-
[Released] RSSY Clothing Converter from Victoria 4 to Genesis 8 Female [Commercial]
I'm having a problem with the collar of this outfit. Is there a way to make RSSY "forget" to morph the collar when G8's neck twists?
No. The conformer pulls the V4 clothes to where G8F would like them. You can try different conformers (for example, cape) to see if that does a better job.
Breast bounce script for DAZ Studio 4.5Here is the updated download link for these scripts.
https://sites.google.com/site/vibrationphysics0606/
Breast Physics for G8F v1.01
Breast Physics for G3F v1.02
Breast Physics for G2F v1.02
Breast Physics for Genesis v0.65
All these scripts require the following breast control morphs for each figure.
- Breast Control Genesis 8 Female(s)
(https://www.daz3d.com/breast-control-genesis-8-female-s)- Breast Control Genesis 3 Female(s)
(https://www.daz3d.com/breast-control-for-genesis-3-female-s)- Breast Control Genesis 2 Female(s)
(https://www.daz3d.com/breast-control-for-genesis-2-female-s)- Glute and Breast Movement for Genesis
(https://www.daz3d.com/glute-and-breast-movement-for-genesis)
My script calculates the force applied on the figure’s breasts in each frame in each of xyz axis, simulates the vibration based on the technique called seismic response analysis, and then assigns morph values that represent the vibration. If the body moves in a complex way, the breasts vibration will equally be complex as is the case with a real human being.
You can set various parameters to change how the breasts vibrate, and these parameters are explained in detail in the accompanying readme file.
Enjoy! Don’t forget to share your video if you create a good one!
saving scene subset with character does not save shapeAre the shape chnages dialled in using add-on morph sets or are they custom morphs imported from a modelling application or spawned from dForms?
You can merge a full scene, by the way -File>Merge, or right-click on it in the content panbe and select Merge into Scene.
saving scene subset with character does not save shapeThis concerns v 4.10.0123 Pro 64-bit edition with a genesis 8 female character: When I save a scene subset consisting of a figure and some props and then reload it later the character's shape has reverted to the original. It seems that I actually cannot save the shape changes to the charater that I have made in any way other than a full scene save. I've tried every single save-as type and nothing saves the shape changes. The problem is I want to save the character with its shape for use in other scenes. Is that not possible? What am I doing wrong?
I've seen answers to other questions regarding shapes where a morph target is to be saved and then reloaded applying it to the new character. I see absolutely nowhere to save morphs and to load them. The supposed morph loader does not appear to exist for me.
[Released] RSSY Clothing Converter from Victoria 4 to Genesis 8 Female [Commercial]I'm having a problem with the collar of this outfit. Is there a way to make RSSY "forget" to morph the collar when G8's neck twists?
GoZ QuestionMy mistake for using the word “Morph” (in my "On a second note”) when I updated the basemesh. I will rephrase: You can imagine my frustration when I later reopened my saved (DAZ) dinosaur and saddle and saw that the changed saddle BASEMESH didn’t hold, e.g. the saddle no longer fit the dinosaur.
I guess there is one more step I must do to lock in the changes. Do I need to save the saddle as an Support asset> Figure/Prop and then re-add it to my scene to make it hold?
Morphs from G3 to G8I wonder if this product offers a solution to get V4 / M4 morphs straight to G8?
https://www.daz3d.com/sy-victoria-4-and-michael-4-clones-for-genesis-8
For my understanding the autofit clones can be used as morph shapes. This will turn a G8 figure into V4 / M5 shape right?
No, it won’t transfer morphs, it’s only for clothes. And again no, it won’t turn G8 in V4 or M4 shape. Autofit clones are indeed morphs, but they’re usually different from the source figure shape in some places so that the clothes convert better.
Morphs from G3 to G8I wonder if this product offers a solution to get V4 / M4 morphs straight to G8?
https://www.daz3d.com/sy-victoria-4-and-michael-4-clones-for-genesis-8
For my understanding the autofit clones can be used as morph shapes. This will turn a G8 figure into V4 / M5 shape right?
No ,the clones for auto fit don't change G8 shape they are more behind the scene things,that allow/help auto fit to fit the generation 4 clothing to Genesis8,but it is not a shape morph for Genesis 8
Morphs from G3 to G8I wonder if this product offers a solution to get V4 / M4 morphs straight to G8?
https://www.daz3d.com/sy-victoria-4-and-michael-4-clones-for-genesis-8
For my understanding the autofit clones can be used as morph shapes. This will turn a G8 figure into V4 / M5 shape right?
SereneNight's Sci-Fi Fun Thread 2I’m not sure how popular an mpreg morph might be, I suspect it would be something people might buy and not admit to.
It was a popular device in sims though and seems to have a following on deviant.Predatron's low rez figuresdo you have to place each one individually or is there a group morph or something?
If not too many I place individually but for more than that, I use Ultrascatter as described here
How to create a morph based around another morph rather than the base figure?Let’s say you started from G8 using 60% of V8 shape, and took this in a modeling program to create a custom character from this “base”.
To create the morph in DS you would also need to start from “G8 with 60% V8”, then use morph loader pro to load your modified character using the “reverse deformations” option: that way when DS creates the custom morph it only contains the differences between “G8 with 60% V8” and your shape.
Save that custom morph as an asset and create a preset for your character: it will apply V8 morph at 60% + your morph at 100%.
How to create a morph based around another morph rather than the base figure?I've been out of the daz loop for a good while, and for some reason my brain doesn't want to wrap around this.
Let's say theres So and So for Victoria 8. V8 is a morph for G8F. What's the right way to go about creating such a morph so that V8 herself doesn't get baked into my own morph and would still remain an ownership requirement? I've only done it against base figures, and just realized I've never thought about the process when another morph is involved.
Welcome to Hatsune Miku Anime Manga Cafe ☕"which Daz model is better for that anime style?"
Tough question, actually, baton210, which may be why no one has dived in to answer. As has been mentioned elsewhere in the thread, translating 2D manga or anime characters to 3D models can be difficult. Part of the reason for that is that most wanting to do that want to use an application like DAZ Studio to render images of 3D characters and environments in a way that looks like the hand-drawn originals. The difficulty in doing so stems from the fact that originally 3D computer graphics was developed as a means of creating more realistic images, albeit the early efforts were still largely toonish. Ever since then 3D computer graphics has largely been driven by demands for ever increasing realism. Today, "photorealism" seems to be the holy grail of many, but not all, enthusiasts. So, long story short, with most of the 3D programs and the content that they use or create driven by realism, it becomes a little bit like trying to fit a square peg in a round hole attempting to recreate a 2D style in a 3D environment. It can be done, and there are some excellent examples of work by forum members in achieving this. But it is neither simple nor easy.
Okay then which DAZ3D figure? It doesn't matter, really. The body in your example is probably the easy part. That could be done using any of the DAZ figures, old or new, providing you have the addon morph packages for them so you can adjust the various characteristics/parameters of the model. The head is the trickier part. Here again, there are resources that are available to assist in achieving a manga/anime "look", but getting exactly what you want will inevitably result in some tweaking and fiddling. The extreme expressions that such characters display is a whole other issue. They can be extremely exaggerated. I guess if I had to make a suggestion of a single solution for someone just starting out, I would have to say use Genesis 8 Female and Sakura 8, along with the head and body morph packages for Genesis 8 Female, all of which are 40% off at the moment as below:
https://www.daz3d.com/sakura-8
https://www.daz3d.com/genesis-8-female-head-morphs
https://www.daz3d.com/genesis-8-female-body-morphs
That should get you started. There are lots of other options, but we could write a book on that.
SereneNight's Sci-Fi Fun Thread 2A very cool friend made this morph for G8M. =-)
At last I have a use for those pregnacy poses. I made for G3F, and Those ones from Zeddicus I bought.
No, Owen and Boyd don't have a pregnacy in the future....
Character is the new Guy Hanler. He has nice baked in beard options.
I'm actually surprised no one has made an MPREG package for G8M yet. It seems a popular illustrative theme.
It might have to be a morph thrown in as an extra for something else. It doesn't seem like something that would intrinsically be a strong seller
Although there must have been some way to do that back in G2. (Never you mind why I would happen to know that.) Might work to simply do a morph transfer from female to male.
On the topic of women's clothing suitable for men, these underwear kinda work, Here is: A-Sym Sporty Lingerie. You'll need to use fit control to get the shorts to not cling or distort. The waistband took the most time. It is easy for it to get distorted over the stomach muscles.
https://www.daz3d.com/a-sym-sporty-lingerie-for-genesis-8-females


Cool! And also: Scandalous!
SereneNight's Sci-Fi Fun Thread 2Someone asked me if I had rendered the new SP Hair 004 Yet. I had not at the time. Here are the boys wearing the same exact hairstyle. And, as a rare treat, Owen has recently shaved too!
As far as whether I like it goes, yes, I do indeed like it, however, it has a distinct lack of shaping options, beyond some corrective morphs. So what you see is what you get. I do like it's softness, and think this would be a nice hair for say a pro bundle. It is a very nice basic, but I want more shaping morphs. A hair height morph would've been.... A godsend.

The more I look at this, the more Owen looks like a schoolboy with that haircut and sweater/shirt.
SereneNight's Sci-Fi Fun Thread 2I do like the looks of that new hair. Might have to pick it up and see if I can add some windblown morphs and maybe something to drape a few of the strands across the forehead.That would be awesome. I'd love a morph to raise the crown of the hair.a That would help make the hair look kind of different.
Predatron's low rez figuresdo you have to place each one individually or is there a group morph or something?
Trying to find a Tutorial for editing/moving itemsDont autofit the belt. Load the belt into the scene and then move/morph the belt around the figure and in the position you want it. Then right click on the belt, select change parent. In the list that pops up select the pelvis (not the hip) and then selectparent in place at the bottom of the list. This can be a very manual method and youll find that if you pose the character alot you will also have to make adjustments to the belt. Generally though, this can get you some really great results. Also works for just about anything, hair, props, etc.
Custom figures?I don't have much experience modifying existing figures, but I learned the hard way to keep the figure "intact". I created a couple of bobbleheads for a scene, (here, if you're interested,) and with the female, I removed bones and mesh to create just a head. Big mistake.
For what you want to do, I think you can make the torso and legs very small and move them into the big head, at the same time you make the head big enough to go below the height of the collar and shoulders. You'd need to keep the width of the torso at the collar so the arms fit on either side of the head.
The "base" of the piece could be a prop, or maybe a clothing item for the head. But clothing would be conforming, and change with the head morph. I assume those will be variable, depending on which chess piece. Maybe a combination of both, so an unchanging base that all pieces have in common, (that would be different than your sample pieces,) plus the clothing to create the variations from pawn to king. Just tossing out ideas.
There are real modelers in these forums. I'm just not sure where to direct you, for the specific help you'll need.













