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apply characters and sub-characters
Thanks

Quando compri un personaggio che per esempio richiede un altro personaggio base per funzionare cosa significa? che se non avessi installato quel personaggio base, quel personaggio non funzionerebbe? per esempio, ho Victory 8, quindi ho caratteri che richiedono Victory 8. Cosa dovrei fare? dovrei prima mettere in scena la genesi 8 e poi aggiungere Vittoria 8 e poi il personaggio? Oppure posso applicare il personaggio senza bisogno della vittoria 8. Spero che con il mio pessimo inglese riesca a farmi capire lo stesso. Grazie per la tua cortese risposta
La maggior parte dei personaggi che dicono di "richiedere" un altro personaggio usa un po 'del morph di quel personaggio (o morph testa o morph del corpo o entrambi) e varia da carattere a personaggio quanta parte del morph del personaggio "richiesto" viene usato). Se non hai il carattere "richiesto", puoi comunque usare l'altro personaggio che lo richiede, ma non avrà lo stesso aspetto. Non dovrebbe esserci alcuna necessità di "mettere in scena" qualcosa, basta caricare il carattere (sia dalla scheda Contenuto intelligente o dalla scheda Libreria del contenuto) solo i morph che hai installato saranno disponibili, quindi potresti ricevere un messaggio di errore quando carichi il personaggio se il carattere richiesto non è installato, ignora semplicemente il messaggio di errore. :)
Anche se il personaggio può sembrare molto diverso senza il carattere richiesto, a seconda di quanto del morph del personaggio richiesto viene solitamente usato con il personaggio. A volte il personaggio sembra bello senza il carattere richiesto, altre volte avrà un aspetto piuttosto brutto, ma varierà.
You have to be careful if you're using previous generations, these Daz base characters use (mostly) different UV maps, not having the matching UV map results in weird looking textures.
Here's a render with the original Bethany 7 skin on a G3F without having/ using the Bethany 7 UV map, but it depends, if you see a character which is made for Bethany 7 e.g.,
but there's something in the description like "This character uses the G3F Base Mesh", you are safe (except for the morphs).
skullet/ bald top hairThanks, but those are probably no good for my purposeses. The one is too shaggy/spiky and sticky-out and the other is too monastic, and has hair at the front of the bald patch, which I don't want.
For that matter, a useful morph product might be that can add different stages of baldness to existing digiwigs for male figures. If that's a possibility for someone to look into.
GenX2 Update / Genesis 3 Add-On [Commercial]This is a followup of my above post in case it helps others with similar problems.
This comment gave me a clue:
https://www.daz3d.com/forums/discussion/comment/962850/#Comment_962850
I looked for the "clone" files in my content library and they were missing! For some reason, Daz 3D items seem to go missing after I run the Install Manager multiple times in a session (because it has difficulty installing some products - such as the base GenX2 package) - so, it may be that when I uninstall/reinstall some problem packages, other items are being lost at times. It's a mysterious thing, but has happened before and because of that I've direct-downloaded all my purchases so they can be manually reinstalled as needed.
In this case, I manually reinstalled all the "... Shapes for Genesis" packages and then the GenX2 conversion of a Laura 3 figure with face morphs was able to run without the above error messages.
There are other issues now (i.e., the new GenX morph seems to have no effect on my Genesis 3 base figure), but I'll experiment with that more until posting for more advice.
Daz Studio Pro BETA - version 4.11.0.383! (*UPDATED*)I created a scalp ojbect and saved it as an asset in Daz Studio 4.11.0.382. The scalp is fit to and parented to G8F. Then I created strand hair on that scalp. The strand objects are fit to the scalp. When I save the scene and reload it, the hair strands are not in the same place they were when I saved the file. I don't understand why the strands don't appear in the same place when I reopen my saved scene. Even the scalp jumps to the wrong location when I reopen the saved scene file.
I just discovered that if I toggle the visibility of the scalp off and back on, the scalp and hair strands jump back onto the the head of G8F, but I'm not sure the strands are properly fit to the scalp in the same way they were before when I saved the scene. What is going on?
Could you please either attach the scalp or PM me a download link for the scalp so that I could try it. Thanks.
I've spent several more hours debugging this isue of the hair scalp and Strand-Based Hair jumping off a character when a saved scene is reloaded.
- The problem is not specific to the scalp (hair cap) object that I created. I can reproduce the problem with commercial hair products in the Daz Store that contain a scalp item.
- The problem is visible on morphed characters. I can see the problem all four morphs I tried. I can see it on Edie 8, Caryn, and Mrs Chow, but it is extremely apparent on Pix Tilwig for Edie 8. I cannot see a problem when G8F is not morphed at all.
- The problem seems to be related to smoothing collision on the scalp (hair cap) when there is Strand-Based Hair on the scalp. I had the scalp fit to and colliding with the character. If I turn off smoothing on the scalp, or leave smoothing on but set collision to 0, the problem seems to go away. If there is no Strand-Based Hair on the scalp, the scalp does not jump to the wrong location, either.
So, in summary, the problematic combination seems to be Strand-Based Hair on a scalp object which is fit to a morphed character, and the scalp object uses smoothing and collision with the character. The problem shows up when the saved scene is reloaded.
In the attached images, I reproduced the problem using the scalp from Faux Hawk hair from the Daz store. By default, Faux Hawk Hair loads with smoothing On but Collision 0. I set collision to 3, to match what the Transfer Utility set collision to when I had it add smoothing to the scalp I created. The character shape in these images is Pix Tilwig for Edie 8 from the Daz store.
Morphs from G3 to G8Playing around with this some more, I've used Blender to tidy up a couple of tiny niggles in the Lekkulion morph I transferred before - GenNext took an exceptional stab at the very challenging task of morphing away a finger from each hand and two toes from each foot, but the the transfer was just imprecise enough to leave some small scars that I wanted to remove. (However, I emphasise, morphing away a finger entirely is a much tougher task than trying to match normal changes in the shape, which is part of why I picked this morph as a test).
As such, I've started trying to port "Kate", the gorgon character I based on the morph, to G8F. It's only a rough attempt for now as I don't actually have the proper recipe for the G3 version of the character on this laptop (and so I'm mostly guessing), but it's allowed me to experiment more with my methods to transfer HD information between figures. (Hopefully something I'll be able to share the method for once I've refined the process).
Apologies for it being a fairly crude and simple render, I'm still on a fairly low powered laptop.
Heads up! New release on the horizon, time to save a way backWhich versions are you currentl;y using, for release and for beta? I'm getting a little confused. And which installers do you have downloaded (if you wan to check DIM do so while working offline, otherwise it will just show the installed version - if any - and the up-to-date download)?
I am confused, too.
I had 4.8, back in 2017 but upgraded to 4.10. Then we found that 4.10 did not play nice by buggering up the content view in Carrara.
I unloaded 4.10 and reinstalled 4.8 because I had saved it to my external hard drive... lucky me. But I did not save any plugins (free included ones). Dumb me.
I then when to install the GoZ from the DAZ product list/store for my account and it was no longer there (as 4.8 was no longer there as well).
I contacted the DAZ desk and those messages are now gone from my account inbox (unless I am looking in the wrong place), so I am trying to remember.
I was told if I wanted to keep 4.8 for its supposed better compatibility with Carrara, that I could run 4.10 Pro Public Build along side it by installing it as well. That was the only way to get GoZ and there was no legacy GoZ 4.8 available to me. Plugins that I had paid for were available from my product library.
So I do not want to give up 4.8. Its relationship with Carrara is sound.
I just want my GoZ for DS back so I can make morphs in ZBrush that I can save as a personal morph in DS. The beauty of that is once you have created a slider morph for a character, I can access it as such in Carrara! GoZ for Carrara does not do this... you can do things to a figure/object in ZBrush and export it back to Carrara, and it is changed, and you can save the item as a .car file, but I have not found a way to save it as a morph. That's OK... that was the really useful purpose of having GoZ for DS.
See my file list below: Any ideas? It must have to do with the Public Build thingy..... sorry to be confusing. I wonder if I have to download the 4.11 public build to be able to carry on having 4.8 and yet being able to have GoZ for DS?
I will stand by my statement that the grayed out version in my DIM installed content said 4.11... no doubt about it. That in spite of what my plugin menu said inside of DS 4.10. Once I clicked accidently and the grayed out disappeared from DIM installed, the plugin disappeared from DS menus in my 4.10 version. So something updated... maybe because it was a public build of 4.10 and they started 'stripping' things from it assuming I'd upgrade to the 4.11 public build?
SileneSo now I have all these files: They are as follows in a listed form.
Here are the files I have for GoZ 4.10 that I had saved in the downloads in a narrative as I cannot attach files in a message.
There are two files: The manifest store file and the zip file with the working files:
The store manifest file IM00016598-02_GoZforDAZStudio410Win64bitPublicBuild.dsx opened with Notepad and it says:
<?xml version="1.0" encoding="UTF-8"?>
<ProductSupplement VERSION="0.1">
<ProductName VALUE="GoZ for DAZ Studio 4.10+ (Win 64-bit) Public Build +Beta+"/>
<ProductStoreIDX VALUE="16598-2"/>
<UserOrderId VALUE="removed for securty"/>
<UserOrderDate VALUE="2015-06-10T18:33:53Z"/>
<InstallerDate VALUE="2017-12-05T14:54:25Z"/>
<ProductFileGuid VALUE="2e31e6fb-0536-e2ed-c778-5b0e43a7d332"/>
<InstallTypes VALUE="Plugin"/>
<ProductTags VALUE="DAZStudio4_5,Plugin,Win64,PublicBuild"/>
</ProductSupplement>The files in the zip are:
DAZ Studio_4.5_(64-Bit) with subfolders docs and plugins
Shared_(64-Bit) with subfolder PIxologic > GoZApps>DAZStudio64 and in there are GoZBrushToDAZStudio.exe and 3 others
Temp with initialize.dzime
Manifest.dsx
Supplement.dsx
Can female head morphs be applied to male characters?You can convert morphs to the other sex through the transfer utility. I do it all the time. There's lots of info out there.Where? Its not easy to find
GenX2 Update / Genesis 3 Add-On [Commercial]Hi Folks,
This wonderful add-on used to work fine for me, but lately it's been breaking on every run :( . I tried deleting the Daz Public Build and its remnants from my system, plus uninstalled all Starter Essentials and GenX2 base+additional conversion packs, then reinstalled. Unfortunately, I keep experiencing the same error for *any* conversion attempt, but here's the error when trying to convert a Laura 3 + face morph -> Genesis 3 clone figure:
GenX - Transferring morphs.
Creating clone morph ...
Loading figure ...
C:/Users/Public/Documents/My DAZ 3D Library/data/DAZ 3D/Genesis 3/Female/Genesis3Female.dsf
Creating intermediate clone morph ...
Loading figure ...
C:/Users/Public/Documents/My DAZ 3D Library/data/DAZ 3D/Genesis 2/Female/Genesis2Female.dsf
Creating intermediate clone morph ...
Loading figure ...
C:/Users/Public/Documents/My DAZ 3D Library/data/DAZ 3D/Genesis/Base/Genesis.dsf
Loading figure ...
C:/Users/Public/Documents/My DAZ 3D Library/data/DAZ 3D/Genesis/Base/Genesis.dsf
Error loading target morph.
Error creating intermediate morph from clone.
Error creating intermediate morph from clone.
Error creating morph from clone.
I have confirmed that C:/Users/Public/Documents/My DAZ 3D Library/data/DAZ 3D/Genesis/Base/Genesis.dsf exists and have only a single content library at C:/Users/Public/Documents/My DAZ 3D Library/ . GenX2 options I'm using are attached.
Ideas on how to overcome these blocking errors are welcome.
On a different subject, I have only recently learned of Dimension3D's passing and was sad to hear so. I just purchased the Genesis 3 add-on for GenX2 and hope such sales revenue properly routes to his next of kin. His scripts have been a part of my work since Poser and this add-on has softened the move to Daz3D by bringing many of my prior characters to life in a new context.
apply characters and sub-charactersThanks, this was a question I always asked myself. Now I understand ... Thank you

When you buy a character that for example requires another basic character to work what does it mean? that if I hadn't installed that basic character, that character would not work? for example, I have Victory 8, so I have characters that require Victory 8. What should I do? should I first stage genesis 8 and then add Vittoria 8 and then the character? Or I can apply the character without the need for victory 8. I hope that with my bad English he can make me understand the same. Thanks for your kind response
Most characters that say they "require" another character use some of that character's morph (either the head morph or body morph or both - and it will vary from character to character how much of the "required" character's morph is used). If you don't have the "required" character you can still use the other character that requires it, but it just won't look the same. There should be no need to "stage" anything just load the character (either from the Smart Content tab or from the Content Library tab) only the morphs you have installed will be available, so you might get an error message when you load the character if the required character isn't installed, just ignore the error message. :)
Again though the character can look quite different without the required character, depending on how much of the required character's morph is usually used with the character. Sometimes the character looks fine without the required character, other times it will look pretty bad, but it will vary.
apply characters and sub-charactersWhen you buy a character that for example requires another basic character to work what does it mean? that if I hadn't installed that basic character, that character would not work? for example, I have Victory 8, so I have characters that require Victory 8. What should I do? should I first stage genesis 8 and then add Vittoria 8 and then the character? Or I can apply the character without the need for victory 8. I hope that with my bad English he can make me understand the same. Thanks for your kind response
Most characters that say they "require" another character use some of that character's morph (either the head morph or body morph or both - and it will vary from character to character how much of the "required" character's morph is used). If you don't have the "required" character you can still use the other character that requires it, but it just won't look the same. There should be no need to "stage" anything just load the character (either from the Smart Content tab or from the Content Library tab) only the morphs you have installed will be available, so you might get an error message when you load the character if the required character isn't installed, just ignore the error message. :)
Again though the character can look quite different without the required character, depending on how much of the required character's morph is usually used with the character. Sometimes the character looks fine without the required character, other times it will look pretty bad, but it will vary.
Welcome, new VendorAs someone who has 76 of their sets from the other store, I'm glad to see AliveSheCried showing up here, even with the price hike. At Rendo ASC's pricing has only rarely dropped to 50% off on sale, usually more in the 30% off range, and coupons seldom apply to their items. By the time the usual DAZ sales tricks kick in, it'll pretty much be a wash. Now,what would really be nice if some of their older morph sets t*hat disappeared from Rendo showed up here.
*Yes, seventy six. Kind of blew my mind when I went back and checked.
Query about Demon DogDoes anyone have the new Demon Dog, and can show a quick render of what he looks like snarling? It's a really neat morph, but my kids thought he was the cutest l'il bean, like a Gremlin, or cartoon gargoyle. Not exactly a scary look in the promos. Thanks to anyone who can oblige!
Multiple bump mapsNot a vitally important question, as I can manage it via layering files Photoshop/GIMP if necessary, but with all the various tricks out there to have surfaces fade between materials, have different materials on each side, etc, is there any way to make a surface accept two bump maps?
Although the recently released GenNext tool is great when it comes to transfering SD morphs, I'm looking at ways to try to retain HD data in the transfer, and while I'm entirely capable of using BLender to convert this to a displacement map, I want to partially apply the results as a bump map (in order to reduce the displacement strength and reduce the number of clipping issues that come from using that rather than a true HD morph), but obviously most of these models already have bump maps.
Naturally, being able to assign two bump maps rather than having to merge them would save a lot of time and make tweaking parameters rather quicker and easier.
No Fangs Appear on G8 Male after applyHello, I have a G8 male character (the Demon for G8) and when I apply the orc teeth morph by EJ: https://www.daz3d.com/ej-teeth-collection-for-genesis-8-male-s nothing appears coming out from the lips... I have already saved the character as a scene, and everything is ready in the viewport except the teeth.... Why is this happening?
Morphing IssueHello, I asked this before but I had no response, I will give it a try again
When I add Morph, I have added some wrinkles on these leggings very minimal it's just in one spot of the mesh. So instead of that happening, my mesh is scaling down when I change the Value.
I have tried a couple of times, but I got no results. So I would be quite thankful if anyone could help me out here. :)Wind Warrior Hair DifficultiesThat didn't help for me. Neither did the dials that allow very limited morph/movement of the tails.
Who's Next to Join the G8 Family?Both these latest items have a morph for Gabriela8 in the description. Which appears to be new.
https://www.daz3d.com/wind-warrior-hair-with-dforce-for-genesis-8-females
https://www.daz3d.com/wind-warrior-outfit-with-dforce-for-genesis-8-femalesMorphs from G3 to G8Requesting a step-by-step tutorial since i'm not seeing any G3 Morphs to transfer to G8 when they are both in the scene. Thanks.
Heads up! New release on the horizon, time to save a way backThis is about GoZ
I am keeping DS 4.10 for various reasons, and not going to 4.11 But my GoZ seems to have updated to 4.11 and is now grayed out in DIM in 4.10 installed file list. Didn't know that as I'd not used it for quite some time. But reading here and other places, this is what happens when DS updates... the plugins fall apart. Is this because they assume you 'want' to upgrade to the next version?
So 'it's not there' anymore, right? Odd that as it still showed on my plugins list in DS 4.10 when I wanted to create a morph and was able to export a base figure from DS 4.10 yesterday to ZBrush. But I could not export back to DS 4.10 and wondered why. So searched and arrived here! In the meantime, I did click on the grayed out item in DIM and it 'disappeared'... and now it no longer shows in the plugins list in DS 4.10. And under File, there is no longer an option to Send To ZBrush. So guess I have to try and do something related to what follows? If there is another thread, please direct me.
I am a Carrara user, but GoZ for Carrara doesn't 'do' morphs, it just does stuff to a character's basic body. Nevermind all that... what I did per namffuak was to go to my archived zip files and dsx files which I keep after download on an external drive. Oh yay... I have the 4.10 GoZ for DS and want to get it back into my DS 4.10. If I knew where those files in the zip used to live, I would just manually put them there. I had to to that with LAMH a while back. But I don't.
So can I do this and where do they go? The ZBrush ones should be OK where they are in my ZBrush files, yes? Errrr maybe no. I can't find them now. DIM must have uninstalled them as I do have ZBrush in my DIM as an app.
Any help appreciated! Sorry to be thick about this.... should really have predicted that GoZ would go t*ts up when DS versions changed.
Cheers,
SileneETA: Here is what is listed in the Plugins from the Help drop down Plugin section on the menu in DS. But in the actual file folder, whilst this dll file is there, there is no folder for the plugin. I am thinking that like LAMH, there should be a folder for GoZ ? Can I make one manually?
Filename : E:/3D/DAZ 3D/DAZStudio4 Public Build/plugins/dzgoz.dll
Name : GoZ
Author : DAZ 3D, Inc
Version : 1.7.0.123That should be the right version - the final digits match, assuming you are using 4.10.0.123 - if not then you updated GoZ and not DS to the latest non-beta build. The beta and release build plug-ins from Daz are separate installs, though it's true in the case of GoZ that installing one version unisntalls the other (also true of the Photoshop bridge, as I recall - and of PostgreSQL, though in that case there haven't been any changes anyway)..
Heads up! New release on the horizon, time to save a way backThis is about GoZ
I am keeping DS 4.10 for various reasons, and not going to 4.11 But my GoZ seems to have updated to 4.11 and is now grayed out in DIM in 4.10 installed file list. Didn't know that as I'd not used it for quite some time. But reading here and other places, this is what happens when DS updates... the plugins fall apart. Is this because they assume you 'want' to upgrade to the next version?
So 'it's not there' anymore, right? Odd that as it still showed on my plugins list in DS 4.10 when I wanted to create a morph and was able to export a base figure from DS 4.10 yesterday to ZBrush. But I could not export back to DS 4.10 and wondered why. So searched and arrived here! In the meantime, I did click on the grayed out item in DIM and it 'disappeared'... and now it no longer shows in the plugins list in DS 4.10. And under File, there is no longer an option to Send To ZBrush. So guess I have to try and do something related to what follows? If there is another thread, please direct me.
I am a Carrara user, but GoZ for Carrara doesn't 'do' morphs, it just does stuff to a character's basic body. Nevermind all that... what I did per namffuak was to go to my archived zip files and dsx files which I keep after download on an external drive. Oh yay... I have the 4.10 GoZ for DS and want to get it back into my DS 4.10. If I knew where those files in the zip used to live, I would just manually put them there. I had to to that with LAMH a while back. But I don't.
So can I do this and where do they go? The ZBrush ones should be OK where they are in my ZBrush files, yes? Errrr maybe no. I can't find them now. DIM must have uninstalled them as I do have ZBrush in my DIM as an app.
Any help appreciated! Sorry to be thick about this.... should really have predicted that GoZ would go t*ts up when DS versions changed.
Cheers,
SileneETA: Here is what is listed in the Plugins from the Help drop down Plugin section on the menu in DS. But in the actual file folder, whilst this dll file is there, there is no folder for the plugin. I am thinking that like LAMH, there should be a folder for GoZ ? Can I make one manually?
Filename : E:/3D/DAZ 3D/DAZStudio4 Public Build/plugins/dzgoz.dll
Name : GoZ
Author : DAZ 3D, Inc
Version : 1.7.0.123






