-
the future and artists, redundancy?
Ha I googled own words and ai gave me this
A world where the evidence of our own eyes and ears cannot be trusted is the central, dystopian threat of the AI age, often described as a "post-truth" or "post-trust" society. The rapid rise of generative AI, particularly deepfakes (manipulated video/audio), has moved from a novel curiosity to a tool that daily erodes trust in journalism, politics, and interpersonal relationships.
The Psychological and Societal Impact
Erosion of Basic Trust: Deepfakes fundamentally undermine the human instinct to believe what we see and hear, causing widespread anxiety and doubt.
The "Liar's Dividend": As fake content becomes more common, it allows public figures to dismiss authentic, damning recordings as fakes, a phenomenon known as the "liar's dividend".
Devastating Personal Harm: Deepfakes are frequently used for harassment, particularly non-consensual sexual content, which causes psychological trauma comparable to physical sexual violence.
Misinformation and Polarization: Deepfakes can sway public opinion, disrupt elections, and incite violence by making it appear that leaders said things they never did.
The 'Eat Your Food and Like It' Complaint ThreadLeatherGryphon said:
Hello..., hello..., hello..., hell..., ...o...

Complaint: More water trouble. -4(F) last night. Bathroom shower & sink water is slow, no toilet refill at all.
Maintenance guy checked basement, no spraying water again, yet.
Complaint: Coldest night of the year, humidifiers struggled mightily to reach their goal, but failed. Nosebleed sprung right as I was ready to sit down and eat my breakfast. A half hour later I finally finished my cold oatmeal and cold coffee.

Non-complaint: New Friend is picking me up soon for a trip to an "art show" about an hour away. I hope the two or three hours in cold dry air doesn't reactivate my nosebleed.
Definition: Rural art show: I looked up this show on the Internet. It is essentially, high class crafts. But perhaps with more utility and evidence of talent than 99.9% of "modern art", so there's that to be thankful for.
I'm just looking forward to more opportunity to talk with my shadow soul during the long car ride.
I don't know how you heat your house. If it's Steam, sit some cans of water on the radiators. If it's central heating, maybe a can here and there on outlets to increase the humidity.
[Solved] New PC - DS not installing error ?neeshka said:
I had this issue with another computer and installing Daz Central fixed the download issues with DIM. https://www.daz3d.com/downloader/index/dazcentral
Sorry for the thread necromancy but thank you! I just installed DIM on a new laptop with a clean install of Windows and it would fail with the same SSL errors, even after installing the godaddy certificate mentionned previously in this thread.
2026-01-26 22:16:17.297 [INFO] :: Requesting: 18869-2 : PostgreSQL CMS (Win 64-bit)
2026-01-26 22:16:17.297 [VERBOSE] :: Checking session ID validity...
2026-01-26 22:16:17.384 [VERBOSE] :: Session ID valid
2026-01-26 22:16:17.384 [INFO] :: Requesting: 13176-2 : DAZ Studio 4.24 (Win 64-bit)
2026-01-26 22:16:17.384 [VERBOSE] :: Checking session ID validity...
2026-01-26 22:16:17.462 [WARNING] :: SSL Error: Unable To Get Local Issuer Certificate - The issuer certificate of a locally looked up certificate could not be found : Certificate is valid
2026-01-26 22:16:17.462 [WARNING] :: SSL Error: Unable To Get Local Issuer Certificate - The issuer certificate of a locally looked up certificate could not be found : Certificate is valid
2026-01-26 22:16:17.462 [WARNING] :: Network Error: 0 - : SSL handshake failed
2026-01-26 22:16:17.462 [WARNING] :: Network Error: 0 - : SSL handshake failed
2026-01-26 22:16:17.494 [VERBOSE] :: Session ID valid
2026-01-26 22:16:17.494 [INFO] :: Requesting: 13176-42 : Default Resources for DAZ Studio 4.23+
2026-01-26 22:16:17.494 [VERBOSE] :: Checking session ID validity...
2026-01-26 22:16:17.556 [WARNING] :: SSL Error: Unable To Get Local Issuer Certificate - The issuer certificate of a locally looked up certificate could not be found : Certificate is valid
2026-01-26 22:16:17.556 [WARNING] :: Network Error: 0 - : SSL handshake failed
2026-01-26 22:16:17.627 [VERBOSE] :: Session ID valid
2026-01-26 22:16:17.627 [INFO] :: Requesting: 13176-44 : Default Templates for DAZ Studio 4.23+
2026-01-26 22:16:17.627 [VERBOSE] :: Checking session ID validity...
2026-01-26 22:16:17.703 [WARNING] :: SSL Error: Unable To Get Local Issuer Certificate - The issuer certificate of a locally looked up certificate could not be found : Certificate is valid
2026-01-26 22:16:17.703 [WARNING] :: Network Error: 0 - : SSL handshake failed
2026-01-26 22:16:17.734 [VERBOSE] :: Session ID valid
etc...However, installing DazCentral (deprecated, I know!) fixed DIM..! It also continues working after uninstalling DazCentral.
The 'Eat Your Food and Like It' Complaint Thread12 Inches in total, in my Area. Bone chilln Temps.
Complaint: My internet is laggy after the snowfall. Gameplay in Elite Dangerous was weird. I was mining, and the things I mined were there. Sent out the probes to gather materials and strange sounds coming from my drones, then lag. It clears up, and all my mined stuff is refined and in my cargo hold. Most of the Game is peer-to-peer, so that could be one problem if you have a bad peer connection, or their central server here in the US.
Ping 8 ms
Download 679.50 Mb/s
Upload 633.19 Mb/s
This was my speed test when I got out of the Game. Bad Peer
Hex Gallery“AHD-X9 is not a hunter.
It is a boundary.”
Headquarters: Central Europe (not further specified)
Founded: 2032
Focus / Mission:
Development of autonomous protection and area-denial systems for critical infrastructure, high-security facilities, and military exclusion zones.
INFO_ https://www.bruder-aural.com/000-00_-thema_-cerberus-iii.html_ Mannheim 18.01.2026
________________________________________________________________________________
2. Construction & Layout
Chassis
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Central load-bearing unit with symmetrically arranged weapon and cooling system modules
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Multi-layer composite structure (load-bearing frame + shielding + thermal protection)
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Large internal volume to accommodate energy and cooling infrastructure
Modular Side Pods
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Cylindrical high-performance modules on the left and right
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Primarily house:
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Microwave emitters
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Cryogenic cooling systems
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Energy buffers
-
Mechanical Architecture
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Short, powerful joint segments
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Designed for stability rather than speed
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Center of gravity deliberately kept low



Hex GalleryOr, as they say: the best defense is a good offense. Time to start rendering.

“AHD-X9 is not a hunter.
It is a boundary.”Headquarters: Central Europe (not further specified)
Founded: 2032
Focus / Mission:
Development of autonomous protection and area-denial systems for critical infrastructure, high-security facilities, and military exclusion zones.
The 'Eat Your Food and Like It' Complaint ThreadWell our winter in Denver has been in the 40s to 60s. Equal to a Central Coast of California winter. And dry. Very dry. Not good. We did have a spot of snow that was a one day event. Playoffs between the Broncos and Bills should be in the 40s this weekend in Denver. On the positive side, my Xcel Bill for Electric and Gas was $100.03 for the past month. Let's hear it for wind/solar power investment and warm temps in winter!
Dartanbeck's Journey - CG FilmmakingAs I continue this saga of creating my first Music Video Lip Sync/Performance Creation for Rosie 8, I am reminded of words that I remember from the wonderful generosity of the team that created Alita Battle Angel.
While I really like that movie, I truly treasure all of the documentaries that come with the Digital Deluxe version as well as the Art and Making of The Movie book. These folks really dig in and share a ton of valuable information for someone like me, whom like to soak it all in like a sponge, while also keeping real to the fact that I am only Me. So I know better than to try and achieve All of the amazement that they put on the big screen for 2 hours, with teams of genius digital artists, problem solvers, actual seamstress feeding real costume patterns of the proper size for use in Marvelous Designer, etc., No. I am only me, and I can only do what I can do with the time I am given - borrowing a little advice from Gandalf to Frodo.
Jon Landau (RIP, my friend. You are So Missed! We Love you, man!) and Ritchie Baneham describing how digital performance capture, as genius and HD marvelous as it is, still takes skilled animators to analyze the performance frame-by-frame to truly capture the incredible performance by Rosa Salazar.
- (The above video provided through the generosity of the amazing team at WETA Digital regarding their work on this incredible performance)
- (The quote I mention is in the Digital Deluxe materials, not the above video)
I find myself remembering those words as I analyze my rendered frames and go back to change frames 137 through 143, 156 through 171, etc., to achieve the visual look I want - even for this very early stage of teaching myself my own craft of Creating a Performance For Rosie on Rosie - and it's much more fun and exhilarating than it is fun and exhilarating! Such personal wonders - as infantile as they might seem to a true professional working in a real studio with a real team of professional digital filmmakers,
I haven't brought PoseRecorder back into the workflow yet, mainly because I'm really loving the groove that I've found with Anilip 2. It does an amazing job of allowing me to type out a portion of a phrase, and it seems to really like it if I just type plainly, as I'm doing now, rather than Tie ping fon ettik lee.
So for the song, I've typed in:
Boy I'm addicted to you - and I'm constantly dreaming of the things we could dobecause that's how it comes out in the song - one word right after the next, with that short pause after the word "you".
Because it's a song, words (within the phrase above) "you" and "dreaming" are stretched out in the middle: Addicted to Yoo-ooo | Constantly Dreeee - ming of the things.
Rather than try to have Anilip accommodate that, because of how nicely Anilip 2 organizes its own, custom viseme settings along the timeline, I simply find those central areas in time, select all keyframes past that, and drag them to the right.
Using the aniMate 2 timeline, I view the playback very much at the speed that it will be seen in real time after the render. It behaves this way because I never load anything but the raw Rosie 8 figure into the empty scene before I animate. This is how it's done - and this is how I work. If I notice viseme changes that I'd like to make during this first stage, I do my best not to change any of it yet. Anilip 2 does such a calculated job of placing its interpretation according to highly advanced rules that were laid down over decades by skilled lip sync animators, that I want to save the animated viseme pose right away, after I feel that I've got the timing correct.
To do that, I play the song. Not just the phrase, but that's really what I'm paying attention to the most. I'm currently using a song that's only one minute, thirty-three seconds in length, and I have that song broken up into seven separate facial lip sync areas, which includes all of the vocals of the song. Like in a real music video, I'll determine which vocals are seen in the video and which are not do to cutting to other visuals during the editing phase. But to give myself a good base to work with, I'm animating and rendering all of that, and then there are places within the song with no vocals at all - just music.
With each of the seven parts of the Anilip 2 lip sync performances which I've edited for timing saved as animated viseme pose files, I start with a fresh scene and a fresh Rosie. Basically, I load my Rosie 8 Base Scene.
For 2026, the Rosie 8.26 Base Scene starts with a 60 frame buffer zone - an empty aniBlock in the aniMate 2 Timeline - allowing me twice the time to work with the dForce simulations before the render begins than what I've used for all versions prior. I like this added time so much that I am truly considering changing that 60 to 100, and just start all of my Rosie renders on frame 100.
With the play head at the end of the buffer zone, I drop in the aniBlock(s) that I want as the full body animation for half of a verse, which is one of the seven parts I mention above.
I want Rosie to take a deep breath before each of these parts because she has to deliver for quite some time before her next breath. So with a 60 frame buffer, I load her Anilip 2 pose files starting on frame 90, and I work with it from there. With these phrases, each half of a Verse turns out to be 330 frames - including the buffer. The Chorus 390 and the Pre-Chorus 350 frames. These animated renders all begin at frame 60 and each of them has a quite a bit of animation past the vocal performance.
The extra time at the end has several design purposes. Since each section uses its own, unique camera angle, the end frames of each section can be used in places where there is no singing. The initial reason was to allow for extra space at the end, in case I decided to make the entire vocal performance take longer to sing - essentially holding the notes longer. These become very important considerations to make ahead of time when two, high-end hair products are being simulated one after the other to create a single hair simulation performance. Now, with that done and working properly, vocal edits may still occur with little fuss.
Since the timing has already been worked out audibly before saving the animated pose files, there wasn't really any stretching of timing needed yet - though I'm still rendering the performances.
I'm grateful to have these extra frames at the end of each section because:
- They grant me more flexibility when editing each of the seven parts together with the rest of the video's animations
- They look really good rendered! These portions of animation were not simply neglected after the vocal performance. Emotion was added by hand to each of them
- It allow me to go in and make more renders of the same motions using different cameras.
Almost done now and - no matter how this turns out in the end, I've already exceeded my own expectations - so I am already chalking this whole endeavor up as a major success!
2026 - Rosie 8.26 - is supposed to be all about Pushing Forward with my animation skills.
I had No Idea that, by adding vocal performances, I'd be forcing myself into so many new directions - body timing compared to the facial performances (I've always been doing this the other way around - which I'll always still have to do as well - possibly even more than this), Digging deep into creating, not capturing, emotional, meaningful performances through the use of facial animation, which I'm all geared up and ready to dig into more, and then to see that this all brings about a major requirement that I had overlooked at first, causing me to trash this entire project and start it over anew - we... and by "we" I mean us... people. Humans who talk... we talk with our hands! LOL We really do!!! It's not always apparent until we start analyzing our animations that now have speech - hmmm... what's miss.... ahhh.... oh.... really? Crap!!! Start all Over!!!
Something that I was doing for a while after enjoying the show all the way through, several times over - I was doing a comedy routine around Rosie and my family, talking with overly exaggerated marionette puppet-style arm and hand movements because of the amazing Gerry Anderson's (RIP my friend. You are very missed and loved!) Stingray, but also Thunderbirds and others. Great shows - all made using models and marionette puppets as the actors.
So now during my downtime I'm watching Stingray over again. I'm not intending on over exaggerating this whole "Talking with Hands", but these great performances give us the visual queues of motions created by some of the true Greats of our time. Besides, they're incredibly fun to watch!
There's Always Another Sale Thread -- Discussions Only Pt 5miladyderyni_173d399f47 said:
daveso said:
kyoto kid said:
...seems it finally went through. Not sure why it expired a day early.
FInally back home on my computer, was dealing with this on the phone which is a pain.
its been doing that, expiring a day early. It is a rip. Mine ended on Jan. 1, but expired 6PM Central US time yesterday, on the 31st. Its been doing that for quite awhile. There was an explanation somewhere, but its not right, imo.
I've also found that at the end of the month, Daz will change the codes on the membership page to the new month on the last day of the ending month. Usually, if that happens just change the month back to the old one when entering your code.
...I've taken to copying the D+ coupon codes into Notepadm that way if it's the last day of the month I don't accidentally use the next month's one.
Seems I've have been doing a fair amount of "backup" routines here lately, like composing my posts in Word and then pasting them into the edit window due to all the bad gateway errors we've been dealing with as of late (also much better spell checking than online as I have an extensive custom dictionary set up).
There's Always Another Sale Thread -- Discussions Only Pt 5joanna said:
The memberships most definitely don't expire at midnight Mountain time. Daveso experienced it some months before, Kyoto Kid more recently, and when I was taking a break in my membership, it also expired around 7pm US central time (having seen Daveso experience it, I was actually watching for it).
(Apologies if it was someone else than Daveso and Kyoto Kid. I might have the nicknames mixed up.)
I also experienced it, and that's probably "in addition to" rather than "instead of."
There's Always Another Sale Thread -- Discussions Only Pt 5jmucchiello said:
I don't think memberships expire at any time other than Mountain time, either. Sales stuff takes place on the server in Utah. Not in your location and time zone.
(I could be way off. Correct me as needed.)
The memberships most definitely don't expire at midnight Mountain time. Daveso experienced it some months before, Kyoto Kid more recently, and when I was taking a break in my membership, it also expired around 7pm US central time (having seen Daveso experience it, I was actually watching for it).
(Apologies if it was someone else than Daveso and Kyoto Kid. I might have the nicknames mixed up.)
There's Always Another Sale Thread -- Discussions Only Pt 5MissLeah said:
daveso said:
kyoto kid said:
...seems it finally went through. Not sure why it expired a day early.
FInally back home on my computer, was dealing with this on the phone which is a pain.
its been doing that, expiring a day early. It is a rip. Mine ended on Jan. 1, but expired 6PM Central US time yesterday, on the 31st. Its been doing that for quite awhile. There was an explanation somewhere, but its not right, imo.
I'm pretty sure the explanation is that memberships are expiring according to Universal/Greenwich time, rather than US Mountain Time. Your cutoff time tracks with that, since Mountain Time is seven hours behind UTC. It really doesn't make sense, since everything else Daz store-related is calculated based on US Mountain Time, but... Daz works on Daz time, I guess.
Perhaps there's a coding reason behind it.They didn't actually expire (well, they have by now). The website updates to the new month prematurely. But the codes are "mountain time". I used one of the codes, probably 12_25CHAR-BUNDLE, after localtime midnight. The account said the Jan bundle code. I just changed the 01_26 to 12_25 and it worked just fine. I don't think memberships expire at any time other than Mountain time, either. Sales stuff takes place on the server in Utah. Not in your location and time zone.
(I could be way off. Correct me as needed.)
There's Always Another Sale Thread -- Discussions Only Pt 5MissLeah said:
daveso said:
kyoto kid said:
...seems it finally went through. Not sure why it expired a day early.
FInally back home on my computer, was dealing with this on the phone which is a pain.
its been doing that, expiring a day early. It is a rip. Mine ended on Jan. 1, but expired 6PM Central US time yesterday, on the 31st. Its been doing that for quite awhile. There was an explanation somewhere, but its not right, imo.
I'm pretty sure the explanation is that memberships are expiring according to Universal/Greenwich time, rather than US Mountain Time. Your cutoff time tracks with that, since Mountain Time is seven hours behind UTC. It really doesn't make sense, since everything else Daz store-related is calculated based on US Mountain Time, but... Daz works on Daz time, I guess.
Perhaps there's a coding reason behind it....they need to go back to Daz Utah time. We are given the renewal date on our account page, in this case Janaury1st, but my membership expired at 16:00 local time yesterday 8 hours before it should have (bad enough Daz "Zero Hour" comes at 23:00 here on the coast).
Tokens expire and daily sales change at 23:59 Utah time, memberships should do the same.
New Year, New Sales Thread: Report Issues Here 3 "Reporting Only"Cybersox said:
richardandtracy said:
ANGELREAPER1972 said:
didn't something like this happen about this time last year and the year before and---
Yes. Lessons learnt = 0.
Yeah, I'm still trying to make sense of a company with a store that sells 24 hours a day and has customers worldwide, yet persists in trying to run their business with only minimal support staff for nearly 2/3rds of each day AND insists on starting most of their ads and all of their daily sales specials, which is when at least 90% of the web problems occur, at midnight U.S. Central time.
All the pluses!
There's Always Another Sale Thread -- Discussions Only Pt 5daveso said:
kyoto kid said:
...seems it finally went through. Not sure why it expired a day early.
FInally back home on my computer, was dealing with this on the phone which is a pain.
its been doing that, expiring a day early. It is a rip. Mine ended on Jan. 1, but expired 6PM Central US time yesterday, on the 31st. Its been doing that for quite awhile. There was an explanation somewhere, but its not right, imo.
I've also found that at the end of the month, Daz will change the codes on the membership page to the new month on the last day of the ending month. Usually, if that happens just change the month back to the old one when entering your code.
There's Always Another Sale Thread -- Discussions Only Pt 5Nath said:
MissLeah said:
daveso said:
kyoto kid said:
...seems it finally went through. Not sure why it expired a day early.
FInally back home on my computer, was dealing with this on the phone which is a pain.
its been doing that, expiring a day early. It is a rip. Mine ended on Jan. 1, but expired 6PM Central US time yesterday, on the 31st. Its been doing that for quite awhile. There was an explanation somewhere, but its not right, imo.
I'm pretty sure the explanation is that memberships are expiring according to Universal/Greenwich time, rather than US Mountain Time. Your cutoff time tracks with that, since Mountain Time is seven hours behind UTC. It really doesn't make sense, since everything else Daz store-related is calculated based on US Mountain Time, but... Daz works on Daz time, I guess.
Perhaps there's a coding reason behind it.Whatever the reason, it would not be too much to ask that DAZ actually tells people at what time in what timezone memberships expire.
Completely agree. We should always know cutoff times.
There's Always Another Sale Thread -- Discussions Only Pt 5MissLeah said:
daveso said:
kyoto kid said:
...seems it finally went through. Not sure why it expired a day early.
FInally back home on my computer, was dealing with this on the phone which is a pain.
its been doing that, expiring a day early. It is a rip. Mine ended on Jan. 1, but expired 6PM Central US time yesterday, on the 31st. Its been doing that for quite awhile. There was an explanation somewhere, but its not right, imo.
I'm pretty sure the explanation is that memberships are expiring according to Universal/Greenwich time, rather than US Mountain Time. Your cutoff time tracks with that, since Mountain Time is seven hours behind UTC. It really doesn't make sense, since everything else Daz store-related is calculated based on US Mountain Time, but... Daz works on Daz time, I guess.
Perhaps there's a coding reason behind it.Whatever the reason, it would not be too much to ask that DAZ actually tells people at what time in what timezone memberships expire.
There's Always Another Sale Thread -- Discussions Only Pt 5daveso said:
kyoto kid said:
...seems it finally went through. Not sure why it expired a day early.
FInally back home on my computer, was dealing with this on the phone which is a pain.
its been doing that, expiring a day early. It is a rip. Mine ended on Jan. 1, but expired 6PM Central US time yesterday, on the 31st. Its been doing that for quite awhile. There was an explanation somewhere, but its not right, imo.
I'm pretty sure the explanation is that memberships are expiring according to Universal/Greenwich time, rather than US Mountain Time. Your cutoff time tracks with that, since Mountain Time is seven hours behind UTC. It really doesn't make sense, since everything else Daz store-related is calculated based on US Mountain Time, but... Daz works on Daz time, I guess.
Perhaps there's a coding reason behind it.There's Always Another Sale Thread -- Discussions Only Pt 5kyoto kid said:
...seems it finally went through. Not sure why it expired a day early.
FInally back home on my computer, was dealing with this on the phone which is a pain.
its been doing that, expiring a day early. It is a rip. Mine ended on Jan. 1, but expired 6PM Central US time yesterday, on the 31st. Its been doing that for quite awhile. There was an explanation somewhere, but its not right, imo.













