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Bra less morph?
I've always assumed that's what the "Breasts Natural" morph is for.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICIHai presente i Clones? Stesso funzionamento, grosso modo.
In pratica si prende la Figura1, le si dà la forma della Figura2 in modo che i poligoni siano quanto più simili possibile e gliela si fa "indossare", poi si aggiunge alla figura 2 il morph che vuoi trasferire alla Figura1. Figura1, che ora si comporta come una tuta integrale, seguirà la forma di Figura2.Poi si esporta Figura1 con la nuova forma e si fa il Morph Loader Pro sul originale... Ed ecco trasferito il morph da una generazione all'altra!
AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICIMa scusatemi, tecnicamente come fa un morph ad essere passato da una generazione ad un altra? sono differenti il numero di poligoni, di vertici, e cosi via. Non riesco a capire come possa funzionare.
Bra less morph?Is there a morph to give G8F a bra-less look? What I mean is a well endowed woman wearing clothes but not any bra support. I know V4 had some morphs like that but does G8F have any?
More Non-photorealisitic Renders (NPR II)Playing around with G2F. I've injected Hitomi for G1's head morph into the mix via GenX.
Fantastic! The lighting has complimented the shading of skin for a believable npr style. Nice iris and pupils too.
Remote Future: Collision SystemIt would be nice but, I think Daz studio would be better off with a 3D game engine to create quick and instant animations! I believe this because it is a pain rendering animations in Iray and 3delight too slow(this is why I purchased iclone 7 and the transfer software to get my figures into iclone 7). I would also beefup the OpenGL engine to have shadows and more options because that render engine is my go to render engine on my cheap laptop and it would open up more rendering options for Daz Studio and more customers. A true collison system would be like dforce simulation calculations and would slow everything down without a higher end computer and ram. Don't get me wrong on my workstation dforce and iray work great but not everyone can afford expensive hardware.
Hardware is getting more powerful by the day, what we easily do today was unthinkable some years ago! :D
Remote Future: Collision SystemIt would be nice but, I think Daz studio would be better off with a 3D game engine to create quick and instant animations! I believe this because it is a pain rendering animations in Iray and 3delight too slow(this is why I purchased iclone 7 and the transfer software to get my figures into iclone 7). I would also beefup the OpenGL engine to have shadows and more options because that render engine is my go to render engine on my cheap laptop and it would open up more rendering options for Daz Studio and more customers. A true collison system would be like dforce simulation calculations and would slow everything down without a higher end computer and ram. Don't get me wrong on my workstation dforce and iray work great but not everyone can afford expensive hardware.
looking for female SasquatchGlad you found your answer.
I have routinely been asked for female versions of my characters, even though female beast characters really do not sell well in the market. So I will be attempting a compromise and am creating female morphs for a few creatures that I base on G8 Male. It is a compromise in an attempt to fill that hole for female character.
Thank you for this, Rawart. (For Sasquatch, and for providing the female morph!)
More Non-photorealisitic Renders (NPR II)Playing around with G2F. I've injected Hitomi for G1's head morph into the mix via GenX.
That looks very nice. You mastered your technique well.
Sasquatch for G8 Male [commercial]Sasquatch for Genesis 8 Male
https://www.daz3d.com/dforce-sasquatch-for-genesis-8-male
If you go down to the woods today, you're sure of a big surprise.
Today is the day the Sasquatch have their picnic.
Bigfoot, Sasquatch, Yeti, this primitive hairy brute has been spotted in many of the wooded and hidden areas around the world. Lurking at the fringe of human society, their howls can be heard in the night, though in the day there is nothing found but footprints.
The set comes complete with custom crafted High Definition Morphs, and Highly detailed Textures for the utmost realism. This set uses Dforce hair for new levels of realism.
- Product Includes
- One Sasquatch Character Preset
- One Dforce Fur Preset
- One Sasquatch Full Body HD Morph
- Two Sasquatch Shaping Presets (Male and Female)
- Three Sasquatch Full Body Material Presets including fur and anatomical elements for the male
- Five Eye Material Presets
- Includes Iray Presets only



Texture compression, still don't get itTexture compression tends to use DXT3 or DXT5 (or DXT1 if it has no transparency). They compress at a 4:1 (6:1 for DXT1) ratio from the uncompressed version. IOW, they are one quarter the uncompressed size. The file format like JPG, PNG, etc. don't mean anything as the image is decompressed before being recompressed into DXT3 or DXT5. So they may end up being larger than their file format counterpart (such as JPG) even with compression. This kind of compression (DXT) takes 4x4 blocks of pixels and compresses them into 128 bits (64 bits for DXT1). It is a lossy compression. The settings you use for high threshold means that if the texture size is larger than what you specified, it will compress them if needed. The setting for medium threshold means that any texture between that setting and the high threshold MAY be compressed at the program's discretion if DAZ Studio still needs to use less video RAM. Smaller textures are not compressed.
In short, the high threshold specifies the size of the textures that get compressed first if needed. (Note I'm not certain if DAZ Studio always compresses textures larger than the high threshold or not. I would think it would only do it if necessary.)
Texture compression isn't useful only for saving on video card memory. It's also useful to speed up the start of the render as it has 75% (83% for DXT1) less data to transfer. This is somewhat offset if the textures aren't already compressed in main memory.
There is no heavy or light compression. A texture is either compressed or it isn't. The compression ratio is always the same (except for DXT1, but that's based on lack of transparency).
https://en.wikipedia.org/wiki/S3_Texture_Compression
I've programmed many 3D engines using texture compression. Colour bleeding tends to happen mostly with overlapping textures that don't align on a 4 pixel boundary (as colours are compressed in 4x4 blocks). Transparent texture can have their alphas have artifacting. Opaque textures should rarely have artifacting. You can get artifacting on opaque textures if you have very high frequency data (checkerboard patterns with many colours, alternating colours, colour strips, etc.), but for the most part, this should not be an issue.
Stuff ain't working...After I just downloaded the 4.11 update I tried to load up my previous project and It was missing. After a frustrating time accepting the 6 hours of work I did is gone I tried again only the +200 morph sliders, many of the different g3f people morphs, and shaping utilities weren't working. this was happening for the past 5 days. I've tried re-downloading it many times, re-downloading the whole Daz Studios application and more nothing is helping so far.
3D Art Freebie Challenge-June 2019-"Winners Announced Summertime Pin-Ups" -Entries Thread OnlyHi,
Here my entry (no postwork) :
Freebies :
[Elf Girl Textures for Genesis 8 Female by KnochenKater] https://sharecg.com/v/88556/gallery/21/DAZ-Studio/Elf-Girl-Textures-for-Genesis-8-Female
[Side Swept ROse Hair for Genesis 3 & 8 Females by zoro_d] https://www.renderosity.com/mod/bcs/side-swept-rose-hair-for-genesis-3-8-females/126602
[G2F Shorts & Tied Top (Top only) by Wilmaps] https://www.wilmapsdigitalcreations.co.uk/view_product.php?id=185
[Pleated Skirt for G8F by Digidotz] http://www.digi-dotz.com/index.php/free-poses/daz-clothes/233-free-pleated-skirt-for-daz-g8f
[HDR Evening Sun by Giantcow] https://giantcowfilms.com/2015/12/01/hdr-evening-sun/
[Ajrarn's BackProp by Ajrarn] https://www.renderosity.com/mod/gallery/ajrarns-backprop-available-in-freestuff-/901938/?p
[Background Image by dbWalton] https://www.renderosity.com/mod/freestuff/standing-on-a-corner-in-galena-kansas-hires/82518
Purchased :
[Morph and smile] https://www.daz3d.com/amira-hd--expressions-hd-for-genesis-8-female
No count : G8F
Bra Morph..?Some bright PA could make a HD bra and pantyline morph and an optional geoshell texture set to match
How to make a single dial from a mixture of morphs, which then available as an asset?It can happen that if you right-click the Parameters pane the new property gets created in an unwanted property group. Sometimes I didn't care about the group that was selected while creating the property and the new slider appears in some General or in the Transforms group that was currently selected. To search for the new property select the upper "All" group in the Parameters pane and type the name of the new Property in the top Filter Box. If the new slider appears and you are in edit mode right-click the slider and choose Set>Property Group or click the gear icon and set the group there. I keep all my new morphs in the Mophs group with sub categories so I can find them.
I can imagine if you had selected something else than the "root node" of the genesis figure the slider will be hard to find. Yes it is not recommended but possible to save morphs on selected nodes / bones other than the root node maybe we should have mentioned that while writing the instructions.
You can also look out for the actual DSF morph file that got saved on disk with a file browser. The name you gave in the Create New Property becomes the filename. Depending on the Content Directory you choose the morph file should be saved somwhere in the "data" folder. You may have to deal with that more often if you want to delete or update morphs you've created read Update Custom morphs?
References:
- Create New Property & Parameter Settings: Need help making elevator doors open at the same time going separate ways left and right
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How do I save a eye morph/ translation with a new character?
More Non-photorealisitic Renders (NPR II)Playing around with G2F. I've injected Hitomi for G1's head morph into the mix via GenX.
Algovincian Non-Photorealistic Rendering (NPR) 2019/2020I'm busy with other projects at the moment (my network is accounted for), but in the coming weeks I'll schedule the rendering of a couple of animations:
1. Some camera movement in the enchanted forest (to test the parallax effect):

2. a figure animation of some martial arts combos perfromed by Dead Blade

Since many different styles are generated as output every time I run the algos anyway, I'll create the animations in more than one style. I've been keeping animation in mind, so I'm fairly confident that there will be continuity from frame to frame - none of that dreaded shimmer from random stroking patterns, etc. . . we'll see lol
Here's an animation that was rendered in October of 2014 - one of my first projects, and not that long after I started using DS and the Genesis figure. I still remember being blown away by the abillity to morph the figure. The BVH run cycle was adapted (made seamless in time and smoothed using Excel lol) and applied to the Genesis figure as it morphed:
http://algovincian.com/temp/mrc.mp4
Hard to believe that was five years ago!
- Greg
3D Art Freebie Challenge-June 2019-"Winners Announced Summertime Pin-Ups" -Entries Thread OnlyFirst time entering one of these.
Freebies:
Jewelry Set by Leilana : https://www.renderosity.com/mod/freestuff/jewelry-set/78314
Freebie: ED's Bends V8 Poses by Edheldil (used pose 07 mirror) : https://www.renderosity.com/mod/freestuff/freebie-eds-bends-v8-poses/79710
Side Swept ROse Hair for Genesis 3 & 8 Females by zoro_d : https://www.renderosity.com/mod/bcs/side-swept-rose-hair-for-genesis-3-8-females/126602
Airforce sunglasses by insane_machine : https://www.renderosity.com/mod/freestuff/?item_id=64123
Genesis 8 female dForce Shirt : https://www.most-digital-creations.com/g8f_shirt.php (requires newsletter email subscription)
11 Free High Resolution Fabric Textures (used fabric 1 for the towel) : http://www.premiumpixels.com/freebies/11-free-high-resolution-fabric-textures/
No Counts:
String Bikini for Victoria 6 (included with Studio 4.x) : https://www.daz3d.com/string-bikini-for-victoria-6
DAZ Studio Iray HDR Outdoor Environments (included with Studio 4.x) : https://www.daz3d.com/daz-studio-iray-hdr-outdoor-environments
Purchased Items:
P3D Mylou for Genesis 8 Female (used her skin) : https://www.daz3d.com/p3d-mylou-for-genesis-8-female
Constanza HD For Genesis 8 Female (used body and head morph) : https://www.daz3d.com/constanza-hd-for-genesis-8-female
Beach Props (was free at some point, used the deck chair and drink) : https://www.daz3d.com/beach-props
Deck Accessories (also got it free sometime, possibly christmas, I used the table with umbrella) : https://www.daz3d.com/deck-accessories
Title: Beach Visit
Breast Control 8 - Morph target changes as I use PuppeteerHi there!
I am using Breast Control 8, in a Genesis 8 figure and trying to to bring Daz characters into Unreal Engine 4
I am following this guide:
https://www.youtube.com/watch?v=Ob73cexdD_w
I made use of this method before and it worked just fine, however, for some reason when I apply keys to the timeline using puppeteer with Breast Control, I get morphs values changes too. (i.e. when I move breasts, the size morph is changed too, also some other applied morphs to the body)
I put a gif here showing the problem, (contains nudity)
https://i.imgur.com/TUYoa8T.gif
Someone know if this is some kind of bug o it is meant to work this way?
I could re-adjust all the morphs in each keyframe, but I think that would be too tedious.
Thanks in advance and excuse my English.
How to Apply MDD Fire and Water Materials to G8 Male OrcThere are several Legacy UV products that allow for different paths. For example, Victoria 4 is suported by original Genesis directly, and somewhat indirectly by Genesis 2 Female. From Genesis you can use the Legacy UV for Genesis 8 Female: Victoria 5 (after converting in Studio from V4 to V5 with Map Transfer). A bit more work, but you would only need one new product. I'm sure you will have questions...

















