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  • Genesis 8 Babies

    As with any character base, they are better considered as potential *ingredients* rather than as standalone models. They *aren't* standalone models. That's the *point*.

    I tend to agree that at first sight, a gender split doesn't appear necessary, since a baby figure isn't going to have gens anyway, but iirc, starting with G3 the polycount between the male and female bases is no longer the same so of you intend to dial them in with any other male or female figure you're going to need one of each to mix from.

    I do agree that the lack of a separate body/head morph is higly inconvenient. And it might be useful to be able to dial in the fat rolls at different strengths. (I know somebody posted a "smooth" version of Baby Luna - who also has fat rolls - over on ShareCg.)

    And I also am looking forward to whether any PAs are going to use these for starting points for other things, like the rather wonderful selection of fantasy characters that were based on K4.  

     

    Isn't there a script to separate out head and body morphs someplace?

    By

    Rashad Carter Rashad Carter April 2019 in The Commons
  • Genesis 8 Babies

    As with any character base, they are better considered as potential *ingredients* rather than as standalone models. They *aren't* standalone models. That's the *point*.

    I tend to agree that at first sight, a gender split doesn't appear necessary, since a baby figure isn't going to have gens anyway, but iirc, starting with G3 the polycount between the male and female bases is no longer the same so of you intend to dial them in with any other male or female figure you're going to need one of each to mix from.

    I do agree that the lack of a separate body/head morph is higly inconvenient. And it might be useful to be able to dial in the fat rolls at different strengths. (I know somebody posted a "smooth" version of Baby Luna - who also has fat rolls - over on ShareCg.)

    And I also am looking forward to whether any PAs are going to use these for starting points for other things, like the rather wonderful selection of fantasy characters that were based on K4.  

     

    By

    JOdel JOdel April 2019 in The Commons
  • Genesis 8 Babies

    Well, that's disappointing. I'm unable to separate the head from the body with XMorphs. Not entirely sure why. Could be that the only morph that's exposed to the script is a controller that controls lots of other morphs, but that's just a guess. Until I can separate them, it's gonna make things much more difficult.

    Laurie

    I would appreciate it, if you keep us updated. smiley

    By

    gitika1 gitika1 April 2019 in The Commons
  • Mixing face morphs

    Hi!

    I'm just getting into face morph mixing and I'm just looking for some tips - do you ever mix 2 character face morphs at 100% each? Or do they have to add up to 100%? Anything other best practices?

    Thanks!

    I try to make the total mixture of dial character settings add up to 100%, although sometimes you can go further and make it work, especially if you are going for a more exagerrated effect.

    The thing is, the 100% is just a benchmark that's needed to attain the exact look of a specific character as sold, not an actual limit on the mesh or what the morph can do.  If you load a character that's based on one of the Official DAZ bases like Victoria or Michael, the shaping parameters often have both shapes set at the full 100%, so that would be 200% if the percentages added cumulatively, and if you're moving morphs from one base system to the other, you've also got whatever base system shap to dial in at 100% as well, so a single character would have three sets of full figure dials at 100%.  On the same note, if you mix one of those characters dials at 100% but don't bring up the base character, you're obviously nowhere close to 100% of a full character, even though that's what the dials would seem to indicate.  It's really not so much a matter of hard numbers and more of an art form that you have to eyeball.   

    By

    Cybersox Cybersox April 2019 in The Commons
  • Genesis 8 Babies

    If you own a lot of morphs, it’s fun to play with but DEFINITELY needs a separate head/body morph! I really hope they update that... Used Anagenesis and a ton of morphs for a somewhat stylized character. 

    By

    Wonderland Wonderland April 2019 in The Commons
  • Genesis 8 Babies

    Well, that's disappointing. I'm unable to separate the head from the body with XMorphs. Not entirely sure why. Could be that the only morph that's exposed to the script is a controller that controls lots of other morphs, but that's just a guess. Until I can separate them, it's gonna make things much more difficult.

    Laurie

    By

    AllenArt AllenArt April 2019 in The Commons
  • Mixing face morphs

    Hi!

    I'm just getting into face morph mixing and I'm just looking for some tips - do you ever mix 2 character face morphs at 100% each? Or do they have to add up to 100%? Anything other best practices?

    Thanks!

    I try to make the total mixture of dial character settings add up to 100%, although sometimes you can go further and make it work, especially if you are going for a more exagerrated effect.

    By

    Odaa Odaa April 2019 in The Commons
  • Genesis 8 Babies

    Really torn on whether to put Ella in the cart. The basic skin looks great (and probably is, based on past experience with the PA) and the infant morph is pretty convincing (not a newborn to me, but say, a two-month-old). But the parrot mouth on the toddler is really off-putting and the overly red lips are even more offputting unless you're doing baby Snow White. The PA is I think going for the kind of startlingly pale skin with red lips you see in some artwork, but it doesn't really work for me in that artwork either.

    As for the rolls of fat, when babies start looking like sumo wrestlers or extremely pudgy Baroque cherubs, it usually means they're about to make another growth spurt.

     

    By

    Odaa Odaa April 2019 in The Commons
  • Genesis 8 Babies

    This definitely needs a separate head morph! 

    By

    Wonderland Wonderland April 2019 in The Commons
  • Where to save a zbrush morph for Genesis 8

    For Genesis 8 morphs, the path is different. The path above will not display the morph in the list as expected. For a morph you'd want \data\DAZ 3D\Genesis 8\Female\Morphs\VendorName\ProductName for female and \data\DAZ 3D\Genesis 8\Male\Morphs\VendorName\ProductName for male, etc. There are other folders in there for eyelashes and genitalia morphs as well.

    Whenever you make morphs for a figure/item, you want the morph to be in a \Morphs subfolder of the item's actual data folder.

    By

    Lissa_xyz Lissa_xyz April 2019 in The Commons
  • Genesis 8 Babies

     

    That's it exactly, I think. The models themselves are great, but you have to pay attention to how babies are in the real world. Especially their facial expressions, but also how they hold their bodies. Once you do that, these babies look really great.
    Hmmmm...now I'm thinking I should do a set of baby expressions and poses...

    @ThoseThings What's taking you so long? blush Please add an HD chin scrunch/pincushion morph, since you do great morphs.

    Image result for chin scrunch

    Ha ha! Perfect. I'll make sure to include screaming on a plane because of ear pain, too. :D

    By

    Those Things Those Things April 2019 in The Commons
  • Genesis 8 Babies

     

    That's it exactly, I think. The models themselves are great, but you have to pay attention to how babies are in the real world. Especially their facial expressions, but also how they hold their bodies. Once you do that, these babies look really great.
    Hmmmm...now I'm thinking I should do a set of baby expressions and poses...

    @ThoseThings What's taking you so long? blush Please add an HD chin scrunch/pincushion morph, since you do great morphs.

    Image result for chin scrunch

    By

    xyer0 xyer0 April 2019 in The Commons
  • Genesis 8 Babies

    I think she came out well/cute @wonderland  Nice work playing with the morph dials.

    Thanks but that’s like only 20% Caryn...

    By

    Wonderland Wonderland April 2019 in The Commons
  • Genesis 8 Babies

    I think she came out well/cute @wonderland  Nice work playing with the morph dials.

    By

    Worlds_Edge Worlds_Edge April 2019 in The Commons
  • Genesis 8 Babies

    Thanks Diva...more proof tho that Daz likes tiny heads. LOL The head of the baby isn't big enough for the size of it's body, but thank goodness we can scale them. I did buy the baby only because there were times over the years I could have used one and because I can mix it with other characters and make cool and creative stuff. Plus I think with morphs I can "fix" it up the way I like ;). No separate head is no problem because I have XMorphs.

    As for the prices, I bought 11 of the DO stuff and 2 of the non-DO stuff, used my monthly PC coupon and it was less than 50 bucks. Not too shabby IMVHO. 13 items. I ain't complainin' ;)

    BTW, can't wait to mix this chubby kid in with characters like Dolb and see what develops. LOL

    Laurie

    XMorphs will allow you to separate the head morph?  Or use the body with a different head?

    Yup, if you split them, certainly.

    Laurie

    By

    AllenArt AllenArt April 2019 in The Commons
  • Genesis 8 Babies

    Thanks Diva...more proof tho that Daz likes tiny heads. LOL The head of the baby isn't big enough for the size of it's body, but thank goodness we can scale them. I did buy the baby only because there were times over the years I could have used one and because I can mix it with other characters and make cool and creative stuff. Plus I think with morphs I can "fix" it up the way I like ;). No separate head is no problem because I have XMorphs.

    As for the prices, I bought 11 of the DO stuff and 2 of the non-DO stuff, used my monthly PC coupon and it was less than 50 bucks. Not too shabby IMVHO. 13 items. I ain't complainin' ;)

    BTW, can't wait to mix this chubby kid in with characters like Dolb and see what develops. LOL

    Laurie

    XMorphs will allow you to separate the head morph?  Or use the body with a different head?

    By

    gitika1 gitika1 April 2019 in The Commons
  • Mixing face morphs

    Hi!

    I'm just getting into face morph mixing and I'm just looking for some tips - do you ever mix 2 character face morphs at 100% each? Or do they have to add up to 100%? Anything other best practices?

    Thanks!

    By

    evacyn evacyn April 2019 in The Commons
  • any news on the hd plugin?? :D

    will this read the dhdm files?  or will i need to convert to dsf?

    thanks!

    None of them. You'll have to export from studio as OBJ.

    Or you'll be able to create your own hd morph directly in Carrara.

    Do you have many HD content? I have only a few and I'll need help for the tests.

     

    the hd one i'm dreaming of is a horse 2 add-n  requires horse2 at subd lvel of 3.

    would be happy to test smiley

     

    https://www.daz3d.com/hd-dark-knight-for-daz-horse-2

    By

    Mistara Mistara April 2019 in Carrara Discussion
  • Where to save a zbrush morph for Genesis 8

    Hi,

      I made a custom morph for Genesis 8 for distribution.

    I would like to know the proper path to save the morph for distribution.

    I know to go to "support assets" morph assets

    Do I save it into a lululee folder or do I have to save it into a Daz3d folder.

    Your help is much appreciated.

    Cheerio

    lululee

    By

    lululee1 lululee1 April 2019 in The Commons
  • any news on the hd plugin?? :D

    will this read the dhdm files?  or will i need to convert to dsf?

    thanks!

    None of them. You'll have to export from studio as OBJ.

    Or you'll be able to create your own hd morph directly in Carrara.

    Do you have many HD content? I have only a few and I'll need help for the tests.

     

    By

    Philemo_Carrara Philemo_Carrara April 2019 in Carrara Discussion
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