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  • Morphs from G3 to G8

    As far as explaining how you go about transfering "gender," you don't. The products that say "shapes for G#F" aren't "female" shaped. outside Genesis, no morph is (I'm sure there are exceptions, but that's beside the point). Transfering a female morph set to a male figure will not feminize that figure much at all. Narrowing the waist and making the hips rounder won't be as effective as you might think because the basic shape it is being applied to is incorrect. You need to have a female shape on the male figure, already, to make that work (Rigging the transfer clones won't work as well as you might think, but it is one way to do it on Genesis 8--Edit: rigging the clones themselves is another bad idea, but you can make a new shape by dailing in the clone, exporting it, and importing it as a morph).
    The way you go about making a female version of a male shape is to transfer the male shape to a female figure, without baking. Male shapes tend to be buff and defined, so expect that to happen to your female reproduction.

    I have G8F rigged for G8M and viceversa, so adding that to the other morphs should do the trick.

    Now I've managed to see a long list of morphs, transfering the shape presets of the characters I wanted to transfer on a base G8 figure.

    The problem is that my characters use hundreds of morphs, and from what I've understood, this way I would have to check each one of them one by one, and the all transfer would take hours, am I right?
    In any case, that wouldn't create a single slider with all the morphs, right?

    So, I was thinking (I don't want to go off topic, but you seem the best people for this stuff), what if I created a custom character from a set of morphs, and then I applied it on the figure of the other genre?
    I'm talking about the instructions contained in this video:

    Do you think it would work right away?
    Would I need to rig them afterwards? Could that be done with Shape Rigger Plus? (https://www.daz3d.com/shape-rigger-plus)

    Basically, what I'd like to obtain in the end, is a single slider containing those hundreds of morphs that I could use to create slow transgender transformations...this is so hard crying

    By

    LenioTG LenioTG June 2019 in The Commons
  • Morphs from G3 to G8

    GenNext doesn't support Generation 1-4 at all. That's completely different technology from Genesis, and I haven't even begun to figure out how it works. After the last clones are done, it will support every Genesis (hopefully correctly, but I suspect issue with Genesis. Stupid curled fingers ruining everything). Any figure it supports, can transfer to any other figure it supports.  It does not transfer HD morphs, but it will transfer the LowD morphs that control HD morphs, so you might see sliders for "whateverHD" and those sliders might make the figure shape change a bit, but they won't be HD.
    As far as explaining how you go about transfering "gender," you don't. The products that say "shapes for G#F" aren't "female" shaped. outside Genesis, no morph is (I'm sure there are exceptions, but that's beside the point). Transfering a female morph set to a male figure will not feminize that figure much at all. Narrowing the waist and making the hips rounder won't be as effective as you might think because the basic shape it is being applied to is incorrect. You need to have a female shape on the male figure, already, to make that work (Rigging the transfer clones won't work as well as you might think, but it is one way to do it on Genesis 8--Edit: rigging the clones themselves is another bad idea, but you can make a new shape by dailing in the clone, exporting it, and importing it as a morph).
    The way you go about making a female version of a male shape is to transfer the male shape to a female figure, without baking. Male shapes tend to be buff and defined, so expect that to happen to your female reproduction. 

    Why do you do it this way, you ask? Because transferring morph packages is generally a bad idea. If you know you will never get the version of that package that was made for that figure, it might be okay, but it will be an issue, otherwise. From what I can see, the base sets for all the figures have the same names. 200+ seems to be similar. Vendors tend to just remake the old version with a few new tricks. Having both installed on a figure can lead to bad things. (Edit: To be clear, Package X for G8F and Package X for G8M will have many of the same morphs names, as well. It may be safe to transfer gender specific morphs, individually, but you need to check and make sure you aren't creating a conflict.)

     

    interesting, well i wanted to means "genesis" not generation, my bad, well i will keep testing, well for me at last it's for game development, i will give some tests later.

     

    then  a good way would be:

    let's say get the minotaur 6 male, dail it into female, export it then get the exported one then import back to daz as a "morph to female", then use it right?

    By

    Ellessarr Ellessarr June 2019 in The Commons
  • Morphs from G3 to G8

    GenNext doesn't support Generation 1-4 at all. That's completely different technology from Genesis, and I haven't even begun to figure out how it works. After the last clones are done, it will support every Genesis (hopefully correctly, but I suspect issue with Genesis. Stupid curled fingers ruining everything). Any figure it supports, can transfer to any other figure it supports.  It does not transfer HD morphs, but it will transfer the LowD morphs that control HD morphs, so you might see sliders for "whateverHD" and those sliders might make the figure shape change a bit, but they won't be HD.
    As far as explaining how you go about transfering "gender," you don't. The products that say "shapes for G#F" aren't "female" shaped. outside Genesis, no morph is (I'm sure there are exceptions, but that's beside the point). Transfering a female morph set to a male figure will not feminize that figure much at all. Narrowing the waist and making the hips rounder won't be as effective as you might think because the basic shape it is being applied to is incorrect. You need to have a female shape on the male figure, already, to make that work (Rigging the transfer clones won't work as well as you might think, but it is one way to do it on Genesis 8--Edit: rigging the clones themselves is another bad idea, but you can make a new shape by dailing in the clone, exporting it, and importing it as a morph).
    The way you go about making a female version of a male shape is to transfer the male shape to a female figure, without baking. Male shapes tend to be buff and defined, so expect that to happen to your female reproduction. 

    Why do you do it this way, you ask? Because transferring morph packages is generally a bad idea. If you know you will never get the version of that package that was made for that figure, it might be okay, but it will be an issue, otherwise. From what I can see, the base sets for all the figures have the same names. 200+ seems to be similar. Vendors tend to just remake the old version with a few new tricks. Having both installed on a figure can lead to bad things. (Edit: To be clear, Package X for G8F and Package X for G8M will have many of the same morphs names, as well. It may be safe to transfer gender specific morphs, individually, but you need to check and make sure you aren't creating a conflict.)

     

    By

    Singular Blues Singular Blues June 2019 in The Commons
  • Morphs from G3 to G8

    SB, I've had this running for over thirty minutes now, and it remains stuck at 33% on "Geometry Imported:BaseShp.obj"

    EDIT: When I installed v0.6.2.2b I simply overwrote the the old files. Should I have deleted the old files first? In any case, I'll leave this running. In an hour I have to go out, but when I return home I'll try and see what I can find.

    EDIT 2: I closed the script and Studio after the script was still stuck at 33% after 1 hour and 10 minutes. Will try again later.

    The biggest change from the last version  (that was not motivated by legal issues) is  error catch. When the process errors out, it still doesn't notify you, but when you cancel, the error  message no longer says check logs. But has the actual error. I have learned that this is stopping the error message being logged. So that needs fixing. One thing I should have reactivated before shipping is likely the cause of the hang up. If it doesn't finish  correctly  load a new scene. The objects left behind  interfere with the process.

    Yes, if you don't bake the source shape of a morph, it will do pretty much that. But keep in mind, this typically causes the male figure's nipples to track downward and contract. (Exactly why, I dunno. I suspect I've only tested shapes that cause that effect.
    Also keep in mind that this overall effect is most reliable when transfering between M/F of the same Genesis, and won't work well at all with G1 (it can still work, but you need to add the male/female base shape manually, and I won't warrant the results.

    ALSO keep in mind, the script only transefers by product. so if you want to transfer, for example, whymsically misspelled name for V7 (hereafter WMNV7) to G3M, you need to also transfer V7, and in both cases, unbaked. (in fact, you should never bake a shape that depends on and shape. Baking prevents the differences between the base figures' shapes from distorting the final morph. So, when baking, V7 sent to G3M will look nearly exactly like V7 on G3F. If you bake WMNV7 AND V7, when you dial the final shape on G3m, it will, essentially, add G3F's based shape to the result twice. Once from being baked into V7 and once from WMNV7. So shapes "for" other shapes should not be baked. If you mean to send a shape "for" another cross gender to create a  Rule 63 version of that shape, then you have to send both the shape you want and the shape it depends on across unbaked.
    ALSO keep in mind, the current way the script runs involves creating a copy of the source figure with twice the mesh density or a bit over 3 times the number of verts. So it takes it a while to get started. Not a super long while, but a couple of minutes, maybe. All I can say is, if you think it's hung, you can cancel out, but if you don't get an error messages after closing all of the script windows, the script is still running. You just have no means to see what it's doing. And you can interface with Studio while this is going on, which will make the whole thing unstable and crash both, eventually. So if you think it hung, close it and don't get an error message, your best bet is to force stop Studio.

    yeah i would love to do some test on characters like reptilian and minotaur 6

     

    but here what i'm say, this is the catguy from catworld 8 from rawart, this is just his base and enabling the hidden options, you can see the dials to both genesis male and female for genesis 2, 3 and 8 to change the character shape

     

    this is not using your addon just the hidden dials for old body clones

     

    now when i use the genesis 8 female dial:

     

    now comparing with the original catworld female.

     

    not a really big difference, the only thing i would say that dial does a little weird is niples position which normally ending a little in the borders rater than more centered.

     

    then if your addon allow me to transfer morphs like this:

    https://www.daz3d.com/genesis-8-female-body-morphs

    to be applied on the male then it could means which we could work a way to allow allow characters like that:

    https://www.daz3d.com/reptilian-6-hd-bundle

     

    to have a female version without need to create a new one, by just using the default one and transfering female morphs to him, that could turn this addon in one of the best addons ever made, because of the power of the compatibility could easy go crazy allowing basically any character from genesis 1 to genesis 8 be "anything"(as long it have proper support).

    You can have a female version of anything, but that is not how you would do that. I'll explain more later. For now, just trust that the process you have in mind is flawed .

     

    For any characters that require the Genesis 3 Head Morphs, do they also need to be selected in addition to the character itself?

    Basically, yes. And it gets worse. The process seems to take about 20 seconds per morph, now. Allow 2.5 minutes to set up and shut down  and you hit a small snag when transferring hundreds of morphs. 200 Plus  sent as a whole, will take 4000 seconds plus setup and shut down time (4 kiloseconds is 1 hour  6 minutes 40 seconds).  Call that about an hour and 10 minutes total.

    Sending a basic character can be done in less than 5 minutes. But a complex character takes a lot of time. This is why transferring whole products is not the default setting any longer. It eats too much time, and the  jcms may not  be needed. This way. You can test adding jams when you see the  need rather than lose 40 minutes to each transfer.

     

    Any changelog for the differences between the old (nuked) and new GenNext at github?

    Not really, other than  it does not presently work with g1/2. I didn't make any user facing changes. Not will I be making any soon. I will try to keep track of that  going forward.

     

    I'm sorry for my stupid questions, but I really am a newbie regarding scripts.
    The thread is pretty long and I can't manage to find instructions.

    First of all, thanks for your hard work! The interface is much more clear than I was expecting too!

    I've loaded 2 G8 (one F and one M) characters into the scene, then I've opened the script.
    The problem is that I can't select them in the menu of the script. I see "Genesis 8 Male/Female etc.", but if I select them (but the figures are not named that way), no morph appears.

    What am I doing ...(accidental snip I don't want to fix because typing on phone - - SB)

    The script doesn't do characters. It does morphs. Most characters are labeled as characters when launched as a character preset. While the script identifies the figure by name, it accesses them by label expressly to prevent presets being used. Transfers should be between unmorphed base figures, or it will not work correctly. What you call "not named that way" Daz calls changing the label. Since the labels are changed, the script can't see the figures.

    thanks i would really love a a good explanation and would be really good have some "tutorials in future in how to use it" and i know it flawed it was just what come to my mind without using your tool as base, this was just a basic mind blow, if you tool alone would do all the process alone and better that would be perfect and really the best thing ever.

     

    One question, the tool is just to export any genesis(1, 2, 3) and gender to G8, like G2F to G8F&M or G3M to G8F&M or it can be used to transfer morphs in any Generation?? like from G2F to G2M or G3M to G3F or like G3M to G2M&F??? if like that then it really is a big mindblow in the mixmatch you can do with it.

    By

    Ellessarr Ellessarr June 2019 in The Commons
  • How to make a favorites list of morphs to transfer into clothing

    You can click the heart icon on the slider to set the morph as favourit or you could right-click the Parameters pane select Edit Mode and now you can select multible morphs with Ctrl+click or Shift+click, then right-click on one of the selected and choose Mark As Favourit from the menu to mark all selected at once.

    Next if not already unfit the clothing: Scene pane right-click Fit To: None. Then open the Transfer Utility, I am used to use a toolbar icon but I think it is also found somewhere in the main menu Edit>Figure.

    In the Transfer Utility dialog select Source: genesis figure and Target: clothes, uncheck all General Options but check Morph Targets and as you select it there will be Extended Options showing on the right select From Source: Favourits and Sub-Components. Keep the both checkmarks From Projection Template and Overwrite Existing checked as they are. I would leave the Projenction Options at their defaults. Post Transfer Options are optional. Finaly press accept - done. The screenshot below is just for reference and not showing the settings as desciped.

    By

    Syrus_Dante Syrus_Dante June 2019 in The Commons
  • Morphs from G3 to G8

    SB, I've had this running for over thirty minutes now, and it remains stuck at 33% on "Geometry Imported:BaseShp.obj"

    EDIT: When I installed v0.6.2.2b I simply overwrote the the old files. Should I have deleted the old files first? In any case, I'll leave this running. In an hour I have to go out, but when I return home I'll try and see what I can find.

    EDIT 2: I closed the script and Studio after the script was still stuck at 33% after 1 hour and 10 minutes. Will try again later.

    The biggest change from the last version  (that was not motivated by legal issues) is  error catch. When the process errors out, it still doesn't notify you, but when you cancel, the error  message no longer says check logs. But has the actual error. I have learned that this is stopping the error message being logged. So that needs fixing. One thing I should have reactivated before shipping is likely the cause of the hang up. If it doesn't finish  correctly  load a new scene. The objects left behind  interfere with the process.

    Yes, if you don't bake the source shape of a morph, it will do pretty much that. But keep in mind, this typically causes the male figure's nipples to track downward and contract. (Exactly why, I dunno. I suspect I've only tested shapes that cause that effect.
    Also keep in mind that this overall effect is most reliable when transfering between M/F of the same Genesis, and won't work well at all with G1 (it can still work, but you need to add the male/female base shape manually, and I won't warrant the results.

    ALSO keep in mind, the script only transefers by product. so if you want to transfer, for example, whymsically misspelled name for V7 (hereafter WMNV7) to G3M, you need to also transfer V7, and in both cases, unbaked. (in fact, you should never bake a shape that depends on and shape. Baking prevents the differences between the base figures' shapes from distorting the final morph. So, when baking, V7 sent to G3M will look nearly exactly like V7 on G3F. If you bake WMNV7 AND V7, when you dial the final shape on G3m, it will, essentially, add G3F's based shape to the result twice. Once from being baked into V7 and once from WMNV7. So shapes "for" other shapes should not be baked. If you mean to send a shape "for" another cross gender to create a  Rule 63 version of that shape, then you have to send both the shape you want and the shape it depends on across unbaked.
    ALSO keep in mind, the current way the script runs involves creating a copy of the source figure with twice the mesh density or a bit over 3 times the number of verts. So it takes it a while to get started. Not a super long while, but a couple of minutes, maybe. All I can say is, if you think it's hung, you can cancel out, but if you don't get an error messages after closing all of the script windows, the script is still running. You just have no means to see what it's doing. And you can interface with Studio while this is going on, which will make the whole thing unstable and crash both, eventually. So if you think it hung, close it and don't get an error message, your best bet is to force stop Studio.

    yeah i would love to do some test on characters like reptilian and minotaur 6

     

    but here what i'm say, this is the catguy from catworld 8 from rawart, this is just his base and enabling the hidden options, you can see the dials to both genesis male and female for genesis 2, 3 and 8 to change the character shape

     

    this is not using your addon just the hidden dials for old body clones

     

    now when i use the genesis 8 female dial:

     

    now comparing with the original catworld female.

     

    not a really big difference, the only thing i would say that dial does a little weird is niples position which normally ending a little in the borders rater than more centered.

     

    then if your addon allow me to transfer morphs like this:

    https://www.daz3d.com/genesis-8-female-body-morphs

    to be applied on the male then it could means which we could work a way to allow allow characters like that:

    https://www.daz3d.com/reptilian-6-hd-bundle

     

    to have a female version without need to create a new one, by just using the default one and transfering female morphs to him, that could turn this addon in one of the best addons ever made, because of the power of the compatibility could easy go crazy allowing basically any character from genesis 1 to genesis 8 be "anything"(as long it have proper support).

    You can have a female version of anything, but that is not how you would do that. I'll explain more later. For now, just trust that the process you have in mind is flawed .

     

    For any characters that require the Genesis 3 Head Morphs, do they also need to be selected in addition to the character itself?

    Basically, yes. And it gets worse. The process seems to take about 20 seconds per morph, now. Allow 2.5 minutes to set up and shut down  and you hit a small snag when transferring hundreds of morphs. 200 Plus  sent as a whole, will take 4000 seconds plus setup and shut down time (4 kiloseconds is 1 hour  6 minutes 40 seconds).  Call that about an hour and 10 minutes total.

    Sending a basic character can be done in less than 5 minutes. But a complex character takes a lot of time. This is why transferring whole products is not the default setting any longer. It eats too much time, and the  jcms may not  be needed. This way. You can test adding jams when you see the  need rather than lose 40 minutes to each transfer.

     

    Any changelog for the differences between the old (nuked) and new GenNext at github?

    Not really, other than  it does not presently work with g1/2. I didn't make any user facing changes. Not will I be making any soon. I will try to keep track of that  going forward.

     

    I'm sorry for my stupid questions, but I really am a newbie regarding scripts.
    The thread is pretty long and I can't manage to find instructions.

    First of all, thanks for your hard work! The interface is much more clear than I was expecting too!

    I've loaded 2 G8 (one F and one M) characters into the scene, then I've opened the script.
    The problem is that I can't select them in the menu of the script. I see "Genesis 8 Male/Female etc.", but if I select them (but the figures are not named that way), no morph appears.

    What am I doing ...(accidental snip I don't want to fix because typing on phone - - SB)

    The script doesn't do characters. It does morphs. Most characters are labeled as characters when launched as a character preset. While the script identifies the figure by name, it accesses them by label expressly to prevent presets being used. Transfers should be between unmorphed base figures, or it will not work correctly. What you call "not named that way" Daz calls changing the label. Since the labels are changed, the script can't see the figures.

    By

    Singular Blues Singular Blues June 2019 in The Commons
  • GenX not transferring morphs

    Hi all

    I'm trying to transfer as many of my character morphs from Genesis 3 to Genesis 2 as I can using GenX.

    Most work fine, but some don't. Specifically I'm trying to transfer Victoria 7 to G2F. The morph appears on G2F, but when I dial it in, there's no change.

    Can anyone suggest why this may be happening?

    By

    Trex Trex June 2019 in Technical Help (nuts n bolts)
  • Morphs from G3 to G8

    I'm sorry for my stupid questions, but I really am a newbie regarding scripts.
    The thread is pretty long and I can't manage to find instructions.

    First of all, thanks for your hard work! The interface is much more clear than I was expecting too!

    I've loaded 2 G8 (one F and one M) characters into the scene, then I've opened the script.
    The problem is that I can't select them in the menu of the script. I see "Genesis 8 Male/Female etc.", but if I select them (but the figures are not named that way), no morph appears.

    What am I doing wrong?

    By

    LenioTG LenioTG June 2019 in The Commons
  • Daz Studio Pro BETA - version 4.11.0.383! (*UPDATED*)

    Hi,

    i can’t save or cancel render if the ”new window” is maximazied...

    anyone else?

     

    BR // Daniel

    It's fine for me. When you maximize the render window, what do you get?

    Looks normal, but nothing happens when i press the buttons...

    If i make the render window not maximazed the buttons work as normal.

     

    Which Layout/Style are you using?

    It’s a new conputer just for renders, so i haven’t change anything.

    I make my scene on a laptop and transfer/render on this new one.

    It use a rtx 2080ti so i never had the 4.10 ver installed. Just this beta and the one before.

    Layout as standard, haven’t change any settings at all except some rendersetings.

    BR //Daniel

    By

    Da_green1977_aa156fc426 Da_green1977_aa156fc426 June 2019 in Daz Studio Discussion
  • Morphs from G3 to G8

    I've downloaded the git and had a quick poke at converting RawArt's Lekkulion Female to G8F - a challenging shape (including morphing away fingers and toes), but it took a very good stab at it. (Although obviously minus the HD portion of the morph).

    I'll need to do a tiny bit of tidying up in Blender to get the results perfect, but it's a massive improvement over some of my previous attempts to transfer even much simpler shapes (which frequently resulted in character's fingers tearing off or the like).

    Very impressive - many thanks for all the effort you've put in to this project; this is going to be a really useful tool for so many people.

    By

    Matt_Castle Matt_Castle June 2019 in The Commons
  • Saving a morph slider in the pose group....????

    Open the parameter settings for the morph, for the type choose modifyer/pose, in the path field type Pose Controls or Pose.

    Setting the type to pose will include the morph when saving a pose preset for the pillow.

    By

    Sven Dullah Sven Dullah June 2019 in Technical Help (nuts n bolts)
  • Morphs from G3 to G8

    Yes, if you don't bake the source shape of a morph, it will do pretty much that. But keep in mind, this typically causes the male figure's nipples to track downward and contract. (Exactly why, I dunno. I suspect I've only tested shapes that cause that effect.
    Also keep in mind that this overall effect is most reliable when transfering between M/F of the same Genesis, and won't work well at all with G1 (it can still work, but you need to add the male/female base shape manually, and I won't warrant the results.

    ALSO keep in mind, the script only transefers by product. so if you want to transfer, for example, whymsically misspelled name for V7 (hereafter WMNV7) to G3M, you need to also transfer V7, and in both cases, unbaked. (in fact, you should never bake a shape that depends on and shape. Baking prevents the differences between the base figures' shapes from distorting the final morph. So, when baking, V7 sent to G3M will look nearly exactly like V7 on G3F. If you bake WMNV7 AND V7, when you dial the final shape on G3m, it will, essentially, add G3F's based shape to the result twice. Once from being baked into V7 and once from WMNV7. So shapes "for" other shapes should not be baked. If you mean to send a shape "for" another cross gender to create a  Rule 63 version of that shape, then you have to send both the shape you want and the shape it depends on across unbaked.
    ALSO keep in mind, the current way the script runs involves creating a copy of the source figure with twice the mesh density or a bit over 3 times the number of verts. So it takes it a while to get started. Not a super long while, but a couple of minutes, maybe. All I can say is, if you think it's hung, you can cancel out, but if you don't get an error messages after closing all of the script windows, the script is still running. You just have no means to see what it's doing. And you can interface with Studio while this is going on, which will make the whole thing unstable and crash both, eventually. So if you think it hung, close it and don't get an error message, your best bet is to force stop Studio.

    yeah i would love to do some test on characters like reptilian and minotaur 6

     

    but here what i'm say, this is the catguy from catworld 8 from rawart, this is just his base and enabling the hidden options, you can see the dials to both genesis male and female for genesis 2, 3 and 8 to change the character shape

     

    this is not using your addon just the hidden dials for old body clones

     

    now when i use the genesis 8 female dial:

     

    now comparing with the original catworld female.

     

    not a really big difference, the only thing i would say that dial does a little weird is niples position which normally ending a little in the borders rater than more centered.

     

    then if your addon allow me to transfer morphs like this:

    https://www.daz3d.com/genesis-8-female-body-morphs

    to be applied on the male then it could means which we could work a way to allow allow characters like that:

    https://www.daz3d.com/reptilian-6-hd-bundle

     

    to have a female version without need to create a new one, by just using the default one and transfering female morphs to him, that could turn this addon in one of the best addons ever made, because of the power of the compatibility could easy go crazy allowing basically any character from genesis 1 to genesis 8 be "anything"(as long it have proper support).

    By

    Ellessarr Ellessarr June 2019 in The Commons
  • Saving a morph slider in the pose group....????

    I have a request from a customer to save morph sliders in the pose group.  The item in question is not a rigged figure, it's a simple prop with shaping morphs.  Basically, it's a pillow.

    It has no rigging.  Can someone please tell me if it's even possible to do this without rigging the item?

    By

    Causam3D Causam3D June 2019 in Technical Help (nuts n bolts)
  • How to make a favorites list of morphs to transfer into clothing

    Hi

    Can you tell me How to make a favorites list of morphs to transfer into clothing?

    Cheerio

    lululee

    By

    lululee1 lululee1 June 2019 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICI

    GenX supporta solo fino a G3, e lo sviluppatore purtroppo è deceduto 

    SingularBlue sta lavorando alla versione 2. Era già uscita su GitHub, ma ha dovuto tirarla giù, come ha detto Imago. Io faccio storie transgender (se non si capiva dal nome o dal mio DeviantArt), e quel plugin sarebbe davvero una manna dal cielo, anche se dovessi comprarlo a prezzo pieno! Molti colleghi usano GenX, ma io ho tutto per G8. Per trasformare un G8M in G8F e viceversa devo fare tanti passaggi oggi come oggi :/

    Guarda avevo fatto qualche tentativo coi bebè perché in una mia storia 2 protagonisti si sposeranno e avranno un figlio, e mi piace quel prodotto di Zev0 Growing Up: https://www.daz3d.com/growing-up-bundle-for-genesis-8-female-s-and-male-s

    Se ricordo bene, prendi un personaggio che ti pare e usa il prodotto :)

    Io visto di sfuggita il bebe di Sixus1 per G8, e devo dire che lo preferisco a quello della DAZ (ma io sono di parte, perchè adoro Les e Bekha). Per lo swap dei morph stavo provando anch'io a trasferirli da uomo a donna, per G3 ce l'ho fatta, ho trasferito il Turtle Dude di Joequick da uomo a donna, ma non ho nulla di interessante per G8 che me lo faccia desiderare. Con G2 è molto più facile.

    Quindi anche tu fai qualcosa del genere, o era soltanto per prova?

    Mi fa piacere che funzioni! Finché non mi serve nello specifico aspetto lo migliorino ancora, che vedo ci stanno ancora lavorando!

    Anch'io ho fatto le prove con il mio nuovo 2060. Ho preso un Asus con doppia ventola (440 euro) e va benissimo. Un render promo che ci metteva 59 minuti con la vecchia GTX970, adesso va intorno ai 19 minuti.

    Ma la mia lunga storia con Alternate non e ancora finita. Su 4 consegne, 2 sono tornate in Germania, perche "non trovano il destinatario". (Abito in un paese di 280 persone. Basta chiedere!"!) Finalmente, la psu e arrivata e ho potuto assemblare il pc. Aspetto ancora il raffredore H7 Lumi (ordinato il 6 Maggio), ma intanto ho preso un Arctic a 20 euro (da Amazon, NON da Alternate!) e va abbastanza bene.

    Uffa!!

    Anche a me ogni tanto capita che dicano "non c'è nessuno a casa", quando c'è sempre qualcuno...

    Mac se vuoi il raffreddore te lo do io, è un mese che non riesco a farlo passare.

    E' un peccato, cerca di capire se è allergia o altro, magari si risolve subito!

    By

    LenioTG LenioTG June 2019 in The Commons
  • Morphs from G3 to G8

    Yes, if you don't bake the source shape of a morph, it will do pretty much that. But keep in mind, this typically causes the male figure's nipples to track downward and contract. (Exactly why, I dunno. I suspect I've only tested shapes that cause that effect.
    Also keep in mind that this overall effect is most reliable when transfering between M/F of the same Genesis, and won't work well at all with G1 (it can still work, but you need to add the male/female base shape manually, and I won't warrant the results.

    ALSO keep in mind, the script only transefers by product. so if you want to transfer, for example, whymsically misspelled name for V7 (hereafter WMNV7) to G3M, you need to also transfer V7, and in both cases, unbaked. (in fact, you should never bake a shape that depends on and shape. Baking prevents the differences between the base figures' shapes from distorting the final morph. So, when baking, V7 sent to G3M will look nearly exactly like V7 on G3F. If you bake WMNV7 AND V7, when you dial the final shape on G3m, it will, essentially, add G3F's based shape to the result twice. Once from being baked into V7 and once from WMNV7. So shapes "for" other shapes should not be baked. If you mean to send a shape "for" another cross gender to create a  Rule 63 version of that shape, then you have to send both the shape you want and the shape it depends on across unbaked.
    ALSO keep in mind, the current way the script runs involves creating a copy of the source figure with twice the mesh density or a bit over 3 times the number of verts. So it takes it a while to get started. Not a super long while, but a couple of minutes, maybe. All I can say is, if you think it's hung, you can cancel out, but if you don't get an error messages after closing all of the script windows, the script is still running. You just have no means to see what it's doing. And you can interface with Studio while this is going on, which will make the whole thing unstable and crash both, eventually. So if you think it hung, close it and don't get an error message, your best bet is to force stop Studio.

    By

    Singular Blues Singular Blues June 2019 in The Commons
  • Are You a shape Shifter??

    I mostly buy characters for their skins... if I use their morph, I nearly always change it (I say nearly to hedge my bets... pretty sure the word is 'always', though) and never use the skin with the morph.  Sometimes a character morph will inspire me to buy, but I don't actually use it.  Now I feel bad because someone out there spent a lot of time creating the morph, but - I make my own characters.  I just need to borrow your skin... :-D

    Wait, I thought of one (face, anyway) I used pretty much out of the box - Thorne's Pabu!  Changed the skin, iirc. It was for a contest, though, not a character.

    By

    Misselthwaite Misselthwaite June 2019 in The Commons
  • Is possible to morph textures?

    For example, for a gesture of the face we could be interested to use a diferent set of diffuse texture for the face. Obviously it should be able to fade between both textures. This is quite normal, asociate morphs to textures and I'm not sure it is possible in DAZ.

    By

    Caxar Caxar June 2019 in Technical Help (nuts n bolts)
  • Morphs from G3 to G8

    i have a question, i was making some tests with some "cross-figure, then comes to me if this addon can also allow to cross gender morphs, like using victoria morph into genesis male and things like that??

     

    i'm asking that because i was testing some options due to the cross-dress addon

    https://www.daz3d.com/genesis-3-cross-figure-resource-kit

     

    then after saw the tutorial video which teach to use it for g8, come to me which it the "morph to other gender appear in all 3 2 genders genesis (2, 3 and 8) and it can allow you to create "male or female versions" of characters which are or only male or only female, the only problem is which aside that morph the only morph you can use on then are the "original gender morphs", then could be good to be able to transfer other gender morphs, it can help to work into characters which are only "gender" to be made 2 genders.

     

    For exemple you can get the reptilian and minotaur 6 from g2 and make "female versions" of then, the only problem will be the "male textures" and lack of female morphs but overal you can make then into female using that hidden morph.

    By

    Ellessarr Ellessarr June 2019 in The Commons
  • Making cloths for the very first time with daz! (HELP NEEEDEDC:

    Hi, folk's, I'm having a big issue with the looks of my OC's outfit, I'm not sure what's the issue can you guys help me out?  http://prntscr.com/nywbpf ; LIKE http://prntscr.com/nywbti

    Another issue I want to a dress is when I move my figure the morph of the outfit looks completely off?

    http://prntscr.com/nywcxt

    By

    toussaint_18b9c935fc toussaint_18b9c935fc June 2019 in Technical Help (nuts n bolts)
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