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HeadShop Questions
Brief update: So far, sadly, I'm not really impressed. But I've dedicated my spare time this week to playing with it and watching the tutorials.
Initial thoughts are that while I like some of the features- the 'autodots,' and an easy ability to mirror sides of the head without photoshop- the resulting mesh still relies too heavily on skin tone shadows substituting for real facial contours. It's something that the base Face Transfer also does. Swap the scanned UV maps out in favor of a vendor's maps and it can radically alter the appearance of the eyes, cheeks, and mouth, usually spoiling the model.
Transfering utility but not JCMsYou should rig the amors to the base figure with default A-Pose... then Transfer Utility won't create pJCMs on the armors when rigging the armors to the figure.
Then you need to fix necessary FBM and pJCMs with different poses.
Transfering utility but not JCMsI wanted to rig some models I made in Daz, and most of them are armors. I need them to keep the original shape most of the time(apparently not the rigid follow node type), but transfering utilities will make many JCMs, which causes unwanted morphs. I can delete them, but hidden JCMs never show at one time, they will only show after I transform the corresponding bones so I can't delete them all at once. I want to know if there is a way can transfer utility except JCMs or delete them all at once.
Save morph as a support asset (depricated) - so how to?I want to save a morph, but the usual way "File->Save as->Support Asset->Morph" is gone (due to a new version?). It's grayed out and "depricated". My morph? The export function? My model?
How do I save my morph?
Copying Character File(s) from one folder to another, keeping the metadata?As the title indicates, is there a method to moving/saving a character from one folder to another while keeping the character file's metadata?
I can copy/move a character (my own morphs) from one folder - Characters/MyStuff - to another folder - Characters/MyStuff/Coolstuff. In doing so, however, it "loses" the Actor tag, and any other tags, and metadata.Is there an easier way to transfer/move that character from its original folder to the new one without going through loading the character and resaving it to the new folder?
Thanks for the hints.Felix/FFDS
Face transfer 2 not showing genesis 9 optionrhbogaard_9fc5200211 said:
Couldn't find an update for the plugin, removed the plugin manual but when i restarted daz studio nothing. In the DAZ Install Manager nothing, so I reinstalled daz studio completly and on startup indead found face transfer 2.1.0 and now i have the genesis 9 option in the face transfer window. I whas on daz studio 4.23 and still after all this, so don't understand what i updated but its working now.
I'm not sure what caused your FT2 to not be updated, but it sounds like it's working properly now.
That's good!Face transfer 2 not showing genesis 9 optionCouldn't find an update for the plugin, removed the plugin manual but when i restarted daz studio nothing. In the DAZ Install Manager nothing, so I reinstalled daz studio completly and on startup indead found face transfer 2.1.0 and now i have the genesis 9 option in the face transfer window. I whas on daz studio 4.23 and still after all this, so don't understand what i updated but its working now.
Face transfer 2 not showing genesis 9 optionrhbogaard_9fc5200211 said:
here is a screenshot:https://ibb.co/Tt5VRWZ
I don't see anything strange
In my environment, Face Transfer 2's version is displayed as 2.1.0.0.
It seems like your FT2 version is old.
Could you try checking for FT2 updates or reinstalling it?G9F/G8F Size DifferenceElor said:
DarkElf said:
Richard Haseltine said:
How huge? The default height has certainly been reduced for Genesis 9.
Thanks Richard. Is there a specific ration difference?
G8F is around 10cm taller than G9.
It can vary from character to character (most PAs will simply use G9 default height, letting users change the height of a character to their taste with the Proportion Height morph) and can vary between core figures in the same line:
- Olympia 9 is taller than G9, almost as tall as G8F while Olympia 8 is smaller than G8F and Olympia 9.
- Victoria 9 is the smallest Victoria, smaller than G9 and a couple of centimeters smaller than Victoria 8.1.
- Michael 9 is taller than G9, he is the same height than Michael 8.1 and both are shorter than Michael 8.
A couple of things to keep in mind:
- G9 core figures who are smaller or taller than G9 usually have a specific proportion morph to get to the advertised height, a morph active if you're loading the character preset, but you'll have to activate it yourself if you start from Genesis 9 Base, because dialing, as an example, Victoria 9 character morph will not activate her proportion morph, only her head and body morphs.
- Don't trust the height advertised on Daz Store, at least not without checking with people who bought the core figure your interested with: Daz had publisher wrong advertised heights a couple of time already (no idea if other measurements can also be wrong, height is the simplest to check by comparing two characters and discovering than the one supposedly 10 cm shorter than the other is actually a couple of centimeters taller
).
Thanks so much for the explanation about the character morphs and how they work in comparison to starting with the G9 Base. I'm going to pay more attention to this so I can at least start with what the PA intended.
G9F/G8F Size DifferenceElor said:
DarkElf said:
Richard Haseltine said:
How huge? The default height has certainly been reduced for Genesis 9.
Thanks Richard. Is there a specific ration difference?
G8F is around 10cm taller than G9.
It can vary from character to character (most PAs will simply use G9 default height, letting users change the height of a character to their taste with the Proportion Height morph) and can vary between core figures in the same line:
- Olympia 9 is taller than G9, almost as tall as G8F while Olympia 8 is smaller than G8F and Olympia 9.
- Victoria 9 is the smallest Victoria, smaller than G9 and a couple of centimeters smaller than Victoria 8.1.
- Michael 9 is taller than G9, he is the same height than Michael 8.1 and both are shorter than Michael 8.
A couple of things to keep in mind:
- G9 core figures who are smaller or taller than G9 usually have a specific proportion morph to get to the advertised height, a morph active if you're loading the character preset, but you'll have to activate it yourself if you start from Genesis 9 Base, because dialing, as an example, Victoria 9 character morph will not activate her proportion morph, only her head and body morphs.
- Don't trust the height advertised on Daz Store, at least not without checking with people who bought the core figure your interested with: Daz had publisher wrong advertised heights a couple of time already (no idea if other measurements can also be wrong, height is the simplest to check by comparing two characters and discovering than the one supposedly 10 cm shorter than the other is actually a couple of centimeters taller
).
This is so true and happens way too often. Sometimes they're quite accurate while at times we have the Ashley 9 Petite form situation. It would be nice if the Daz Original products listed accurate heights as they're typically perceived as higher quality and should be presented as such.
With that said, it's really a superficial thing when you have height sliders, alternate forms, specific body part morphs, to make any model the size you really want.
Morph Loader pro is gone in DAZ StudioIn version 4.23.0.1 I have no access to Morph Loadewr proi anymore, only Tranfrer Utility is vissible.
I would be greatful for any help.
Regards
P3D 100 Natural Expressionsmcorr said:
Anybody know who the character [used in the promos for P3D 100 Natural Expressions] is? Perhaps it is a P3D combo morph?
Thank you for the edit Richard!
G9F/G8F Size DifferenceDarkElf said:
Richard Haseltine said:
How huge? The default height has certainly been reduced for Genesis 9.
Thanks Richard. Is there a specific ration difference?
G8F is around 10cm taller than G9.
It can vary from character to character (most PAs will simply use G9 default height, letting users change the height of a character to their taste with the Proportion Height morph) and can vary between core figures in the same line:
- Olympia 9 is taller than G9, almost as tall as G8F while Olympia 8 is smaller than G8F and Olympia 9.
- Victoria 9 is the smallest Victoria, smaller than G9 and a couple of centimeters smaller than Victoria 8.1.
- Michael 9 is taller than G9, he is the same height than Michael 8.1 and both are shorter than Michael 8.
A couple of things to keep in mind:
- G9 core figures who are smaller or taller than G9 usually have a specific proportion morph to get to the advertised height, a morph active if you're loading the character preset, but you'll have to activate it yourself if you start from Genesis 9 Base, because dialing, as an example, Victoria 9 character morph will not activate her proportion morph, only her head and body morphs.
- Don't trust the height advertised on Daz Store, at least not without checking with people who bought the core figure your interested with: Daz had publisher wrong advertised heights a couple of time already (no idea if other measurements can also be wrong, height is the simplest to check by comparing two characters and discovering than the one supposedly 10 cm shorter than the other is actually a couple of centimeters taller
).
(Released) FK dForce LUXE Chains TWOHow to get definitively rid of duplicate formulas and other weird things ?This is not an application issue, it is a data issue - usually two characters or morph sets that use the same generic names for properties, and so when they try to make a link (e.g. between a full character slider and the component head and body shapes, or between a shape and a joint adjustment) Daz Studio has no way to resolve it and has to report an error. Help>Troubleshooting>View Log file will tell which properties trigger the issue, one of bnoth need their names chnaging (ideally by the creator) to soemthing more unique (Daz studio itself does now add extra characters to this end, but older content or content that people hand-edit may lack that).
readme file?on poser, each produce has a readme file with instructions that are important. i'm looking for a readme file on michael 9 (like how to morph or alter) and for Time Machine, need to know how to age and/or youthen characters. Where?
don
Buy Something That Doesn't Work in Carrara? Post your Questions and Workarounds here. (please)Thanks for answering.
Stezza,
I've tried importing morphs that way before and they didn't work for me. I know I was doing something wrong. Do you know of a tutorial that I can try?
Wendy,
I'm really glad to hear that it works for you. It gives me hope. One thing that I haven't run to ground is where the morph is stored. I have my runtimes organized by character, G3, G8, G9... the author's video indicates that they default to the MyDaz... runtime. I haven't been able to confirm that. Also, I'm not running cms. Could that be an issue?
Face transfer 2 not showing genesis 9 optionI installed the plugin for face transfer 2, activated it and restarted Daz3d, but in the face transfer windows i only have the option auto and genesis 8 and not the option genesis 9. When i load a genesis 9 figure and run the face transfer on auto it will load a new genesis 8 figure. How can i do a face transfer to a genesis 9 figure?
face transfer pane: https://ibb.co/tM47qDK
plugins pane: https://ibb.co/NpRPMFw
[Released] Anilip3 [Commercial]Dobit said:
Artini said:
What does this error means:
"The figure control with name 'VSMMouthL' could not be found. Check your configuration."
and how to fix it?
According to https://www.daz3d.com/anilip3-figures-pack
Daz Horse 2 should work with Anilip 3.
I have used https://www.daz3d.com/da-clydesdale-for-daz-horse-2
and it created an animation, but I could not transfer a voice to it.We'll take a look at it. Horse 2 should of course work with the Anilip3 Figures Pack.
There is a problem with Horse2 and the phoneme L. We will provide a fix. In the meantime, you can help yourself. Open the file <Daz Library>\Anilip3\Animation Presets\DEFAULT\skeletons\Animation V16 DAZHorse2.dbmf in an editor. Replace "ControlName": "VSMMouthL" with "ControlName": "VSMTongueL"
Save and restart Daz Studio.
Buy Something That Doesn't Work in Carrara? Post your Questions and Workarounds here. (please)what I would try is exporting the morphed mesh from DS as well as the original mesh both in OBJ format for DS ( in base reolution ).. then I would import the original mesh and then create the morph by importing the morphed mesh.. then I would transfer the bones from the original DS mesh to the new mesh and then save that out. This usually works for me when I want DS morphs that don't work in Carrara.












