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How to close eyes on G8F
Ouch, maybe there's a character morph that alters and replaces the eyes closed 'morph/shape'. I haven't noticed this kind of probelm with G8F yet, but did have a similar problem with G2F (IIRC) were installing a (in my case a freebie) character messed up some morphs for the base G2F....
How to close eyes on G8FMy guess would be some other morph is interfering; Sometimes that happens unintentionally (can't really explain the technical details)
Did you check if any other morphs are dialed in when youload the base G8F? ( Parameters tab for the G8F figure - Currently Used)
How to close eyes on G8FIf I dial the "closed eyes" morph of genesis 8 female to 100% it looks like this

At 75% it looks like this, there is some white spots at the inside

On the right side is G3F with 100% eyes closed. Is it just me having this problem or how do I close the eyes?
Looking for the character used in the Fantasy Skins for Genesis 3 promoI think a specific character was used rather than Aiko 7 with an elf ears morph added and it's the character I'm trying to find but thank you.
Morphs from G3 to G8Here's a character I dialled up with the Girl 4 "Iconic shape" for genesis transferred to Genesis 8 Female:
It looks awesome! :D
And thank you for your tips! I'll look into them once my current huge batch rendering session will end.
So, let's say I want to make a single slider with the G8F morphs, and use it on a G8M figure, I should
- Create the G8F I want
- Save it as a character (I don't recall of that is done, but there was a tutorial I guess) with relative full body morph
- Load it with the base G8M, and use the script
Right?
If you have a "dial spun" character with a lot of morphs dialled in, you'll either need to transfer each one of the morphs individually or create a single full body morph containing all the morphs you've dialled in. That involves exporting the character as an OBJ then reimporting it back in and making a morph out of it.
Since I use hundreds of morphs during the creation of a character, I guess the 2nd option would be better!
I'll look for a tutorial that explains that process, thanks :)
This disadvantage of creating a single body morph via the export/import of an obj, is that you will lose all the correction JCMs, so you need to think carefully before going this route. For head morphs this is not a major problem, but a lot of body morphs need the JCMs for optimal bending.
Uh...I don't even know what JCMs are :(
They are corrective morphs that apply when certains bones are bent, to improve the quality of the bend. On the whole end users do not need to know about them, since they do their work silently in the background as you morph and pose your figure.
I see, thank you! :)
Morphs from G3 to G8Here's a character I dialled up with the Girl 4 "Iconic shape" for genesis transferred to Genesis 8 Female:
It looks awesome! :D
And thank you for your tips! I'll look into them once my current huge batch rendering session will end.
So, let's say I want to make a single slider with the G8F morphs, and use it on a G8M figure, I should
- Create the G8F I want
- Save it as a character (I don't recall of that is done, but there was a tutorial I guess) with relative full body morph
- Load it with the base G8M, and use the script
Right?
If you have a "dial spun" character with a lot of morphs dialled in, you'll either need to transfer each one of the morphs individually or create a single full body morph containing all the morphs you've dialled in. That involves exporting the character as an OBJ then reimporting it back in and making a morph out of it.
Since I use hundreds of morphs during the creation of a character, I guess the 2nd option would be better!
I'll look for a tutorial that explains that process, thanks :)
This disadvantage of creating a single body morph via the export/import of an obj, is that you will lose all the correction JCMs, so you need to think carefully before going this route. For head morphs this is not a major problem, but a lot of body morphs need the JCMs for optimal bending.
Uh...I don't even know what JCMs are :(
They are corrective morphs that apply when certains bones are bent, to improve the quality of the bend. On the whole end users do not need to know about them, since they do their work silently in the background as you morph and pose your figure.
Looking for the character used in the Fantasy Skins for Genesis 3 promoThat looks like Aiko 7 but with an elf ears morph from somewhere else, added in. https://www.daz3d.com/aiko-7Morphs from G3 to G8Here's a character I dialled up with the Girl 4 "Iconic shape" for genesis transferred to Genesis 8 Female:
It looks awesome! :D
And thank you for your tips! I'll look into them once my current huge batch rendering session will end.
So, let's say I want to make a single slider with the G8F morphs, and use it on a G8M figure, I should
- Create the G8F I want
- Save it as a character (I don't recall of that is done, but there was a tutorial I guess) with relative full body morph
- Load it with the base G8M, and use the script
Right?
If you have a "dial spun" character with a lot of morphs dialled in, you'll either need to transfer each one of the morphs individually or create a single full body morph containing all the morphs you've dialled in. That involves exporting the character as an OBJ then reimporting it back in and making a morph out of it.
Since I use hundreds of morphs during the creation of a character, I guess the 2nd option would be better!
I'll look for a tutorial that explains that process, thanks :)
This disadvantage of creating a single body morph via the export/import of an obj, is that you will lose all the correction JCMs, so you need to think carefully before going this route. For head morphs this is not a major problem, but a lot of body morphs need the JCMs for optimal bending.
Uh...I don't even know what JCMs are :(
Morphs from G3 to G8Here's a character I dialled up with the Girl 4 "Iconic shape" for genesis transferred to Genesis 8 Female:
It looks awesome! :D
And thank you for your tips! I'll look into them once my current huge batch rendering session will end.
So, let's say I want to make a single slider with the G8F morphs, and use it on a G8M figure, I should
- Create the G8F I want
- Save it as a character (I don't recall of that is done, but there was a tutorial I guess) with relative full body morph
- Load it with the base G8M, and use the script
Right?
If you have a "dial spun" character with a lot of morphs dialled in, you'll either need to transfer each one of the morphs individually or create a single full body morph containing all the morphs you've dialled in. That involves exporting the character as an OBJ then reimporting it back in and making a morph out of it.
Since I use hundreds of morphs during the creation of a character, I guess the 2nd option would be better!
I'll look for a tutorial that explains that process, thanks :)
This disadvantage of creating a single body morph via the export/import of an obj, is that you will lose all the correction JCMs, so you need to think carefully before going this route. For head morphs this is not a major problem, but a lot of body morphs need the JCMs for optimal bending.
Morphs from G3 to G8Here's a character I dialled up with the Girl 4 "Iconic shape" for genesis transferred to Genesis 8 Female:
It looks awesome! :D
And thank you for your tips! I'll look into them once my current huge batch rendering session will end.
So, let's say I want to make a single slider with the G8F morphs, and use it on a G8M figure, I should
- Create the G8F I want
- Save it as a character (I don't recall of that is done, but there was a tutorial I guess) with relative full body morph
- Load it with the base G8M, and use the script
Right?
If you have a "dial spun" character with a lot of morphs dialled in, you'll either need to transfer each one of the morphs individually or create a single full body morph containing all the morphs you've dialled in. That involves exporting the character as an OBJ then reimporting it back in and making a morph out of it.
Since I use hundreds of morphs during the creation of a character, I guess the 2nd option would be better!
I'll look for a tutorial that explains that process, thanks :)
Morphs from G3 to G8Here's a character I dialled up with the Girl 4 "Iconic shape" for genesis transferred to Genesis 8 Female:
It looks awesome! :D
And thank you for your tips! I'll look into them once my current huge batch rendering session will end.
So, let's say I want to make a single slider with the G8F morphs, and use it on a G8M figure, I should
- Create the G8F I want
- Save it as a character (I don't recall of that is done, but there was a tutorial I guess) with relative full body morph
- Load it with the base G8M, and use the script
Right?
If you have a "dial spun" character with a lot of morphs dialled in, you'll either need to transfer each one of the morphs individually or create a single full body morph containing all the morphs you've dialled in. That involves exporting the character as an OBJ then reimporting it back in and making a morph out of it.
Morphs from G3 to G8Here's a character I dialled up with the Girl 4 "Iconic shape" for genesis transferred to Genesis 8 Female:
It looks awesome! :D
And thank you for your tips! I'll look into them once my current huge batch rendering session will end.
So, let's say I want to make a single slider with the G8F morphs, and use it on a G8M figure, I should
- Create the G8F I want
- Save it as a character (I don't recall of that is done, but there was a tutorial I guess) with relative full body morph
- Load it with the base G8M, and use the script
Right?
Morphs from G3 to G8Singular Blues, thanks so much for all your work!


Here is the result of my first attempt to use your script to transfer the Ivan 7 character to G8.
To begin, the script won't find the morphs if you open the Ivan 7 character from the Character folder in Library, so I just loaded a basic G3M and dialed in the head and body morphs under Properties. With the dialed G3 and an unmodified G8M figure in the scene window, I opened your script and selected the figures as the appropriate source and target.
This brought up pages and pages of G3M morphs, so for this test I only selected three morphs: Ivan 7 head, Ivan 7 body and Ivan 7.
Then I let your script run, with the result shown in the image. You will note that the arms on G8 are deformed, and there are other differences, too, but I put that down to my not having selected enough morphs to transfer.
After all, I only wanted to see what would happen, and this test is encouraging. It is in no way a criticism, and only means I need to experiment more to get the results I want. I do not need a perfect transfer, and will be happy if I can get a G8 character which could pass for Ivan's brother. It's possible the extreme body morph of Ivan won't transfer, but I have G8M morphs that make the Ivan 7 body unnecessary.
Thanks again


Just load the G3M and Gm8 to the scen, do not apply any morphs to G3M. In the script menue just choose one morph (Ivan body for example).
Ivan 7 transfered to Genesis 8
Morphs from G3 to G8Can someone write a brief tutorial on how this script works? I ran it with Rune 7, and it supposedly completed -- but then it just deleted everything in the scene. Where am I supposed to find the morph?
Also, I can't transfer Olympia 7 to G8 Female. It gets stuck as it's "correcting ERC links." Would someone mind testing to see if it's just me?
Thank you!
Can someone write a brief tutorial on how this script works? I ran it with Rune 7 to G8 Female, and it supposedly completed -- but then it just deleted everything in the scene. Where am I supposed to find the morph?
Also, I can't transfer Olympia 7 to G8 Female. It gets stuck as it's "correcting ERC links." Would someone mind testing to see if it's just me?
(The 34 seconds is just for the screenshot. Previously I let it run for 7 minutes)
Thank you!
Some morphs will get stuck on "Correcting ERC Links". I'm not sure if there is a fix for it. As far as I can tell Singular Blues wasn't able to duplicate that error.
So far, the steps that SEEM to work best for me is:
1) Load ONLY the "Base" figures for the morphs you want to transfer. So say you want to transfer Victoria 6 to Genesis 8 Female. Load Only Base Genesis 2 Female (no morphs dialled in) and Only Base Genesis 8 Female (no morphs dialled in). Start the script.
2) From the "Select a Figure" dropdown select the Source (in this case Genesis 2 Female) and select the Target (in this case Genesis 8 Female).
3) In the "Enter Text to Filter by..." type in Victoria 6. Put a check mark by "Victoria 6", "Victoria 6 Body", and "Victoria 6 Head".
4) Highlight "Victoria 6 Body" and at the bottom where it says "Type" choose "Body". Where it says "Bake Mode" choose "Bake Source Shape".
5) Highlight "Victoria 6 Head" and at the bottom change the "Type" to "Head".
6) Select "Output Library" (where you want the morphs to go, since this is a "beta" I highly recommend setting up a "Test Library" for both this script as well as the transfer morphs -so if something goes wrong you can quarantine the script and the morphs from the rest of your content library).
6) Hit "Accept". After the transfer is done (if it doesn't get hung up on "Correcting ERC Links") and the "Process Complete" box pops up, click "Exit".
7) Now completely close out Daz Studio. And then start Daz Studio back up again. (It needs to reload so that the morphs show up in the Shaping Tab.)
8) Load up Genesis 8 Female and in the shaping tab type in Victoria 6 in the search. You should be able to find the new morphs that way.
Some morphs will need an "Edit" >> "Rigging" >> "Adjust Rigging to Shape" - Like I believe the Victoria 6 transferred morph does.
So far those are the steps that seem to work for me. I'm still experimenting with it though. I could be doing it wrong but after a lot of trial and error those steps seem to give decent results so far. :)
Thanks for the write-up, Diva. Although if this only works in the base figures, I have to say that’s very disappointing. I was hoping to transfer characters I made from G3 to G8.
Oh, you can transfer any morph, as far as I can tell (except HD morphs, I'm sure). You just need to load the "Base" figures when doing the transfer so that the script doesn't get confused. Once you load the base figure you should be able to find any morph made for that figure on the list.
Morphs from G3 to G8Can someone write a brief tutorial on how this script works? I ran it with Rune 7, and it supposedly completed -- but then it just deleted everything in the scene. Where am I supposed to find the morph?
Also, I can't transfer Olympia 7 to G8 Female. It gets stuck as it's "correcting ERC links." Would someone mind testing to see if it's just me?

Thank you!
Can someone write a brief tutorial on how this script works? I ran it with Rune 7 to G8 Female, and it supposedly completed -- but then it just deleted everything in the scene. Where am I supposed to find the morph?
Also, I can't transfer Olympia 7 to G8 Female. It gets stuck as it's "correcting ERC links." Would someone mind testing to see if it's just me?
(The 34 seconds is just for the screenshot. Previously I let it run for 7 minutes)
Thank you!
Some morphs will get stuck on "Correcting ERC Links". I'm not sure if there is a fix for it. As far as I can tell Singular Blues wasn't able to duplicate that error.
So far, the steps that SEEM to work best for me is:
1) Load ONLY the "Base" figures for the morphs you want to transfer. So say you want to transfer Victoria 6 to Genesis 8 Female. Load Only Base Genesis 2 Female (no morphs dialled in) and Only Base Genesis 8 Female (no morphs dialled in). Start the script.
2) From the "Select a Figure" dropdown select the Source (in this case Genesis 2 Female) and select the Target (in this case Genesis 8 Female).
3) In the "Enter Text to Filter by..." type in Victoria 6. Put a check mark by "Victoria 6", "Victoria 6 Body", and "Victoria 6 Head".
4) Highlight "Victoria 6 Body" and at the bottom where it says "Type" choose "Body". Where it says "Bake Mode" choose "Bake Source Shape".
5) Highlight "Victoria 6 Head" and at the bottom change the "Type" to "Head".
6) Select "Output Library" (where you want the morphs to go, since this is a "beta" I highly recommend setting up a "Test Library" for both this script as well as the transfer morphs -so if something goes wrong you can quarantine the script and the morphs from the rest of your content library).
6) Hit "Accept". After the transfer is done (if it doesn't get hung up on "Correcting ERC Links") and the "Process Complete" box pops up, click "Exit".
7) Now completely close out Daz Studio. And then start Daz Studio back up again. (It needs to reload so that the morphs show up in the Shaping Tab.)
8) Load up Genesis 8 Female and in the shaping tab type in Victoria 6 in the search. You should be able to find the new morphs that way.
Some morphs will need an "Edit" >> "Rigging" >> "Adjust Rigging to Shape" - Like I believe the Victoria 6 transferred morph does.
So far those are the steps that seem to work for me. I'm still experimenting with it though. I could be doing it wrong but after a lot of trial and error those steps seem to give decent results so far. :)
Thanks for the write-up, Diva. Although if this only works in the base figures, I have to say that’s very disappointing. I was hoping to transfer characters I made from G3 to G8.
Morphs from G3 to G8Can someone write a brief tutorial on how this script works? I ran it with Rune 7 to G8 Female, and it supposedly completed -- but then it just deleted everything in the scene. Where am I supposed to find the morph?
Also, I can't transfer Olympia 7 to G8 Female. It gets stuck as it's "correcting ERC links." Would someone mind testing to see if it's just me?
(The 34 seconds is just for the screenshot. Previously I let it run for 7 minutes)
Thank you!
Some morphs will get stuck on "Correcting ERC Links". I'm not sure if there is a fix for it. As far as I can tell Singular Blues wasn't able to duplicate that error.
So far, the steps that SEEM to work best for me is:
1) Load ONLY the "Base" figures for the morphs you want to transfer. So say you want to transfer Victoria 6 to Genesis 8 Female. Load Only Base Genesis 2 Female (no morphs dialled in) and Only Base Genesis 8 Female (no morphs dialled in). Start the script.
2) From the "Select a Figure" dropdown select the Source (in this case Genesis 2 Female) and select the Target (in this case Genesis 8 Female).
3) In the "Enter Text to Filter by..." type in Victoria 6. Put a check mark by "Victoria 6", "Victoria 6 Body", and "Victoria 6 Head".
4) Highlight "Victoria 6 Body" and at the bottom where it says "Type" choose "Body". Where it says "Bake Mode" choose "Bake Source Shape".
5) Highlight "Victoria 6 Head" and at the bottom change the "Type" to "Head".
6) Select "Output Library" (where you want the morphs to go, since this is a "beta" I highly recommend setting up a "Test Library" for both this script as well as the transfer morphs -so if something goes wrong you can quarantine the script and the morphs from the rest of your content library).
6) Hit "Accept". After the transfer is done (if it doesn't get hung up on "Correcting ERC Links") and the "Process Complete" box pops up, click "Exit".
7) Now completely close out Daz Studio. And then start Daz Studio back up again. (It needs to reload so that the morphs show up in the Shaping Tab.)
8) Load up Genesis 8 Female and in the shaping tab type in Victoria 6 in the search. You should be able to find the new morphs that way.
Some morphs will need an "Edit" >> "Rigging" >> "Adjust Rigging to Shape" - Like I believe the Victoria 6 transferred morph does.
So far those are the steps that seem to work for me. I'm still experimenting with it though. I could be doing it wrong but after a lot of trial and error those steps seem to give decent results so far. :)
How Fix the Dachshund for Dog 8?I bought the Dachshund for the Dog 8, and kept thinking it looked sort of wrong.
I did a quick Google for dachshund pictures.. and the Daz one has legs that are very long.
I can't work out how to shorten his legs. There is no leg length morphs that I can find.
I love the textures, I love the face, but his unusually long legs really do stand out.
Does anyone have any ideas on how to fix him, please?
Or will I need to try making my own morph in blender or hexagon to shorten his little legs.
Morphs from G3 to G8Yes, a short tutorial on how to use it would be nice. At the moment I always get stuck at 24-27% of the process, no matter what I want to transfer from any figure to any other.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICI(ಠ_ಠ) Ragazzo, so che i dindini sono pochi... Ma falla girare un pochino, l'economia, altrimenti non ne usciamo!
Scherzo, ovviamente!

Posso chiederti come mai cerchi morph Merchant Resource? Vuoi creare l'ennesima ninfetta per noi?
Morphs from G3 to G8Can someone write a brief tutorial on how this script works? I ran it with Rune 7 to G8 Female, and it supposedly completed -- but then it just deleted everything in the scene. Where am I supposed to find the morph?
Also, I can't transfer Olympia 7 to G8 Female. It gets stuck as it's "correcting ERC links." Would someone mind testing to see if it's just me?
(The 34 seconds is just for the screenshot. Previously I let it run for 7 minutes)

Thank you!









