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[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]
Brenna genesis 3 to Brenna genesis 8 was quite successful, as you can see. (original right, genesis 8 left. You can really only tell from the funky eyes on genesis 8, as I didn't update those, and a slightly open mouth on the gen 3). Perfect, and looking forward to bringing over my g3 ladies.
OTOH, my Frankenstein's bride was... less so. Everything seemed to work fine (nothing interesting in the log), even if the conversion took 4 times longer than with Brenna. The body result is just as off ("original", ie. character using both a single dial gen x created morph and a bunch of genesis 3 dials to be as close to the original as possible on left, conversion on right).
I am not sure I understand your text on the Frankenstein's bride one (beyond that it didn't work obviously). Is the body result good? If you load it in your character, which morphs are non-zero? After deleting your first conversion attempt and morphs, how about trying the other script? It won't copy the texture or make the character preset, but I wonder about the morphs.
Sorry about the confusion here:
1) Bride of Frankenstein was an attempted humorous reference to a character of sketchy origin, ie. v4+genX+dials for face, g3f character and dials for body due to a disappointing genx transfer. I should have realized there is a "Frankenstein's Bride" (or probably several) in the store.
2) Body result was, well, about as far from the original as can be
3)... and I see now, why, as it looks like no morphs whatsoever were, in fact, ported. Eyelashes is the only "currently used" parameter or morph for the ported character.
4) The other script is, indeed, a lot better. Results below. In genesis 8, on the right, the nose is a bit broader, the upper lip larger and the jawline different, but it's certainly a lot closer to the original than the g3f was before I spent 4 hours playing with dials. Still not the same fidelity as with Brenna above, though.
How to save custom morph to library?How is this done? Please help. I got as far as saving the morph but can't figure out how to get it to the library.
Poser Runtime Organization - The way I do it :)I believe windows 7 on has filesystem links (soft links as they are known in Unix systems).
links can be used to gather files and folders in your runtime into a coherent organisation without moving files where (for example, the Daz content db or DIM might no longer be able to find them).
Using this, you can group clothes into a dedicated folder under Figures/Character or Smartprops in Props or separate actual Poses from morph and material poses in Pose.
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]What is the average time that people are experiencing for the scene transfer script? Since most of the characters I want to convert aren't "actors," I have to use the scene transfer script, and just some head morphs are taking at least an hour. Tried on two different computers, and both take forever to transfer the morphs.
Wow, that sounds long, but I have only worked on one figure and, like your situation, it was converted using the Scene Transfer. I just finished my first character which had a V4 GenX figure dialed in and nothing else and it took just a few seconds. I did not include morphs such as Body Size, Body Tone, Fitness, Fitness Size, Fitness Details, etc since G8 already has those anyway. I haven't tried any figures beyond that since I have basically been drooling with delight it worked with GenX ( I was honestly expecting issues). I hope other characters don't take an hour.
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]What is the average time that people are experiencing for the scene transfer script? Since most of the characters I want to convert aren't "actors," I have to use the scene transfer script, and just some head morphs are taking at least an hour. Tried on two different computers, and both take forever to transfer the morphs.
I just did one and I gave up waiting and took a nap...so about 2hrs I'd guess. And my machine is no slouch (dForce, etc is nice and quick).
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]What is the average time that people are experiencing for the scene transfer script? Since most of the characters I want to convert aren't "actors," I have to use the scene transfer script, and just some head morphs are taking at least an hour. Tried on two different computers, and both take forever to transfer the morphs.
Hylas' cornerGood news: solved the issue with the thumb.
Bad news: Not only could I not solve the issue with the eyes, I also realised that all my morph transfers so far have the same issue. I just hadn't noticed it until now. Will look into solutions another time. Feeling a little bummed out about it right now.
Perhaps I should just invest in a Riversoft or Zevo conversion product after all...XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)No..Only way that is possible is if the HD tools are distributed which is not allowed. If we find a way around it we will do it.
A shame DAZ does not create a limited version of the tools that can be called by the script API that only allow for transfer of existing HD morphs and not creating whole new HD morphs. This would allow DAZ to continue to maintain their monopoly while allowing users to move their favorite HD characters to the newest generation.
+1
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XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)I'm all for having options, and I don't see why I couldn't own both... eventually. I mean, we've got plenty of sameface-looking pretty white girl PA characters in the store, I don't see why there can't be multiple transfer-between-generations choices. *shrug*
My question is this, though: Is this going to be split into gendered versions like RiverSoft's is, or nah?
No, it's for both male and female which is a selling point for me.
XTransfer Module 1- Genesis 3 to Genesis 8 Morph Converter (Commercial)I'm all for having options, and I don't see why I couldn't own both... eventually. I mean, we've got plenty of sameface-looking pretty white girl PA characters in the store, I don't see why there can't be multiple transfer-between-generations choices. *shrug*
My question is this, though: Is this going to be split into gendered versions like RiverSoft's is, or nah?
problem with feet posing, pose for specific shoes won't go awayThat sounds as if there's a morph or a pose control for the feet, rather than posing the bones individually. Select the figure node and check what's listed in the Parameters pane in the Currently Used group.
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]Brenna genesis 3 to Brenna genesis 8 was quite successful, as you can see. (original right, genesis 8 left. You can really only tell from the funky eyes on genesis 8, as I didn't update those, and a slightly open mouth on the gen 3). Perfect, and looking forward to bringing over my g3 ladies.
OTOH, my Frankenstein's bride was... less so. Everything seemed to work fine (nothing interesting in the log), even if the conversion took 4 times longer than with Brenna. The body result is just as off ("original", ie. character using both a single dial gen x created morph and a bunch of genesis 3 dials to be as close to the original as possible on left, conversion on right).
I am not sure I understand your text on the Frankenstein's bride one (beyond that it didn't work obviously). Is the body result good? If you load it in your character, which morphs are non-zero? After deleting your first conversion attempt and morphs, how about trying the other script? It won't copy the texture or make the character preset, but I wonder about the morphs.
My suspicion is that the issue with the Bride is that it uses HD morphs to achieve the full effect ("set comes complete with custom crafted High Definition Morphs,") Needless to say, HD morphs don't transfer, so you're only getting part of the character... although there's some pretty interesting stuff going on over in the ShapeSPlitter thread that indicate that it may be possible to transfer them using negative morphs...see: https://www.daz3d.com/forums/discussion/340346/released-character-converter-from-genesis-3-female-to-genesis-8-female-commercial/p7
Ah, that makes sense.
I think you wanted to post this link?
https://www.daz3d.com/forums/discussion/comment/4766206/#Comment_4766206
Occasionally, a pose just fails to workNew morphs or settings using other morph sets? If the latter, do you have the morph sets installed?
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]I keep getting the error "failed to save morph asset" - is there anything specific I should -not- include in the character preset as far as morphs go? She's based off Victoria 7 and doesn't have any geografts or anything. The only oddity is that I do have a couple custom-created x-tools morphs that I use for her (isolated Ophelia 7's legs and Georgia's mouth).
*edit* Even forcing the conversion fails. :(Strange. Can you post the full Daz log (not the abbreviated one in the script dialog)? Have you tried using the other convert custom scene character script?
Not sure if this helps? -
2019-07-30 18:13:29.493 WARNING: ..\..\..\..\..\src\sdksource\fileoutput\dzassetoutfile.cpp(611): Failed to create file path.
2019-07-30 18:13:29.493 WARNING: ..\..\..\..\..\src\pluginsource\DzAssetIOFilters\dzmorphsupportassetfilter.cpp(935): Failed to write Morph Asset(s).
2019-07-30 18:13:47.346 Failed to save Morph Asset(s). See the log for more details.
2019-07-30 18:13:47.353 DEBUG: Error: Operation failed
2019-07-30 18:13:47.354 DEBUG: Error saving morphsI haven't tried the scene character script yet. I did try removing the x-tools morphs and those don't appear to be the problem (which is good because most of my characters use stuff tweaked from x-tools).
*edit* The scene character script does appear to work, though I'm not entirely sure how to save that off as a character preset. Or do I just save that as a new shaping preset and then I'm good to go?
*edit #2* The converter finished and the base shape seems pretty close, albeit with some tweaks needed (pretty much the lips need the most tweaking). However the eyes seem off. The area around them is fine...but the eyeballs are weird. Like distorted? I guess? Like the pupils don't sit right in the eyeball or something. And trying base G8 eye set after eye set doesn't seem to help fix the oddness about them. There are wierd reflections, etc that I've never seen when using the same G8 eye textures on out-of-the-box G8 characters. I've attached a couple screenshots. Left is my dial-spun G3 character and right is the conversion before tweaking. I knew the G3 eye textures would need to be replaced, so the conversion is using a G8 texture from Muosso. The smooth shaded screenshot really shows the distorted eyeballs.
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]Brenna genesis 3 to Brenna genesis 8 was quite successful, as you can see. (original right, genesis 8 left. You can really only tell from the funky eyes on genesis 8, as I didn't update those, and a slightly open mouth on the gen 3). Perfect, and looking forward to bringing over my g3 ladies.
OTOH, my Frankenstein's bride was... less so. Everything seemed to work fine (nothing interesting in the log), even if the conversion took 4 times longer than with Brenna. The body result is just as off ("original", ie. character using both a single dial gen x created morph and a bunch of genesis 3 dials to be as close to the original as possible on left, conversion on right).
I am not sure I understand your text on the Frankenstein's bride one (beyond that it didn't work obviously). Is the body result good? If you load it in your character, which morphs are non-zero? After deleting your first conversion attempt and morphs, how about trying the other script? It won't copy the texture or make the character preset, but I wonder about the morphs.
My suspicion is that the issue with the Bride is that it uses HD morphs to achieve the full effect ("set comes complete with custom crafted High Definition Morphs,") Needless to say, HD morphs don't transfer, so you're only getting part of the character... although there's some pretty interesting stuff going on over in the ShapeSPlitter thread that indicate that it may be possible to transfer them using negative morphs...see: https://www.daz3d.com/forums/discussion/340346/released-character-converter-from-genesis-3-female-to-genesis-8-female-commercial/p7
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]I keep getting the error "failed to save morph asset" - is there anything specific I should -not- include in the character preset as far as morphs go? She's based off Victoria 7 and doesn't have any geografts or anything. The only oddity is that I do have a couple custom-created x-tools morphs that I use for her (isolated Ophelia 7's legs and Georgia's mouth).
*edit* Even forcing the conversion fails. :(Strange. Can you post the full Daz log (not the abbreviated one in the script dialog)? Have you tried using the other convert custom scene character script?
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]And here's a quick and dirty render I did of Genesis 8 Brenna. No issues with the body transfer, as far as I can tell. :)
Exploring a possible user relater problem (aka URP) with GenX, so not quite ready to blame others for that, yet.
Btw. Brenna's pose here is also converted from G3...
Thank you for sharing @N3p3nth3!
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]Looking over the product release page, I'm confused about the overwriting of morphs. Is it the Gen8 morph that will be overwritten? Wouldn't the Gen8 morph, if it already exists, be needed for a Gen8 character? What if you don't overwrite existing morphs -- will that create problems?
That is why overwrite is off by default. I almost didn't include the option to overwrite morphs at all. If the Gen8 morph is the same (and usually they are between characters), it shouldn't make a difference.
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]Brenna genesis 3 to Brenna genesis 8 was quite successful, as you can see. (original right, genesis 8 left. You can really only tell from the funky eyes on genesis 8, as I didn't update those, and a slightly open mouth on the gen 3). Perfect, and looking forward to bringing over my g3 ladies.
OTOH, my Frankenstein's bride was... less so. Everything seemed to work fine (nothing interesting in the log), even if the conversion took 4 times longer than with Brenna. The body result is just as off ("original", ie. character using both a single dial gen x created morph and a bunch of genesis 3 dials to be as close to the original as possible on left, conversion on right).
I am not sure I understand your text on the Frankenstein's bride one (beyond that it didn't work obviously). Is the body result good? If you load it in your character, which morphs are non-zero? After deleting your first conversion attempt and morphs, how about trying the other script? It won't copy the texture or make the character preset, but I wonder about the morphs.
[Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]Hello,
I tried but found this issue with the materials not converting properly.
The figure is a custom Genesis 3 with Kalea 7 skins.
This is a known limitation. The script copies the materials from G3 to G8 but does not convert them or change the UV mapping, which can cause seams such as here. A product such as https://www.daz3d.com/genesis-3-character-uvs-for-genesis-8-female should help (it specifically mentions Kalea)
Thank you.
Problem is that most characters (custom) I use have skins from G3 characters that aren't in that content list. It's for all the "Name" 7 characters only and not for Abby https://www.daz3d.com/abby-for-genesis-3-female (just an example).
Do you know any other content that could help me solve the UV maps issue?
You can convert the maps from the custom UV to G3F using Map Transfer (right click on the Surfaces tab inside Daz Studio). This is a lot more work than a one click solution like with this script, but at least you only have to do it once for each custom UV you own. After that just use the new textures instead that have the G3F UV. Note this only handles the texture issues, you still need this script to transfer the morphs.
Thank you for sharing!









