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Save a combination of morphs as a single morph
I have created a Head shape for G8F using X-Morphs, various face and neck morphs and Zbrush morphs I created myself. I want to combine them all in to a single morph and be able to use that as a dial which I can then apply (at whatever % I want) to other G8F figures. I want the new dial to be available whenever a G8F figure is loaded.
I will NOT redistribute the new morph, so there should be no copyright issues.
So, could someone talk me through the process?
PS, The X-morphs script has a Combine Tab, which is supposed to be able to to do this, however, when I select the G8F figure and run the X-morphs script, selecting the Combine tab shows no morphs to combine. When I go ahead and use the spawn morph button anyway, a dial is created at 100% (and zeroing it removed the morphs I have created) but when I close the file and load a new G8F figure that new morph dial is gone.
With X-Morphs, there is the Save Assets tab, to save morphs(spawn/combination) as assets. For it to work correctly.
Backward compatibility issues with clothing on Genesis 8 - Shoes not fittingYes, they have hair converters and clothing converters. All we need now is a shoe converter.
For the most part if it is short shoes, or long dresses, I wouldn't make a big deal of it. I would just not use them and get a pair of Gen 8 shoes out of my wardrobe. With long dresses, I often just have my ladies barefoot..one thing less to worry about for rendering (if it even matters at all). In order to get most of the model in the shot, I often cut the feet off anyway. (Although I did get a complain on DA as to why I always cut the feet off. Apparently it was someone that has a foot fetish!) But mainly its those outfits that have the matching high heeled boots. Those are what I am complaining about, as the boots are really part of the overall look of the outfit. Case in point that Spanish Matador outfit I posted above. It has a nice pair of matching high heeled boots to go with it, but naturally it is one of the outfits that doesn't work. So I substituated the boots from this outfit:
https://www.daz3d.com/dforce-twilight-outfit-for-genesis-8-females
I found out too that the shoes from this outfit have a nasty issue too. They literally lop off the toes on your model! So if you are sitting there and trying out different outfits and put these shoes on your model and then decide not to use them, that is it. Your model is pretty much destroyed. I had to go back and save the outfit set up a morph setup, a wardrobe setup and materials setup, put in a new instance of a Gen 8 character and then put all those presets on to get my model back. Since that incident, I now create a 'base' model for all my characters. That base is never saved to...this way if something gets messed up, I still have the base character to fall back on.
The process that hides part of the geometry when a specific items it fit-to a figure is dependant on that item. If you delete the item, the mesh is restored. In the case above, when you decided to not to use the boots from the dForce Twilight Outfit, deleting the boots should have restored your character.
Backward compatibility issues with clothing on Genesis 8 - Shoes not fittingYes, they have hair converters and clothing converters. All we need now is a shoe converter.
For the most part if it is short shoes, or long dresses, I wouldn't make a big deal of it. I would just not use them and get a pair of Gen 8 shoes out of my wardrobe. With long dresses, I often just have my ladies barefoot..one thing less to worry about for rendering (if it even matters at all). In order to get most of the model in the shot, I often cut the feet off anyway. (Although I did get a complain on DA as to why I always cut the feet off. Apparently it was someone that has a foot fetish!) But mainly its those outfits that have the matching high heeled boots. Those are what I am complaining about, as the boots are really part of the overall look of the outfit. Case in point that Spanish Matador outfit I posted above. It has a nice pair of matching high heeled boots to go with it, but naturally it is one of the outfits that doesn't work. So I substituated the boots from this outfit:
https://www.daz3d.com/dforce-twilight-outfit-for-genesis-8-females
I found out too that the shoes from this outfit have a nasty issue too. They literally lop off the toes on your model! So if you are sitting there and trying out different outfits and put these shoes on your model and then decide not to use them, that is it. Your model is pretty much destroyed. I had to go back and save the outfit set up a morph setup, a wardrobe setup and materials setup, put in a new instance of a Gen 8 character and then put all those presets on to get my model back. Since that incident, I now create a 'base' model for all my characters. That base is never saved to...this way if something gets messed up, I still have the base character to fall back on.
How to combine or collapse multiple morphs into oneYou can make sure that you have onyl your morphs applied (nothing that embeds other morphs), export as OBJ, and import as a new morph through Morph Loader Pro - on a freshly loaded figure, so your existing morphs aren't there (assuming you haven't saved them as assets). In future you can avoid this by, in the ZBrush Bridge dialogue box, making sure the modified OBJ has the same name applied and for Overwrite Existing choosing Deltas Only - that will keep refining the morph as a single entity, rather than adding a new morph each time.
How to combine or collapse multiple morphs into oneSo, I have a figure that I'm trying to morph in zbrush. After making some adjustments, I send it back to daz to create a morph, and than I'm unsatified with the result, so I go back to zbrush to make aditional transformations. So, the problem I have is that by doing many small iterations of transformations, I got a list of morphs that just do little changements. I'd like to combine or collapse all the morphs together instead of having a big list but I haven't found out how yet.
Things missingWhen you say all the content is there, do you mean that it is there in DAZ Studio Content Library pane? Are the morph sliders missing from all figures, or just one in particular?
Things missingThanx, I've have the new drive installed and all the content is there, however the morph sliders still aren't there. Any ideas?
How to dial away the hollow back of female G8?If youcan't find a morph, it's easy here to create one. Use the D-Former tool. Or even better, just keep the D-Former with your character. You can also simulate some gravity effects of the body with.
Tongue Control HD for Genesis 3 and 8 (Commercial)No real distortion, but depending on shape you might get clipping. EG set Mouth Horizontal morph beyond -100 and the bottom and top lips will cross each other.
Thanks, sounds good.
Can't get this to workI may try to fix it. I have an html editor and may can redirect the morf .duf to the morph and not the .png file. if I can find where it does that...lol. Maybe not. I can try though. From what I see, the modifier points to the morph here. The data .dsf file calls for the Genesis 8 female and is located in the Daz/Genesis8/female/... folder along with the .png file. That is right since it is using the Genesis 8 figure. It calls for 12 Genesis 8 morph outputs that all look like they are pointed in the right direction. The only thing that looks weird is at the end the modifier "id' points to " Z PSM Plus Size Model - 1". Not sure what the "-1" means but could be something. All else looked right here. Still dunno why it doesn't work.
Can't get this to workIt's broken.
I'm tired of this already

I'm not sure I understand what you're saying.
I checked the actual installed files and found a problem that would make it not work. That doesn't mean that it would work if both the path problem and the morph name problem were fixed. But I was going cross-eyed checking and testing and probably messed up trying to fix it.
The morph doesn't work as installed and DAZ is the one to fix it.
Hmmmm... still not getting it.
I'm also unclear about how to make a sarcastic tone of voice come through on a text-based medium. Especially on a Droid phone where the Forum software makes me type out all my own HTML tags. On a Samsung "keyboard".
That was not sarcastic. I said I tested it and found problems. The product does not work. What don't you understand?
People who did not have the product or had not installed it were giving reasons it might not work mostly involving user error. I have it. I installed it. It doesn't work. I checked file names and locations. I looked inside the .duf and checked where and what it was pointing too and found both were incorrect so there is no way it would work.
I am sorry "Spit", I was unaware that you were the Daz person who tests stuff for them. I have been a member here since build 1 back in 1999 and I never knew you. The "Ness" and Richard were my mentors. I have 40 pages of buys from the Daz store. I used to host the Daz freebie contest (for 7 years). If I stepped on your toes, my most humble appologies. I appreciate your help. So...where do we go from here? It's broken. If a fix can be done, I would love to try it. I am going to see what "Jestmart" has, because he/she seems to think it works ok though I know where all the files are and have tried the morph before, during and after the poses. Doesn't work for me. Please keep trying for us all who have spent our hard earned money on this broken item in the store. Thanks. Again, my appologies.
Who is that girl?She may be a blend or a custom morph. Her face looks similar to Amira HD, so there may be some of that character mixed in there.
Aniblocks are strange beastsAre you referring to a specific 38 frame aniblock ? Maybe there are problems with it?
Any FBX export, bone based, and morph based should work ok in C4D . You should only expect the "normal" FBX problems (such as base mesh resolution, subd geometry issues, lack of JCM's)
You need to either edit your morph export rules, or some of the the pose morph tag entries in C4D
It's usually better to edit the morph export rules, because then the FBX will be more compatible in all programs
What DS does is it duplicates some of the twist bones as morphs, but you already have bone based rotations in the skeleton. So you get a doubling or tripling effect. Some other types of morphs can be affected as well
Set rules to specify twist bone entries to "ignore" in the FBX export rules . You can use wildcards, but it's case sensitive ; so double check the list to see that the animated twist parametrs are set to "ignore"
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Sweet! This fixes the issue. And, yes I was using the 38 'spot walk' Aniblock for Genesis 8 figures. I added rules for the above elements (with those exact names you listed) and set to Ignore. Came into C4D a-ok now and Aiko 8 is walking a-ok there. Thanks!
How to dial away the hollow back of female G8?I was looking at Leonie https://www.daz3d.com/leony-hd-for-victoria-8 ,
Interesting muscles, interesting skin, but the characters promos show a very distinct hollow back. Looks even a bit distorted to me, not a natural way of standing. So, is ist possible to have this character corrected to a more natural behaving back? Or ist this feature something she just shows because the promos gave her very high heels?
i could swear i have seen a freebie dealing with that issue.. on sharecg. just found it:
https://www.sharecg.com/v/82308/browse/21/DAZ-Studio/Unbreak-Spine-Posture-Corrector-for-Genesis-3
no idea tho how you can transpose that on G8 - i can't use the tools for morph transfer... maybe someone else can help for that
Tongue Control HD for Genesis 3 and 8 (Commercial)No real distortion, but depending on shape you might get clipping. EG set Mouth Horizontal morph beyond -100 and the bottom and top lips will cross each other.
Native Daz file import for Blender - How does Daz feel about that?What people need to understand is that because of Blender’s
GPL license, technically third party plugins need to be open-sourced
with a compatible license as well.This means any proprietary Daz technology implemented
in a Blender plugin( HD moprhs etc) would no longer be completely under the
control of Daz.This isn't entirely true. Only if you distribute something together with a GPL licensed software and this results in a larger work, you have to release it under GPL as well.
If the plugin uses only a defined interface and you do not include any Blender code in this plugin, you can release it under any license that you like. If Daz can implement a plugin without using Blender code, it would still be totally under the control of Daz.
To be Fair Daz, is not precluding their models&content from being used outside of DS
they are only restricting one single, solitary aspect of their IP( HD morphs) to Daz studio
In my experience most people outside of the core Daz userbase
are only interested in using genesis for animation not stills.You can use a Daz genesis in any program that imports FBX .OBJ ,MDD,Alembic.
if you need "HD details" you can use normal mapsThat is certainly true, but with FBX you loose the ERC linked morphs as well. Diffeomorphic deals with that and allows the posing in Blender without loosing any corrective morphs.If you do not need anymations and don't want to pose in Daz, but directly in Blender, this helps a lot.
Agreed.
Since duf is an "open" file format, except for the HD morph issue (which I really wasn't asking for, since Carrara doesn't support them either), DAZ wouldn't need to expose any protected IP, but they would be able to open an additional market for their content. It would be nice to have the same level of integration that Carrara has/had. But until then, or if it never happens, Diffeomorphic is a huge plus!!!
Can't get this to workThe product does work but you have to use the correct folders (from the Content Library pane and you got to dig deep). You will find the morph preset under; People/Genesis 8/Plus Size Model. None of the pose preset that I tried set the morph so you have to do that first.
Welcome to Hatsune Miku Anime Manga Cafe ☕Ah, I'm finding that Hiro 5 is the best male Anime figure available. 3D-Outlaw has a good free, male, morph for Sakura 8 but I don't have the other prodicts needed.Yea, @TheNathanParable made a nice Hiro5 and Sakura8 render in Toon here: https://www.daz3d.com/gallery/images/513331/
I realized I never even downloaded Hiro5, so I just did to give him a try, and here is a non-toon compare of them. I did not work too hard, he needs better eyes and some tweaking on iray textures, but overall, not too shabby!
They make a nice couple :)
Welcome to Hatsune Miku Anime Manga Cafe ☕Ah, I'm finding that Hiro 5 is the best male Anime figure available. 3D-Outlaw has a good free, male, morph for Sakura 8 but I don't have the other prodicts needed.Yea, @TheNathanParable made a nice Hiro5 and Sakura8 render in Toon here: https://www.daz3d.com/gallery/images/513331/
I realized I never even downloaded Hiro5, so I just did to give him a try, and here is a non-toon compare of them. I did not work too hard, he needs better eyes and some tweaking on iray textures, but overall, not too shabby!
I have a ton of G1 face morphs. I'll have to play around with combining them with H5.
Welcome to Hatsune Miku Anime Manga Cafe ☕Ah, I'm finding that Hiro 5 is the best male Anime figure available. 3D-Outlaw has a good free, male, morph for Sakura 8 but I don't have the other prodicts needed.Yea, @TheNathanParable made a nice Hiro5 and Sakura8 render in Toon here: https://www.daz3d.com/gallery/images/513331/
I realized I never even downloaded Hiro5, so I just did to give him a try, and here is a non-toon compare of them. I did not work too hard, he needs better eyes and some tweaking on iray textures, but overall, not too shabby!
Wow. Hiro 5 is a good match for her. Shame Daz3D won't release a legacy morph pack for Genesis 8 that contains him, but if they really don't seem to want me dipping my toes into the Genesis 8 pool. Probably just as well as they'll announce the next itteration before we know it, with even less male support.















