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Daz 3D Forums > Search
  • HH Scarlett for G9 [Commercial]

    Jakamoto said:

    Hi HH,

    first of all I have to say that you did an amazing work on Scarletts legs, they are adorable.

    Thanks!

    I have two questions about her that may be related to wrong usage, or I simply didn't find the correct option:
    - The product page talks about "HH Scarlett Genitals HD Apply/Remove", but I don't dind the options in the morphs. Is it listed somewhere else?

    There was originally an HD morph, that was sculpted all the way to SubD4 for a gentials HD morph, instead of adding on the geoshell default one from G9 essentials. I think it looked 10 times better than the geshell since you are not constricted to the geoshell borders. However when it went through testing I was informed that Daz doesn't allow this and had to be restricted to their geoshell if it is implemented. The Daz store page was suppose to be updated with this change but I guess it never was.

    - Doesn't matter which of the Scarlett skin material I use, there're always many veins visible as in the vampire skin. Is there a way to hide kind of a layer?

    She has veins baked into her textures. Only way to completely hide them would be to remove them from the textures.

    And finally I have one question about a promo picture:
    Which chair did you use in this picture?

    I used this but with my own custom made mats.

    By

    Herschel Hoffmeyer Herschel Hoffmeyer October 2024 in Daz PA Commercial Products
  • Lost and Found growing! Is that right?

    Richard Haseltine said:

    barbult said:

    Richard Haseltine said:

    geekydad123 said:

    I just purchased a product that went straight to Lost and Found. It's got over 300+ files associated with it (it's a complex environment), I really don't want to have to sort that myself. Hopefully a support ticket will get things straightened out.

    If it is part of a bulk transfer from Renderosity then it probably won't get official metadata - but if someone, using the default install locations, created metadata for it that could be shared.

    Users are probably not eager to do Daz's work for them for free. Even packaging up the metadata for sharing after creating it takes time. That is followed by the requests for help because people don't know how to install it, or they don't know how to import it, or they don't have their product installed in the same hierarchy, or... I volunteer you, if you are interested.wink

    I don't have all, or most, of the trasnfers but I do have some (mostly Lully outfits) and it is my intention to do and share metadata for those. When is another matter.

    I only bought a couple items, to discount other things. When I saw that there was no metadata, I quit buying them. One of the first things I bought was a Lully outfit. Creating metadata for that was a huge job and pretty confusing. That effort was what soured me on these transferred products without metadata. They dilute the value of shopping in the Daz Store. Metadata had been a discriminator, but we can't count on it anymore. We can't even count on getting a readme or proper listing of required products. High SKU numbers no longer mean recent products; they could just as well be old stuff brought over, with old tech and materials. Shopping has now become "buyer beware" in the Daz store, sadly.

    By

    barbult barbult October 2024 in Technical Help (nuts n bolts)
  • Lost and Found growing! Is that right?

    barbult said:

    Richard Haseltine said:

    geekydad123 said:

    I just purchased a product that went straight to Lost and Found. It's got over 300+ files associated with it (it's a complex environment), I really don't want to have to sort that myself. Hopefully a support ticket will get things straightened out.

    If it is part of a bulk transfer from Renderosity then it probably won't get official metadata - but if someone, using the default install locations, created metadata for it that could be shared.

    Users are probably not eager to do Daz's work for them for free. Even packaging up the metadata for sharing after creating it takes time. That is followed by the requests for help because people don't know how to install it, or they don't know how to import it, or they don't have their product installed in the same hierarchy, or... I volunteer you, if you are interested.wink

    I don't have all, or most, of the trasnfers but I do have some (mostly Lully outfits) and it is my intention to do and share metadata for those. When is another matter.

    By

    Richard Haseltine Richard Haseltine October 2024 in Technical Help (nuts n bolts)
  • Daz 4.23 Update Broke Fredda

    Which log is the one that you got after you correctly loaded Fredda ?

    In the first log, Fredda's character Control property couldn't find Fredda's Head Morph and Body Morph properties ~~ which meant the morphs were not loaded into Property list, that was why you got the 2nd screenshot you posted.

    By

    crosswind crosswind October 2024 in Technical Help (nuts n bolts)
  • Daz Studio BETA - version 4.23.0.4! (*UPDATED*)

    I described the issue many times in various threads.

    Shall I describe the issue here too?

    Ok.

    Create a new scene and populate it really well. At least two fully clothed chars in a nice environment. Now choose a prop in the scene and change any part of it with Mesh Grabber, something simple like elongating a side or rotating a few polygons. Don't bake it into morph yet, leave it as it is. Save that scene.
    Now load any other scene which is rich like the one you just created. Do nothing, just load it.
    Lastly, with that scene loaded in DAZ Studio, go to File-> Load (or perform a double click in the file explorer) and reload the scene with the altered prop in it. DAZ Studio brutally crashes, giving errors on TBB.DLL.

    After all this, run again DAZ Studio al load again the scene with the altered prop. Select it and now bake the changes to moprh using the  Mesh Grabber's inner function. Save again the scene. From now on, the scene will load with no issues in any situation.

    The crashes happens when you try to reload a scene containing a non-baked-to-morph change made with Meshe Grabber with another scene loaded. It stops happening if the changes are turned to regular morphs.

    By

    Imago Imago October 2024 in Daz Studio Discussion
  • Duplicate ID's issue

    With DS 4.21+, you shouldn't get "duplicate IDs issue" anymore from what you made... as DS creates unique url when you create / save morph assets. However, you still have chance to get "duplicate formulas issue" in a single morph asset ~~

    It's easy to fix the former issue by using a script but not for the latter issue . So, better confirm which type of issue did you get  ~

     

    By

    crosswind crosswind October 2024 in The Commons
  • Need some Help with Custom G9 Morphs

    I'm hardly a novice when it comes To Daz and custom morphs, but I am new to G9. I've been having issues with a bodymorph i've been experimenting with.
    Both the Body and Head Morph seemingly get aplied without Issue (img 1), but, doing some quality controll with some expressions revealed that anything beyond the neutral state has the eyes pop out, and jaw get mangled (img2). Even something as simple as opening the mouth will quickly cause the model the resemble your average Alabama inhabitant (img 3).
    From what i can tell it definitly seems to be the body rather than the head is because without the bodymorph aplied, all expressions and such work fine even with the headmorph on (img 4). with the bodymorph on and headmorph off, the mangeling begins again.
    Google has been no help, other than tell me that the seperate eyes and mouth for G9 can lead to a variety of issues while remaining vague about whether one of those issues is what i'm dealing with.
    I'm certain i did something wrong somewhere, I just can't figure out exactly what. Without a diagnosis, I have no way to fix it. It could be something stupid and simple, but i can't figure it out.
    If anyone could help me find out what the hell went wrong, that would be much apreciated.

    By

    Badongdevelopments Badongdevelopments October 2024 in New Users
  • Anyone else having trouble with the new Pug?

    WindTrancer said:

    I too am having trouble with the pug.  Not only are the eyes wonky, but no respectable pug would have a straight tale.  The default pose for this dog should have the correct standard curly pug tail.  I see no reason why the purchaser should spend time correcting the errors--Alessandro_AM should be the one to make the corrections since the pug morph is his creation.

    Right, pls feel free to fill a ticket !

    That's only me who's a tinkerer and love fixing issues myself and I've been learning a lot from it... Besides, I hate waiting and seeing no response from Daz after filling tickets for many times, yada yada ~~

    By

    crosswind crosswind October 2024 in The Commons
  • Best and easiest to use NAS for storing Daz content in 2024

    info_bb35bc4c said:

    I use a TERRAMASTER F5-422 10Gbe, can't say I recommend it, the model is a bit outdated. From the disadvantages - when reading from disks, when starting the synchronization server - you can always hear HDDs working (creaking). But it is the disks themselves, HDD for NAS always heard during operation, in any NAS. Therefore, I will choose to replace ALL FLASH models, for example QNAP TBS-h574TX-i5-16G although I consider its cost overpriced, and 8Tb SSD in general cost is not adequate. TERRAMASTER recently released a line of 2 new NAS ALL FLASH, but they have only 10 gigabit port (max 1024Mb/s) but at a very affordable price. The QNAP model has a 10 gigabit port and 2x Thunderbolt4. 2 of my 3 computers have these ports and the transfer speeds on them will be 20Gbe. Compared to my current NAS 2 HDDs in RAID1 give a speed of 300-430Mb/s (although in advertisements write that up to 650Mb/s), in the QNAP advertisement promises a read speed of up to 2876 MB/s. I can't recommend you anything, this is my upgrade plan, this is the maximum read speed I could find. But I have gigantic scenes, I have an employee and hopefully the number will increase, well I work at 3 computers at the same time. I use Daz Studio to create content that pays off, so I can and am interested in increasing speeds and simplifying processes. Well and my current NAS will remain, 5 disks up to 100Tb. I will make copies of operating systems and Daz content from ALL FLASH NAS on it.

    Will check out thunderbolt for sure, thanks for the info 

    By

    Abstract Soul Abstract Soul October 2024 in Technical Help (nuts n bolts)
  • Lost and Found growing! Is that right?

    Richard Haseltine said:

    geekydad123 said:

    I just purchased a product that went straight to Lost and Found. It's got over 300+ files associated with it (it's a complex environment), I really don't want to have to sort that myself. Hopefully a support ticket will get things straightened out.

    If it is part of a bulk transfer from Renderosity then it probably won't get official metadata - but if someone, using the default install locations, created metadata for it that could be shared.

    Users are probably not eager to do Daz's work for them for free. Even packaging up the metadata for sharing after creating it takes time. That is followed by the requests for help because people don't know how to install it, or they don't know how to import it, or they don't have their product installed in the same hierarchy, or... I volunteer you, if you are interested.wink

    By

    barbult barbult October 2024 in Technical Help (nuts n bolts)
  • RRRR - Weird Holiday Traditions Render Contest *CLOSED*

    And here they go again...

    Pull#1:

    • Undead Creature Creator HD Morph Pack for Genesis 3 Male #34857
    • 8bit Retro V2 #58873
    • Cb Clementine Corset And Choker For Genesis 8 And 8.1 Females #85649
    • Dforce Liberty Grace Outfit For Genesis 8 Female #54203
    • LB: Spr Ob Suit Jacket For Genesis 8.1 Female #85996
    • LB: Dforce Flirty Bow Dress For Genesis 8 Female(s) #53187
    • LB: dForce Succubus Armor Outfit for Genesis 9 #93499

    70% clothes. I can work with that. smiley

    By

    acb acb October 2024 in Art Studio
  • really like the look of the bangs in the promo for dForce Strand-Based Autumn Style Bob Hair for Gen

    crosswind said:

    barbult said:

    @crosswind I made my morphs on the Autumn Style Bob Hair Strands object. The other morphs for the product appear on the Autumn Style Bob Hair (parent) object. How would I make my morphs appear with the others? Do I have to create an alias or something?

    Yea, you can create an Alias on its Parent but has to be on a sub-Node ~~ Better create a Control morph on Bob Hair with ERC linked to the morph on Strands, then hide the morph on Strands, just like what OOT did ~

    Great! Thanks for the help.

    By

    barbult barbult October 2024 in Technical Help (nuts n bolts)
  • really like the look of the bangs in the promo for dForce Strand-Based Autumn Style Bob Hair for Gen

    barbult said:

    @crosswind I made my morphs on the Autumn Style Bob Hair Strands object. The other morphs for the product appear on the Autumn Style Bob Hair (parent) object. How would I make my morphs appear with the others? Do I have to create an alias or something?

    Yea, you can create an Alias on its Parent but has to be on a sub-Node ~~ Better create a Control morph on Bob Hair with ERC linked to the morph on Strands, then hide the morph on Strands, just like what OOT did ~

    By

    crosswind crosswind October 2024 in Technical Help (nuts n bolts)
  • Anyone else having trouble with the new Pug?

    I too am having trouble with the pug.  Not only are the eyes wonky, but no respectable pug would have a straight tale.  The default pose for this dog should have the correct standard curly pug tail.  I see no reason why the purchaser should spend time correcting the errors--Alessandro_AM should be the one to make the corrections since the pug morph is his creation.

    By

    WindTrancer WindTrancer October 2024 in The Commons
  • Morphs Removal after effects

    Hello just had a quick query on gen 9??

    if my gen has lots of unused morph in the figure then will it affect my render time??

    Also if i remove the unused morph then how will that effect my render time??

    By

    Atharva.chendvankar696 Atharva.chendvankar696 October 2024 in Daz Studio Discussion
  • Trying to match character in images

    Same lips, same blue eyes, same eyebrows. Not the same skin, but maybe the underlining morph is from a celebrity.

    By

    Seven193 Seven193 October 2024 in Product Suggestions
  • really like the look of the bangs in the promo for dForce Strand-Based Autumn Style Bob Hair for Gen

    It is not difficult to morph a dForce root radius hair. I made this quick morph to scale the back of the hair down and move it inside the G9 head, as an example. I wrote up these instructions a couple years ago and posted in some forum thread. These reference G8, but the technique still worked today in DS 4.23.0.4 with G9 and the Autumn Style Bob hair strands.

    I don't know if all these settings are critical or not, but this is what works for me:

    1.     Load G8F
    2.     Select G8F and a load dForce hair (I'm using dForce Neroli Hair).
    3.     In the Scene pane, select dForce hair object (not the cap).
    4.     In Parameters pane, make sure Generate PS Hairs, Generate PR Hairs and Preview PR Hairs are On. Make sure Line Tessellation is >0? It is 3 on the hair I am using.
    5.     Zero out any morphs in the dForce hair that are set when the hair is loaded.
    6.     Select the Geometry Editor Tool.
    7.     Hide everything except dForce hair object in the Scene pane.
    8.     Export to OBJ.
    9.     Import OBJ to modeler (Blender, etc.) modify and export modified OBJ.
    10.     Back in DS with dForce hair object still selected and Geometry Editor tool still selected, run Morph Loader Pro.
    11.     In Morph Loader Pro, load the modified hair OBJ and create the morph.
    12.     Save the morph as a morph asset.

    Instead of editing an OBJ in a modeler, you can drape the hair with dForce and export that as an OBJ. Clear the simulation, and import the OBJ with Morph Loader Pro. Save the morph as a morph asset.

    Remember to select a tool other than Geometry Editor or Mesh Grabber before rendering.

    By

    barbult barbult October 2024 in Technical Help (nuts n bolts)
  • Lost and Found growing! Is that right?

    geekydad123 said:

    I just purchased a product that went straight to Lost and Found. It's got over 300+ files associated with it (it's a complex environment), I really don't want to have to sort that myself. Hopefully a support ticket will get things straightened out.

    If it is part of a bulk transfer from Renderosity then it probably won't get official metadata - but if someone, using the default install locations, created metadata for it that could be shared.

    By

    Richard Haseltine Richard Haseltine October 2024 in Technical Help (nuts n bolts)
  • How to import animations from Daz to Blender using Diffeomorphic?

    For the missing FACS, I also clicked that box when I imported my characted with easy importer so I'm not sure why they wouldnt be working.

     

    Another Issue... some morphs just arent working that ARE imported, for example the custom morph BC 3 Depth Adjust is listed and has a value of 1 but does nothing and changing that value does nothing.

     

    By

    josiahmora20 josiahmora20 October 2024 in Blender Discussion
  • Need help with G9 hair.

    Silas3D said:

    @crosswind you're right, though I have since instances of auto fitted hair that don't have custom bones, where the included morphs also stop working!

    Okay, probably... though I personally haven't met such a case so far.

    Normally there're two types of "hair shapes", one type is true morph made with hair geometry, which should always work no matter with or without auto-fit; another type is Pose Control whic is ERC linked to Bones or Custom Bones, so if the Custom Bones are gone, they'll stop working ~  The latter case can be frequently seen, in which folks would rather go for direct parenting.

    By

    crosswind crosswind October 2024 in The Commons
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