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mcjAddRadialMorph - add radius morphs to your prop + New Important Safety ftr.
Get the new Updated Upgraded And Safer mcjAddRadialMorph V4 for Daz Studio Today !
New features in February 23rd 2019's V4
Important Note : versions before V4 could make a scene un-loadable
if the morphed object was a subdivided surface at the moment of creation
of the morph. Version 4 forces the shape in its safe non-subdivided state
Sunken Eyes ProblemIf this is happening with the base figure loaded from the Daz preset it suggests an add-on (moprh set or character) with incorrectly configured adjustments that are kicking in even when the morph they are meant to correct for is off. If you have recently installed one or more new characters or moprh sets try unbinstalling them one by one and see if that fixes the issue. If you've recently created a custom morph of your own and had to use Adjust Rigging to Shape you might try temporarily removing its .dsf asset files from the Data folder and see if that fixes the issue.
ok wow thanks, i appreaciate your help. SO. I recently insalled a new character, which to be honest did stick out to me as the "red flag variable" in all this. But I couldnt think of a good reason why so...So this figure is a base Teen Josie with a face mix of about 4-5 other figures. The body has been morphed with parameter dials specific to the body, not by adding any other 'figure' to the body shape. The new figure added to the face is XF Jane. I will delete her and see what happens. I didnt create any custom morphs that have been saved and applied.
Sunken Eyes ProblemIf this is happening with the base figure loaded from the Daz preset it suggests an add-on (moprh set or character) with incorrectly configured adjustments that are kicking in even when the morph they are meant to correct for is off. If you have recently installed one or more new characters or moprh sets try unbinstalling them one by one and see if that fixes the issue. If you've recently created a custom morph of your own and had to use Adjust Rigging to Shape you might try temporarily removing its .dsf asset files from the Data folder and see if that fixes the issue.
Landon 8I like him, he renders very well out of the box.
A couple of renders with a few tweaks to the morph.

He reminds me A Martinez on this picture. Great image!
Can a morph be linked to a rigged motion? (Solved)Hello lukon 100,
About the creation of link between properties (Such as between motion and morph), you can also look at my tutorial at:https://www.renderosity.com/mod/freestuff/tutorial-daz-studio-erc-feadture/81207
Allstereo
Controller dial loses properties after saving and rebootingERC links between figures can be tricky to save. Why not just load your morph into the empty dummy channel, so it kicks in automatically, rather than having a dummy channel to block auto follow and a separate moprh for the lashes that has to be triggered by special links?
It worked great, thanks again! :D
Cyborg Gen 8
Yes, it will be a combination of several morphs.Hmm, can I morph the breasts to match on the cyborg?
Controller dial loses properties after saving and rebootingERC links between figures can be tricky to save. Why not just load your morph into the empty dummy channel, so it kicks in automatically, rather than having a dummy channel to block auto follow and a separate moprh for the lashes that has to be triggered by special links?
Oh! I haven't thought of this, let me try it! Thank you!
Controller dial loses properties after saving and rebootingERC links between figures can be tricky to save. Why not just load your morph into the empty dummy channel, so it kicks in automatically, rather than having a dummy channel to block auto follow and a separate moprh for the lashes that has to be triggered by special links?
Cyborg Gen 8Hmm, can I morph the breasts to match on the cyborg?
Controller dial loses properties after saving and rebootingBasically, I made a face morph to resemble a character from a game and made custom eyelashes morph for him. I made an empty morph on eyelashes to prevent daz from generating an autofit morph and load load my own morph instead of it. After i made a controller using ERC freeze everything worked well until i saved morph asset and rebooted the program. When i tried to dial the controller again the lashes would just be stuck in its default position, and all references to them were wiped out. Is there any way to fix that?
Duplicate files?The Cannot Find Target errors are no problem - they just mean that you have Michael 7 but not the Genesis 3 Male Expressions (I think) so the correction morph to make them work nicel with Michael 7 can't be hooked up, but you don't need it so no loss.
The vertex count errors are a problem - they indicate that the morph affected is not set up correctly and will not work.
There aren't Duplicate Files errors -there are Duplicate Formula and Duplicate ID errors. Without knowing which you had it is hard to ofer any suggestions.
Stylett High Heels for Genesis 3 & 8 female(s) (commercial)yeah, the community has nothing against heels in general, just when they come with outfits that are not practical with heels, LOL.
These are great. I prefer heels on my virtual (and real) women so I picked these up to show my support of more in the future. I do agree on the material zones, they need more options. I know SP likes to assign maps that define the materials like metallitcity instead of letting you create just material zones, but that is not helpful in DS and should be avoided IMO. Looking at these, there should be at least 5 material zones (heels, metal, insole, and 2 or more for the uppper material to show toes or not)
I'd also like to see some morph options like heel shapes/hieghts. I own all the heels from Arryn at Rendo, but it looks like they are moving on to clothing even though there are plenty more styles that haven't been done.
If you need ideas for the next project, I'd like to submit these and keep up the good work!
https://www.amiclubwear.com/shoes-heels-mmc-adamarysblackpu.html
https://www.amiclubwear.com/shoes-heels-plsr-delight-613silvermetpu.html
https://www.amiclubwear.com/shoes-heels-plsr4-cocktail-526silversatin.html
https://www.yandy.com/Sultry-Vixen-Strappy-Stiletto-.php
Ya I agree I added material zones on the next pair of heels I am working. Tho they can still be added if necessary and is quickly done.
I haven't added options like a plateau or thicker heel on purpose, the textures are getting stretched and ya I don't like that at all. Some people may don't care but I did put so much work in every polygon, I didn't want to mess it up :D thats why I added so many morphs, so they look nearly perfect on alot of characters.
So I am going to add material zones for the next pair of heels but I doubt I will add these kind of morphs.
and thanks alot for your suggestions, I like them :)
mcjAddSphereMorphLite - Morph anything into a sphere
mcjAddSphereMorphLite was
updated and made safer ( for
attempts to add a morph to a
subdivided surface )https://sites.google.com/site/mcasualsdazscripts7/mcjaddspheremorphlite
Real Skin for GreyAlien requires which Alien?Yes, but that only gives the basic shape. The Real Skin shape is what I want. As Wendy said, per its description it says:
"Worry no more! Real Skin for Grey Alien is a PMD Injection to add a new over all body shape to the grey to look a little more "classic" grey alien..."
That is the shape I want. I was only going to by the Grey Alien for Genesis if I can get the Real Skin shape injection/morph to work in Daz. If I can't use the Real Skin shape then I'm not going to buy either one.
Unreal Engine rolls out Real Time Ray TracingAnd what percentage of DS users have a pressing need for numbers of images in a short time frame? Animators and those that do webcomics would benefit the most, since they do want these things. The average DS user probably wouldn't see the need, especially
if it means spending money on an updated graphics card.Realtime rendering tech is very exciting but you have to parse the variables
befor thinking its that relevent to the average Daz user,I doubt Daz will make any internal investments in a realtime renderer of their own
Why"reinvent the wheel"??Reallusion has publicly announced that they already have a working live link to unreal
much like the existing Maya's live link
in the video below:
A largely wasted effort IMHO, because while 100 percent of the iclone user base are animators but I would estimate only
about 4 percent actually export to other 3DCC programs for rendering.Even with the Free availability of unity & unreal
the majority of the Iclone user base prefers to stay in the frankly, myopic little comfort bubble of Iclone.AAA game companies Like Activision/Blizzard or Epic will NEVER use an Iclone
Avatar or Daz genesis model in a title release as every thing is tailored in house
per title.The indie market wont rush to buy Iclone just to have a live link to unreal IMHO.
They would be limited to the expensive Iclone ecosystem content or have to buy the expensive
Pipeline version to import their own content befor "live linking" to unreal
I seriously Doubt Daz would even bother with an official bridge or Link to Unreal or Unity
considering that most Daz Studio users wont use the built in Daz studio morph sliders but
instead depend on PA 's to Make "Characters" Like "Bethany"
for them.Looking at the Maya video above makes it clear that you will not be able to sit in your Daz studio comfort bubble
completely insulated from
LEARNING TO USE the unreal engine.And those few Daz users, so inclined, are not waiting for Daz to "get into the realtime game"
They are already exporting Daz Content to other engines and doing the
work themselves just as us tiny minority of Iclone users have already been doing
with the pipeline versions of iclone and other engines.Personally I don't see any benefit to DAZ though. See I work in game development and
interact with gaming communities daily when not working with my projects in this area.
In my experience the majority of users I see in the gaming communities are all about what
they can get for free or share with others which hurts studios and small developers.
Since it's amazingly easy to export rigged DAZ assets out in .FBX format, they
show up all over the place and are shared everywhere I go. All this new tech does
it make more users want to skirt eulas and copyright and use DAZ models in game
engines instead of DS. Bottom line, Unity and Unreal win, Daz loses.And the indy game devs would not care about any Daz Live link to unreal
They are GAME developers not Still render producers who
Ultimatetly will still need a professional animation platform (Like Maya )
to send animated figures to Unreal
and Daz studio is not such a platform.Newborn, infants and blankets and clothes for them!I just used that for a picture! Turned out pretty well, too - I thought the Genesis baby was a good starter model, and with all the Genesis morph sets, it had tons of flexibility. Just needed clothes et al. Strangely, fantasy skimp wear just doesn't look right ;-)
sadly DAZ culled this

what I use is quite decent
Real Skin for GreyAlien requires which Alien?The DUF files come with the Alien the skin is just textures.
This is from the store page for the Alien.
What's Included and Features
- Grey Alien for Genesis:
- Custom Grey Alien Morph
- One Grey Alien Morph Preset (.DUF and .PZ2)
- One Grey Alien Materials Preset with SSS
- Textures Include:
- 12 Texture, Displacement, SSS and Specularity Maps (4000 x 4000)
- 5 Texture, Bump and Specularity Maps (1000 x 1000)
- DAZ Studio Material Presets (.DUF)
- Poser Custom Material Presets (.MC6)
Real Skin for GreyAlien requires which Alien?Sorry, I didn't mean to imply I had it I was looking at the store where I got that information.
I don't see any DUF mentioned for Real Skin, and the readme file for Real Skin does not exist. Where did you see mention of of a duf file for the morph?
Help for HornsI loved Elfen Lied :-) Sorry, no fan art... but I do a lot of demons/faerie folk type stuff, and I am always looking for 'accessories'. I have wishlisted the Thistle set (thanks for that!) I really would like to see horns with more material areas, especially near the base so fur, flesh, or metallic textures could be added... and maybe accessories or morphs so that you could add the jewellry-type base to the horn, or metal/jewellry-tipped ends? That and horns with more ridging details... of course, I also want fits so I can use them painlessly with G/G2, so I know that isn't happening ;-)
More anime-styled bits! That, and interesting gloves (with long, flared petal-like cuffs, or morphable) are my current wishes to be tossed into the ocean of Daz.... just dreaming. I really wish I knew how to model stuff. The I'd go into my corner and not bother anyone ;-)
Here are some pics that might help,
The thistle ears are solo and the G2f horns are shown on one of my fawn characters. I snubnosed one in case thats the look your hunting for. It has easypose scaling but each bone can be scaled individually to fine tune a rounded cone feel. (I manually paranted it to the bump morph of Tara2 Horn A but it can be poped into the side horn morphs as well)











