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Daz 3D Forums > Search
  • Aniblock creation

    How to specify that just certain properties go into the block?  When I make them I seem to get properties I didn't change, so when I apply the block to another character things get messed up.  For example I tried to do a breathing block, which involved using a ribcage morph, a shoulders slightly up/down and a head slightly up/down.  There were only 3 keys across 60 frames (out-in-out).  When I applied it to a different character, she aquired a lot of other morphs too. 

    Is the trick to generate these on base unmorphed genesis figure only?

    By

    Robinson Robinson February 2019 in Daz Studio Discussion
  • mcjPushPullFacet V3 : perform facet surgery (movements ) right in Daz Studio!

    i have to be careful in my scripts to not create morphs when the morphed object is subdivided because it really can scrap scene files making them never openable - tonight i'll post an old updated and upgraded script that can wrap an object with another object, usually a tube prop ... the script is mcjShrinkWrapA

    Ont thing that threw me off was that the morph is created in the top level figure root, not in the bone I had selected, so I didn't see it at first. Here are 4 facets on the back of his head pulled out in a common morph.

     

     

    By

    mCasual mCasual February 2019 in Freebies
  • Landon 8

    I think he has a bit of a Brad Pitt vibe to him here.:)

    That really is a good Brad Pitt, I thought of him immediately when I saw it. Is that morph out-of-the-box, or did you turn some dials to get that look?

    The morph is just Landon, no morph adjustments - I used PowerPose to change his expression to give him a bit of a smirk and raise one of his eyebrows.

    By

    3Diva 3Diva February 2019 in The Commons
  • Landon 8

    I think he has a bit of a Brad Pitt vibe to him here.:)

    That really is a good Brad Pitt, I thought of him immediately when I saw it. Is that morph out-of-the-box, or did you turn some dials to get that look?

    By

    SnowSultan SnowSultan February 2019 in The Commons
  • mcjPushPullFacet V3 : perform facet surgery (movements ) right in Daz Studio!

    Ont thing that threw me off was that the morph is created in the top level figure root, not in the bone I had selected, so I didn't see it at first. Here are 4 facets on the back of his head pulled out in a common morph.

     

    By

    barbult barbult February 2019 in Freebies
  • mcjPushPullFacet V3 : perform facet surgery (movements ) right in Daz Studio!

    I finally got this working. The step I was missing was reselecting the morph target object after parenting the collider to the camera.

    By

    barbult barbult February 2019 in Freebies
  • Customized Character Tutorials

    Okay, then. Thank you.

    To answer your question, Saph, yes you can make your own sliders right in DAZ Studio once you have completed your morph. The way to do this can vary depending firstly on the figure that you are using. The procedure is different depending on whether you are using a Poser format figure, or a DAZ Studio format figure. All the Genesis series figures, Genesis through Genesis 8, are DAZ Studio format figures and I'll assume that you are interested in working with morphs for one of those. I'll use one of my G3F characters as an example. You may wish to refer to the following article in the Documentation Centre for additional details/more confusion:
    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/packaging/tutorials/saving_morphs/start

    Figure one (refer to the first thumbnail below the post - I'll not embed all the images to avoid filling up the thread) shows a base Genesis 8 Female with a custom "dialed" morph that I made applied. We'll call her "Kerry". Why not.

    Step 1.
    The first step in creating a morph slider is to create a new property in the heirarchy for the figure for it.
    With G3F selected in the scene and my custom morph Kerry applied, open the Parameters tab.
    Now right-click anywhere on the left-hand column of the Parameter display to open a pop-up dialogue and select "Edit Mode" at the top, then "Create new Property" at the bottom. That will open a new popup window.
    Enter a Label and a Name (you can use the same for both), and click the drop down arrow on the right of Path: and select Actor/Full Body. (You can choose anything that you prefer here, but that will do for starters until you come up with a preference). That is where your new morph slider will be found under the Parameters tab once your new slider has been created.
    Now under Presentation Attributes, click the little arrow and select Modifier/Shape.
    Optionally, at this point, you can select colours for your morph slider if you wish, although they can be left as-is and edited later. You can also specify an icon to use, but again this can be added later if desired.
    Under Float Attributes you should set the Min value to 0.
    You can also leave your slider set to use percentages if you wish, or change it to no if you do not (I prefer the latter).
    Click "Create"

    Step 2.
    Under the Parameters tab find your new property by going to Actor > Full Body (or do a search). In my case the new property is called Kerry Head, as shown.


    Right-click on the new property and click on ERC Freeze in the resulting popup. (down near the bottom)
    That will open a new window - just click accept.

    You can now test your new morph slider to ensure that it works as expected.

    Step 3.
    With your figure selected in the scene choose File > Save As > Support Asset > Morph Asset(s) from the DAZ Studio menu bar.
    In the resulting Popup window, you can leave the Asset Directory alone, but enter your name under Vendor Name, and the name of your morph below that (Kerry Head in my case).
    Under the Properties list, expand the list until you fine the property that you created earlier (Kerry Head once again in my case), and select it.
    Hit accept and you're done.

    Exit Edit Mode under the Parameters tab (Right-click for the context menu as before and uncheck Edit Mode).

    As a final test, you can load a new base figure in DAZ Studio, find the slider and dial-in your character.

    Simple, init?

    Of couse, if you want to distribute and package or separate head and body morph sliders, those are a whole other thing. (the character I was using was actually both head and body morphs despite my naming convention).

    By

    SixDs SixDs February 2019 in Art Studio
  • Realistic goat?

    Years ago there was a great goat thread running here for a while... there was no goat available at the time and someone was looking for a goat... I think an artist named KempSparky or something like that came along and made one... The thread was kinda funny and inspired me to make the Goat Shack (in my freebie collection) and the accessories... it’s all very dated now, but it was a funny thread.

     

    The thread was actually one of my first posts "Where can I find a goat" I was just learning the computer and had just found DAZ studio ,it was great how friendly ,fun and helpful everyone was .Especially KempSparky making the morph for the sheep,like she did. ,and McGyver making the shed ,I wish the thread was still avaiable cause it was fun.

     

    By

    carrie58 carrie58 February 2019 in The Commons
  • Help clothing is white

    Thanks for youre answer.

    this is the log:

    2019-02-13 22:38:47.409 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()
    2019-02-13 22:38:47.411 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()
    2019-02-13 22:38:47.413 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()
    2019-02-13 22:38:47.414 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()
    2019-02-13 22:38:47.415 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()
    2019-02-13 22:38:47.437 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()
    2019-02-13 22:38:48.576 Loaded image FWAyakoFace_1001.jpg
    2019-02-13 22:38:49.131 Loaded image FWAyakoFaceBlush_1001.png
    2019-02-13 22:38:58.083 Saved image: C:\Users\Driesen\AppData\Roaming\DAZ 3D\Studio4\temp\d49.png
    2019-02-13 22:38:58.388 Loaded image FWAyakoFace_1001.jpg
    2019-02-13 22:38:58.942 Loaded image FWAyakoFaceBlush_1001.png
    2019-02-13 22:39:07.903 Saved image: C:\Users\Driesen\AppData\Roaming\DAZ 3D\Studio4\temp\d50.png
    2019-02-13 22:39:07.923 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:07.923 Loaded file: ThighTwist_75_R.dsf
    2019-02-13 22:39:07.925 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:07.925 Loaded file: ThighTwist_75_L-.dsf
    2019-02-13 22:39:08.467 Loaded Morph Deltas in 0 min 0.5 sec.
    2019-02-13 22:39:08.467 Loaded file: PHMTeenJosie8Iris.dsf
    2019-02-13 22:39:08.470 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.470 Loaded file: MCMTeenJosie8Navel.dsf
    2019-02-13 22:39:08.485 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.485 Loaded file: PBMNavel.dsf
    2019-02-13 22:39:08.552 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.552 Loaded file: PHMEyelashesExpand.dsf
    2019-02-13 22:39:08.555 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.555 Loaded file: PHMTeenJosie8Lashes.dsf
    2019-02-13 22:39:08.558 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.558 Loaded file: FHMTeenJosie8Head.dsf
    2019-02-13 22:39:08.560 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.560 Loaded file: FW_PHMLashes (8).dsf
    2019-02-13 22:39:08.625 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.626 Loaded file: pJCMThumb1Bend_50_R.dsf
    2019-02-13 22:39:08.630 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.630 Loaded file: pJCMThumb1Bend_50_L.dsf
    2019-02-13 22:39:08.639 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.639 Loaded file: pJCMThighTwist_p75_R.dsf
    2019-02-13 22:39:08.651 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.651 Loaded file: pJCMThighTwist_n75_L.dsf
    2019-02-13 22:39:08.657 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.657 Loaded file: pJCMThighSideIn_26_R.dsf
    2019-02-13 22:39:08.667 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.667 Loaded file: pJCMThighSideIn_26_L.dsf
    2019-02-13 22:39:08.679 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.680 Loaded file: pJCMThighFwd_57_R.dsf
    2019-02-13 22:39:08.685 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.685 Loaded file: pJCMThighFwd_57_L.dsf
    2019-02-13 22:39:08.692 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.692 Loaded file: pJCMThigh_Side_p26_Twist_p75_R.dsf
    2019-02-13 22:39:08.706 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.706 Loaded file: pJCMThigh_Side_n26_Twist_n75_L.dsf
    2019-02-13 22:39:08.716 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.716 Loaded file: pJCMThigh_Bend_n115_Twist_p75_R.dsf
    2019-02-13 22:39:08.728 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.729 Loaded file: pJCMThigh_Bend_n115_Twist_n75_L.dsf
    2019-02-13 22:39:08.743 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.743 Loaded file: pJCMThigh_Bend_n115_Side_p26_R.dsf
    2019-02-13 22:39:08.755 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.755 Loaded file: pJCMThigh_Bend_n115_Side_n26_L.dsf
    2019-02-13 22:39:08.768 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.768 Loaded file: pJCMShldrFwd_110_R.dsf
    2019-02-13 22:39:08.782 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.782 Loaded file: pJCMShldrFront_p110_Bend_p40_R.dsf
    2019-02-13 22:39:08.791 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.791 Loaded file: pJCMShldrDown_40_R.dsf
    2019-02-13 22:39:08.796 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.796 Loaded file: pJCMShldrDown_40_L.dsf
    2019-02-13 22:39:08.804 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.804 Loaded file: pJCMShinBend_90_R.dsf
    2019-02-13 22:39:08.808 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.808 Loaded file: pJCMShinBend_90_L.dsf
    2019-02-13 22:39:08.813 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.813 Loaded file: pJCMPectoralUp_10_R.dsf
    2019-02-13 22:39:08.821 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.821 Loaded file: pJCMPectoralUp_10_L.dsf
    2019-02-13 22:39:08.825 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.825 Loaded file: pJCMPectoralTwist_p15_R.dsf
    2019-02-13 22:39:08.835 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.835 Loaded file: pJCMPectoralSide_In_R.dsf
    2019-02-13 22:39:08.844 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.844 Loaded file: pJCMNeckUpperTwist_R.dsf
    2019-02-13 22:39:08.874 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.874 Loaded file: pJCMNeckUpperSide_L.dsf
    2019-02-13 22:39:08.889 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.890 Loaded file: pJCMNeckTwist_Reverse.dsf
    2019-02-13 22:39:08.911 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.911 Loaded file: pJCMNeckTwist_22_L.dsf
    2019-02-13 22:39:08.914 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.914 Loaded file: pJCMNeckLowerSide_40_R.dsf
    2019-02-13 22:39:08.964 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.964 Loaded file: pJCMNeckFwd_35.dsf
    2019-02-13 22:39:08.977 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.977 Loaded file: pJCMHeadBack_27.dsf
    2019-02-13 22:39:08.981 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:08.981 Loaded file: pJCMHandUp_80_R.dsf
    2019-02-13 22:39:09.016 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:09.016 Loaded file: pJCMHandUp_80_L.dsf
    2019-02-13 22:39:09.028 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:09.028 Loaded file: pJCMForeArmFwd_75_R.dsf
    2019-02-13 22:39:09.076 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:09.076 Loaded file: pJCMForeArmFwd_75_L.dsf
    2019-02-13 22:39:09.082 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:09.082 Loaded file: pJCMForeArmFwd_135_L.dsf
    2019-02-13 22:39:09.090 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:09.090 Loaded file: pJCMCollarUp_55_R.dsf
    2019-02-13 22:39:09.102 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:09.102 Loaded file: pJCMCollarTwist_p30_R.dsf
    2019-02-13 22:39:09.116 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:09.116 Loaded file: pJCMCollarTwist_p30_L.dsf
    2019-02-13 22:39:09.128 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:09.128 Loaded file: pJCMCollarFwd_26_R.dsf
    2019-02-13 22:39:09.139 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:09.139 Loaded file: pJCMCollarDown_10_L.dsf
    2019-02-13 22:39:09.144 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:09.144 Loaded file: pJCMCollarBack_17_L.dsf
    2019-02-13 22:39:09.152 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:09.152 Loaded file: pJCMChestSide_20_L.dsf
    2019-02-13 22:39:09.163 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:09.163 Loaded file: pJCMBothLegsFront.dsf
    2019-02-13 22:39:09.169 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:09.169 Loaded file: pJCMAbdomenUpperFwd_Navel.dsf
    2019-02-13 22:39:09.181 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:09.181 Loaded file: pJCMAbdomen2Side_24_R.dsf
    2019-02-13 22:39:09.196 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:09.196 Loaded file: pJCMAbdomen2Fwd_40.dsf
    2019-02-13 22:39:09.214 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:09.214 Loaded file: FBMTeenJosie8Body.dsf
    2019-02-13 22:39:09.412 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:09.413 Loaded file: pJCMShinBend_90_L.dsf
    2019-02-13 22:39:09.563 Loaded Morph Deltas in 0 min 0.1 sec.
    2019-02-13 22:39:09.563 Loaded file: FBMTeenJosie8Body.dsf
    2019-02-13 22:39:10.179 Loaded Morph Deltas in 0 min 0.4 sec.
    2019-02-13 22:39:10.179 Loaded file: FHMTeenJosie8Head.dsf
    2019-02-13 22:39:10.481 Loaded Morph Deltas in 0 min 0.3 sec.
    2019-02-13 22:39:10.481 Loaded file: FBMTeenJosie8Body.dsf
    2019-02-13 22:39:10.535 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:10.536 Loaded file: pJCMNeckTwist_22_L.dsf
    2019-02-13 22:39:10.701 Loaded Morph Deltas in 0 min 0.1 sec.
    2019-02-13 22:39:10.701 Loaded file: pJCMNeckLowerSide_40_R.dsf
    2019-02-13 22:39:10.989 Loaded Morph Deltas in 0 min 0.2 sec.
    2019-02-13 22:39:10.989 Loaded file: pJCMNeckFwd_35.dsf
    2019-02-13 22:39:11.287 Loaded Morph Deltas in 0 min 0.2 sec.
    2019-02-13 22:39:11.287 Loaded file: pJCMHeadBack_27.dsf
    2019-02-13 22:39:11.312 Loaded Morph Deltas in 0 min 0.0 sec.
    2019-02-13 22:39:11.312 Loaded file: Right Behind Shoulder.dsf
    2019-02-13 22:39:27.476 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()
    2019-02-13 22:39:27.487 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()
    2019-02-13 22:39:27.498 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()
    2019-02-13 22:39:27.509 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()
    2019-02-13 22:39:27.521 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()
    2019-02-13 22:39:27.533 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()
    2019-02-13 22:39:27.544 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()
    2019-02-13 22:39:27.555 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()
    2019-02-13 22:39:27.666 WARNING: general\dzmorphdeltas.cpp(342): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()
    2019-02-13 22:39:29.508 Loaded image FWAyakoLegs_1003.jpg
    2019-02-13 22:39:29.792 Loaded image FWAyakoEyes04_1007.jpg
    2019-02-13 22:39:30.133 Loaded image FWAyakoArms_1004.jpg
    2019-02-13 22:39:30.382 Loaded image FWAyakoMouth_1005.jpg
    2019-02-13 22:39:30.756 Loaded image FWAyakoFace_1001.jpg
    2019-02-13 22:39:31.198 Loaded image FWAyakoFaceLips05_1001.jpg
    2019-02-13 22:39:31.531 Loaded image FWAyakoFace_1001.jpg
    2019-02-13 22:39:32.095 Loaded image FWAyakoFaceBlush_1001.png
    2019-02-13 22:39:32.709 Loaded image FWAyakoTorso_1002.jpg
    2019-02-13 22:39:32.811 Loaded image EM5B74~1.JPG
    2019-02-13 22:39:32.988 Loaded image EM5421~1.JPG
    2019-02-13 22:39:33.505 Loaded image EMF03B~1.JPG
    2019-02-13 22:39:33.965 Loaded image EM330A~1.JPG
    2019-02-13 22:39:34.252 Loaded image EM76FE~1.JPG
    2019-02-13 22:39:34.625 Loaded image EM4E4D~1.JPG
    2019-02-13 22:39:34.903 Loaded image EM7819~1.JPG
    2019-02-13 22:39:35.127 Loaded image FWAyakoFaceEyemoistureMap_1001.jpg
    2019-02-13 22:39:35.247 Loaded image FWAyakoLashes_1001.jpg
    2019-02-13 22:39:35.606 Loaded image aprblth_txblueyellow.jpg
    2019-02-13 22:39:35.858 Loaded image aprblth_trans.jpg
    2019-02-13 22:39:36.016 Ran tdlmake on image I:/Alles van Poser en Dazz/Dazz materialen/000000 alle caracters bij elkaar-female/Content/Runtime/Textures/FWArt/Ayako/FWAyakoTorso_1002.jpg
    2019-02-13 22:39:37.825 Compiled C:/Users/Driesen/AppData/Roaming/DAZ 3D/Studio4/temp/shaders/brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Displacement.sdl...
    2019-02-13 22:39:37.825 stdin: in function shader_Displacement

    stdin:447: WARNING: 'calculatenormal' function may have unexpected results since 'Pbp' in parameter number 1 is defined in a varying condition

    stdin:460: WARNING: 'calculatenormal' function may have unexpected results since 'Pbp' in parameter number 1 is defined in a varying condition


    2019-02-13 22:39:38.056 Compiled C:/Users/Driesen/AppData/Roaming/DAZ 3D/Studio4/temp/shaders/brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Displacement.sdl...
    2019-02-13 22:39:38.056 stdin: in function shader_Displacement

    stdin:447: WARNING: 'calculatenormal' function may have unexpected results since 'Pbp' in parameter number 1 is defined in a varying condition

    stdin:460: WARNING: 'calculatenormal' function may have unexpected results since 'Pbp' in parameter number 1 is defined in a varying condition


    2019-02-13 22:39:38.057 Compiled C:/Users/Driesen/AppData/Roaming/DAZ 3D/Studio4/temp/shaders/brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Displacement.sdl...
    2019-02-13 22:39:38.057 stdin: in function shader_Displacement

    stdin:447: WARNING: 'calculatenormal' function may have unexpected results since 'Pbp' in parameter number 1 is defined in a varying condition

    stdin:460: WARNING: 'calculatenormal' function may have unexpected results since 'Pbp' in parameter number 1 is defined in a varying condition


    2019-02-13 22:39:38.058 Compiled C:/Users/Driesen/AppData/Roaming/DAZ 3D/Studio4/temp/shaders/brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Displacement.sdl...
    2019-02-13 22:39:38.058 stdin: in function shader_Displacement

    stdin:447: WARNING: 'calculatenormal' function may have unexpected results since 'Pbp' in parameter number 1 is defined in a varying condition

    stdin:460: WARNING: 'calculatenormal' function may have unexpected results since 'Pbp' in parameter number 1 is defined in a varying condition


    2019-02-13 22:39:39.246 Compiled C:/Users/Driesen/AppData/Roaming/DAZ 3D/Studio4/temp/shaders/brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Surface.sdl...
    2019-02-13 22:39:39.324 Compiled C:/Users/Driesen/AppData/Roaming/DAZ 3D/Studio4/temp/shaders/brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Surface.sdl...
    2019-02-13 22:39:39.514 Compiled C:/Users/Driesen/AppData/Roaming/DAZ 3D/Studio4/temp/shaders/brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Surface.sdl...
    2019-02-13 22:39:39.829 Compiled C:/Users/Driesen/AppData/Roaming/DAZ 3D/Studio4/temp/shaders/brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Surface.sdl...
    2019-02-13 22:39:52.502 *** Scene Cleared ***
    2019-02-13 22:39:53.770 Ran tdlmake on image I:/Alles van Poser en Dazz/Dazz materialen/000000 alle caracters bij elkaar-female/Content/Runtime/Textures/FWArt/Ayako/FWAyakoTorsoS_1002.jpg
    2019-02-13 22:39:56.428 Ran tdlmake on image I:/Alles van Poser en Dazz/Dazz materialen/000000 alle caracters bij elkaar-female/Content/Runtime/Textures/FWArt/Ayako/FWAyakoTorsoN_1002.jpg
    2019-02-13 22:39:57.148 Ran tdlmake on image I:/Alles van Poser en Dazz/Dazz materialen/000000 alle caracters bij elkaar-female/Content/Runtime/Textures/FWArt/Ayako/FWAyakoTorsoB_1002.jpg
    2019-02-13 22:39:57.691 WARNING: libpng warning: iCCP: known incorrect sRGB profile
    2019-02-13 22:39:57.694 WARNING: libpng warning: iCCP: known incorrect sRGB profile
    2019-02-13 22:39:57.932 WARNING: libpng warning: iCCP: known incorrect sRGB profile
    2019-02-13 22:39:58.297 *** Scene Cleared ***
    2019-02-13 22:39:58.435 File loaded in 0 min 0.1 sec.
    2019-02-13 22:39:58.436 Loaded file: Cozy At Home Prop Mug.duf
    2019-02-13 22:39:58.662 Loaded image emandjoAtHomeMug3.jpg
    2019-02-13 22:39:58.684 Ran tdlmake on image H:/alles van poser en dazz/Dazz materialen 3 .vervolg/Gen 8 Female/kleding/dForce Cozy Outfit - Props and Poses For Genesis 8 Female(s)/58327 dForce Cozy Outfit - Props and Poses For Genesis 8 Female(s)/Content/Runtime/Textures/EmmaAndJordi/AtHomeOutfit/emandjoAtHomeMug3.jpg
    2019-02-13 22:39:58.703 ERROR: 3Delight Process exited abnormally: "C:/Program Files/DAZ 3D/DAZStudio4/bin/tdlmake.exe -mode periodic -deflate H:/alles van poser en dazz/Dazz materialen 3 .vervolg/Gen 8 Female/kleding/dForce Cozy Outfit - Props and Poses For Genesis 8 Female(s)/58327 dForce Cozy Outfit - Props and Poses For Genesis 8 Female(s)/Content/Runtime/Textures/EmmaAndJordi/AtHomeOutfit/emandjoAtHomeMug3.jpg C:/Users/Driesen/AppData/Roaming/DAZ 3D/Studio4/temp/d91_emandjoAtHomeMug3.tdl"
     tdlmake: cannot open input file 'H:/alles van poser en dazz/Dazz materialen 3 .vervolg/Gen 8 Female/kleding/dForce Cozy Outfit - Props and Poses For Genesis 8 Female(s)/58327 dForce Cozy Outfit - Props and Poses For Genesis 8 Female(s)/Content/Runtime/Textures/EmmaAndJordi/AtHomeOutfit/emandjoAtHomeMug3.jpg'

    tdlmake: error while making texture file


    2019-02-13 22:39:58.704 tdlmake failed to create tdl for image H:/alles van poser en dazz/Dazz materialen 3 .vervolg/Gen 8 Female/kleding/dForce Cozy Outfit - Props and Poses For Genesis 8 Female(s)/58327 dForce Cozy Outfit - Props and Poses For Genesis 8 Female(s)/Content/Runtime/Textures/EmmaAndJordi/AtHomeOutfit/emandjoAtHomeMug3.jpg
    2019-02-13 22:40:01.091 Ran tdlmake on image C:/Users/Driesen/AppData/Roaming/DAZ 3D/Studio4/temp/d49.png
    2019-02-13 22:45:30.943 Loaded image EMDA74~1.JPG
    2019-02-13 22:45:37.331 Loaded image EMDA74~1.JPG
    2019-02-13 22:46:53.343 *** Scene Cleared ***
    2019-02-13 22:46:58.694 WARNING: libpng warning: iCCP: known incorrect sRGB profile
    2019-02-13 22:46:58.695 WARNING: libpng warning: iCCP: known incorrect sRGB profile
    2019-02-13 22:46:59.079 *** Scene Cleared ***
    2019-02-13 22:46:59.127 File loaded in 0 min 0.0 sec.
    2019-02-13 22:46:59.127 Loaded file: Cozy At Home Prop Mug.duf
    2019-02-13 22:46:59.362 Loaded image emandjoAtHomeMug3.jpg
    2019-02-13 22:46:59.402 Ran tdlmake on image H:/alles van poser en dazz/Dazz materialen 3 .vervolg/Gen 8 Female/kleding/dForce Cozy Outfit - Props and Poses For Genesis 8 Female(s)/58327 dForce Cozy Outfit - Props and Poses For Genesis 8 Female(s)/Content/Runtime/Textures/EmmaAndJordi/AtHomeOutfit/emandjoAtHomeMug3.jpg
    2019-02-13 22:46:59.403 ERROR: 3Delight Process exited abnormally: "C:/Program Files/DAZ 3D/DAZStudio4/bin/tdlmake.exe -mode periodic -deflate H:/alles van poser en dazz/Dazz materialen 3 .vervolg/Gen 8 Female/kleding/dForce Cozy Outfit - Props and Poses For Genesis 8 Female(s)/58327 dForce Cozy Outfit - Props and Poses For Genesis 8 Female(s)/Content/Runtime/Textures/EmmaAndJordi/AtHomeOutfit/emandjoAtHomeMug3.jpg C:/Users/Driesen/AppData/Roaming/DAZ 3D/Studio4/temp/d92_emandjoAtHomeMug3.tdl"
     tdlmake: cannot open input file 'H:/alles van poser en dazz/Dazz materialen 3 .vervolg/Gen 8 Female/kleding/dForce Cozy Outfit - Props and Poses For Genesis 8 Female(s)/58327 dForce Cozy Outfit - Props and Poses For Genesis 8 Female(s)/Content/Runtime/Textures/EmmaAndJordi/AtHomeOutfit/emandjoAtHomeMug3.jpg'

    tdlmake: error while making texture file


    2019-02-13 22:46:59.404 tdlmake failed to create tdl for image H:/alles van poser en dazz/Dazz materialen 3 .vervolg/Gen 8 Female/kleding/dForce Cozy Outfit - Props and Poses For Genesis 8 Female(s)/58327 dForce Cozy Outfit - Props and Poses For Genesis 8 Female(s)/Content/Runtime/Textures/EmmaAndJordi/AtHomeOutfit/emandjoAtHomeMug3.jpg
    2019-02-13 22:47:25.203 Loaded image EMDA74~1.JPG
    2019-02-13 22:47:29.123 Loaded image EMDA74~1.JPG
    2019-02-13 22:47:32.528 WARNING: Object::disconnect: Unexpected null parameter
    2019-02-13 22:47:51.975 +++++++++++++++ DAZ Studio 4.10.0.123 starting +++++++++++++++++
    2019-02-13 22:47:51.975 Platform bits: 64
    2019-02-13 22:47:51.975 Qt Version: 4.8.7
    2019-02-13 22:47:51.975 OpenSubdiv Version: 3.0.0
    2019-02-13 22:47:51.975 Running on Windows 10, Build 9200, No Service Pack Installed
    2019-02-13 22:47:51.975 CPU Information:
    2019-02-13 22:47:51.975  CPU String: GenuineIntel
    2019-02-13 22:47:51.975  CPU Brand String: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz
    2019-02-13 22:47:51.975  Cache Line Size = 64

     

    I hope you see what is wrong.

    Greetings Elly

    By

    elly_denate elly_denate February 2019 in Technical Help (nuts n bolts)
  • Landon 8

    Wasn't crazy about the bundles, but I liked him enough to get the base and the HD morph plus the han-solo-ish hair.

    By

    Brugan Brugan February 2019 in The Commons
  • off topic thread

    Excellent discovery, Wendy. I've been able to convert all my Poser7 Sydney and Simon content to V4 and M4 using Poser's wardrobe wizard (and apropriate modules), then to Genesis and Genesis 2 figures using Daz Studio's transfer utility.  I had purchased an Occupations pack, a Historical pack, and a World Leaders pack from smith micro for Poser 7 figures.  Very happy to retain that functionality.  

    By

    Diomede Diomede February 2019 in Carrara Discussion
  • Cannot seem to understand how to make a piece of clothing/etc follow a figure

    The joint centres need to match the base figure, and so do the weights at the point of attachment if you wish to avoid tearing/disassociation.

    The weights do match, however i am not sure how can i make the bones of my mesh deform together with the genesis 8 mesh, this is where i am stuck Autofitting screws the rig up pretty badly, while using transfer utility to get weights from duplicate made before autofitting moves the lashes to the ground altogether

    By

    EclipsedVisions EclipsedVisions February 2019 in New Users
  • Darwins' Schtuff Pt Deux

    Thank you, everyone!  I do appreciate that.  I hoped he'd be accepted, his facial morph was a dosey to do, but I really liked the end result.

     

    So, since Landon was released- I can show Baldric for Landon 8 here.  Note; it is required to have Landon 8 to use him this time. Waiting to see if Daz will pick him up before I do a commercial thread.

     Oooooo .... 

    Are you waiting to see if they want to make him a Daz-O, or just for him to get through PASS? Or is that in the "number one rule of Fight Club" category of questions?

    And is he Random Dude or "Some part of the Big Story and everyone will be singing the 'Tonight' quintet and then there will be blood and whipped cream" dude?

    lol- I just submitted him this past weekend, I was seeing if they'd take him at all.  He's just a random dude- I was inspired by Landon and a request in the Suggestion thread for a "blasian" type male figure and thought, why not?

    Oh goodness, gracious, he is just drop-dead gorgeous! Can't imagine he wouldn't be accepted; certainly hope he will be. 

    By

    missuskisses missuskisses February 2019 in Art Studio
  • Darwins' Schtuff Pt Deux

    Thank you, everyone!  I do appreciate that.  I hoped he'd be accepted, his facial morph was a dosey to do, but I really liked the end result.

     

    So, since Landon was released- I can show Baldric for Landon 8 here.  Note; it is required to have Landon 8 to use him this time. Waiting to see if Daz will pick him up before I do a commercial thread.

     Oooooo .... 

    Are you waiting to see if they want to make him a Daz-O, or just for him to get through PASS? Or is that in the "number one rule of Fight Club" category of questions?

    And is he Random Dude or "Some part of the Big Story and everyone will be singing the 'Tonight' quintet and then there will be blood and whipped cream" dude?

    lol- I just submitted him this past weekend, I was seeing if they'd take him at all.  He's just a random dude- I was inspired by Landon and a request in the Suggestion thread for a "blasian" type male figure and thought, why not?

    By

    DarwinsMishap DarwinsMishap February 2019 in Art Studio
  • Cannot seem to understand how to make a piece of clothing/etc follow a figure

    Why do you want them to have their own weights? That will guarantee they won't follow the figure.

    Is the issue with the bones having used the Transfer Utility?

    Because autofit sucks and breaks them when they are being posed, while the weights i did in blender work well and deform together with the eyelids.
    The bones are like this after i use rig transfer(figure space). aligning fixed them a bit though

    By

    EclipsedVisions EclipsedVisions February 2019 in New Users
  • Cannot seem to understand how to make a piece of clothing/etc follow a figure

    Why do you want them to have their own weights? That will guarantee they won't follow the figure.

    Is the issue with the bones having used the Transfer Utility?

    By

    Richard Haseltine Richard Haseltine February 2019 in New Users
  • Realistic goat?

    I think the extra goat skins and shed may still be in the freebie thread (a long way back. I think I stumbled across them nearly a decade ago). But I'm pretty sure that the morph may have always been a commercial product.

    By

    JOdel JOdel February 2019 in The Commons
  • Why are fantasy characters always caucasian?
    If you want a red and blue scarf, do you buy red yarn and blue yarn, or do you insist the store has to sell blue and red yarn bundled together? "dial spinning" in this case may be setting one dial. Or none! Since most of the figures released have separate presets to apply morphs and to apply materials. I'd still like to see more variety for the reasons started above, but setting one morph is not an outrageous level of effort.

    By

    AlmightyQUEST AlmightyQUEST February 2019 in The Commons
  • Get Version 4 ! mcjHatsAreTheFashionOfTheDay : Fit Any Hair in Hats Pc/Mac

    I haven't tried the new version of push pull facet yet. I wanted to be sure I had the new V3 collider installed and working properly with the "hair under hat", which I know how to use. I ran in to a problem, though. Admittedly, this is a very extreme case. I put Wild Dreads hair (hr2 prop hair) on the RDNA greyling. Because the greyling head is so big, I scaled the hair up and translated it into place. I created a plane 2 ft instead of 1 ft, because the head was so big, I thought 1 ft might not be enough, but it would have been OK. I selected the plane and the hair and ran the script. I used the default values in the script for taper and air gap. When the script finished, the hair is compressed inside the greyling head, both above and below the plane. Does this have something to do with the scaling of the hair, or is something else going on? Thanks for your continued support!

    Edit: I added a screenshot of the hair and plane with the mcjFitHat morph dialed out, so you can see what it started out as.

    By

    barbult barbult February 2019 in Freebies
  • Cannot seem to understand how to make a piece of clothing/etc follow a figure

    Another strange thing is that i cannot transfer rig from g8 to my hierarchy, most bones have wrong orientations for some reason

    By

    EclipsedVisions EclipsedVisions February 2019 in New Users
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