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Aryn Genesis 8 Female RELEASED! (commercial)
I see it’s in the store. It says it requires the Genesis 8 body morph kit?
Skin Tag?His left eye looks unusual. I'm guessing you applied some material or morph also. Does the skin tag show up with the default Darius 7 morphs and materials, too?
Yes, the tag shows up with the default Darius 7HD, right out of the box. It only shows up with SubD 2.
Skin Tag?His left eye looks unusual. I'm guessing you applied some material or morph also. Does the skin tag show up with the default Darius 7 morphs and materials, too?
Looking for a young Carrie Fisher/Princess Leia character morphsBuy facegen & then use the 2 images you supplied to make the morph. For the skin use the texture set for Elizabeth for Victoria 8
Garibaldi Express now free....because too old....So, just started playing with this. Managed to create a hair, and render it out. So there's no way of making it conform to the figure then? Tried to export it in various formats with no luck.
It should be connected to the figure by default. Its been a long while since I used it so its not fresh in my head. As for export, you can do either OBJ or you can save it as a wearable preset. Again, its been a while so I dont recall the details.
Yes it gets parented to the head. So naturally I tried exporting it as an .obj then importing to try to use tranfer utility to create a conforming hair. Well when I import it it shows in the scene tab but there's no geometry, and it's not showing in transfer utility, so my conclusion was that it's not converted properly? I tried also the other export formats, same result.
Create simple monster model ?Hi. I was working on some kind of monster have simialr shape of human body. Transfer simple human body to beast. Could daz do that ?
Thank you.
Export .obj Settings from Hex to DazI am currently working on a morph and I am having issues with scaling when exporting to an.obj file from hexagon.
I use daz option to send to hexagon with base resolution and smoothing turned off.
I finished editing in Hex and wanted to export as a .obj file so that I can use the option in morph loader to reverse deformations so that only the changes I made would take effect. The settings in Daz and in Hex are the same 1unit=1cm and scale is set to 100% but when I import the morph and apply it, the object gets super tiny. I have mucked around with settings to see if there was a way to compensate and so far nothing has worked.
I know I can export from Daz as .obj and import that in to Hex and edit and export, but am afriad of doing all the work a second time just to have the same issue when using morph loader to import the changes.
Any hints or advice would be great. I am fairly new to using Hex.
Assets loading timeIf this is a figure you could try uninstalling unneeded morph packs/characters.
The Official aweSurface Test TrackI guess I should have to dig up the actual refraction- and absorbtion values for these things, but for now just testing the various transmission channels...IOR values should transfer well, but I doubt you need to fiddle with absorption/transmission values. Just pick a transmission/refraction color and adjust scale/absorption depth as necessary.
Tks, yup IOR values are easy enough to find, then I figure it also comes down to having accurate angles for a physically plausible model...
I'd love to add diffraction/dispersion, but bug fixing and optimizations comes first.
I'm with you there
, still, started drooling my morning coffee, when I read this
DAZ Poses not RealisticMy biggest issue with most commercial pose packs is how little new poses seem to be included. More often, it seems to be just a new name for a package of the same poses that came with the last character...mostly pinup stuff. Since I can rarely remember what all I have in my runtime, I find myself with 10 or more sets of the same type of poses. In the end, I normally use the most simple standing pose and then use Power Pose to change as needed. +1 on the Aeon Soul poses....really nicely done. The downside is that these are fairly specific action poses. So, they have limited use. But, I guess most poses have that issue.
Anyone know how difficult it is to rename assets in Daz? I need to take a week and just give every item a very descriptive name, so I can easily figure out what it is. I mean things like "Hinata Dress,' could go into a catergory like "short casual dress." Any hair that has a pony tail could go in the "ponytail" category...etc. It gets confusing having some products listed by item name, while others have the PA name first, or a generalized descriptor, like "Dforce."
Sorry, got a bit off topic there. But, this could definitely apply to poses across multiple sets for each generation. the "Categories" folder does help. But, it lumps all generations together. And, some items get dropped into the base subfolder instead of the sorted folders - presumably because there aren't good meta tags on them.
It might be interesting to line up all ten or so of my "Model standing with legs apart and hands touching overhead" poses, and see how much variation there actually is between any of them...LOL
I'd like ot see more PAs do clothing morph packs. SY makes some good ones and Zev0 Fit Control is really useful. But, I think it could be possible to do even more with the clothing on morphing geoshell idea...more things like rolled up or crumple sleeves, collars to the side or pulled down, shirts open from the bottom, skirts crushed or spread for sitting poses...etc.
Exporting Morphs to FBXI've been using the example: http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/samples/file_io/export_fbx_silent/start as a guide to exporting FBX from the SDK. I can't seem to get morphs to work though. I'm guessing I've got the rules portion wrong, but I can't find another example anywhere. I've tried the text from the comment, a similar test that I made, the contents of an exported rule list from the FBX export dialog, and a path to the exported rule list. I never end up with any morphs in the file. How do I use this setting properly?
FileSettings->setBoolValue("doMorphs", true); FileSettings->setStringValue("rules", "FBMHeavy\nExport\nThin\nExport");In addition, when exporting morphs through the interfaze in Daz Studio, each mesh seems to get it's own morph. So in Maya or Unreal I have seperate sliders for the each piece of clothing for a given morph. I would rather have one "Weight" slider, for instance, that controlled the morph for the whole model. Is there an option somewhere to combine these into one morph on export? If so, how do I set it in code?
Thanks
How to Use dForce: Creating a Blanket, Draping Clothes on Furniture, and Much More [Commercial]63. Momentum Transfer
Some have asked if dForce can be used to cause a ball to bounce. It can’t (at least so far) but it can transfer momentum and cause an object to fly away. I first saw hints of this while testing a particular scene and then I changed Simulation settings and surface settings to enhance it. The animated gif shows what happens.
a. Create a torus of 1.5 inch major diameter and 1 inch minor diameter, Y-positive, 100 segments and 32 sides. Add a dForce dynamic modifier to it.
b. Create a cylinder 4 inches high, 2 inch diameter, 20 segments and 32 sides.
c. Set up a 60-frame animation so at frame 0 the cylinder is about a torus diameter away.
d. At frame 10, have the cylinder move forward and collide with the torus off-center.
e. Set gravity to 0. This means the torus will neither rise nor fall or move unless it undergoes a collision.
f. Set air resistance to 0. This removes drag and allows the torus after the collision to move farther and faster.
g. Set Buckling Stiffness to 100% and Buckling Ratio to 0. This will mostly keep the torus from collapsing in on itself when hit.
h. Set density to 10. This will make the torus surface stiffer.
i. Run the simulation. You will see the torus partially collapse when struck by the cylinder. Momentum is transferred to the torus, the torus’s surface will rebound, and it will fly away.
Frame 10: Frame 16: Frame 30:
Frame 60:
j. What is this good for? I don’t know but it suggests there may be a way to get dForce objects to bounce off surfaces.
does Melody/Micah A3 not need the rte thingy naos?If you have the CDI Furries morphs for Melody there is a zero head morph included. Otherwise you will either have to hit the undo button or delete and reload the figure as the Melody download file only has Cheetah skin & eye files in the pose folder.
Skins (they do sometimes go on sale):-
https://www.daz3d.com/silvina-for-melody-a3
https://www.daz3d.com/furries-furs-chihuahua
https://www.daz3d.com/furries-faces-dog (faces no skins)
https://www.daz3d.com/deer-for-furries
https://www.daz3d.com/furries-furs-cows
https://www.daz3d.com/furries-furs-chipmunk
https://www.daz3d.com/furries-furs-bast-and-anubis
https://www.daz3d.com/furries-furs-fisher-cat
https://www.daz3d.com/furries-furs-red-panda
https://www.daz3d.com/furries-furs-fox-and-wolf
https://www.daz3d.com/furries-furs-skunk-and-squirrels
https://www.daz3d.com/furries-furs-tigers
https://www.daz3d.com/furries-furs-bears
https://www.daz3d.com/furries-furs-lynx
Thanks for the links!
does Melody/Micah A3 not need the rte thingy naos?If you have the CDI Furries morphs for Melody there is a zero head morph included. Otherwise you will either have to hit the undo button or delete and reload the figure as the Melody download file only has Cheetah skin & eye files in the pose folder.
Skins (they do sometimes go on sale):-
https://www.daz3d.com/silvina-for-melody-a3
https://www.daz3d.com/furries-furs-chihuahua
https://www.daz3d.com/furries-faces-dog (faces no skins)
https://www.daz3d.com/deer-for-furries
https://www.daz3d.com/furries-furs-cows
https://www.daz3d.com/furries-furs-chipmunk
https://www.daz3d.com/furries-furs-bast-and-anubis
https://www.daz3d.com/furries-furs-fisher-cat
https://www.daz3d.com/furries-furs-red-panda
https://www.daz3d.com/furries-furs-fox-and-wolf
https://www.daz3d.com/furries-furs-skunk-and-squirrels
https://www.daz3d.com/furries-furs-tigers
https://www.daz3d.com/furries-furs-bears
https://www.daz3d.com/furries-furs-lynx
does Melody/Micah A3 not need the rte thingy naos?Thanks for the help. Yeah, I just used the default setting I believe. So I do not need to load Hiro 3 or Aiko 3 up first? And then morph them to the furries?
That's right. Under Figures/CDI/Furries there are base figures for Furries Mel and Furries Micah. Start with those, don't load Hiro or Aiko.
Edit: Lets see if I can upload the image that goes with the words this time.

Could you please help me and tell me how to find and use them?
In addition to Melody and Micah there were the CDI Furries for both figures.
IM00024993-01_FurriesforMelody - https://www.daz3d.com/furries-for-melody
IM00024994-01_FurriesforMicah - https://www.daz3d.com/furries-for-micah
You need to add the CDI Melody/Micah figure to your scene, then add your Head/Tail morphs to the CDI figure, next apply the skin texture.
The CDI Melody and Micah can be found in the Poser Formats - My DAZ 3D Library - Figures - CDI - Furries

The CDI head and tail morphs can be found in Poser Formats - My DAZ 3D Library - Pose - CDI - Furries

The additional character skins can be found in Poser Formats - My DAZ 3D Library - Pose - Melody

EDIT_ Beaten to the draw, had lunch then answered.
Thanks to both of the above people and everyone else who commented. I found the figures and faces from the first post and I found the textures from the second post the second post directory structure seemed to match up with what mine is for some reason I could not find the StdAlone directory. But I found the figures anyways from the list. and then I could not find the textures until I was about to post asking where they are and I saw your post also. I guess I only have 1 texture for both each figure at the moment I thought I was buying textures but I was not it seems. Where does one get more textures for the Furries? Also one more quick question how do I reset the poses of the furries? after I set a pose I tried to use the Aiko 3 reset but I was getting an error when I tried to use it on Melody or Micah once again. THANK YOU ALL.
How do I change the length of just part of the legI already know how to change the length of the legs, but how do I change idivitual parts of the leg like the thigh's length? What plugin can I use for this. I am not seeing anywhere with the morph plugin, that I am able to do this. I want to make the thigh a different length by not having it always the same proportion as the rest of the leg. I hope someone here understands what I am saying and can tell me if there is a way to do this. Also I tried scaling. Scaling does make part of the leg longer, but the part of the leng say its the thigh comes out massive in proportion to the rest of the leg.
Mei Lin 8Wow...I reallly like the Misumi skin on ML8...much more interesting. ML8 is kinda blah to me...mostly because of the skin texture, but also because, I don't see much detail in the morph. Other Asian PA characters have been looking really good lately. I'm not sure ML8 really adds much. The deal is nice....just trying to decide if I really need it. I might have been more swayed with a 30% discount as opposed to the 20% off a giftcard. I realize the the gift card is the better deal if loading it up with a couple hundred dollars. But, I'm better off buying in smaller cartloads these days.
I was a bit surprised that Rarestone wasn't tapped for this one...especially after they did Sakura.
The Official aweSurface Test TrackI guess I should have to dig up the actual refraction- and absorbtion values for these things, but for now just testing the various transmission channels...IOR values should transfer well, but I doubt you need to fiddle with absorption/transmission values. Just pick a transmission/refraction color and adjust scale/absorption depth as necessary. I'd love to add diffraction/dispersion, but bug fixing and optimizations comes first.
does Melody/Micah A3 not need the rte thingy naos?Thanks for the help. Yeah, I just used the default setting I believe. So I do not need to load Hiro 3 or Aiko 3 up first? And then morph them to the furries?
That's right. Under Figures/CDI/Furries there are base figures for Furries Mel and Furries Micah. Start with those, don't load Hiro or Aiko.
Edit: Lets see if I can upload the image that goes with the words this time.
My Morphs png images won't stay.I have used that for every morph , and it would be there , but when I opened ds again it was back to the same place. So I did what you said number 4 and edited the file. Everything was working but I found still a second body. I did what you said about searching and finally found the second morph. Hopefully now everything will work. I did edit the path too, and made sure all the duplicates were removed. Thanks for your help.
















