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Shape Rigger Plus(Commercial)
I'm trying to understand what this product is and does (showing my ignorance). Can it transfer morphs from Genesis to Genesis 2, 3, and 8? Does it transfer full body morphs as in the video, or does it transfer face morphs also? It looks interesting but I can't understand how I would use it.
Thanks Fisty & Darc! Amazing Morphing Pumps & Boots G8F - more footwear like this please!Morphable boot heels do exist, but they're rare. Dawn's Western Boots over on Hivewire have morphable heels. But then, they're for Dawn, and they're specifically western-style boots, so probably not what you're after. I don't know whether Dusk's boots morph. They might, but I wouldn't count on it, and theycertainly wouldn't morph as much.
Feet HD Detail (Or Lack Thereof)I made a little bit of progress on this endeavor, this is with an original model of mine.
I do have an update on some future projects I'm working on however.
This was achieved using displacement and Normal maps, there are still limitations. Click the link below the picture to see the gif.
OUTSTANDING WORK!!!

Please tell me you're planning on selling this as a morph, soon.
Thanks, for investing your time and talent, and for fixing the link.
Very Useful Daz Products IMHO (Converters, Lights, Utilities, Morphs, VRAM Optimizers, Shaders etc.)Generally speaking no; there are some exceptions though. The 'others' you list give a good assortment though, and ghost lights (version 2 for preference, although I use both) also assist with lighting - and certainly an HDRI or two are almost essential. Scene Optimiser is a great time-saver, and especially useful now directories can be selected.
Personally, it is important for a new user to identify the type of scenes they like doing, and choose products according to the style; SciFi, Fantasy, Horror or whatever it may be.
I think that the Genesis 8 (or whatever the latest generation is) morphs released by Daz are almost vital, either the female:
https://www.daz3d.com/genesis-8-female-body-morphs
https://www.daz3d.com/genesis-8-female-head-morphs
and/or male equivalent.
I'd recommend these over any others as there are many figures that might cite these as required, whereas it is rare to see the 200 morphs as a required product. I do recommend the 200 morphs though. With sufficient time, patience and practice, it is prossible to make hundreds of distincive characters using the G8F Body and Head morphs. Certainly Growing Up are very useful even if children aren't a factor. The posture, narrowing morphs are very versatile, and up to about 10% of the Youth Morph make petit figures simpler - but by no means impossible without. Ageing morphs are also very useful - not just for ageing, but for subtle signs of what might be better termed weathering.
No about what? You think they're all useless except for these you've quoted later? I've not understood xD
The Daz Original morphs are already included in the list ^^
The growing and aging morphs are there for who'd like to avoid buying specific bundles with old and young people, that is what I thought I should do to have them a few months ago. I still recall what's like to know nothing of anything, and I think it's better to know that those tools exist! Then, of course, anyone decides if he needs them or not!
The 200 morphs etc. are included as a general option to create your own figures, instead of buying dozens of them! Indeed nowadays I use Skin Builder 8 for the textures, UV swap to use them on males too, and for the shapes I use those morphs and the randomizer!
None of them are useless as they are all good products, but essential for those new to the rendering scene? In general, my answer is no.
What some needs: morphs, and some lights. This is presuming they are geared towards creating renders with figures; practicing with figures, more simple scenes makes it easier to get to grips with. G8F or M with morphs, and the freebie hair is a good place to start, but folks get poor results ( I certainly did) and they think the issue is 'buy stuff'.
The problem is both knowledge and experience. The more products available to use, the harder it is to create something one likes - barring a case of lucky accident.
Genesis 9 delayed until at least 2020. Will you be buying it?And mebbe cinsider updating the dson bring back poser customers and carrartists. Imagine all of the back catalog all of a sydden working in poser.
It's not the dson part that makes G3 and later not work in Poser out of the box, it's the change in weight mapping. And support for that is entirely up to the Poser development team.plus, aren’t Poser and DAZ competitors? if so, it's possible that DAZ did this for competition reasons.
Just as a reminder, Daz created the DSON importer so content using their proprietary rigging tech (TriAx) could be used in Poser, and before that they had tried to work with Poser owners so that they could integrate TriAx support in Poser (which Poser owners chose not to do as they didn't want to depend on somebody else's tech, which is totally understandable even if it's too bad for customers). And before Genesis all their content was created primarily for Poser.
With G3 Daz switched to an industry standard for rigging (dual quaternions) instead of their own tech so that it was easier to transfer their content to other software. There's nothing stopping Poser owners to add support for dual quaternions rigging if they want to, it's not even proprietary tech this time. But that's not something that Daz can do via their DSON importer.
Cat 8 & More Dog 8 BreedsYou mean there's more than one cat breed? That would be something to see.
Russian, Persian, Siamese, Sphynx, American, Himayalan, Egyptian, Burmese, Siberian, etc...We're definitely going to need a Pallas's Cat morph. And a Sand Cat.
"The floof is strong in that one."
Cat 8 & More Dog 8 Breeds
The dog 8 has a 'female' morph under Actors parameters which removes the male parts. A morph for a nursing female dog would be much appreciated, though.Can we get a female Daz Dog 8?????? Why are they all male????? Kind of hard to have a dog couple while both of them have noticable junk under their bellies...
Very Useful Daz Products IMHO (Converters, Lights, Utilities, Morphs, VRAM Optimizers, Shaders etc.)Generally speaking no; there are some exceptions though. The 'others' you list give a good assortment though, and ghost lights (version 2 for preference, although I use both) also assist with lighting - and certainly an HDRI or two are almost essential. Scene Optimiser is a great time-saver, and especially useful now directories can be selected.
Personally, it is important for a new user to identify the type of scenes they like doing, and choose products according to the style; SciFi, Fantasy, Horror or whatever it may be.
I think that the Genesis 8 (or whatever the latest generation is) morphs released by Daz are almost vital, either the female:
https://www.daz3d.com/genesis-8-female-body-morphs
https://www.daz3d.com/genesis-8-female-head-morphs
and/or male equivalent.
I'd recommend these over any others as there are many figures that might cite these as required, whereas it is rare to see the 200 morphs as a required product. I do recommend the 200 morphs though. With sufficient time, patience and practice, it is prossible to make hundreds of distincive characters using the G8F Body and Head morphs. Certainly Growing Up are very useful even if children aren't a factor. The posture, narrowing morphs are very versatile, and up to about 10% of the Youth Morph make petit figures simpler - but by no means impossible without. Ageing morphs are also very useful - not just for ageing, but for subtle signs of what might be better termed weathering.
No about what? You think they're all useless except for these you've quoted later? I've not understood xD
The Daz Original morphs are already included in the list ^^
The growing and aging morphs are there for who'd like to avoid buying specific bundles with old and young people, that is what I thought I should do to have them a few months ago. I still recall what's like to know nothing of anything, and I think it's better to know that those tools exist! Then, of course, anyone decides if he needs them or not!
The 200 morphs etc. are included as a general option to create your own figures, instead of buying dozens of them! Indeed nowadays I use Skin Builder 8 for the textures, UV swap to use them on males too, and for the shapes I use those morphs and the randomizer!
Very Useful Daz Products IMHO (Converters, Lights, Utilities, Morphs, VRAM Optimizers, Shaders etc.)Generally speaking no; there are some exceptions though. The 'others' you list give a good assortment though, and ghost lights (version 2 for preference, although I use both) also assist with lighting - and certainly an HDRI or two are almost essential. Scene Optimiser is a great time-saver, and especially useful now directories can be selected.
Personally, it is important for a new user to identify the type of scenes they like doing, and choose products according to the style; SciFi, Fantasy, Horror or whatever it may be.
I think that the Genesis 8 (or whatever the latest generation is) morphs released by Daz are almost vital, either the female:
https://www.daz3d.com/genesis-8-female-body-morphs
https://www.daz3d.com/genesis-8-female-head-morphs
and/or male equivalent.
I'd recommend these over any others as there are many figures that might cite these as required, whereas it is rare to see the 200 morphs as a required product. I do recommend the 200 morphs though. With sufficient time, patience and practice, it is prossible to make hundreds of distincive characters using the G8F Body and Head morphs. Certainly Growing Up are very useful even if children aren't a factor. The posture, narrowing morphs are very versatile, and up to about 10% of the Youth Morph make petit figures simpler - but by no means impossible without. Ageing morphs are also very useful - not just for ageing, but for subtle signs of what might be better termed weathering.
Genesis 9 delayed until at least 2020. Will you be buying it?I would like g9 to have separate visibility toggles fir hip and pelvis, individual toe parts visible toe toggles , separate mat zone for inner nostril. A uv map that doesnt have deep v in back. Give her new toenail beds on left foot first middle and lil toe. There is something wrong with them toes which shows when using vicki 8 morph in daz's other software.
Would luke all the g9 uconic characters to have scaling separate dial please dont put scaling and fbm in only one bidy mirph dual.
would like dragon 4 face rigged. Or sell a tutorial on how to face rig.
Thanks Fisty & Darc! Amazing Morphing Pumps & Boots G8F - more footwear like this please!I wanted to see how these would look if you used the Geometry Editor Tool to create a new material zone for the toes, using the existing polygon shapes.
I also tried to replicate the stitch pattern of the edges of the shoe, but I'm not the best at that. I didn't do too badly, but it's not perfect.
I also discovered the 'point/square toes' morph and the 'sole thinkness' morph. There's also heel shape morphs, but I didn't mess with those in this render, other than to adjust the angle of the base of the heel to match the thicker soles.
Anyways, here's how it looks...

The 'toe zone' isn't quite as cool as the 'swept back angle' of the black/white/black texture that comes with the product, but it doesn't look too horribly bad. Setting up the stitch pattern took a bit of trial and error though, as the 'top edge' of the new material zone requires a 'wavy' edge.
The other colors are showing how the other material zones are separated. The interior of the shoe has a couple of zones as well, but I didn't mess with those.
It'd be much faster to just modify the colors on the black/white/black texture maps to suit your needs, but I wanted to do things the hard way. Plus, now I've set up the zones, so I can just adjust the toe color using the Surfaces tab for my shoes.
I'm thinking that it's not kosher to share the files though, as that'd be sharing the .duf file for the shoe... Same deal with the texture maps (I modified the existing ones, thus I don't think I could share those). But, at least others can see how a toe material zone might shake out if they did this themselves using the Geometry Editor Tool.
Anyways, my main point here was to show off a couple more of the shoe morphs. I'm sure these were showcased in the product page, but yeah it's just one more reason why these pumps are so cool!
Mod that increases thumbnail sizesThere is a way to add icons to morph dials. You can find more info here: https://www.daz3d.com/forums/discussion/314691/adding-icons-to-morph-dialsThanks. In fact I started that thread but I had missed the reply by NorthOf45. This is indeed a subject for a possible script/plugin. I would certainly pay to be able to add icons to the many dials that do not include them.
Slimmest, tallest G8F BaseOn the morphing front, there's also the free Sickleyield morphs that you can use to fine tune torso, leg, etc. length. They are designed to supplement the morph sets available through Daz3D.
https://sharecg.com/v/91888/view/21/DAZ-Studio/SY-200-Morphs-for-Genesis-8-Head-and-Body
While most of those are great, imo, I would not recommend using the Legs Length one. It distorts the upper teeth really badly and makes it look like she's being impaled through the mouth:

So far that's the only one I found an issue with though and I enjoy using them a lot. I just wouldn't recommend using that particular morph.
The leg length in the G8F body morphs works well though, although... I feel that if you use it without considering the figure as a whole, then the results can look odd.
Welcome to Hatsune Miku Anime Manga Cafe ☕I love A3 Melody! I would really love to see an A3 Melody type morph for G8F.
The closest thing available is Lady LittleFox's "Thistle".
https://www.daz3d.com/thistle-for-posey-and-petunia.
Her face mixed with the feline body shapes from DarioFish's "HFS Ultimate Shapes for G8F"...
https://www.daz3d.com/hfs-ultimate-shapes-for-genesis-8-female
...might result in something roughly similar.
Can't Melody with the "Furries for..." morphs by Capsces work in Studio? I ask only because I'm a "holdout", still working in Poser, so I honestly don't know. I mean, if it can, why worry about a "latest and greatest"?
Sincerely,
Bill
Oh, I don't have the "Furries for..." morphs but I'm sure they'd probably work in Daz Studio, it's just that I have next to nothing for A3 and the vast majority of the stuff I have is for G3 and G8 (and thankfully just about everything G3 is easily usable with G8).
I tried picking up Cleo the Cheetah Girl for Genesis 8 Female but she doesn't seem to come with a tail (despite several promos showing her with a tail) - at least not that I could find. And I'm a bit disappointed with the mats.
I'd shoot for trying to create one from scratch but my sculpting skills just aren't what I'd like them to be for shooting for a product of that nature. Usually morphs that deviate that far from the base mesh tend to need a lot of JCMs and I'm not that great at that yet. Plus I'd have no clue how to create a tail and how to rig it and everything. Hopefully someday I'll have the skills for something like that, sadly I don't think I'm "there" yet. lol
I'll have to try the Thistle and HFS Shapes mix. Thank you! :)
Welcome to Hatsune Miku Anime Manga Cafe ☕I love A3 Melody! I would really love to see an A3 Melody type morph for G8F.
The closest thing available is Lady LittleFox's "Thistle".
https://www.daz3d.com/thistle-for-posey-and-petunia.
Her face mixed with the feline body shapes from DarioFish's "HFS Ultimate Shapes for G8F"...
https://www.daz3d.com/hfs-ultimate-shapes-for-genesis-8-female
...might result in something roughly similar.
Can't Melody with the "Furries for..." morphs by Capsces work in Studio? I ask only because I'm a "holdout", still working in Poser, so I honestly don't know. I mean, if it can, why worry about a "latest and greatest"?
Sincerely,
Bill
Daz to Maya questionAnyone have problems with the rig half-ass working? The lower half will work fine with the Control Curves, but the upper body won't move, at all. Ironically, the rig works fine if you transfer a motion file in motion builder.
Welcome to Hatsune Miku Anime Manga Cafe ☕I love A3 Melody! I would really love to see an A3 Melody type morph for G8F.
Slimmest, tallest G8F BaseOn the morphing front, there's also the free Sickleyield morphs that you can use to fine tune torso, leg, etc. length. They are designed to supplement the morph sets available through Daz3D.
https://sharecg.com/v/91888/view/21/DAZ-Studio/SY-200-Morphs-for-Genesis-8-Head-and-Body
While most of those are great, imo, I would not recommend using the Legs Length one. It distorts the upper teeth really badly and makes it look like she's being impaled through the mouth:

So far that's the only one I found an issue with though and I enjoy using them a lot. I just wouldn't recommend using that particular morph.
V4 clone to G8F clothing questionsOkay,
Well as I mentioned previously, I do own products that will convert various items to kind of update them. I have done the process to clone V4 to G8F. V4 clothing fits on G8F like a charm... as long as she is un-morphed and in the A pose, once I start to move her around and pose her... well then we can see where things just... didn't work out so well. Poke here, pinch there... so add a morph, add a push modifyer, take the OBJ into Hex and "refit" the item to G8f specifically, bring it back into DAZ and well... it is still just not right is it.
Clothing from V3 can be made to go onto V4, and that can be made to fit G8F, but it really doesn't fit, it just sort of looks like it does, get the pose you want and then fiddle with the clothing morphs to "maybe" get it to not poke through. It's a band-aid on top of a band-aid, holding a band-aid in place.
So if we have to get specific, take the V3 office outfit, use clothes converter and "modify" it to fit fit V4... Pose V4 around, note that the outfit really doesn't bend correctly, note where geometry appears to 'pull' the texture incorrectly. Use various shaping morphs on V4, now you are really in for some poke through issues. Now take the V3 Office outfit, as applied to V4, save it and apply it to G8F... Like I said, it may fit like a charm, as long as G8F is in the 'A' pose and no other shaping morphs are applied, bend her around and pose her and you can spend the rest of the weekend trying to "fix" various fit issues.
I'm not knocking these products, I'm not putting down the newer characters or the clothing or Items for them. What I am trying to say is that this process is not really a fix is it. It is a way to FORCE older products to "maybe" work with the newer products. And shoes! Nothing appears to work on shoes, these are just all... well, messed up, when trying to convert.
Same with textures, I fell in love with StephyZZ's Yuma character/textures. So much so, that I saved the textures through 2 Poser upgrades. When texture converter came out I was all over that like a mad man, I spent almost a week converting multiple textures from V3 to V4, but Yuma was first. Then we advance and once again Yuma is no longer usable. Oh wait, yes she is, there is an application that will apply V4 Geographs to the G8F model so that you can use V4 textures... Fantastic! But it doesn't really update the old textures does it, there is no true update to the textures just a way to force G8F to accept them. Is this a fix? Should I be happy with that. To be honest I haven't tried it yet. I probably will eventually. Once I figure out what types of things can be done after using it in regard to iRay and the various shaders...
I think my question stems from the fact that I am spending so much time and effort in trying to get "some", not all but some of these older items updated that I don't have the time to use them for renders :) Which I think is where the geometry question comes into play, take the V3 Office outfit as an example... the conversions just leave too many issues, so I take the original OBJ files into hex and start fixing them there, weld here, splice there, move this, remove that, add something else. Essentially rebuilding it to be correct for G8F, oh and while there DAZ 4.11 dForce compliant/ready as well... So again, not really an updated product, but a completely new product that is under the same name... Some the geometry can be saved with modifications, others I rebuild from scratch using the original as an example reference... at what point does this become a new product?
Take V8 into DAZ, change her hieght, move a dial here change a dial there, make her look cross eyed and buck toothed and Walla.. a Brand new character for V8, (which is in reality a character for G8F.) but at which point does a re-construction of the V3 Office Outfit by DAZ, become the G8F office out fit by V... And why do I even have to put that sort of effort into it... Texture converter would actually change the original texture files for a character. It re-wrote the templates and created new ones as needed... Hasn't the Genesis format been out long enough for someone to update that application?
Guess I've reached the pitiful rant stage... I'll quit now :)
Slimmest, tallest G8F BaseOn the morphing front, there's also the free Sickleyield morphs that you can use to fine tune torso, leg, etc. length. They are designed to supplement the morph sets available through Daz3D.
https://sharecg.com/v/91888/view/21/DAZ-Studio/SY-200-Morphs-for-Genesis-8-Head-and-Body











