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  • a little talk about "genesis family and it's future(1, 2, 3, 8 and maybe future 9??)

    what is your favorite generation???

    Daz genesis 2

    for what reason?

    I likely have very nearly every morph ever created  for G2 as well as my favorites 
    ported from Mill 3 thru genesis 1 via the GENX 2 plugin.
    And complete compatibilty with All previous animation Data

    I am also a clothing content developer who has Zero need for clothing provided by
    Daz or their PA's so I can stay with Older  Genesis generations and support them myself indefinately


    and what you would love to see in the next one???

    G8 was Dead on Arrival for me and any future genesis version will be equally
     as useless to
    me,and as long as there is no proper human IK solver in DAZ Studio
    as we have in Iclone.

    Until then I will remain with G2 and Daz Studio 4.8 with Iclone pro pipeline as
     I dont render in Daz studio but in Maxon C4D Via .obj /MDD animation export.

     

    Other companies like Autodesk and Newtek would have be interested in developing a
     method of integrating Genesis into their respective programs.

    I see Zero strategic business incentive for those companies or even Maxon to invest
    in any specific product development to bring full functional genesis figures into 
    thier eco systems.

    If there was they would have done it already ..yes??indecision

    They are full featured 3DCC programs for general 3D/CG production,Game dev& animation& VFX for TV & film.
    They include tools to build custom, program native Character  rigs on an as needed per project basis in linear pipelines.

    They just dont view Daz genesis as this special, must have golden unicorn that some people obviously do.

     

    The IK solver is horrible in DAZ Studio. It doesn`t even act like IK solvers usually do in other applications, it looks more like FK (poorly) attempting to match an IK goal permanently.

    The IK in the latest BETA seems to work a bit better, though.

    By

    mgernot mgernot May 2019 in The Commons
  • psd files

    I have a .psd file the documentation is not helpful at all, where does it go? It a body morph for Genesis 8 female.  I need it badly please help

    By

    dukes1515 dukes1515 May 2019 in Technical Help (nuts n bolts)
  • Who is the beautiful girl used by Goldtassel in promo pics that looks like Felicity Jones?

    Thanks @Outrider42 for sharing your "recipe", you clearly got very (very) close. I was struggling with the wide nosebridge in comparison to straight Osuine morph.

    Definately agree with you about the hd morphs part, especially the side eyes wrinkles and neck folds !

    For the eyes texture, you can also have a try on blue eyes materials from any Emmaandjordi G8F character, you will get fine details in the sclera veins.

    Edit : here is an attempt of mine :

    That looks even closer!

    By

    northerain northerain May 2019 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICI

    Allora, questo prodotto è Merchant

    https://www.daz3d.com/genesis-3-female-body-morph-resource-kit-3

    Questo no

    https://www.daz3d.com/genesis-2-female-morph-resource-kit-ii

    Allora perchè lo metti nella stessa serie?!?

    Primo perchè sn due prodotti per due figure diverse e posso fare (da PA) come voglio in realtà...cioè uno farlo comeMR e altri 300 no....e poi erchè uno è un DAZ original e l'altro no ;) 

    Capisco che Thorne fa come vuole, ma almeno dai un aspetto differente ai prodotti. Cosi è facile che uno si confonda.

    Una curiosità, ma solo a me le notification non funzionano più. Ogni volta che apro il panel sul forum, mi da sempre le stesse.

    By

    Crios Crios May 2019 in The Commons
  • Is there a Maqqie Q-like character?

    Yeah Mei is pretty easy to morph into her. Just elongate the face a bit, make the top of the nose smaller, push down on bottom nose a bit, add nasolabial folds, use subtle make up (black eyeliner, some dark red gloss), darken eyebrows, make faceshape a lot less heartshape and you've got a nice impression.

    By

    novastrider novastrider May 2019 in The Commons
  • Morphs from G3 to G8

    Just to be absolutely clear, the intent of GenNext was to bridge everything, eventually. But the purpose was to bridge the gap between GenX(2) and G8. G3 <=> G8 transfer does that, and GenNext can do that without clones. That was complete and stable before Christmas.

    Moreover, Daz agreed the basis of that didn't have sample code in it. Again, using th existing CC Attribution file in the script header, with a url for every script sample will cover all bases, and there will be a path from Generation 3 to Genesis 8. It's just a matter of coverage for any changes post review that Daz might feel infringe on the samples.

     

    EDIT: as of 0743 EDT, 2019 25 May, the Repo is down. I considered going private, but the net result is the same as deleting it. As far as I'm concerned, I've held up m yend of the EULA. I've already tried to make that clear to Daz, and I've asked them to clarify if they disagree with my interpration. Until I hear from them, I'm proceeding as outlined. In theory I could probably get all the necessary work done today, but I'm not promising that. It will be tedious, and I should take the opportunity to correct some issues that relate to the clones shapes' interaction with the A pose. In practice, I'm not promising that because I haven't decided what shape the the clone will have, or exactly how to be sure it doesn't represent a match to any other IP. That latter shouldn't be an issue if I go wierd enough, but too wierd will likely lead to failure of the script. In any event, no matter how quickly I get this done, I'm not going back up until tomorrow morning, at the earliest. Don't hold your breath.

    By

    Singular Blues Singular Blues May 2019 in The Commons
  • Morphs from G3 to G8

    No link until I can properly respond to the legal problem detailed above.

     

    As for the file size and what not,  the issue is that the clones are clones. But they don't have to be. I mean, they do, but they don't need to be distributed with the script. They could be built locally by a setup tool that, itself, contains no Daz shapes,  or built at runtime, such that they only exist while the script is running. I think the latter is preferable. The script generated better results than Daz's tools because those tools aren't intended to do what the script does. Using them that way is a hack. The script is just a machine precise hsck.

    The included clones aren't required to be Daz shapes. They just need to match topologically. Generating the required morphs can then be done the same way as the transfer object is generated. (Reading the current state of the figure verts directly into an obj file).

     

    Admittedly, theory and practice don't always line up, but the change I plan to build does the same work in theory, but it doesn't start with "knowledge" of the Daz shapes. Rather, it's like I had a custom character that I happened to have made for all Genesis figures. If that is not allowed, there's a whole lot of freebies that violate the EULA.

    The process does need the Daz shapes for Baking, but I can generate those with existing code and reverse source shape from target.. Except for the figure names, there isn't much in the script that couldn't be generated on the fly. But it gets beardy, one hopes Daz's objections are limited to those they've detailed. I can fix that and get back to studying. If not, I am confident I can fix any other technical concerns.

    By

    Singular Blues Singular Blues May 2019 in The Commons
  • Should Daz3d split its software to Pro and Home additions.

    If Pro is already free why on earth is DAZ 3D going to spend a lot more money and make a Home version, also free, that does less than the Pro does. Also they'd have trouble hiring staff that are available and skilled to do the design and coding. It makes no sense especially when DAZ 3D already has their hands full trying to modernize the 3D capabilities of the Pro version in a niche that has the likes of Poser, Blender, Unity 3D, UE4, and others.

    Its possible you may have misunderstood the OPs comments. I don't believe Lorwinith was suggesting making a simplified version for free, but rather making an advanced version which would include additional features currently not available. This advanced version would be "paid for" software, with the procedes of those sales funding the development of advanced features.

    They tried that with Studio 4.0 - the base version was $49.95 but free for a 'limited' time. Studio 4.0 Pro was $495 and included the following not in the base version:

    Content Creator Toolkit

    • Weight-Map Brush (New) - Paint TriAxTM and traditional weight-maps for your figures.
    • Transfer Utility (New) - Transfer rigging, grouping, and shapes from one object in your scene to another.
    • Polygon Group Editor Tool (New) - Create/Edit polygon groups on any model.
    • Figure Setup Tab (Updated) - (previously Skeleton Setup) Define the bone hierarchy for a figure, associated geometries, and the relationships between them.
    • Joint Editor Tool (Updated) - Manipulate the Joint Parameters of a figure, along with the ability to create and/or remove bones.
    • CR2 Exporter (Updated) - Export figures to the Poser® Character (.cr2) format.
    • Property Editor Tab (Updated) - Mass editing of property attributes, as well as creation, deletion, grouping, ordering and linking.
    • ERC Freeze - Adjust property values (via Parameters tab or Presets/Poses) and link those properties to a controller; automatically calculating the scalar required to drive the properties to their current value when the controller is set to its current value (or 1 in the case of a 0 value).
    • Morph Loader Pro (Updated) - Quickly and easily add your own custom and third-party morphs to objects in your scene, using Wavefront Object (*.obj) files, with many more options and much greater control than the Advanced version.
    • ExP Exporter - Generate ExP product files through a visual interface. This tool greatly simplifies a very tedious and time-consuming process that had to be done by hand prior to this tool.

    IIRC, the Pro version was discounted around 50% but there  was a lot of push back so the base version went away and everyone got the serial number that unlocked all the Pro functionality. Those who purchased Pro were compensated to an extent.

    So - they've been there, they've done that -- and they feel it didn't work.

    By

    namffuak namffuak May 2019 in Product Suggestions
  • Who is the beautiful girl used by Goldtassel in promo pics that looks like Felicity Jones?

    Thanks @Outrider42 for sharing your "recipe", you clearly got very (very) close. I was struggling with the wide nosebridge in comparison to straight Osuine morph.

    Definately agree with you about the hd morphs part, especially the side eyes wrinkles and neck folds !

    For the eyes texture, you can also have a try on blue eyes materials from any Emmaandjordi G8F character, you will get fine details in the sclera veins.

    Edit : here is an attempt of mine :

    By

    Zokreb Zokreb May 2019 in The Commons
  • Morphs from G3 to G8

    Why did I think this was gonna happen? Oh, right. Daz....lol.

    Frankly SB, if I were you, I'd hang it up. Save yourself the grief and frustration. You don't owe anyone anything, especially us. But it was a gallant effort.

    Laurie

     

    Have to agree. IMNSHO if DAZ really wanted a product to transfer morphs, it would have been a reality a long time ago. You SB, were like Obi-Wan Kenobii, our "only hope".of this happening

    Daz is offering such a tool, out of the box, 

    http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/interface/action/index/dztransferutilityaction/start

     

    By

    Hurdy3D Hurdy3D May 2019 in The Commons
  • Who is the beautiful girl used by Goldtassel in promo pics that looks like Felicity Jones?

    BTW, all I did was turn down Osuine a bit to 60-70%. I then added a small amount of Victoria 8, 25%. It is pretty clear to me that the girl has some kind of HD shape in the promos, so I added Victoria 8 HD, 100%. 

    The texture is straight up Osuine. The 2nd pic I added more red to her cheek by blending in the SSS texture in that area. I used Osuine blue eyes, and I turned down the white level on the sclera because it is too bright otherwise.

    And that is it. I think its pretty close. It is possible the artist is using a different DO as the secondary shape. I am pretty confident it is a Daz DO, because of the HD morph. Though I suppose it could be a PA's HD shape. It must be someone who can balance Osuine's face.

    By

    outrider42 outrider42 May 2019 in The Commons
  • Is there a Maqqie Q-like character?

    Yes, there is one for V4, Willowraven. Or rather, there was. Please stand by whilst I check for you.

    Okay, I checked my files and found it. It was a morph called Asian Agent by user CSI: Celebrity Standin on ShareCG. Unfortunately, although their account is still active, they have apparently removed all the content that they previously had there. Sorry. Here's a quick render of what it looked like:

    By

    SixDs SixDs May 2019 in The Commons
  • Morphs from G3 to G8

    Bad  news, peeps. Daz has objections. IANAL, but I am also not dumb. Right now, their objections are not specific enough to directly respond to but my understanding of the relevant agreement suggests the interpretation they are using in one claim. I believe the other claim doesn't represent an impediment, but I have asked for clarification.

     

    Of course, I am not dumb, so it didn't take long to locate the grant of authority they are starting from. Because of certain elements rherein, which are not in dispute, . I have had to take the git link down. This comes to the point of this post. I am physically unable to respond to their request beyond what I have already done. The password to the git is very strong and I don't have it where I can get to it. So, in accordance with the EULA we all agreed to, I have to ask anyone with the git lunk not share it.

    Again, don't freak out. I believe the claims are addressable in an amicable fashion. But I will be taking steps that will render the git version in operable as soon as I can log in. I'm bound to that much.

    I'm not here to paint Daz as the villain. While I can't know what the outcome will be, or if I understand their basis until they respond, I do suspect whay one claim is based on, and if so they are in the right. Because of that, I am trying to halt distribution S quickly as possible.

     

    None of the claims is a dealbreaker. They aren't even that hard to deal with, though it will be a bit tedious. I already plan on getting that done soonest. I still have to halt distribution of the likely indisputably violating materials by all means. I'm not sure basis of the second claim, as the file addressing that is obviously in the git. I can only imagine the issue is belief that an attribution is missing or the attribution is incorrectly placed. Here I am willing to go "nuclear" and place the attribution file everywhere, and attribute every Daz sample.

    I don't think it needs to go that far, but I am honestly confused by that assertion. So, I want you to know my confidence about that one, while hig, may be based on bad assumptions.

     

    In the interest of full disclosure, there may be no solution that allows the project to live. There's probably more than one trump in EULA that can't be disputed. Daz has not invoked them, so I proceed on the assumption that they seek to have the issues they raised addressed and appropriate remedy enacted. Which comes full circle.

     

    If you have the git link do not share it for. For those who wish they had it, be patient. I think I can get this resolved in a r3w days (allowing that it is the weekend and a holiday weekend to boot).

     

    Sorry about the typos and autocorrect. I am not supposed to be online right now.

    Why that doesn't surprise me... sad

     

    Guys, really. I failed to understand the EULA (who doesn't). There is another way to do this that doesn't run afoul of the objections Daz raised and really isn't that hard to do. I didn't do it originally because previous attempts made what I did the quickest parh. Futher, assuming the letter of their objections to be true, and I don't have reason to doubt them yet, I would pass legal must3r, or be really close, if it was for sale in their store. It's not a trumped up charge.

    I have done what I can to inform Daz of my intention. I will finish my EULA obligations as soon as I can get the laptop online without risking it being stolen. I will then make it compliant with the objections and put it back up.

    Let's give Daz the benefit of a little doubt. They have to aggressively defend their rights or the law says they give them up. I want to resolve this as nicely as possible, but I also have defend as aggressively as I can. I believe I am correctly interpreting my rights as the EULA limits them. I am simply allowing that Daz may have  failed to communicate all objections, and that the attribution questions is pretty muddy to me.

     

    Fact is, tho, as far as the IP objection raised, I am the bad gut. I should have checked more carefully. This isn't over by a long shot. I can correct for the objections raised. I could be an ass about it and do it such that it would be impossible to suggest an EULA violation (topologically, all genesis figures can be simplified to spheres. It hard to claim the sphere is IP) but I won't because that's making it harder than it has to be. I just need to make the transfer shape something that can only be seen as aset of copies of itself, and in no way a clone of anyone's IP. If anything, we all should have seen that as a problem. We just got excited.

     

    Keep Calm

    And

    Make More Art

    Hope this can be solved soon, SB. I can only feel respect for all your hard work.It's such an amazing plugin. 

    By

    marth_e marth_e May 2019 in The Commons
  • Morphs from G3 to G8

    Guys, really. I failed to understand the EULA (who doesn't). There is another way to do this that doesn't run afoul of the objections Daz raised and really isn't that hard to do. I didn't do it originally because previous attempts made what I did the quickest parh. Futher, assuming the letter of their objections to be true, and I don't have reason to doubt them yet, I would pass legal must3r, or be really close, if it was for sale in their store. It's not a trumped up charge.

    I have done what I can to inform Daz of my intention. I will finish my EULA obligations as soon as I can get the laptop online without risking it being stolen. I will then make it compliant with the objections and put it back up.

    Let's give Daz the benefit of a little doubt. They have to aggressively defend their rights or the law says they give them up. I want to resolve this as nicely as possible, but I also have defend as aggressively as I can. I believe I am correctly interpreting my rights as the EULA limits them. I am simply allowing that Daz may have  failed to communicate all objections, and that the attribution questions is pretty muddy to me.

     

    Fact is, tho, as far as the IP objection raised, I am the bad gut. I should have checked more carefully. This isn't over by a long shot. I can correct for the objections raised. I could be an ass about it and do it such that it would be impossible to suggest an EULA violation (topologically, all genesis figures can be simplified to spheres. It hard to claim the sphere is IP) but I won't because that's making it harder than it has to be. I just need to make the transfer shape something that can only be seen as aset of copies of itself, and in no way a clone of anyone's IP. If anything, we all should have seen that as a problem. We just got excited.

     

    Keep Calm

    And

    Make More Art

    By

    Singular Blues Singular Blues May 2019 in The Commons
  • Morphs from G3 to G8

    Why did I think this was gonna happen? Oh, right. Daz....lol.

    Frankly SB, if I were you, I'd hang it up. Save yourself the grief and frustration. You don't owe anyone anything, especially us. But it was a gallant effort.

    Laurie

     

    Have to agree. IMNSHO if DAZ really wanted a product to transfer morphs, it would have been a reality a long time ago. You SB, were like Obi-Wan Kenobii, our "only hope".of this happening

    By

    FSMCDesigns FSMCDesigns May 2019 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICI

    Allora, questo prodotto è Merchant

    https://www.daz3d.com/genesis-3-female-body-morph-resource-kit-3

    Questo no

    https://www.daz3d.com/genesis-2-female-morph-resource-kit-ii

    Allora perchè lo metti nella stessa serie?!?

    Primo perchè sn due prodotti per due figure diverse e posso fare (da PA) come voglio in realtà...cioè uno farlo comeMR e altri 300 no....e poi erchè uno è un DAZ original e l'altro no ;) 

    By

    Muscleman Muscleman May 2019 in The Commons
  • Morphs from G3 to G8

    Ok, I have G8M and Genesis installed in one content folder, I have the script installed in another content folder and I saved the result to still yet another content folder. Worked like the perverbial charm. So I'm not exactly sure what your problem might be Imago :(.

    Laurie

    David 5 on G8M:

     

    Ok, I have G8M and Genesis installed in one content folder, I have the script installed in another content folder and I saved the result to still yet another content folder. Worked like the perverbial charm. So I'm not exactly sure what your problem might be Imago :(.

    Laurie

    David 5 on G8M:

     

    Thanks! At least now I know my library is ok!wink

    I'll keep trying, perhaps I'm doing something wrong...

    For David I did have to do the BODY as FBM Special rather than the other way because his body morph is actually his head AND body. I guess we'll run into that a lot with Genesis 1 especially.

    Laurie

    By

    AllenArt AllenArt May 2019 in The Commons
  • a little talk about "genesis family and it's future(1, 2, 3, 8 and maybe future 9??)

    what is your favorite generation???

    Daz genesis 2

    for what reason?

    I likely have very nearly every morph ever created  for G2 as well as my favorites 
    ported from Mill 3 thru genesis 1 via the GENX 2 plugin.
    And complete compatibilty with All previous animation Data

    I am also a clothing content developer who has Zero need for clothing provided by
    Daz or their PA's so I can stay with Older  Genesis generations and support them myself indefinately


    and what you would love to see in the next one???

    G8 was Dead on Arrival for me and any future genesis version will be equally
     as useless to
    me,and as long as there is no proper human IK solver in DAZ Studio
    as we have in Iclone.

    Until then I will remain with G2 and Daz Studio 4.8 with Iclone pro pipeline as
     I dont render in Daz studio but in Maxon C4D Via .obj /MDD animation export.

     

    Other companies like Autodesk and Newtek would have be interested in developing a
     method of integrating Genesis into their respective programs.

    I see Zero strategic business incentive for those companies or even Maxon to invest
    in any specific product development to bring full functional genesis figures into 
    thier eco systems.

    If there was they would have done it already ..yes??indecision

    They are full featured 3DCC programs for general 3D/CG production,Game dev& animation& VFX for TV & film.
    They include tools to build custom, program native Character  rigs on an as needed per project basis in linear pipelines.

    They just dont view Daz genesis as this special, must have golden unicorn that some people obviously do.

     

    By

    wolf359 wolf359 May 2019 in The Commons
  • Exporting Classic Tuxedo for Genesis 3 Males as OBJ

    https://www.daz3d.com/classic-tuxedo-for-genesis-3-male-s

      Hi. The Classic Tuxedo for Genesis 3 Males has a couple of props in the Jacket - a corsage and button - which are separate and can be deleted.

      I'm having difficulty exporting a clean OBJ of the Jacket in order to (theoretically) create a new Morph for it and then reimport. (Other items exported fine.) It would be nice to do this with an Open Jacket as well. Is there anything unusual about this Jacket that I should be paying attention to in order to export?

      

    By

    gilchristgarrett gilchristgarrett May 2019 in Technical Help (nuts n bolts)
  • Kala 8 is here!

    EWTweaked the shape slightly, but shader is default; I'm really liking her. Just might be my favourite official character.

    No idea on the hair, found it; didn't know I had it, never mind knew but just never got around to using. :) The hair seemed appropriate.

    Wow, that morph is gorgeous! Her eyes look like my mother’s when she was younger (but she is Caucasian.) Beautiful render!

    Thank you; credit goes to all those involved in her though.

    Here's another...

    By

    nicstt nicstt May 2019 in The Commons
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