• Daz 3D
  • Shop
  • 3D Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions
  • Download Studio
  • Menu
  • Daz 3D
  • Shop
  • 3d Software
    • Daz Studio Premier
    • Daz Studio
    • Install Manager
    • Exporters
    • Daz to Roblox
    • Daz to Maya
    • Daz to Blender
    • Daz to Unreal
    • Daz to Unity
    • Daz to 3ds Max
    • Daz to Cinema 4D
  • 3D Models
    • Genesis 9
    • Genesis 8.1
    • Free 3D Models
  • Community
    • Our Community
    • Gallery
    • Forums
    • Blog
    • Press
    • Help
  • Memberships
    • Daz Premier
    • Daz Plus
    • Daz Base
    • Compare
  • AI Solutions

Notifications

You currently have no notifications.

Loading...
Daz 3D Forums > Search
  • Saving poses in blender 3.0 (diffeomorphic, rigify, genesis 8)

    Padone said:

    Just did a little test and seems to work fine here. You must be sure to select the same bones when saving and loading poses. As a personal note I don't like too much how the pose library is managed because you have to save the whole scene with it, but the addon gets a warning symbol that's in development so hopefully things will improve.

    steps:

    1. import G8F, merge rigs and make all bones posable
    2. convert to rigify
    3. save some poses in the asset browser, then copy from current file to user library to share them with different scenes
    4. new scene
    5. import Victoria 8, merge rigs and make all bones posable
    6. convert to rigify
    7. apply the previous saved poses to Victoria 8

    Doesn't work for me. Character stays in A pose the whole time. I just don't get it...all the bone names are the same too... 

    By

    potatopealor potatopealor December 2021 in Blender Discussion
  • Saving poses in blender 3.0 (diffeomorphic, rigify, genesis 8)

    Just did a little test and seems to work fine here. You must be sure to select the same bones when saving and loading poses. As a personal note I don't like too much how the pose library is managed because you have to save the whole scene with it, but the addon gets a warning symbol that's in development so hopefully things will improve.

    steps:

    1. import G8F, merge rigs and make all bones posable
    2. convert to rigify
    3. save some poses in the asset browser, then copy from current file to user library to share them with different scenes
    4. new scene
    5. import Victoria 8, merge rigs and make all bones posable
    6. convert to rigify
    7. apply the previous saved poses to Victoria 8

    By

    Padone Padone December 2021 in Blender Discussion
  • The Non-Fungible People vs Daz models

    andrushuk1 said:

    can I make my own personalize it from scratch ?

    Sure thing. In some sales over the past couple of years you could pick up Victoria 8 for FREE. Pose her, outfit her, do a rendering and bingo! Heck of a lot a cheaper.

    PerttiA said:

    You are ignoring the important thing, the NFP's can later be sold for millions to investors. 

    More accurate to refer to them as "speculators" not investors.

    By

    ColinFrench ColinFrench December 2021 in The Commons
  • Skin Builder for 8.1

    panton41_dfeb1322a2 said:

    Richard Haseltine said:

    panton41_dfeb1322a2 said:

    Ptrope said:

    It's definitely problematic. The difference in materials, not just UVs, seem to be making it impossible to get a good result. I've loaded a G8 female and done the changes with her, then tried copying the materials to the G8.1 figure, but the difference between torso/face and body/head is falling apart at the seams. I've tried using "Base female' for the UVs, but it still zdoesn't fit. Any suggestions? As far as skin goes, G8.1 seems more like a complete generational difference than an update to an existing one.

    They probably don't want to brand a new figure "Genesis 9" until DazStudio 5.0 ships.

    So even though the difference between Gen 8 and 8.1 is far, far larger than Victoria 4 to 4.2 it still gets the "8.x" branding.

    I'm, not sure what youa re trying to say here, since Victoria 4.2 was an incremental update to Victorai 4/4.1. If you want to cite a minor chnage that was released as a new figure I suppose Victoria and Michasel 2 would do, since they were essentially morph sets for the previous generation (but we didn't have the techniques for adding morph channels back then). Genesis 8.1 is clearly not a new figure - it's an incremental update, adding only the new surface grouping compared to 8 (new UVs could be added to Genesis 8, though the head/body split as needed for this particular UV set) but taken as an opportunity to roll out some other enhancements.

    I would imagine Genesis 9 will be kept for something that makes actual changes, rather than tweaks. Whether that comes with Daz Studio 5 will, I would imagine, depend on what new features make the initial release.

    But the differences between Genesis 8.1 and Genesis 8 are comparable, if not larger, than going from Genesis 3 to Genesis 8. I recall people complaining on DeviantArt that the only real reason for the change from G3 to G8 was marketing and the same was said about G8 to G8.1. And, really G3, G8 and G8.1 are all cross compatible with only relatively minor changes.

    There was a chnaged zero ose, though that probably didn't entirely make sense until we had dForce. In any event, the only chnages in the Victoria updates were the addition of the brow bone and the way that morphs were delivered.

    But, for the case of Skin Builder, simply updating the script so that it can grok a G8.1 figure as input, even if it just outputs G8 textures and UVs, would be more than enough for me. I've gotten to the point of loading one of the PBR skins onto the G8.1 figure, then manually inserting the G8 files into their relevant locations.

    By

    Richard Haseltine Richard Haseltine December 2021 in Daz Studio Discussion
  • Skin Builder for 8.1

    Richard Haseltine said:

    panton41_dfeb1322a2 said:

    Ptrope said:

    It's definitely problematic. The difference in materials, not just UVs, seem to be making it impossible to get a good result. I've loaded a G8 female and done the changes with her, then tried copying the materials to the G8.1 figure, but the difference between torso/face and body/head is falling apart at the seams. I've tried using "Base female' for the UVs, but it still zdoesn't fit. Any suggestions? As far as skin goes, G8.1 seems more like a complete generational difference than an update to an existing one.

    They probably don't want to brand a new figure "Genesis 9" until DazStudio 5.0 ships.

    So even though the difference between Gen 8 and 8.1 is far, far larger than Victoria 4 to 4.2 it still gets the "8.x" branding.

    I'm, not sure what youa re trying to say here, since Victoria 4.2 was an incremental update to Victorai 4/4.1. If you want to cite a minor chnage that was released as a new figure I suppose Victoria and Michasel 2 would do, since they were essentially morph sets for the previous generation (but we didn't have the techniques for adding morph channels back then). Genesis 8.1 is clearly not a new figure - it's an incremental update, adding only the new surface grouping compared to 8 (new UVs could be added to Genesis 8, though the head/body split as needed for this particular UV set) but taken as an opportunity to roll out some other enhancements.

    I would imagine Genesis 9 will be kept for something that makes actual changes, rather than tweaks. Whether that comes with Daz Studio 5 will, I would imagine, depend on what new features make the initial release.

    But the differences between Genesis 8.1 and Genesis 8 are comparable, if not larger, than going from Genesis 3 to Genesis 8. I recall people complaining on DeviantArt that the only real reason for the change from G3 to G8 was marketing and the same was said about G8 to G8.1. And, really G3, G8 and G8.1 are all cross compatible with only relatively minor changes.

    But, for the case of Skin Builder, simply updating the script so that it can grok a G8.1 figure as input, even if it just outputs G8 textures and UVs, would be more than enough for me. I've gotten to the point of loading one of the PBR skins onto the G8.1 figure, then manually inserting the G8 files into their relevant locations.

    By

    panton41_dfeb1322a2 panton41_dfeb1322a2 December 2021 in Daz Studio Discussion
  • This was an insta-buy, for me: City Building Facade Shaders

    This went in the cart immediately; I've lost count of the number of times I've had to close curtains/kitbash curtains and/or walls, use backdrops, bring in buildings from Urban Sprawl, Streets of Old London, etc. for interior scenes that have windows.  This is really a must-have (to say nothing of being able to use it in exteriors).

     

    A quick and dirty test with the Pure Luxury Bedroom Scene.  I swapped out the curtained wall and replaced it with a bay window from Collective3d Create a Room Xpack 3 and curtains from JP Doris Curtain - Poses and Prop for Victoria 8.  With City Building Facade Shader Collection I can open the curtains and might even restore the original wall and curtains.

    By

    3dLux 3dLux December 2021 in The Commons
  • Is ArtStation a legit reseller or is this not legit?

    ArtStation - Victoria 8.1 | Game Assets

    Just asking, I paid for mine when it was on sale here.

    By

    StratDragon StratDragon December 2021 in The Commons
  • MetaMixer

    nonesuch00 said:

    Anyway, the advertising says the tears have improved geometry and the irises have a highly detailed sculpt which sound like more geometry but I'm not sure.  Victoria & Michael | Genesis 8.1 | Daz 3D

    Tears are a separate object, so their geometry doesn't affect morphs. (Genesis 8.1 also has different eyelash geometry, which doesn't affect morphs either because those are also a separate object.) The more detailed iris sculpt mentioned on that page is just that HD iris details morph that Victoria and Michael 8.1 have. The inner mouth sculpt is also different, but it has the same number of vertices and the same vertex order (8M up top, 8.1M below):

    I'm not sure why 8.1 morphs don't automatically load on G8 figures -- it's probably a file structure thing, where G8.1 looks for G8.1 and G8 morphs and G8 only looks for G8 morphs. But it's always been possible to export a G8.1 figure and load it as a morph on a G8 figure, because they have the same topology. G8.1's new inner mouth sculpt relies heavily on HD sculpting, though, so at high subdivision levels G8.1 morphs' teeth begin to look quite weird on a G8 figure. 8.1's real innovation is the FACS face rig, though I gather that hasn't been a boon for everyone.

    By

    Ninefold Ninefold December 2021 in The Commons
  • Genesis 8.1 / Victoria 8.1

    @Richard - thanks very much for your hint!

    I did as proposed (i.e.Edit>Figure>Zero>Zero Figure, and then File>Save As>Support Assets>Save Modified Assets) and had to override (I guess) the morphs/settings as seen in the screenshot.
    I did this on the Genesis 8.1 Base Female which was deformed, too, and it seems to have solved the problem. But: all other figures (e.g. Victoria 8.1) still come with the deformation. If I apply Zero>Zero Figure to a loaded figure made for G8.1F, it got reset to the base model, not the "morphed" one. See attached screenshot.

     

    @xyer0 - thanks for your suggestion. The "current settings" I have are not much, see screenshot. I cannot see any alien character. As said, previously I was able to solve the problem by deleting the G8F Essentials w/in DAZ Studio, uninstall it with DIM, then reimport metadata, then install it again with DIM. This chain seems not to work anymore and I assume, I cannot use 8.1 models anymore which is such a pity as I paid for some already.

    As said, DAZ support isn't very helpful at all here.

    By

    Heckbarth Heckbarth December 2021 in The Commons
  • Daz to Unreal : How to get nice shading on character ?!

    Ellessarr said:

    xxgamerstudioxx said:

    Woaah it look amazing, it would be possible to use your material for example ? surprise (you did this with subsurface ?) I have no knowledge on this software, it will be hard ?

    Being a big noob, I tried to use the material of Meta Human by adapting the textures of daz on this. What do you think about it about the second picture ?

    My last question is about makeup or layers over the skin. I have the impression that they do not take into account. (layer that we add above the model inside daz)

     

    the adaptation also looks amazing aswell.

    about my material, srry i can't pass it due to it being based on victoria character, however is not a big deal, i didn't used the subsurface, as i told i've just used substance paint to generate new set of textures based on the daz, (just export the base model don't need the texture, then apply daz textures for base and for normal map, maybe for specular if the character have a specular map, then bake the normal map using a high resolution version of the model then the bake process will also generate the ambient occlusion and will mix both baked normal details and also add the bump map, substance have a option where it will also mix the bump map into the normal then you end with anormal map with the "base normal map+ bump+ baked normal generating a really detailed normal, then you will get all the maps in this case the AO, base color, normal map and specular, you only need to worry about rougness or metalical if the character come with those maps for in case you want the character look more "wet(using rougness map), but overal just use a texture generator program like substance paint or similar then with the new proper generated textures you can apply to the bridge base textures and you can get a final good results, ofcourse what you did also is a option, if you feel it being better too, in the end it's up to you, anyway look for more options can be good, daz characters in general they are not bad it's just they where never inteded to be used outside daz in the beginning which lead then to a let's say outdated choice of textures compared with more moderns ways and now they are trying to catch since they finally noticed the possibilty of get a extra money from game market, this is why the genesis 8.1 is pbr, they now are trying to catch stuffs, but old g8 less still some tweaks works if you want top end results, if you are fine with the default shader from the bridge then you don't need to do too much however if you really want a really advanced amazing texture then without any doubts you need do some tweaks and extra work, when using daz characters, if you do the job proper they will look amazing. 

    WOAAHH thank you for taking the time for all your explanations, it helped me a lot!

    It's very kind of you and it reassures me, don't worry. I'm not trying to do anything very realistic, just a minimum.

    However, I have one last very silly question. In substance painter, there are lots of confiuration types to export textures.  Do you recommend one specifically?

    By

    xxgamerstudioxx xxgamerstudioxx December 2021 in Unreal Discussion
  • Daz to Unreal : How to get nice shading on character ?!

    xxgamerstudioxx said:

    Woaah it look amazing, it would be possible to use your material for example ? surprise (you did this with subsurface ?) I have no knowledge on this software, it will be hard ?

    Being a big noob, I tried to use the material of Meta Human by adapting the textures of daz on this. What do you think about it about the second picture ?

    My last question is about makeup or layers over the skin. I have the impression that they do not take into account. (layer that we add above the model inside daz)

     

    the adaptation also looks amazing aswell.

    about my material, srry i can't pass it due to it being based on victoria character, however is not a big deal, i didn't used the subsurface, as i told i've just used substance paint to generate new set of textures based on the daz, (just export the base model don't need the texture, then apply daz textures for base and for normal map, maybe for specular if the character have a specular map, then bake the normal map using a high resolution version of the model then the bake process will also generate the ambient occlusion and will mix both baked normal details and also add the bump map, substance have a option where it will also mix the bump map into the normal then you end with anormal map with the "base normal map+ bump+ baked normal generating a really detailed normal, then you will get all the maps in this case the AO, base color, normal map and specular, you only need to worry about rougness or metalical if the character come with those maps for in case you want the character look more "wet(using rougness map), but overal just use a texture generator program like substance paint or similar then with the new proper generated textures you can apply to the bridge base textures and you can get a final good results, ofcourse what you did also is a option, if you feel it being better too, in the end it's up to you, anyway look for more options can be good, daz characters in general they are not bad it's just they where never inteded to be used outside daz in the beginning which lead then to a let's say outdated choice of textures compared with more moderns ways and now they are trying to catch since they finally noticed the possibilty of get a extra money from game market, this is why the genesis 8.1 is pbr, they now are trying to catch stuffs, but old g8 less still some tweaks works if you want top end results, if you are fine with the default shader from the bridge then you don't need to do too much however if you really want a really advanced amazing texture then without any doubts you need do some tweaks and extra work, when using daz characters, if you do the job proper they will look amazing. 

    By

    Ellessarr Ellessarr December 2021 in Unreal Discussion
  • MetaMixer

    nonesuch00 said:

    barbult said:

    I thought that 8 and 8.1 had the same eye geometry but different UVs.

    Hmmm, I thought I had read the eyes went from 1/2 spheres to whole spheres but maybe that was the jump from Genesis 3 to Genesis 8?

    Anyway, the advertising says the tears have improved geometry and the irises have a highly detailed sculpt which sound like more geometry but I'm not sure.  Victoria & Michael | Genesis 8.1 | Daz 3D

    Anyway, I'm wondering if we are going to get the MM morphs so they work between base males & base females like in the video. No one from DAZ 3D ever came out and said no, or yes.

    I submitted help request 394999 "MetaMixer does not mix male and female as shown in the videos" 22 days ago and it has been ignored. I haven't received any human response at all. I added another message to the request a couple days ago to see if I could get their attention. Nothing so far, but it is the weekend.

    More detailed iris sculpt certainly sounds like geometry. Sometime I'll have to actually compare the wireframes.

    By

    barbult barbult December 2021 in The Commons
  • MetaMixer

    barbult said:

    I thought that 8 and 8.1 had the same eye geometry but different UVs.

    Hmmm, I thought I had read the eyes went from 1/2 spheres to whole spheres but maybe that was the jump from Genesis 3 to Genesis 8?

    Anyway, the advertising says the tears have improved geometry and the irises have a highly detailed sculpt which sound like more geometry but I'm not sure.  Victoria & Michael | Genesis 8.1 | Daz 3D

    Anyway, I'm wondering if we are going to get the MM morphs so they work between base males & base females like in the video. No one from DAZ 3D ever came out and said no, or yes.

    By

    nonesuch00 nonesuch00 December 2021 in The Commons
  • Daz to Unreal : How to get nice shading on character ?!

    here's my victoria with some changes to match more unreal shader

    By

    Ellessarr Ellessarr December 2021 in Unreal Discussion
  • Can We Get An Audience ?

    Richard Haseltine said:

    tsarist said:

    Fauvist said:

    1 Victoria 4.2 figure scatter instanced to 318 figures.  WHAT is the lowest polygon human figure?  Male and female? 

    I worked on a zombie picture that had serious budgetary constraints. The zombies in the front row got the full work up. The next row got less. The back row just had "pancake mix" on their face.

     

    You could use a similar method for crowds. Gen6 for your main characters. V4 for the next row. Then Gen 3. Finally fill up the place with Loretta Lorez & Lorenzo

    As has already been pointed out, the current figures at base resolution have fewer polygons than Victoria 4 etc. (roughly a quarter) and more distant figures don't need all, or beyond a certain point any, textures so map sizes are not really relevant.

    G8Female has fewer polygons than V4, but what about everything that goes along with G8Female such as hair models, clothing models, shoes, etc.  Are those lower resolution than the same type of items made for V4? 

    By

    Fauvist Fauvist December 2021 in The Commons
  • Celebrity Look-a-Likes for 3D figures part 3

    jamesramirez6734 said:

    Many thanks for sharing this! 
    I think the post above makes a fair point mind as unfortunately I can't seem to get any resemblance whatsoever. Perhaps others have had more success with this but of the renders I've seen they seem to be quite off.

    I used the texture included with VW Maria and am satisfied with the result

    By

    Stephen Stephen December 2021 in The Commons
  • Can We Get An Audience ?

    tsarist said:

    Fauvist said:

    1 Victoria 4.2 figure scatter instanced to 318 figures.  WHAT is the lowest polygon human figure?  Male and female? 

    I worked on a zombie picture that had serious budgetary constraints. The zombies in the front row got the full work up. The next row got less. The back row just had "pancake mix" on their face.

     

    You could use a similar method for crowds. Gen6 for your main characters. V4 for the next row. Then Gen 3. Finally fill up the place with Loretta Lorez & Lorenzo

    As has already been pointed out, the current figures at base resolution have fewer polygons than Victoria 4 etc. (roughly a quarter) and more distant figures don't need all, or beyond a certain point any, textures so map sizes are not really relevant.

    By

    Richard Haseltine Richard Haseltine December 2021 in The Commons
  • Can We Get An Audience ?
    Fauvist said:

    1 Victoria 4.2 figure scatter instanced to 318 figures.  WHAT is the lowest polygon human figure?  Male and female? 

    I worked on a zombie picture that had serious budgetary constraints. The zombies in the front row got the full work up. The next row got less. The back row just had "pancake mix" on their face.

    You could use a similar method for crowds. Gen6 for your main characters. V4 for the next row. Then Gen 3. Finally fill up the place with Loretta Lorez & Lorenzo

    By

    tsarist tsarist December 2021 in The Commons
  • Black Is Beautiful II

    The Blurst of Times said:

    Here's a Genesis 8 figure... NOT.

    This one also is Genesis 2!
    Just because it's older doesn't mean you can't work with them.

    I noticed the props that I used were set up for both Genesis 2 and Genesis 3 in the product decriptions.
    So why not go with some Genesis 2?

    IMO, one of the best base figures of the G2M era is Darius 6. If I use Genesis 2, Darius 6 is usually one of the first that I think of.

    He is also, IMO, the best of all the Dariuses (Darii?). Darius 7 and Darius 8 just aren't as good as the Genesis 2 version.
    I usually have to rearrange his face because Darius 6 is so distinctive, it takes me out of the fiction when I see him. Same goes for Victoria 6/7/8 and the Michaels.

    Weirdly, this is your second consecutive post that I only realized wasn't by Hylas after I saw Hylas respond to it.

    By

    Gordig Gordig December 2021 in The Commons
  • Black Is Beautiful II

    The Blurst of Times said:

    Here's a Genesis 8 figure... NOT.

    This one also is Genesis 2!
    Just because it's older doesn't mean you can't work with them.

    I noticed the props that I used were set up for both Genesis 2 and Genesis 3 in the product decriptions.
    So why not go with some Genesis 2?

    IMO, one of the best base figures of the G2M era is Darius 6. If I use Genesis 2, Darius 6 is usually one of the first that I think of.

    He is also, IMO, the best of all the Dariuses (Darii?). Darius 7 and Darius 8 just aren't as good as the Genesis 2 version.
    I usually have to rearrange his face because Darius 6 is so distinctive, it takes me out of the fiction when I see him. Same goes for Victoria 6/7/8 and the Michaels.

    Very nice! yes

    By

    Hylas Hylas December 2021 in The Commons
Previous Next
Adding to Cart…

Daz 3D is part of Tafi

Connect

DAZ Productions, Inc.
7533 S Center View Ct #4664
West Jordan, UT 84084

HELP

Contact Us

Tutorials

Help Center

Sell Your 3D Content

Affiliate Program

Documentation Center

Open Source

Consent Preferences

JOIN DAZ

Memberships

Blog

About Us

Press

Careers

Bridges

Community

In the Studio

Gallery

Forum

DAZ STORE

Shop

Freebies

Published Artists

Licensing Agreement | Terms of Service | Privacy Policy | EULA

© 2026 Daz Productions Inc. All Rights Reserved.