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Cannot Morph Any Models
Richard Haseltine Thanks for the reply. I have been selecting the figures all along, and not the bone, and I still am not given any shaping tab options (I should mention that the shaping tab IS there, but I open the tab and there are no options inside of it). The frustration that I have is not being able to change facial expressions or shape the figures. I cannot do this for ANY of the figures. It is not just one figure that I have this problem with, it is the same problem with ALL of them. I cannot shape or change facial expressions on ANY figures at all even though I was able to do so before when I downloaded Daz for the first time (The first time daz was working great, but I had to uninstall it, and upon reinstalling it, this problem arose. Now I have uninstalled and reinstalled a few more times hoping that would solve the problem but it has not)
I have gone in and out of the parameters pane, looking in the shaping tab and clicking on figures and I cant find the shaping options anywhere. Now this may or may not be my problem: I do not understand what morphs are or how they work. I downloaded Daz for the first time and was able to "shape" any figure just fine. I did not do anything special or specific with any morphs. I do not know what a morph is and I do not know how they work or where to get them. So are the shaping options (changing weight, muscles, or skinniness) and changing of facial expressions all a part of a morph that I do not have for some reason after I downloaded Daz the 2nd time?
magog_a4eb71ab Thank you also for your response. Yes, I make extra sure that I have selected a figure before looking in the shaping tab. I click on the figure, it is highlighted, but the shaping tab is still completely empty. The same result happens when I click on one of the figures in the upper right display window (AUX viewport) and the same frustrating result happens I click on the name of the figure in the scene tab on the upper right window. Like I told Richard, I do not know what morphs are, and I did not need to do anything with morphs in order to have these standard shaping options the first time I had Daz downloaded. Since I uninstalled then reinstalled it, those morph options or whatever they are called are gone
Trying to make celeb look alike: Eddie RedmayneHe is cute but I am not sure who he is. This might be a stupid question to some, but who is he? Probably should web search his name but I am having computer issues at the moment so I am on my iPad which does not have a feature to open new tab in this chrome app and search with default web search engine for selected item.
Oh by the way I am having an issue of over explaining myself today and I think I have some ADHD right now with a side of headache.
I wish I had more experience and understanding with ZBrush to create the morph for you. Also wish I had the right male photo references with the correct royalty free license or what not for me to create the textures for you. I might be able to look up via YouTube 3D hair creation tutorials and I know there are ZBrush turorials on YouTube.
Anyway it will take time and concentration and probably some funds to get it done, but I think it is cheaper, faster and easier to use faceshop.
Eddie Redmayne? 2014 Oscar winner for Best Actor (playing physicist Stephen hawing in the Theory of Everything), Oscar nominee for the Danish Girl, lead in the Harry Potter Fantastic Beasts series, actor in Les Misreables, and Tony awatd winner for Best Actor for the play, Red.
oh that is what Newt's actor looks like without make up! I did not recognize him.
Here you go! https://youtu.be/Kjp3PTeXBew
Trying to make celeb look alike: Eddie RedmayneHe is cute but I am not sure who he is. This might be a stupid question to some, but who is he? Probably should web search his name but I am having computer issues at the moment so I am on my iPad which does not have a feature to open new tab in this chrome app and search with default web search engine for selected item.
Oh by the way I am having an issue of over explaining myself today and I think I have some ADHD right now with a side of headache.
I wish I had more experience and understanding with ZBrush to create the morph for you. Also wish I had the right male photo references with the correct royalty free license or what not for me to create the textures for you. I might be able to look up via YouTube 3D hair creation tutorials and I know there are ZBrush turorials on YouTube.
Anyway it will take time and concentration and probably some funds to get it done, but I think it is cheaper, faster and easier to use faceshop.
Eddie Redmayne? 2014 Oscar winner for Best Actor (playing physicist Stephen hawing in the Theory of Everything), Oscar nominee for the Danish Girl, lead in the Harry Potter Fantastic Beasts series, actor in Les Misreables, and Tony awatd winner for Best Actor for the play, Red.
oh that is what Newt's actor looks like without make up! I did not recognize him.
Trying to make celeb look alike: Eddie RedmayneHe is cute but I am not sure who he is. This might be a stupid question to some, but who is he? Probably should web search his name but I am having computer issues at the moment so I am on my iPad which does not have a feature to open new tab in this chrome app and search with default web search engine for selected item.
Oh by the way I am having an issue of over explaining myself today and I think I have some ADHD right now with a side of headache.
I wish I had more experience and understanding with ZBrush to create the morph for you. Also wish I had the right male photo references with the correct royalty free license or what not for me to create the textures for you. I might be able to look up via YouTube 3D hair creation tutorials and I know there are ZBrush turorials on YouTube.
Anyway it will take time and concentration and probably some funds to get it done, but I think it is cheaper, faster and easier to use faceshop.
Eddie Redmayne? 2014 Oscar winner for Best Actor (playing physicist Stephen hawing in the Theory of Everything), Oscar nominee for the Danish Girl, lead in the Harry Potter Fantastic Beasts series, actor in Les Misreables, and Tony awatd winner for Best Actor for the play, Red.
Morph Splitter - how to create morph only for eyes region?Hello! As from title: I need to spawn only the eyes region from an eastern character to use them to "orientalize" a western character (trying to create a "half-blooded" guy). I found this work easy with the mouth, formerly, because I could select the "lips" material from the Materials section in the "Divide" tab; but I don't know what to use to select correctly the eyes region; I don't want to change the higher side of my character's head shape, so using an horizontal plane does not fit, and am not sure how to use the Vertex section. Any clues on how to get this done?
Thanks in advance!
For those who create celebrity look a likes...My first advice would be to pick a figure and stick to it. That doesn't mean that you shouldn't create characters for other figures, but intially you should stick to one and get all the tools necessary for that figure before running around in all directions. For example, if you choose Genesis 8 Female, the suggestions made by Chezjuan are good ones to begin with, for so-called "dial-spun" characters (created with morph sliders within DAZ Studio). Using packaged morphs is a good place to start, with other options being something you might want to explore as you become more proficient*. The measure metrics utility isn't a prerequisite, IMO, although it would certainly be useful to have. It is a little pricey, however, and initially you are probably going to spend far more time and effort on getting acceptable results with the face as opposed to anything else. Additional morph packages available (using G8F as an example) that contain additional morphs that sometimes come in handy include:
https://www.daz3d.com/200-plus-head-and-face-morphs-for-genesis-8-female-s and
https://www.daz3d.com/rarestone-s-face-morphs-collection-for-genesis-8-female
There may be some duplication between packages, but usually there are enough differences to make them worthwhile if you plan on doing a lot of character creation. Most of those types of packages also have male counterparts available (G8M) if that is your preference.
No matter how you approach the task, once you have the tools the next step is to obtain appropriate reference materials to work with. Ideally you need, at a minimum, a good frontal head shot, preferably with a neutral expression, and a similar profile shot. Quarter profile shots are also useful. The photo references can be loaded right into DAZ Studio by creating appropriately-scaled plane primitives and plugging your reference images into the diffuse channels. When doing so, it is important to ensure that the relative dimensions of the images and the dimensions of your planes are identical, to avoid distortion. The planes can then be scaled up or down to match both your figure's face and each other.
You should focus on working with one element at a time - you can return to them to tweak later. For example, you may start with the eyes to get their size, shape and position correct, then move on to the nose, then the mouth/lips, etc. It will be an iterative approach, revisting each to tweak as you progress. You will develop your own methodolgy as time goes on.
All of this is referring entirely to the figure's mesh, of course. The texture that you apply will also have a significant effect on the appearance of your character as well, but that is a whole separate issue.
Of course, there are products available that offer shortcuts, such as these:
https://www.daz3d.com/facegen-artist-pro or
https://www.daz3d.com/headshop-11-win
Those products allow you to create characters based upon photographs and create both textures and head morphs for you, I have seen some credible results from those using them, but they tend to rely very heavily on the photos used and the resulting textures created than on the morphing of the actual mesh. In the later case they seem to focus on getting the relative size and position of the facial features approximately right, then using the resultant textures to complete the illusion. Since the textures created are based upon actual photographs of the individuals, it is not surprising that the results are recogniseable - you are looking at an actual photograph of the individual wrapped around the 3D mesh. So, naturally, yes, they look as much like the individual as the original photograph of the individual did. One big issue with this approach that tends to be tip-toed around, is the copyright of the original photos used to create the textures. This would be especially relevant to celebrities. Most such photos probably are copyrighted by the subject or the photographer, especially the better images.
*Lastly, for more advanced users, there are modelling applications (ZBrush is popular for this purpose) that may be used to create custom morphs for the figure. This is how most of the Published Artists or vendors here at DAZ3D and other sites create their morphed characters for sale (apart from creation of textures).
For my own part, I will often use reference images of celebrities to create dial-spun characters, but usually I am not obsessed with creating perfect reproductions of those persons. Rather, I usually reach the point where I have an interesting character in its own right and am content with that, for my own use. The reference photos can then be discarded.
Render up some "character"@Zilvergrafix I really don't remember, it was a lot. I started out with Ivan and did a lot of moph dialing. That is what the skin basis is as well, though I changed around on that one as well.
i need to start annotating my images ... i just dial until what I see hits me right
nothing like I can "see" what I'm looking for. I love doing heads. Its my thing. I used to use a morph randomizer in Poser ... soem great stuff just miraculously appeared. the key is to have matching skin textures that fit the character. Trying to make celeb look alike: Eddie RedmayneHe is cute but I am not sure who he is. This might be a stupid question to some, but who is he? Probably should web search his name but I am having computer issues at the moment so I am on my iPad which does not have a feature to open new tab in this chrome app and search with default web search engine for selected item.
Oh by the way I am having an issue of over explaining myself today and I think I have some ADHD right now with a side of headache.
I wish I had more experience and understanding with ZBrush to create the morph for you. Also wish I had the right male photo references with the correct royalty free license or what not for me to create the textures for you. I might be able to look up via YouTube 3D hair creation tutorials and I know there are ZBrush turorials on YouTube.
Anyway it will take time and concentration and probably some funds to get it done, but I think it is cheaper, faster and easier to use faceshop.
3Delight Laboratory Thread: tips, questions, experimentsMade some progress on iray Uber to AWE Surface conversion. Worked out a script to transfer values and textures over. These are:
- Metallicity
- Refraction Index
- Base Thin Film IOR
- Translucency Weight
- Glossy Reflectivity
- Refraction Weight
- Refraction Color
- Refraction Roughness
- Top Coat IOR/Top Coat Thin Film IOR*
- Top Coat Weight
- Top Coat Color*
- Top Coat Roughness
- Top Coat Anisotropy
- SSS Amount
- Scattering Measurement Distance
- SSS Direction
- Base Bump
- Cutout Opacity
Still need to fiddle a bit more on the script.
For Top Coat IOR/Top Coat Thin Film IOR. AWE Surface uses a single value, so the conversion script have to choose what value is appropriate. If Thin Film is enabled, use the Thin Film IOR, or use the Top Coat IOR otherwise. It's not a big deal. I've actually already written a conditional for Metallicity/Metalness so if it's not zero, it automatically enables 'Use Diffuse Texture'.
I've also noticed DAZ is using Top Coat IOR as specular/reflectivity input, rather than a coat transmission color. The texture transfers OK, but I need to convert the color data into a single value since Coat Strength is in percent.
Two things I've forgotten to add dummy fields for are Glossy Color (for the base specular) and Translucency Color, which DAZ uses for Subsurface Color. Should be easy enough to do.
I've run into one snag so far. The script seems to have trouble importing Glossy Roughness, Glossy Anisotropy to AWE Surface base specular/reflection lobe and Transmission Measurement Distance to Transmission Scale. Haven't figured out what's wrong exactly, so it's still a bit of a puzzle.
One note though. Although the script should carry over values and textures from iray uber to AWE Surface, values like roughness probably won't exactly match up (unless they're 0 or 1).
Edit. OK - fixed all the above problems and all values/textures gets passed to their relevant AWE Surface parameters. The script works 100%. Will look into combining it into a .dsa preset.
Trying to make celeb look alike: Eddie RedmayneIt just so happens that a character clearly modeled after him has been recently released: https://www.daz3d.com/alascanus-merman-for-genesis-8-males-plus-mertail-and-fins
I am not seeing the resemblance at all.
To the OP, you could try using facegen or headshop to create a morph.
Mesh shrinkage during Morph transfer from G3F to G8FI'm tempted to say you have subd on, but you couldn't transfer the morphs if that was the case.
I'd look for something turned on as I done have it when I transfer morphs. Currently used, is a good place to check.
Ensure no scaling anywhere.
For those who create celebrity look a likes...While I don't do celebrity look-a-likes particularly, I do customize pretty much all of my charactrers, sometimes using real people as a reference.
You can do a lot with the DAZ Male and Female Morph packs. I'm linking to the Genesis 8 ones, but I know they have them for Genesis 2 and 3 as well.
https://www.daz3d.com/genesis-8-female-body-morphs
https://www.daz3d.com/genesis-8-female-head-morphs
https://www.daz3d.com/genesis-8-male-body-morphs
https://www.daz3d.com/genesis-8-male-head-morphs
Sickle Yield also has a free morph pack that provides many additional options:
https://www.deviantart.com/sickleyield/art/SY-200-Free-Morphs-Genesis-8-756465264
I would also recommend Measure Metrics. It allows you to see things like the standard (bust/waist/hips) as well as things like arm length, arm circumference, waist to ground height, etc. It is very useful for getting the body right after you work out the face.
https://www.daz3d.com/measure-metrics-for-daz-studio
"Missing files" after copying data over to new installation on new computerThis problem is not solved, but I did perform a work-around which I have outlined here in case others run in to this problem in the future:
First, I exported the character figure on the old laptop at base resolution as a wavefront (obj) file.
I then copied that model over to the new laptop, and loaded it as a morph to a standard Genesis 3 female using Morph Loader Pro. IMPORTANT: please follow RKane_1's tutorial to make sure you do this correctly:
TUTORIAL - Creating a Genesis series Full Body Morph for DAZ Studio Pro 4.10 by RKane_1
After following that, I dialed up the morph, made sure I had the mats I wanted applied, and saved the result out as a character preset.
This doesn't explain or solve the original problem, but it was a good workaround that allowed me to continue with the migration of my custom characters to the new installation.
need help with Genesis male! screenshot included :)Move the slider on the right side of the small images to apply that morph to the figure.
It worked, but how do I add texture to the skin? It still had the glassly "blank" look. Thanks!
20 years of figures, what is your Top 5 ?I know she gets a lot of hate in the forums, but I just love using Eva 7. ;) I enjoy Latonya 8. But my other go-to’s aren’t base models, but some that morph on the base, like Cassandra, Luna, and Aran.
Shape Rigger Plus(Commercial)This doesn't convert anything, it adjusts the rig (bones and joints) to a custom morph. If you don't make your own morphs this will do nothing for you.
Novica & Forum Members Tips & Product Reviews Pt 11Personally, I don't think the Christian 8 morph looks anything like the Edward 8 morph, in spite of the conversation in the Christian 8 thead. To prove my point, I've done side-by-side comparisons. The default shape figures are compared here, in the Christian 8 thread, and the HD shape figures are compared here, in my WIPs thread.
So what do you guys think? Is Christian 8 too much like Edward?
I agree. The men's faces, in particular, look very different. The shapes of the eyes are different, the nostrils, shapes of the mouths, etc. They're all different.
Minimal requirement for Male clothingHi,
Some options would make me purchase more clothing for the male figures :
- Bodysuit/Coveralls/Wetsuit : Open/Unzip morphs
- Pants/Shorts : Low-rise, rolled-up leg sleeve morph, turning into shorts, open/unzip morph
- Vest/Jacket : Open/unzip morphs, sleeveless, rolled-up sleeve morph
- Hooded clothes : Hood height/width/depth morphs
I think it should be the minimal requirement, Fit Control and dForce add the other options that I need.
20 years of figures, what is your Top 5 ?Aiko 3,
David 3, 5
SheFreak 4
Hiro 3 (realistic morph)
Zebra SkinsI have not got the steadiest hand and as I changed the UV I still have to try and map transfer this














