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Is GenX worth it?
So, to transfer an M4 character to Genesis 1, which one of those products do I need?
Creating a Genesis 8 character from a custom mesh?I believe this tool can take the high res scan mesh and morph a low res mesh (genesis 8) to fit the high res scan mesh. https://www.russian3dscanner.com/
Black Is Beautiful IIFreebie credits:
Morph by bu_es: https://www.renderosity.com/mod/freestuff/saud-for-g3m-g8m/78849
City Block by Mr. Sparky: https://www.sharecg.com/v/26105/poser/Mega-City---Block-1
Tank Top by Laticis: https://www.deviantart.com/laticis/art/Laticis-s-FREE-The-Singlet-Gen2-Male-486314963
Glasses by SquarePeg3D: https://www.renderosity.com/mod/freestuff/ameizing-hair-for-g8f/82867
Gym Bag by beat578: https://www.renderosity.com/mod/freestuff/g2-sportsdress/75935
Bracelet by nfredman: https://www.renderosity.com/mod/freestuff/m4-jewelry-pack-2-version-0-1-/56723
HDRI Skydome by Agent Unawares: https://www.deviantart.com/agentunawares/art/Skyset-002-705701571Hylas' cornerDystopian Ninja is another recent impulse buy (there's been a few of those lately
) I'm not really interested in the sci-fi aspect of that set. But those trousers and sneaks are really cool, and reflective of real-world fashion in a way that the average DAZ product isn't.Freebie credits:
Morph by bu_es: https://www.renderosity.com/mod/freestuff/saud-for-g3m-g8m/78849
City Block by Mr. Sparky: https://www.sharecg.com/v/26105/poser/Mega-City---Block-1
Tank Top by Laticis: https://www.deviantart.com/laticis/art/Laticis-s-FREE-The-Singlet-Gen2-Male-486314963
Glasses by SquarePeg3D: https://www.renderosity.com/mod/freestuff/ameizing-hair-for-g8f/82867
Gym Bag by beat578: https://www.renderosity.com/mod/freestuff/g2-sportsdress/75935
Bracelet by nfredman: https://www.renderosity.com/mod/freestuff/m4-jewelry-pack-2-version-0-1-/56723
HDRI Skydome by Agent Unawares: https://www.deviantart.com/agentunawares/art/Skyset-002-705701571Darwins' Schtuff Pt DeuxThank you!
Here he is without hair or the jacket; Head Morph, Fantasy Head Addition, Base Skin, Dragon Eyes, and the markings. I need to reconfigure/redo the forehead portion, but it gives a good idea on where I'm going with this.
Is GenX worth it?So, the various GenX products are currently on sale. I'm considering getting them to transfer morphs from Generation 4, Genesis, and Genesis 2 to G3 and then to G8. Does anybody have those products, and are they any good?
[Released] Clothing Converter from Genesis 3 Female to Genesis 8 Female [Commercial]As a suggestion for improving this, is it possible to add an option that will strip out the figure morphs for the DO base figures?
The FBMVictoria7.dsf morphs and the like that persist after conversion cause conflicts with things like the "Victoria 7 for Victoria 8" products; the latter uses exactly the same name for a morph that's very differently shaped, given it's now shaped as a derivative of the Genesis 8 base figure, so the clothing ends up the wrong shape*, meaning that it's better to just rely on auto-follow to do the job (unless you can contrive a better fix).
* Mendoman posted a picture example of the problem here, although he converted the item manually: https://www.daz3d.com/forums/discussion/352506/victoria7-for-victoria8-morph-problems-with-g3-items
I also discover from having gone through and deleted all of said G7 FBM morphs from my converted clothing that they were using up a good couple of gigabytes - given these are shapes that either won't be activated or are likely to cause problems when activated, being able to not convert them would be something of a boon to disk space.
Are you talking about the clothing converters or the character converters? The only morphs that should be transferred with clothing are the clothing morphs. Could you explain more please?
SereneNight's Sci-Fi Fun Thread 2While it is definitely realistic that the face is not symmetrical, I think this is a bug, or a morph which is being dialed in, since the girl doesn't have it, and it isn't visible in the promo art.
I am beleaguered from putting in service requests, but will probably do so one of these days. So far, none of the requests I've submitted lately have been completed but all have been escalated to bug tracker.
I actually sent 2 complete scenes and made 2 videos for 2 different bugs I reported. They can be even more work than trying to create a scene in DAZ Studio to begin with.
I only have a couple hours at night to do renders. Submitting tickets cuts into my render time, and takes me about 15 minutes. Plus the system is awkward with redundant questions, and captcha. It needs to be streamlined for user friendliness, and things like tagging things by problem type is something the helpdesk should do behind the scenes.
I think captchas don't happen if you submit the ticket logged into your DAZ account.
Creating a Genesis 8 character from a custom mesh?What does "derivitive" mean? Is there a way to make sure my own head mesh has the exact same amount of vertices as a genesis 8 head?
Derivative means it is derived from the Daz mesh, and so bound by the terms of the daz user license.
Vertex count isn't enough - it will let the shape load as a morph, but the result will look like a nasty transporter accident as vertex 1 of the model goes to the position of vertex 1 of the morph, vertex 2 of the model to vertex 2 of the morph and so on - not only does the global count have to match, but the order has to match too.
Creating a Genesis 8 character from a custom mesh?pretty sure any morph you create has to be the same amount of vertices as the base figure. Your best bet would be facegen and probably easier also. Make sure it is only for personal use. Retopology and shrinkwrapping are connsidered derivitive when used with DAZ figures.
SereneNight's Sci-Fi Fun Thread 2While it is definitely realistic that the face is not symmetrical, I think this is a bug, or a morph which is being dialed in, since the girl doesn't have it, and it isn't visible in the promo art.
I am beleaguered from putting in service requests, but will probably do so one of these days. So far, none of the requests I've submitted lately have been completed but all have been escalated to bug tracker.
I actually sent 2 complete scenes and made 2 videos for 2 different bugs I reported. They can be even more work than trying to create a scene in DAZ Studio to begin with.
I only have a couple hours at night to do renders. Submitting tickets cuts into my render time, and takes me about 15 minutes. Plus the system is awkward with redundant questions, and captcha. It needs to be streamlined for user friendliness, and things like tagging things by problem type is something the helpdesk should do behind the scenes.
If you login (upper right corner) on the Submit a Request page, you don't have to deal with captcha at all.
Creating a Genesis 8 character from a custom mesh?Thanks for the replies! That Shrinkwrap thing looks promising! Is there any documentation available on how to get genesis 8 into Blender, apply shrinkwrap an then get the modified genesis 8 shape back out as a morph? Also, could this approach work for just a head, instead of the entire genesis 8 figure?
SereneNight's Sci-Fi Fun Thread 2While it is definitely realistic that the face is not symmetrical, I think this is a bug, or a morph which is being dialed in, since the girl doesn't have it, and it isn't visible in the promo art.
I am beleaguered from putting in service requests, but will probably do so one of these days. So far, none of the requests I've submitted lately have been completed but all have been escalated to bug tracker.
I actually sent 2 complete scenes and made 2 videos for 2 different bugs I reported. They can be even more work than trying to create a scene in DAZ Studio to begin with.
I only have a couple hours at night to do renders. Submitting tickets cuts into my render time, and takes me about 15 minutes. Plus the system is awkward with redundant questions, and captcha. It needs to be streamlined for user friendliness, and things like tagging things by problem type is something the helpdesk should do behind the scenes.
ERC Freeze keyed from timeline - Relative to first keyHi!
I have a pose and want to precisly move the arm. So if I set this up in the timeline and do an ERC Freeze with the "Keyed" option turned on, I get the result that I want - at the first glace. Cause if I save the property or try to zero the pose - it simply stays on the pose of the first keyframe. I want to save the movement relative to the first pose - like the option "reverse deformations" in the morph loader.Is there some way to do this with erc freeze?
Alternatively, is there a way to compare two poses and get the difference as a result?
Thank you for the help.Shoe riggingHello everyone, I'm Collins modeled sport wear and sneakers for Genesis 2 female in zbrush exported as an Obj file to DAZ, rig both the sport wear and sneaks with DAZ after running the transfer utility the sport wear worked perfectly fine but, having a big problem rigging the sneakers once I hit Accept after running transfer utility the sneakers would jump out of genesis leg position and become smaller very tiny. Plz how do i correct this? Help plzSereneNight's Sci-Fi Fun Thread 2While it is definitely realistic that the face is not symmetrical, I think this is a bug, or a morph which is being dialed in, since the girl doesn't have it, and it isn't visible in the promo art.
I am beleaguered from putting in service requests, but will probably do so one of these days. So far, none of the requests I've submitted lately have been completed but all have been escalated to bug tracker.
I actually sent 2 complete scenes and made 2 videos for 2 different bugs I reported. They can be even more work than trying to create a scene in DAZ Studio to begin with.
Creating a Genesis 8 character from a custom mesh?Hi all,
I'm playing around with photogrammetry to try and recreate my own head in 3D. If I ever get a good result, would it be possible somehow to use that 3D mesh of my own head as a sort of "target" for a character head morph for Genesis 8? (Somehow create a genesis 8 head morph that duplicates the geometry of my head mesh?
Thanks a lot,
Me
SereneNight's Sci-Fi Fun Thread 2While it is definitely realistic that the face is not symmetrical, I think this is a bug, or a morph which is being dialed in, since the girl doesn't have it, and it isn't visible in the promo art.
I am beleaguered from putting in service requests, but will probably do so one of these days. So far, none of the requests I've submitted lately have been completed but all have been escalated to bug tracker.
Looking for Miku Miku Dance enthusiasts that like using DAZ as an MMD platformI wish there was a way to transfer keyframed cloth and hair animations into Iclone. I still can't find a happy medium I like for skin textures in DS or any other platform.
It depends on your personal preferences for your final output.
Iclone's native cloth& hair physics are realtime and its Maya human IK based motion building tools are far superior to what we have in daz studio even with the new manual IK node system in 4.12.However I assume you prefer the more "polished" look of the Daz clothing and hair.
I personally find it suites me better to create basic body animation in Iclone and bring that into Daz studio as figure specific targeted BVH
I too prefer Daz studio for my custom modeled clothing and, of course, the many morph options of Genesis in its native environment.I also prefer to do my facial animation&lipsync in Daz studio as I will ultimately be exporting my pre-animated figures out to C4D as/obj MDD files.
Or another way is to export alembic for deformations but this way you lose the rigging.
Since I tend to approach my animation projects like a "traditional" filmaker/Director I dont care about losing the rigging in my final render program because at that stage I no longer need it.
NO Genesis Character gets sent over to C4D, unless it has already been animated and had an openGL peview movie render from Daz studio to check for mistakes.
There is no re-posing/animating of Characters in C4D because that is all done in the Iclone& daz studio phase of my linear pipeline.
It is my view that a muti-application pipeline is better because there are some programs that will always perform certain functions far better than others.
Therefore I personally consider trying to completely replicate the JCM&posing Functionalty of a Daz genesis figure, in an external program is not worth the labor even with well intended plugins like Larson's or the various Daz to maya plugins on the market.
duplicate formulars found in filesThe could not find messages mean just that - there's a link, in this case to Victoria 8, from the Smoother V8 20L ansd Smoother V8 20R morphs which cannot be resolved as you don't have Victoria 8 installed. Since it's a correction morph that is needed only when Victoria 8 is installed and applied that is harmless.
The messages have nothing to do with the Duplicate Formulas alert, you should be able to find log entries for those too.
It's so strange
I don't remember that I have changed my content...
And why do a base G8F needs victoria 8 ...?
It doesn't mean that Victoria 8 is needed - it means that if Victoria 8 were installed that product would have extra morphs already in place to make sure it worked properly with Victoria 8.










