anything. After I track down and correct the problem, the script should still work both ways

    By

    Singular Blues Singular Blues December 2018 in The Commons
  • Weird looking Anatomical Elements morph on character (Dracarys G8F)

    You are probably seeing a projection of the body shape into the Anatomical Elements which is not working with the morph applied directly to the Anatomical Elements (if that is what you are doing). Not all shapes mix well in general.

    So what can I do to change that?

     

    The SAV model is made for V4 and genesis 1, the golden palace figure is made for GF3 and GF8, so that might be a cause of the problem.

    Now there is a Dracarys for GF8 by Sangriart though

    Sry, my mistake. I edited that in my post above. 

    I am using the Sangriart Model. 

     

    Btw why got my links deleted? How am I supposed to show the problem without a image? 

    Cheers, Nalfy

     

    You cannot post images nor links to those images which show the male/female genitals or female breast nipples. I don't know what their forum policy is at Renderosity regarding nudity but you could try to post it there. I do know that they allow nudity in their product ads, which means they're probably just a little more relaxed about it in the forums(just a guess on my part).

    By

    magog_a4eb71ab magog_a4eb71ab December 2018 in Technical Help (nuts n bolts)
  • GenX2 and Genesis 2 AddOn released! [Commercial]

    Hello, maybe somebody could help me, i used genX2 to create morph from v4 to genesis model, doing everything like people say, and result quite bad, well the morph itself is fine, but the eyes are not folowing face morph and staying on it's place.

     

    By

    superzairus superzairus December 2018 in The Commons
  • Weird looking Anatomical Elements morph on character (Dracarys G8F)

    You are probably seeing a projection of the body shape into the Anatomical Elements which is not working with the morph applied directly to the Anatomical Elements (if that is what you are doing). Not all shapes mix well in general.

    So what can I do to change that?

     

    The SAV model is made for V4 and genesis 1, the golden palace figure is made for GF3 and GF8, so that might be a cause of the problem.

    Now there is a Dracarys for GF8 by Sangriart though

    Sry, my mistake. I edited that in my post above. 

    I am using the Sangriart Model. 

     

    Btw why got my links deleted? How am I supposed to show the problem without a image? 

    Cheers, Nalfy

     

    By

    Nalfeyn Nalfeyn December 2018 in Technical Help (nuts n bolts)
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.