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Daz 3D Forums > Search
  • Freebie: How to create a V4 clone (and transfer other figures) for G8F (now with video!)
     

    There's also another easy way to transfer the G8F shape to Genesis 3/2/1, which I can post if enough people are interested.

    Any chance of posting the G8F shape to Genesis 3/2/1 ?

    By

    Bunyip02 Bunyip02 March 2019 in Freebies
  • Genesis 8 male clothing to Genesis 3 male? - NOT Clothing Converter

    I was just reviewing SickleYield's tutorial - it gets it a lot closer - one has to intuit that the clothing needs to be adjusted to the pose of the figure before transfer, but you learn that pretty quickly. Thanks for the clone link - I wish I'd found that before I bought the clothing converter ...
    As for the outfit, the shirt and pants are one item; no choice to save them out separately.

    By

    Ptrope Ptrope March 2019 in The Commons
  • Genesis 8 male clothing to Genesis 3 male? - NOT Clothing Converter

    I was using Sickleyield's method before the converters came out and it works just fine. Just follow the steps and do the posing where necessary. All the bones and everything are still there, so it's not really autofit but a transfer of the rigging (like the converter) and all you need is a clone. You don't need templates IIRC (but I'm not entirely sure about that).

    Laurie

    By

    AllenArt AllenArt March 2019 in The Commons
  • Leon not part of the G8-family?

    Ok, sorry for the late response... here’s the dials I used, like I said it’s far from perfect, also if you follow Redz tutorial you can transfer some morphs over too, again, they are far from perfect and will have distortions

    General 
    Z Translate 2036
    Scale 151.2
    
    Right Thigh Bend
    side-side -5.21
    
    Left Thigh Bend 
    side-side 5.21
    
    Right Shoulder Bend
    bend 43.03
    
    Left Shoulder Bend
    bend -43.03
    
    
    Parameters/Actor/Head
    Head Scale -200
    


     

     

     

    By

    Dkgoose Dkgoose March 2019 in The Commons
  • Nancy not loading

    That is odd, the Nancy character is listed, but none of the morphs appear to be active. Click on the Nancy figure and then expand the nancy section and look at the ACTOR section and expand on that to the FULL BODY - PEOPLE section and scroll thru the morphs till you find Nancy (assuming it is a full body morph) and make it active

    By

    FSMCDesigns FSMCDesigns March 2019 in Technical Help (nuts n bolts)
  • Help me figure out anatomical elements for Genesis 8
    On the product requirement, you may need to contact the vendor or store for clarification on whether it should say it requires G8F, rather than Victoria 8. Unless it doesn't morph at all and only fits her shape, I can't think of why it would require her but not the pro bundle.

    By

    AlmightyQUEST AlmightyQUEST March 2019 in Daz Studio Discussion
  • Which Toon Generations would you get?

    I would want both as I like to use both Genesis 3 and Genesis 8.

    I missed the second sale, too :(

    I know I will have another chance.  I wanted those little babies so badly...which is just a morph of the male or female, I believe.

    I didn't know 3DU provided clones for some of their characters.

    Thank you all!!

    So did I.  I cannot catch every good sale.  I wish I could but I that is not possible for me.

    By

    Xyetzt Xyetzt March 2019 in The Commons
  • Which Toon Generations would you get?

    Both... and that Generation 3 to Generation 8 transfer script!

    By

    Psyckosama Psyckosama March 2019 in The Commons
  • Which Toon Generations would you get?

    I missed the second sale, too :(

    I know I will have another chance.  I wanted those little babies so badly...which is just a morph of the male or female, I believe.

    I didn't know 3DU provided clones for some of their characters.

    Thank you all!!

    Gotta be vigilant (and quick) around here to catch the sales sometimes. LOL

    Good luck for next time ;)

    Laurie

    By

    AllenArt AllenArt March 2019 in The Commons
  • Which Toon Generations would you get?

    I missed the second sale, too :(

    I know I will have another chance.  I wanted those little babies so badly...which is just a morph of the male or female, I believe.

    I didn't know 3DU provided clones for some of their characters.

    Thank you all!!

    By

    Jan_Scrapper Jan_Scrapper March 2019 in The Commons
  • Fit Control Add-On (Commercial)

    If the Depth morph I'm requesting effects the area above the collarbone, then it will interfere too much with the action of the Loosen Collars morph.

    By

    xyer0 xyer0 March 2019 in Daz PA Commercial Products
  • Fit Control Add-On (Commercial)

    This area?

    Yes, sir. That's the Depth morph I'm requesting (but it should NOT extend above the collarbone). And a Shoulder Height morph. Thank you so much for hearing.

    By

    xyer0 xyer0 March 2019 in Daz PA Commercial Products
  • Morphs from G3 to G8

    He did derive from a sample and absolutely did not adhere to the license under which the sample is provided. He was given the opportunity to adhere to the license.

    I thought long and hard about how to respond to this. I wrote 3 responses before I figured out why I wanted to respond at all. Then I wrote another. Then I talked to my therapist. He didn't have anything to add about what I ought to do, but I realized I don't care now that I know what was bugging me. So all I need to say is, this has pretty much nothing to do with why the scripts aren't publicly available. Certainly events around that time have everything to do with it, but the final resolution of that was that script was in compliance.
    I have no idea what this is trying to say, in truth, but it certainly strongly implies that scripts aren't up because of non-compliance and refusal to cooperate. That's not the case. That's what bugged me, and inspired me near talking about details I've pretty much refused to go into. The reason I don't go into it still applies, so I'm not doing it now. 
    And that's all I have to say about that.

    Which brings me to actual reason I'm here, 21 days after the fact. I haven't given up. I didn't die, and I didn't take your charity and run. I fell down a development hole of "this is almost working perfectly, so what am I missing." And I finally gave up on that approach, and tried something else. (If you really care why it didn't work out, I can almost explain. It doesn't work and I only have a vague guess as to what it's doing but no clue why it's not doing what I expect it to.) I was inclined to make promises about how soon that something else was going to pay off. I'm kinda glad this quoted comment put me out of sorts, because I've been there before, and it's probably as disappointing to you as it is to me when the whole thing blows up in my face. And the current idea is as fraught with opportunity for disaster as any other. Let us say, in simplified terms, that if every other method has been a kind of extension, evolution, or succussor of my old brute force idea, the current idea is the spiritual decendant of Redz's method, but everything happens on the fly at run time. The thing about all these methods is that they all have inherent issues. Some issues are bigger than others. (Welcome to tautology club. The first rule of tautology club is the first rule of tautology club.)
    This introduces a whole new set of issues, while solving just about every problem I had before. I may have a solution to that, as well, but it requires the use of code I haven't written, at all. (Implementing Redz's concept only required me to find a way to generate a copy of the target figure, on the fly. Which is much simpler to code than you might assume. The rest was just changing the order of operations of code I already had, and then a lot fiddling with support files to increase accuracy.) As usual, this comes with an unsolvable issue of its own. Or, at least, an issue that I don't think I can code an automated solution directly into the script.[1] Possibly a manual loop that requires user input. That is, the old versions of the script were good at avoiding nail related distortions. They might send the nails off at the wrong angle, but nothing but the nails. I tried to combine the magic that did that with the logic of Redz's method. The result is that the meshes tend to explode, or crumple badly. In the end, I used my old logic as a check point, so if you have favorite nails morph, that will work just fine. If you have a favorite character with long nails built in, or claws, expect issues. (Issues where finger/toe tips are sheared out along with the nails.)
    I'm hesitant to try to fix these things, at this point, probably because it's trying to fix things that shows me how broken things still are, and I have emotional issues. But mostly, the general fix is so absurdly simple in concept I can't see how it wouldn't work. (The new idea does something way better than the old ones, but it doesn't have to. It can get exactly the same results {with possible distorted finger/toe tips}. The "better" it does is what causes the issues, because a lot of the times, you want that "less better" style result. You only what the better for the main morphs, not the helpers, and any good product is mostly helpers by volume. So the fix is making it not do better by defualt, and making the better optional.) That's all terrifying in itself for someone who's used to things going absurdly pear shaped right after they start looking positive. So I'm mostly along to say I'm still at it, I hope to have actual good news soon, but everything has primed me to expect trouble.
    [1]. Since I wrote that, I thought of brute force way to fix the problem, but it trades avoiding distortion for accuracy.

    By

    Singular Blues Singular Blues March 2019 in The Commons
  • Can you create a morph slider that adjusts surface settings?

    Hopefully this is the right place to ask. I saw a product suggestion for a tool for applying a red-faced blush to characters and it got me thinking about having a dial that increases / decreases the opacity of a "blush" layer. Seems like it would be a simple way to dip my feet into scripting for DS.

    By

    Paradigm Paradigm March 2019 in Daz Script Developer Discussion
  • VIctoria 4 Anatomy to Genesis 8

    Hi All,

    Trying to get the V4 Skeleton to fit into a Genesis 8 model


    I've been following a few different threads and have seen some good V4 to Genesis to G8, but can't quite find anyone who's done the skeleton specifically.
    Is it possible using this method?
    https://www.daz3d.com/forums/discussion/193296/freebie-how-to-create-a-v4-clone-and-transfer-other-figures-for-g8f-now-with-video/p2
    I can seem to get the V4 Skeleton into a Genesis correctly, but struggle to get it to go to a G8 from there. Any help would be much appreciated!

    Tried testing the skeleton turned up terrible. The humerus and femur get flattened when incorrectly ported to G8. It does fit the G8 figure, though. I just fitted the skeleton to Genesis and jumped generations (G1 -> G2 -> G3 -> G8)

    I don't have access to a G2 in my DAZ

    You could install the free Genesis 2 Starter Essential to get the G2 figures.

    By

    y3kman y3kman March 2019 in The Commons
  • Leon not part of the G8-family?

     

    Though presumably items that work with dForce might be adjusted to fit the base pose (or a specially made pose) and then simulated.

     

    In fact Autofit is an "very old" feature, dForce is maybe a more "efficient" method today.

    AutoFit, however, requires a clone shape - distributing a Genesis clone for Leon would require licensing from Daz, just as a Leon clone for a Genesis would require a license from Vyusur

    Ok, so I know I can’t send the morph of the shape I made to sorta match the shape of Genesis 8 male to a Vyusur, but it is it acceptable to write down all the parameter dials I changed to get Leon to that shape? Or is that still against the Eula because of the shape since it’s not the actual obj or duf file?

    Yes, giving the "recipe" for your morph would be acceptable.

    It should save as a shaping and or posing preset

    By

    WendyLuvsCatz WendyLuvsCatz March 2019 in The Commons
  • Leon not part of the G8-family?

     

    Though presumably items that work with dForce might be adjusted to fit the base pose (or a specially made pose) and then simulated.

     

    In fact Autofit is an "very old" feature, dForce is maybe a more "efficient" method today.

    AutoFit, however, requires a clone shape - distributing a Genesis clone for Leon would require licensing from Daz, just as a Leon clone for a Genesis would require a license from Vyusur

    Ok, so I know I can’t send the morph of the shape I made to sorta match the shape of Genesis 8 male to a Vyusur, but it is it acceptable to write down all the parameter dials I changed to get Leon to that shape? Or is that still against the Eula because of the shape since it’s not the actual obj or duf file?

    Yes, giving the "recipe" for your morph would be acceptable.

    By

    Leana Leana March 2019 in The Commons
  • VIctoria 4 Anatomy to Genesis 8

    Hi All,

    Trying to get the V4 Skeleton to fit into a Genesis 8 model


    I've been following a few different threads and have seen some good V4 to Genesis to G8, but can't quite find anyone who's done the skeleton specifically.
    Is it possible using this method?
    https://www.daz3d.com/forums/discussion/193296/freebie-how-to-create-a-v4-clone-and-transfer-other-figures-for-g8f-now-with-video/p2
    I can seem to get the V4 Skeleton into a Genesis correctly, but struggle to get it to go to a G8 from there. Any help would be much appreciated!

    Tried testing the skeleton turned up terrible. The humerus and femur get flattened when incorrectly ported to G8. It does fit the G8 figure, though. I just fitted the skeleton to Genesis and jumped generations (G1 -> G2 -> G3 -> G8)

    I don't have access to a G2 in my DAZ any chance you could post your workflow anyway? It might help me solve the problem.

    By

    tim_grove tim_grove March 2019 in The Commons
  • VIctoria 4 Anatomy to Genesis 8

    Hi All,

    Trying to get the V4 Skeleton to fit into a Genesis 8 model


    I've been following a few different threads and have seen some good V4 to Genesis to G8, but can't quite find anyone who's done the skeleton specifically.
    Is it possible using this method?
    https://www.daz3d.com/forums/discussion/193296/freebie-how-to-create-a-v4-clone-and-transfer-other-figures-for-g8f-now-with-video/p2
    I can seem to get the V4 Skeleton into a Genesis correctly, but struggle to get it to go to a G8 from there. Any help would be much appreciated!

    Tried testing the skeleton turned up terrible. The humerus and femur get flattened when incorrectly ported to G8. It does fit the G8 figure, though. I just fitted the skeleton to Genesis and jumped generations (G1 -> G2 -> G3 -> G8)

    By

    y3kman y3kman March 2019 in The Commons
  • Fit Control Add-On (Commercial)

    I'm not at my machine; I can't give you a picture. But I'd like to be able to independently lower/raise the shoulders height as well as their front depth. This will allow me to fine tune what happens when I use/abuse the Loosen Collar morph. Thanks, Zev0!

    By

    xyer0 xyer0 March 2019 in Daz PA Commercial Products
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