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[Unity] Blendshape + Animation = Weird Error
Okay, I used Genesis 3 but with a different morph because I don't have one from adult to child:

It also appears the T-pose is wrong:

And this is what happens when put together the blendshape and the animation (also the mouth is open, but it seems that's a different problem):


If the problem is that it don't have a correct T-pose when I import it into Unity, why is it not solved when I fix it?
How many here are using the newer RTX GPUs?Probably it will try to initially load the scene into RAM, then as soon as it exceeds the RAM capacity it will start swapping out to disk, and that will lock up your computer as the hard drive is at 100% utilization, and it will probably just sit there and never get to the point where it can transfer to the GPU and start rendering.
Aikitio Node Pro with RTX 2080My understanding is that Windows makes sure (as any good operating system should, as the manager of hardware resources) that no single process hogs all the GPU VRAM. It does that via the Windows Device Driver Model (WDDM), and that limits any ONE PROCESS to use only up to 90% of GPU VRAM. However, multiple processes can, together, use virtually all of the VRAM. I've tried it, and that seems clearly to be the case. I believe MS is supposed to re-consider this limit in the future at some point, but that's unclear AFAIK.
Therefore, the question becomes:
- Are you sure you're measuring the memory usage of just a single process, or are you in fact seeing usage of multiple processes? You can check that using Windows Task Manager. I've been able to utilize at least 10.9 of the 11GB of VRAM in my 1080ti across multiple processes, and I also believe at some point it will transfer over to a disk cache as I recall so you can use even more.
- Are you still using WDDM? You can verify by firing up GPU-Z and under Advanced tab select WDDM from the dropdown and see what it says (probably WDDM 2.5 which I think is the latest)
- Is the latest WDDM relaxing that limit? If you look at the WDDM 2.5 docs I don't see any clear mention of that, though it could be hidden in a bunch of mumbo jumbo.
I Forgot What My Complaint Was - Complaint ThreadUSBs have letters after them now? dohhh can't keep up know about usb2 and usb3 ... where and when did the letters come from?
how do make a usb hub go to 2 computers?
The number (n or n.n) refers to the wires and data transfer capabilites.
The letter refers to the connector type:
USB cable types: https://www.youtube.com/watch?v=8SHEnaV1SYA
More about USB-c cables: https://www.youtube.com/watch?v=mdwqZAkYWzQ
Unfortunately USB "standards" are approaching the insane non-standard "standard" of the old RS-232 serial connectors of the last millenium. There are several YouTube videos out there bemoaning the drunken orgy that must have preceded the last USB naming convention decisions.

However, it is worth researching right up to the point where your brain feels like it's going to explode, so take a break now and then.
I knew people who worked in the Bureau of Standards many decades ago and came to the conclusion that they were insane even back then.
I fear the day that data transmission media naming conventions become so complicated that they need to adopt the SNMP (Simple Network Management Protocol) identification string technique that is an open-ended string of dotted numbers such as 23.45.46.02.109.42.... identifying the path down a potentially infinitely large tree of design possibilities. Anybody who's ever worked with SNMP ID strings knows what I mean.

(Note: SNMP "Simple Network Management Protocol": Now there's an oxymoron if I ever heard one!)
ID hoodie from CO Ichigo & Ichigo Hair product?But does it zip open? or was that something that Ichigo vendor did with a separate morph or whatever? Its the same hoodie since the textures match, but i need it to be able to zip open. I'm guessing that the product itself has the zip open feature. But for $27 i'd like to be sure. The bunny outfit doesnt clearly state it in the morphs list, none of the main promo images show it open or even with a zipper seam down the front. I think that one of the smaller images shows it zipped up halfway, but the i cant find a match for the texture used in that smaller pic on one of the bigger pics that clearly shows a hoodie.
The outfit is a hoodie sweater and does NOT open. I have it. It looks like a custom modification was done for the promo of the ichigo by cutting straight down the center (there isn't even a zipper shown).
Ciao
TD
ID hoodie from CO Ichigo & Ichigo Hair product?A quick store search threw up https://www.daz3d.com/dforce-bunny-outfit-for-sakura-8 - looks like a match for the full outfit.
But does it zip open? or was that something that Ichigo vendor did with a separate morph or whatever? Its the same hoodie since the textures match, but i need it to be able to zip open. I'm guessing that the product itself has the zip open feature. But for $27 i'd like to be sure. The bunny outfit doesnt clearly state it in the morphs list, none of the main promo images show it open or even with a zipper seam down the front. I think that one of the smaller images shows it zipped up halfway, but the i cant find a match for the texture used in that smaller pic on one of the bigger pics that clearly shows a hoodie.
Gooey Gum that stretches when stepped on?Don't know of a rigged version, but this product has options that would work great for a still render if resized https://www.daz3d.com/slime-attack-vol-1
This has some dforce options that might work also https://www.daz3d.com/sy-splats-drips-and-splatters-for-dforce
I second the slime attack. I own that product and it's very good for things like that. Easy to resize and comes with a lot of textures.
Do the slime attack props morph, so that it stretches?
There are no morphs, but you could always play with the scaling for effect.
A quick export as an obj into sculptris alpha would be a very quick way to get good results
Assuming the user has sculptris, LOL
Hair Tucked Behind Ear MorphThis is just a thank you shout-out to all the PAs who put "tuck behind ear" morphs in their hair products. EmmaAndJordi, I'm looking at you! Much appreciated.
Genesis 8 eye lashes do not follow face morph (updated/solved)Ok forgive the Zombie thread revival, but did anyone find a solution?
I think I just had this problem too, Eyelashes shrinking when a face/head morph is dialed in? (at least that thats the search that lead me to this thread)
While I dont have a solution, I have noticed what the issue is:
By default the following Eyelash Morphs are
PHMEyelashesCurl: 100%
PHMEyelashesLengthLower: 100%
PHMEyelashesLengthUpper: 100%
But after dialing up my face morph, All three of those^ are dialling back to -100%
It would seem that somehow our face morphs are causing those values to go in to Negative / Minimum values.
I can manually set them all back to +100% after dialing in my morph, and all is well, but obviously thats just a work around, not a fix.
Guess I'll email PA support and see what they say about it. If i find a solution Ill post it here.
[Unity] Blendshape + Animation = Weird ErrorI'm doing tests in Unity program with the Genesis 1 model:

I have been testing the morph that transforms it from adult to young. But this strange error appears when I play a run animation and turns the model into a kind of monster from Dead Space.


The animation is from this asset: https://assetstore.unity.com/packages/3d/animations/move-motion-free-pack-25900
Does anyone know what is going on? Can someone help me to solve it, please?
Creating a Level Of Detail doesn't workI've been using Daz Studio together with ZBrush for quite a while now and almost everything works fine. But when I try to add another level of detail for a figure, the figure just disappears completely when I select the new level of detail. What am I doing wrong? I subdivided the figure in ZBrush, refined the sculpt and added more details. When I use GoZ to transfer it to Daz Studio, it opens up as a new Subdivision Surface. Then I export this version as an .obj file and try to import it inside the Add Level of Detail function. I don't get an error message and everything seems to be working. But when I choose the new Level of Detail, the figure just vanishes. Does anybody know how to make this work?
GoZ QuestionUpdate base mesh changes the default shape, it doesn't add a morph.
G8 to G3 clothing clones?You don't need a clone.
There's a better way to do it.
1 - Load G3 Male or Female (depending on the clothes)
2) Load the clothing item you want without fitting it
3) adjust the limbs on the clothes by +/-45 and +/- 6 until its lined up right. You can adjust from there for but it works out of the box 90% of the time as is.
4) Use the Joint Editor Tool (Alt-Shift-J, looks like a bone crossed with a pencle) and select the clothes then choose BAKE JOINTS.
5) Go to scene and click the Gen 3 Figure. Then Shift click your clothing. IT MUST BE DONE IN THIS ORDER
6) Go to Edit - Figure - Rigging - Transfer Rigging (Figure Space)
7) Go to Edit - Scene identification and then change the Perferred Base to the figure of chose.
Save your work as a new asset and enjoy your converted clothing. You might need some smoothing but it should do a pretty solid job.
Also works from G3 to g8.
https://i.imgur.com/3tjfvj4.png
G3 Female wearing a the Daylight Noir dress for Genesis 8 Female
Well, that's pretty much SY's tutorial in a nutshell. lol. Sickleyield provides a file with the pose you can just apply to the clothing. As well as instructions for converting hair and high-heeled shoes. That's why I always share the link. And it introduces people to her DeviantArt page, which includes numerous tutorials for using Daz Studio.
Huh. Forgot where I learned it, actually. Been doing it for a while.
And... I did not know about the files!
I bookmarked it for reference, and kept going back to it frequently when I first started converting clothing. I've been doing it long enough, I can do it without needing the reference anymore, but in the early days, (months, really,) I'd forget one step or another. Very frustrating. Converting simulations to morphs was another that frustrated me, until Richard posted a detailed step-by-step for me. (I turned that into a mini-tutorial here, if you're interested.)
Gooey Gum that stretches when stepped on?Don't know of a rigged version, but this product has options that would work great for a still render if resized https://www.daz3d.com/slime-attack-vol-1
This has some dforce options that might work also https://www.daz3d.com/sy-splats-drips-and-splatters-for-dforce
I second the slime attack. I own that product and it's very good for things like that. Easy to resize and comes with a lot of textures.
Do the slime attack props morph, so that it stretches?
There are no morphs, but you could always play with the scaling for effect.
A quick export as an obj into sculptris alpha would be a very quick way to get good results
Pose and animation conversion for multiple generations of DAZ figuresI haven't used Mixamo, but once converted to TriAx, Michael3 will accept V3 and Hiro meshes as FBM morph targets.
G8 to G3 clothing clones?You don't need a clone.
There's a better way to do it.
1 - Load G3 Male or Female (depending on the clothes)
2) Load the clothing item you want without fitting it
3) adjust the limbs on the clothes by +/-45 and +/- 6 until its lined up right. You can adjust from there for but it works out of the box 90% of the time as is.
4) Use the Joint Editor Tool (Alt-Shift-J, looks like a bone crossed with a pencle) and select the clothes then choose BAKE JOINTS.
5) Go to scene and click the Gen 3 Figure. Then Shift click your clothing. IT MUST BE DONE IN THIS ORDER
6) Go to Edit - Figure - Rigging - Transfer Rigging (Figure Space)
7) Go to Edit - Scene identification and then change the Perferred Base to the figure of chose.
Save your work as a new asset and enjoy your converted clothing. You might need some smoothing but it should do a pretty solid job.
Also works from G3 to g8.
https://i.imgur.com/3tjfvj4.png
G3 Female wearing a the Daylight Noir dress for Genesis 8 Female
Well, that's pretty much SY's tutorial in a nutshell. lol. Sickleyield provides a file with the pose you can just apply to the clothing. As well as instructions for converting hair and high-heeled shoes. That's why I always share the link. And it introduces people to her DeviantArt page, which includes numerous tutorials for using Daz Studio.
Huh. Forgot where I learned it, actually. Been doing it for a while.
And... I did not know about the files!
G8 to G3 clothing clones?You don't need a clone.
There's a better way to do it.
1 - Load G3 Male or Female (depending on the clothes)
2) Load the clothing item you want without fitting it
3) adjust the limbs on the clothes by +/-45 and +/- 6 until its lined up right. You can adjust from there for but it works out of the box 90% of the time as is.
4) Use the Joint Editor Tool (Alt-Shift-J, looks like a bone crossed with a pencle) and select the clothes then choose BAKE JOINTS.
5) Go to scene and click the Gen 3 Figure. Then Shift click your clothing. IT MUST BE DONE IN THIS ORDER
6) Go to Edit - Figure - Rigging - Transfer Rigging (Figure Space)
7) Go to Edit - Scene identification and then change the Perferred Base to the figure of chose.
Save your work as a new asset and enjoy your converted clothing. You might need some smoothing but it should do a pretty solid job.
Also works from G3 to g8.
https://i.imgur.com/3tjfvj4.png
G3 Female wearing a the Daylight Noir dress for Genesis 8 Female
Well, that's pretty much SY's tutorial in a nutshell. lol. Sickleyield provides a file with the pose you can just apply to the clothing. As well as instructions for converting hair and high-heeled shoes. That's why I always share the link. And it introduces people to her DeviantArt page, which includes numerous tutorials for using Daz Studio.
Trying it the "Zev0"- wayHi, one of my essiential tools is Bend control for G8 by Zev0. Now, I have a lot of pose fixing morph, that I've created for my character.
I need to have them applied automatically with the joints' rotations, and I need a master on/off (0-100%) slider switch for them, same way, as seen in Zev0's Bend Control product.
How do I do it?G8 to G3 clothing clones?You don't need a clone.
There's a better way to do it.
1 - Load G3 Male or Female (depending on the clothes)
2) Load the clothing item you want without fitting it
3) adjust the limbs on the clothes by +/-45 and +/- 6 until its lined up right. You can adjust from there for but it works out of the box 90% of the time as is.
4) Use the Joint Editor Tool (Alt-Shift-J, looks like a bone crossed with a pencle) and select the clothes then choose BAKE JOINTS.
5) Go to scene and click the Gen 3 Figure. Then Shift click your clothing. IT MUST BE DONE IN THIS ORDER
6) Go to Edit - Figure - Rigging - Transfer Rigging (Figure Space)
7) Go to Edit - Scene identification and then change the Perferred Base to the figure of chose.
Save your work as a new asset and enjoy your converted clothing. You might need some smoothing but it should do a pretty solid job.
Also works from G3 to g8.
https://i.imgur.com/3tjfvj4.png
G3 Female wearing a the Daylight Noir dress for Genesis 8 Female
GoZ QuestionYes, I am looking for the morph in the Parameter pane. I thought in the past, if I left it set to Group Path: ZBrush, it would be visible at the bottom of the Parameters list - It wasn't. I even opened every item in the Parameters pane just incase it was in one of those, but it wasn’t there either. This puzzles me. That’s why I then tried saving it to the Group paths of: Morphs, General Transitions, etc. So I would know which heading/folder it should be in - nope! Not there either.
On a second note: As I said earlier, I had to choose the option to “Update the base mesh” to get the ZBrush morphs to apply to the saddle. You can imagine my frustration when I later reopened my saved (DAZ) dinosaur and saddle and saw that the morphs didn’t hold. I guess there is one more step I must do to lock in the changes. Grrrrr. Now I have to start all over again.










