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dforce and Displacement Maps Question
If you have fit control, or possibly some other morph package, you can apply and expand the clothing. Have you checked the item morphs to see if there is possibly an expand all slider?
dforce and Displacement Maps QuestionI am trying to layer some clothing and the garment on collision layer 1 uses a dispalcement and is a static dforce surface. I simulate the the drape for gament 2 on collision layer 2. and t looks OK until I render it. Then the displacement map is applied and parts of layer 1 are outside of layer 2.
Anyone have ideas on approaches? I thought it would be a simple thing to bake the displacement into the mesh, but after reading, discussions here, it seems that was very complicated, or at least at the time of the discussion I was reading. Is there a way to get dforce to consider displacement? Is there a way to create a morph from the displaced mesh garment prior to the dforce sim?
dlm
Morph and Expression Installation ProblemGood afternoon,
I'm having an issue getting several morphs and expressions to install. I've attached some screenshots of what I'm seeing. I've also attempted to uninstall and then reinstall using DIM, but the issue remains the same - these items apparently don't install. Or, to be precise, DIM says they're installed but Daz Studio doesn't seem to think so. In the end, I can't tell if they are or not. Any ideas?
Thank you,
Bob
Morph Export To Blender 2.79I don't have the character you are using, and I have migrated to 2.80 now, but I can confirm that I don't see the same issue when importing a G8F with a character morph applied from FBX file, and the imported figure reflects the shape of the character morph.
I suggest you try using Blender 2.80 beta (the full release is not far away now, I believe). If the same issue occurs, narrowing down which morph or morphs is causing the error would help. Can you import G8F with no morphs? How about a G8F with just the EJ Yuno morph applied and no other morphs? If that works, add other morphs one at a time, and export/import each time until you find the morph or morphs that cause the problem. At least if it's just one or two morphs you could exclude them as a workaround, and identifying the problem morphs would make a better bug report for Blender if that becomes necessary.
Victoria is Free for her BirthdayDidn't know that Victoria 4 had so much of a masculine side
M4 was released almost 2 years after V4. In the mean time Daz created a male morph for V4, included with V4.2 base.
Morph Export To Blender 2.79Hi, i tried to export some morphs of EJ Yuno Pack to Blender 2.79 in fbx format but nothing, when i import it i get the character without morph and some errors.
I also attached the system info from Blender.
This is the log from Blender:
Read prefs: C:\Users\akiza\AppData\Roaming\Blender Foundation\Blender\2.79\config\userpref.blend
found bundled python: E:\ProgrammiSSD\Blender3d\2.79\python
RetopoFlow Options path: C:\Users\akiza\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\retopoflow-master\RetopoFlow_options.json
RetopoFlow Options path: C:\Users\akiza\AppData\Roaming\Blender Foundation\Blender\2.79\scripts\addons\retopoflow-master\retopoflow-master_updater\backup\RetopoFlow_options.json
Caught exception while attempting to search for classes
cls: RFTool: RFTool_Contours, RFTool_Strokes, RFTool_Stretch, RFTool_PolyPen, RFTool_Relax, RFTool_Tweak, RFTool_Stretch, RFTool_PolyStrips, RFTool_Patches, RFTool_Loops
pyfile: tools.watch_profile
No module named 'Levenshtein'
Caught exception while attempting to search for classes
cls: RFTool
pyfile: retopoflow-master_updater.backup.tools.watch_profile
No module named 'Levenshtein'
Caught exception while attempting to search for classes
cls: RFTool: RFTool_Contours, RFTool_Tweak, RFTool_Stretch, RFTool_PolyPen, RFTool_Stretch, RFTool_Patches, RFTool_PolyStrips, RFTool_Loops, RFTool_Relax, RFTool_Strokes
pyfile: tools.watch_profile
No module named 'Levenshtein'
RetopoFlow updater verbose is enabled
RetopoFlow Updater: Read in json settings from file
Imported multifiles
xps_tools updater verbose is enabled
xps_tools Updater: Read in json settings from file
Loading DAZ
DAZ loaded
Load settings from C:\Users\akiza/import-daz-settings.txt
Cannot set DazMorphCatsContent to
Cannot set DazPoseCatsContent to
Load settings from C:\Users\akiza/import-daz-settings.txt
Scale 0.009999999776482582Loading C:\Users\akiza\Desktop\Test.duf
Parsing data
Fitting objects with .json file...
Preprocessing...
Building objects...
Dependency loop: lToe lMetatarsals
Dependency loop: rToe rMetatarsals
Postprocessing...
Grouping Test
File C:\Users\akiza\Desktop\Test.duf loaded in 1.732 seconds
Scale 0.009999999776482582Loading C:\Users\akiza\Desktop\Test2.duf
Parsing data
Fitting objects with .json file...
Preprocessing...
Building objects...
Dependency loop: lToe lMetatarsals
Dependency loop: rToe rMetatarsals
Postprocessing...
Grouping Test2
File C:\Users\akiza\Desktop\Test2.duf loaded in 1.451 seconds
FBX Import: start importing C:\Users\akiza\Desktop\Female.fbx
FBX version: 7400
FBX import: Prepare...
Done (0.000000 sec)FBX import: Templates...
Done (0.000000 sec)FBX import: Nodes...
Done (0.000000 sec)FBX import: Connections...
Done (0.015625 sec)FBX import: Meshes...
Done (0.234375 sec)FBX import: Materials & Textures...
Done (0.953125 sec)FBX import: Cameras & Lamps...
Done (0.000000 sec)FBX import: Objects & Armatures...
Traceback (most recent call last):
File "E:\ProgrammiSSD\Blender3d\2.79\scripts\addons\io_scene_fbx\__init__.py", line 234, in execute
return import_fbx.load(self, context, **keywords)
File "E:\ProgrammiSSD\Blender3d\2.79\scripts\addons\io_scene_fbx\import_fbx.py", line 2701, in load
_(); del _
File "E:\ProgrammiSSD\Blender3d\2.79\scripts\addons\io_scene_fbx\import_fbx.py", line 2698, in _
root_helper.link_hierarchy(fbx_tmpl, settings, scene)
File "E:\ProgrammiSSD\Blender3d\2.79\scripts\addons\io_scene_fbx\import_fbx.py", line 2195, in link_hierarchy
child.link_hierarchy(fbx_tmpl, settings, scene)
File "E:\ProgrammiSSD\Blender3d\2.79\scripts\addons\io_scene_fbx\import_fbx.py", line 2151, in link_hierarchy
(mmat, amat) = mesh.armature_setup[self]
KeyError: Genesis8Female
location: <unknown location>:-1location: <unknown location>:-1
FBX Import: start importing C:\Users\akiza\Desktop\Female.fbx
FBX version: 7400
FBX import: Prepare...
Done (0.000000 sec)FBX import: Templates...
Done (0.000000 sec)FBX import: Nodes...
Done (0.000000 sec)FBX import: Connections...
Done (0.000000 sec)FBX import: Meshes...
Done (0.250000 sec)FBX import: Materials & Textures...
Done (0.921875 sec)FBX import: Cameras & Lamps...
Done (0.000000 sec)FBX import: Objects & Armatures...
Traceback (most recent call last):
File "E:\ProgrammiSSD\Blender3d\2.79\scripts\addons\io_scene_fbx\__init__.py", line 234, in execute
return import_fbx.load(self, context, **keywords)
File "E:\ProgrammiSSD\Blender3d\2.79\scripts\addons\io_scene_fbx\import_fbx.py", line 2701, in load
_(); del _
File "E:\ProgrammiSSD\Blender3d\2.79\scripts\addons\io_scene_fbx\import_fbx.py", line 2698, in _
root_helper.link_hierarchy(fbx_tmpl, settings, scene)
File "E:\ProgrammiSSD\Blender3d\2.79\scripts\addons\io_scene_fbx\import_fbx.py", line 2195, in link_hierarchy
child.link_hierarchy(fbx_tmpl, settings, scene)
File "E:\ProgrammiSSD\Blender3d\2.79\scripts\addons\io_scene_fbx\import_fbx.py", line 2151, in link_hierarchy
(mmat, amat) = mesh.armature_setup[self]
KeyError: Genesis8Female
location: <unknown location>:-1location: <unknown location>:-1
I also attached the system info from Blender.
Inside Daz i was checked the morph and i added some rules like: Chest, chest, CTRL_Head etc.. I only have EJ Yuno bundle and Victoria 8 character without Genesis 8 Female Body Morphs but i have the SY 200 morph. Thanks in advance.
Question about Leony HD for G8F. [Solved]
The micro pressure morphs are only listed on the outfit's product page, NOT the character model. People looking up the character have no reason to look up the outfit, and thus would never see this. Like for me, I have zero interest in the outfit and would look that up. Instead, it looks funky. The real question here is why is the outfit morph still present when she is not wearing the outfit?Description is pretty clear. It is a feature that has been requested by many users..
Kala 8 is here!Finally got a Kala 8 render done. This is her back-converted to G3F, with a G8 outfit and textures back-converted to G3F, and a Victoria 4 hair with Backlit shaders on it. I cranked the "shoulder scale" morph up to 10% to offset the size of the head.
Question about Leony HD for G8F. [Solved]Has to be a clothing morph as I dont see it after loading the character. Good deal. Always liked the character but was put off by the morph. Shouldve been removed for the promo shots.
Question about Leony HD for G8F. [Solved]Yah, I shouldve looked up the outfit details, https://www.daz3d.com/leony-outfit-for-genesis-8-females . Appears it may be a micro-preasure morph. Think ill purchase her and then report back after ive checked it out.
Question about Leony HD for G8F. [Solved]Given its location I think you answered your own question, it is likely a morph associated with the halter top.
Question about Leony HD for G8F. [Solved]I know this has been asked before but I couldnt find the post. Im thinking about purchasing https://www.daz3d.com/leony-hd-for-victoria-8 but there is a strange detail on her that im wondering about. In the 5th, 6th and 7th promo shots, you can see an indentation just below her rib cage that seems to circle her entire body. Is this just a clothing morph that hasnt been dialed out? I noticed she has an outfit specifically made for her so I was thinking an hd detail that is added with the clothing perhaps?
Handling of zipper open morphHow do you handle, or suggest to handle, a morph for opening a zipper?
The problem as I see it, is that when you morph the cloth and the zipper/zipperhead in default position everything is good,
But when you then apply a character or a pose, the zipper will open as expected, but the zipperhead will move relatively to its starting position, and therefore get lost compared to the zipper.
And to add to the problem; what if you wanted to dforce it?
In general you seems to need some polylines to keep the clothing closed.
And instead of a morph, you migth select a number of steps (open1, open2, etc).
Then for each step you must remove the relevant number of polylines as well as change the rigid follow node that matches the new position for the zipperhead.
But I don't know if that even can be done.
Are you aware of any solutions to this?
Papilla mammae "off" relating to meshThere are some textures (mostly really well done otherwise) where the nipples are off relating to the mesh morph.
And I'm not talking about stuff used with V4 for G2F or other UVs for other generations, I'm talking about textures and their native UV set.
And this isn't really a question, more some kind of rant
, but if someone has an explanation....Copying Daz tan appearance in GIMPI am not aware of any specific 'how to'.
There migth be some, but I am pretty sure that there isn't a standardized way.
I have tried a couple of times, and what I have done is basically taken the maps from the Iray shader as input to the Principled BSDF in blender, but there are some Iray settings I have no clue of how to handle. In my view the important ones are diffuse, specular, bump and normal, and cut-out if there is one.
And in your case, probably also diffuse overlay.
Thomas Larsson has made a script to transfer a scene duf file to blender called diffeomorphic, that is also discussed in another thread (I currently don't have a link to). I haven't tried it myself but people seems generally to be happy with it.
Your Genesis 8 hair...You can just parent any models hair set to any other generations head, then make adjustments accordingly and you should be good to go .I learned along time ago that if you parent the hair it will retain all the morph dial values of the hair set. when you use fit-to or autofit tool that seems to wipe out all the morphs and wind dials most of the time during autofit process.
I Parent v4 hair to genesis 8 all the time most of my pretty 3d hair sets are generation v4 that i have converted over to genesis8 by parenting instead of auto fitting & then resaving the hair as a wearable preset for the generation character i am working on for future uses . I save a ton of money from not buy the same hair style over and over for every new generation character.
Celebrity Look-a-Likes for 3D figures Part 2https://www.most-digital-creations.com/g3_g8_celebrity_series_40.htm
Jennifer Aniston. Good likeness, though I would have liked a morph of her from her Friends / Rachel Green years.
*Released* Beautiful Brows [Commercial]Hey there :)
1. Create your character and all dials
2. Add your brow shape and choose a material ( the materials that came with these are also distributable) Fit to the generic G8 Figure ( not your morph )
3. Rename your brow - So that it isn't a generic brow name in your scene. Run transfer utility. Click on the show options to select the content type. Transfer from Genesis 8 Female to Your Brows.
4. File: Save as: Support asset: Figure/ Prop Asset - and save to your anatomy folder / People: Genesis 8 Female: Anatomy: Your Character.
5. Remember to include all data files when you pack up your character: Data: Your vendor name: Product name
Customers have to load in the brows. They will not just load attached to the figure.
Loading in as a character preset requires an extensive knowledge of studio. Im more than happy to help with that via IM with this but I will not be able to troubleshoot should you miss steps.
OMG god bless you, you just became a goddess in my heart, I've searched high and low for how to use them, I just bought them and they are amazing thank you so much for making them a merchant resource! *hugs* you solved my brow problems forever.
Morphs from G3 to G8I am not giving up on them. All of the figures will require careful positioning of individual vertices to make it work (which was going to be the case anyway, since the clone has to be substantially different from any figure's base shape). The results of the test show that the individual placement of vertices is going to be in the range of thousands for the dissimilar geometries. (G8 and G3 are largely the same, and the cross gender differences don't matter for the fidelity question. That is, they are so different that close is the best you'll get.) It's just going to take a while to get working clones for G1 and G2.
Allow me to illustrate:
Here we have G8 wearing my custom toon shape. I made this for G3F, and never got 'round to making a male version. What you see on G8M (right) is the first test of this shape on that figure transferred using a new method and new clones. (The method isn't wholly new. It just does things in a different order and uses one more clone figure.) Notice the pectoral distortion on G8M. That's just something you have to live with (learning to model is useful here, as it allows you to fix these things). Also, note the jaggies on G8M's nails. Overall, not bad for a first run, but needs improvement.
There are tradeoffs to be made when working on a transfer method. The tradeoff I made here was accuracy in nipple morph transfer:
Why? Because if you bake the G8 shape into the target, the nipples will not be squished. These distortions are the result of not baking in shapes. Shape baking is optional, and not recommended for anything but the main body/head morphs. The other tradeoff would have been accuracy of shape, but with placement distortions. You can see the root cause of this in the clones, noting how sparse the gemoetry is around the lower pectorals on G8M.
Since I don't yet have G1 and G2 clones, I can't illustrate further, but each place where the gemometry differs between the figures, substantially, is a place that might see distoritions. Because they have denser gemometry, they should be easier to smooth out but it's still going to require exact placement of key verts to make that work. Thousands of them. It's going to take time. With G3, I'll only need a few hundred corrections at most.Whao! That sounds incredibly complex! It blows me away that people know how to do this stuff - I had trouble even just following your explanation of it. lol You're awesome! I Hope you're able to work with Daz and get the script so that all parties are happy with it. :) I actually wish it could be available in the Daz store as well - that way more people can see it and know about it. I think it would help boost sales of older figures that way as well. :D
Morphs from G3 to G8The good news is, my crazy idea works. It's just fiddly. I'm going to have to look at clone accuracy very closely to figure out what's going on. (The tests were a series of successes until the full up run, which seems to have gotten everything right but the fingernails.)
Since accuracy isn't necessary to test the legal issues, I'll be shipping an exemplar off to Daz to look at or ignore, and moving on.
I will get to the ERC thing when I'm over tis hurdle. Unfortunately, it's looking like a lot of fiddly fiddling. So, my plan is to get as far as working clones for G8 and G3, then re-release. They represent the biggest demand, and te fact is, it's harder to get the fiddly bits for G2 and G1. On the upside, G2F and G2M have the exxact same topology, so I only have to do that clone once. After I get the fiddly bits nailed down for G8, G3 should come fairly quickly (since their clones are basically the same shapes as G8's). I am actually on track to have this much finished before I got offline Sunday. I doubt I'll get to G1 and G2, but it's a slim possiblity.Please, don't give up on Genesis1/2 I would really love to use old figures!
I can totally understand that, but I think getting G3 to G8 should be the prime focus. G2 and other figures can come later. We still have GenX after all. It would certainly be awesome to see other figures supported, but I think those would be a great bonus.On a side note I have missed out on this script both times it was uploaded. I'm really kicking myself for that.Even if you have it, it's likely that you shouldn't be using it as it violates the EULA in it's current state. At least in the way it was distributed. I am not using the script anymore and won't until it's fixed and EULA compliant. It's an amazing script and it pains me to not be able to use it, so hopefully it's something that can be worked out between Daz and SingularBlues. He's put in an insane amount of work into this, so hopefully his hard work will be able to be enjoyed by the community soon. :)
I think it also would be a boost to older figure sales if we knew we could transfer them to G8. :D








