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Daz 3D Forums > Search
  • [Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]

    I think that there would be an audience, since GenX basically transfers morphs rather than characters.

    Not to highjack this thread completely, but could you explain what this means?

    With GenX, you check the morphs that you want to transfer between generations, so "nose size" or "Victoria 5 head," etc. Then those morph dials become available on the target generation figure.

    Sounds like this, on the other hand, will transfer the entire character you have highlighted, so your character could have a bunch of morphs, and all those active morphs (including JCMs, if activated) would be transferred, plus a resulting dial for just that character. So this would be easier to transfer custom characters or characters in the store that are based on existing morph packs (see Saiyaness's characters). With GenX, you'd have to find out which morph dials were being used, transfer those morphs, and then apply the value of each morph dial to the new generation to get the same character. With this product, you can easily get the character transferred.

    But of course you can create a single morph using GenX2, so you can convert a full character as far as Genesis 3 that way.

    ETA: Mind you, I'm not saying I'd complain about having a fully supported RiverSoftArt alternative! This looks like a useful product for me too.

    By

    MelanieL MelanieL July 2019 in Daz PA Commercial Products
  • Celebrity Look-a-Likes for 3D figures Part 2

    Looking for a Sienna Guillory/Jill Valentine morph and can't find anything. I saw it listed here...

    By

    Dragonluna Dragonluna July 2019 in The Commons
  • Native Daz file import for Blender - How does Daz feel about that?

    Could you explain what you mean by "bake to obj" please? I guess that I'm asking whether I could adjust those HD morphs as Shape Keys in Blender?

    I mean you can save a high-res obj and bake it as a displacement map in blender. This will work fine enough if the HD morph is defining fine details as it usually is. If the HD morph defines some jcms other than the general shape details then you can't import them in blender. To save the high-res obj just increase the viewport subdivision in daz studio before exporting. To bake to a displacement map in blender there are many tutorials around, below there's one quick and to the point.

    As a side note for @DustRider the latest version of the plugin imports dual lobe specularity and it is also somewhat better with the V8 skin though the sss chromatic mode stills not supported.

    By

    Padone Padone July 2019 in The Commons
  • [Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]

    I think that there would be an audience, since GenX basically transfers morphs rather than characters.

    Not to highjack this thread completely, but could you explain what this means?

    With GenX, you check the morphs that you want to transfer between generations, so "nose size" or "Victoria 5 head," etc. Then those morph dials become available on the target generation figure.

    Sounds like this, on the other hand, will transfer the entire character you have highlighted, so your character could have a bunch of morphs, and all those active morphs (including JCMs, if activated) would be transferred, plus a resulting dial for just that character. So this would be easier to transfer custom characters or characters in the store that are based on existing morph packs (see Saiyaness's characters). With GenX, you'd have to find out which morph dials were being used, transfer those morphs, and then apply the value of each morph dial to the new generation to get the same character. With this product, you can easily get the character transferred.

    By

    missuskisses missuskisses July 2019 in Daz PA Commercial Products
  • Darwins' Schtuff Pt Deux

    Right? :D Hope people enjoy the collection! 

    By

    DarwinsMishap DarwinsMishap July 2019 in Art Studio
  • (Released!) Leading Male Morph Collection for Genesis 8 Male(s) (Commercial)

    Oh, yeah.  There have been many issues with legal teams and 3D Models, and artwork.  I've had a piece of art removed from a site when the legal team of a particular musician declared it a violation of the person's trademark image-since then, nope.

    And they're here! 

    By

    DarwinsMishap DarwinsMishap July 2019 in Daz PA Commercial Products
  • exporting Genesis 8 to Blender for morph making? How do I?

    I just load the G8F, delete the eyelashes; then I set resolution to base.

    You don't have to set the scale on export to 1%, but doing so sets it to the correct scale in Blender; whatever you do, you MUST make sure scales match. So if you do use 1% to Blender you will need 10000 coming back.

    Not all the settings are requied as shown in the images, but when I was experimenting a few years ago, those worked so I left them. Changing some, may mess up the export and/or import.

    If you're not using Morph Loader, but importing the mesh, the settings still apply around the parts I circled in blue.

    Edit;

    You'll notice the axis (X, Y and Z) don't match; this is so the rotation for Blender is correct, and the rotation when returned to Studio is also correct.

    By

    nicstt nicstt July 2019 in Daz Studio Discussion
  • [Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]

    There is also the issue that, unfortunately, GenX is no longer actually supported. Apart from what video tuts exist, and people who answer questions in the forums.

    Now, if something like this were available to transfer the morphs of pre-G3 characters, It would be *very* helpful for anyone who is maintaining characters in a series that they want to keep as current as they can.

    Admittedly, it might not cover *all* of the bases that GenX did. I got reasonably good (certainly usable) results converting a couple of Sparky's anthromorphs to G1 and G2M, and those are pretty extreme. And I don't think anyone is going to expect it to handle geographs. But most of the characters people are going to want to transfer are likely to be human characters. We've got some pretty good solutions for the textures, but something that would handle the whole morph collection would make things a good deal easier.

    Quick question: Does this depend upon metadata and products that were installed by some method *other* than manually? I remember that the first clothing converters wanted things that were installed through DIM.

    That is a good point.  Support, especially for something like conversion, is crucial, as there are a lot of questions smiley

    For the main character conversion script, the metadata is used like the other conversion scripts.  The script uses it to collect a list of characters.  By using unchecked "Check Content Type" and Add Files, you can add any file.  You may have to use Force Convert for truly bad metadata (though I found no issue with that).  For the custom character conversion script, it is just using what morphs are used on a character in a scene, no metadata needed.  

    By

    RiverSoft Art RiverSoft Art July 2019 in Daz PA Commercial Products
  • [Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]

    I struggled for a bit on what I wanted to make at first.  I decided I didn't want to make a convert-morphs product. 

    I don't understand. If this product doesn't convert morphs and not UV's, what does it do?

    I have to admit this is my query as well, along with - will there be a G8 Male version?

    It DOES convert morphs, but instead of "here is a list of morphs, choose which ones, (think GenX2)" it concentrates on making it easy to just select a character and it will convert the used morphs for that character.

    Got it! yes

    This looks like a really cool product! If this is going to be a series of products like your hair and clothing converters... I'd be very interested in a version that converts G2 and Genesis characters to G8! (Getting way ahead again, so sorry!smiley)

    Interesting.  That is two people that have written that they are interested in earlier generations.  I would have thought that that market would have already been fulfilled by other offerings and nobody would want earlier generations.

    Do you mean that there already are ways to transfer preG3 characters up to G3? Perhaps I didn't do my due diligence. I'm aware of the GenX products, although I don't own them (yet). So by using your upcoming G3 -> G8 products together with GenX, I suppose one could get anything up to G8?

    I meant this.  

    Or do you mean that there isn't any interest in preG3 characters? I don't think that's true. I find Michael 5 rather hadsome, I think it'd be fun to have him amongst my G8 characters. And I picked up Azumi for Aiko 5 when it was a bi-weekly freebie, she looks intriguing. Sure, G8 has its own share of white hunks and Asian women... but it would still be fun to also have those older models! I don't know, I guess I'm greedy like that :)

     

    By

    RiverSoft Art RiverSoft Art July 2019 in Daz PA Commercial Products
  • ITF Character Dev Kit for G8M
    The explode teeth morph is not working.

    Please provide more details. Do any error messages appear? Did you install through DIM or manually?

    I've just run another test on a computer with a fresh Daz Studio install, containing only Genesis 8 essentials and ITF Dev Kit - The Explode Eyes and Teeth morph is working without issue.

     

    I installed through DIM, so that might be it. It literally did -nothing- when I pressed it.

    So the eyes and teeth don't move at all? Make sure you're zoomed out a bit, because the meshes get moved out to the side of Genesis 8 Male's head. And you need to have Genesis 8 Male selected in the scene before double clicking on Explode Eyes and Teeth, though it will display an error if you don't.

    Please check if the morph appears in the Parameters pane under Genesis 8 Male -> Actor -> InTheFlesh -> ITF Dev Kit

    I can't replicate this issue on 2 computers with clean Daz Studio installations installed through DIM using the same files uploaded to Gumroad and ShareCG. I'd like to correct the problem, but I'm not sure where to look if I can't duplicate the issue.

    Can anyone else confirm if they are having the same problem? 

    Installed it through the zip, works fine now.

    By

    Eboshijaana Eboshijaana July 2019 in Freebies
  • Free Converter for Luxrender?

    Free for daz means using Daz 3delight, Opengl, or Iray. If you want to use Lux render engine free download software from https://luxcorerender.org/download/ follow instructions and install in Blender and use that way. You will need Mcasual script to transfer daz stuff over to blender to render. Good luck

    There are loop links, that touch to each other. The one https://sites.google.com/site/mcasualsdazscripts/mcjteleblender-for-ds1-2-3-4 touch to https://sites.google.com/site/mcasualsdazscripts/mcjteleblender-for-ds1-2-3-4 page and link on that page touch to page https://sites.google.com/site/mcasualsdazscripts3/mcjteleblender2. Page https://sites.google.com/site/mcasualsdazscripts3/mcjteleblender2 touch to https://sites.google.com/site/mcasualsdazscripts/mcjteleblender-for-ds1-2-3-4 one with link to https://sites.google.com/site/mcasualsdazscripts3/mcjteleblender2 again ))))
    Therefore the Luxus and have a cost and not free one.

    By

    estaf1001 estaf1001 July 2019 in The Commons
  • ITF Character Dev Kit for G8M
     

    Can anyone else confirm if they are having the same problem? 

    The explode eyes & teeth works fine for me

    Thanks for this very useful kit - Will you be adding similar for G8F?

    Glad to hear the morph is working fine for you!

    Yeah, I do plan to create the same kit for Genesis 8 Female. I primarily work on male content so that was my priority.

    By

    In The Flesh In The Flesh July 2019 in Freebies
  • [Released] Character Converter from Genesis 3 Female to Genesis 8 Female(Now Conv JCMs) [Commercial]

    There is also the issue that, unfortunately, GenX is no longer actually supported. Apart from what video tuts exist, and people who answer questions in the forums.

    Now, if something like this were available to transfer the morphs of pre-G3 characters, It would be *very* helpful for anyone who is maintaining characters in a series that they want to keep as current as they can.

    Admittedly, it might not cover *all* of the bases that GenX did. I got reasonably good (certainly usable) results converting a couple of Sparky's anthromorphs to G1 and G2M, and those are pretty extreme. And I don't think anyone is going to expect it to handle geographs. But most of the characters people are going to want to transfer are likely to be human characters. We've got some pretty good solutions for the textures, but something that would handle the whole morph collection would make things a good deal easier.

    Quick question: Does this depend upon metadata and products that were installed by some method *other* than manually? I remember that the first clothing converters wanted things that were installed through DIM.

    By

    JOdel JOdel July 2019 in Daz PA Commercial Products
  • Hylas' corner

    Some really good characters. Muscular characters always make me wish there was a way to dial in a muscular morph on a limb-by-limb basis versus globally, since not every muscle is always flexed. The only way I would know how to do such a thing would be selectively with deformers.

    Brian

    By

    Rakuda Rakuda July 2019 in Art Studio
  • Unable to fit a shirt (OBJ) to Genesis 2

    I did that now, but it still doesn't conform to the model. Now after exporting and importing it again, it stays where it should, but DAZ doesn't treat is as a conforming cloth.

    I have uploaded the OBJ here if anybody wants to take a look: https://drive.google.com/open?id=1aqg__EoQ-5JLKCEPLQVE0Axt-r_fQZUf

    Thank you very much!

    Edit: I first made the mistake of exporting the shirt with the Genesis 2 model. I have now disabled the model by pressing the eye icon and then exported again.

    After importing the nicely positioned shirt, it works now after Transfer Utility.

    Now well though, but the shirt moves along with the upper body. :-)

    By

    johann.hesters_2e9dd0ece9 johann.hesters_2e9dd0ece9 July 2019 in Technical Help (nuts n bolts)
  • ITF Character Dev Kit for G8M
    The explode teeth morph is not working.

    Please provide more details. Do any error messages appear? Did you install through DIM or manually?

    I've just run another test on a computer with a fresh Daz Studio install, containing only Genesis 8 essentials and ITF Dev Kit - The Explode Eyes and Teeth morph is working without issue.

     

    I installed through DIM, so that might be it. It literally did -nothing- when I pressed it.

    So the eyes and teeth don't move at all? Make sure you're zoomed out a bit, because the meshes get moved out to the side of Genesis 8 Male's head. And you need to have Genesis 8 Male selected in the scene before double clicking on Explode Eyes and Teeth, though it will display an error if you don't.

    Please check if the morph appears in the Parameters pane under Genesis 8 Male -> Actor -> InTheFlesh -> ITF Dev Kit

    I can't replicate this issue on 2 computers with clean Daz Studio installations installed through DIM using the same files uploaded to Gumroad and ShareCG. I'd like to correct the problem, but I'm not sure where to look if I can't duplicate the issue.

    Can anyone else confirm if they are having the same problem? 

    By

    In The Flesh In The Flesh July 2019 in Freebies
  • ITF Character Dev Kit for G8M
    The explode teeth morph is not working.

    Please provide more details. Do any error messages appear? Did you install through DIM or manually?

    I've just run another test on a computer with a fresh Daz Studio install, containing only Genesis 8 essentials and ITF Dev Kit - The Explode Eyes and Teeth morph is working without issue.

    I installed through DIM, so that might be it. It literally did -nothing- when I pressed it.

    By

    Eboshijaana Eboshijaana July 2019 in Freebies
  • Unable to fit a shirt (OBJ) to Genesis 2

    Move the shirt obj where you want it to load, then export it as obj again. Load that new obj and use the transfer utility on it.

    By

    Leana Leana July 2019 in Technical Help (nuts n bolts)
  • Unable to fit a shirt (OBJ) to Genesis 2

    Hello!

    I have created a shirt in ZBrush, and I would now like to put it onto Genesis 2 Female.

    Therefore I have loaded Genesis 2 Female, then I clicked "File -> Import" and selected my shirt OBJ.

    The shirt now sits on the model's feet ("shirt1.png")

    I have then clicked the Transfer utility and set some options ("transfer1.png").

    It didn't change anything.

    How could I fit the shirt to the model?

     

    Thank you!

     

    By

    johann.hesters_2e9dd0ece9 johann.hesters_2e9dd0ece9 July 2019 in Technical Help (nuts n bolts)
  • ITF Character Dev Kit for G8M
    The explode teeth morph is not working.

    Please provide more details. Do any error messages appear? Did you install through DIM or manually?

    I've just run another test on a computer with a fresh Daz Studio install, containing only Genesis 8 essentials and ITF Dev Kit - The Explode Eyes and Teeth morph is working without issue.

    By

    In The Flesh In The Flesh July 2019 in Freebies
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