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Daz 3D Forums > Search
  • Is the atmosphere ruined?(closed)

    DustRider said:

    3Diva said:

    The forum is what we, as the users and posters, make it. As they say "Be the change you want to see". I think that was what was suggested (just in a different way). :) Many of us have a opportunity to create a forum that we want to see - simply by what we say and do here.

    ^^This^^

    As primarily a lurker on the forums, and having been a member for almost 20 years, IMHO I don't think the atmosphere has been ruined. It does seem to have changed, and it's gotten a lot quieter. In general I think participation in forums is waning as younger users seem to, in general, not participate/use forums as much as us older folk. I also get the impression that with every difficulty encountered (changes in policy/direction of DAZ, implementation of features that are unpopular for some participants/users, forum glitches, what seems to be constant sales errors, etc.) there seems to be a corresponding drop in participation. IMHO fewer forum participants also means that there will be a corresponding drop off in how fast requests for help are answered.

    Over the years, from my perspective, the forums have definitely changed. Back in the early days, everything was new and exciting. We were able to generate 3D images on computer hardware that most people could purchase. WOW!! There was the corresponding great interest in how to get more out of the software/hardware/models. New things were happening all the time. Hardware and software were making huge technological gains, as well as users that were contributing a great deal to the push the envelope and move the community forward. I consider myself very lucky to have been involved in these technological advancements and their associated communities (both here and in my real world career).

    Things in the 3D world, and especially in the DAZ (and Poser?) world have changed a lot. Seldom do we get lengthy discussions on how to improve a shader, how to improve lioghting, how to make bends better, how to tweak our computers to render faster, how to hack a model to do something it isn't designed to do, etc. Our hobby (career for a few) has turned primarily into a commercial market. Now it seems to be more about what script/tool will magically improve G9's skin, which light sets are best, etc. (i.e. what can I buy to make things better, not what can I do to improve this or that).

    As mentioned above, we also get a lot of "What model is this." threads (I'm not saying these are bad, I actually like to check on them because sometimes it points out something I totally missed). Twenty years ago, it would be "How can I make V3/V4 look like this." Even though DAZ provides a rich morph tool set for making your own character at a very reasonable cost, it seems that very few users ever take advantage of these. We've gone from the "roll your own" model to the "I only use pre-made assets and don't want to spend time making anything myself". Again, I'm not saying it's a bad thing. It does however change the interactions on the forums, and draws a different personality types compared to the "old days". As a result, yes the forums are different. But I think there are still a lot of very kind and helpful people here. Sure, people get upset from time to time, and often get tired of the same question that they have answered several times (or that could be easily found with a Google search, but we have to remember that not everyone has good computer skills, and good internet research skills for websites with dysfunctional search engines).

    But in general, I think things here are still pretty good. Yes, it can upset you if you get moderated for something you thought was OK, but on the upside (or looking at the big picture) the moderation does keep things pretty civil here compared to other places on the internet. I sometimes wish I could make a post (or twenty) about things that really bother me. But the forums are owned and operated by DAZ3D, and they get to make the rules. Having been through all of the major changes since V3, I can honestly say that things have gotten pretty ugly at times in the forums (like when Genesis was introduced, and when DS Pro went from paid to free)). If you took a snap shot from either of those two events, and compared them to today (or even the introduction of G9), the atmosphere here is A LOT better!!!

    great overlook. Not wanting to take time to roll your own. I think its a prevailing thing in general. Thus AI art, music, and so forth. Say a few words, viola. Forums were our roots. Prior to that it wasn't all that easy to communicate on the net, using the unix commands, etc. Now everything seems to want to be quick. Instant feedback. Not totally a bad thing but why wait here for days to get an answer when you can get near instant on other platforms... like Discord, which is way too fast for me.  

    By

    daveso daveso November 2024 in The Commons
  • character distortion with posing G8F

    Leana said:

    That looks like a corrective morph which gets applied when it shouldn't.

    If you look at the "currently used" section in the parameters tab with the figure selected, what do you see?

    This is G8 base female. Nothing out of the ordinary there.

    By

    Detniat Detniat November 2024 in Technical Help (nuts n bolts)
  • character distortion with posing G8F

    That looks like a corrective morph which gets applied when it shouldn't.

    If you look at the "currently used" section in the parameters tab with the figure selected, what do you see?

    By

    Leana Leana November 2024 in Technical Help (nuts n bolts)
  • Ursula Ponytail model name

    Looks like Mousso's Red HD for the morph not sure on the skin though.

    By

    Elliandra Elliandra November 2024 in New Users
  • New Release: Bringing Daz figures To Life in UE5

    I have this warnings after running DTL script:---------------------------
    DTL Exporter
    ---------------------------
    522 morphs exported for Genesis 8 Female with warning(s):
        Warning: pCTRLFlexBiceps_twist_L_dq2lb was specified for morph export but was not found    
        Warning: pCTRLFlexBiceps_twist_R_dq2lb was specified for morph export but was not found    
        Warning: pJCMAbdomen2Fwd_40_dq2lb was specified for morph export but was not found    
        Warning: pJCMAbdomen2Side_24_L_dq2lb was specified for morph export but was not found    
        Warning: pJCMAbdomen2Side_24_R_dq2lb was specified for morph export but was not found    
        Warning: pJCMAbdomenFwd_35_dq2lb was specified for morph export but was not found    
        Warning: pJCMBigToeDown_45_L_dq2lb was specified for morph export but was not found    
        Warning: pJCMBigToeDown_45_R_dq2lb was specified for morph export but was not found    
        Warning: pJCMChestFwd_35_dq2lb was specified for morph export but was not found    
        Warning: pJCMChestSide_20_L_dq2lb was specified for morph export but was not found    
        Warning: pJCMChestSide_20_R_dq2lb was specified for morph export but was not found    
        Warning: pJCMCollarTwist_n30_L_dq2lb was specified for morph export but was not found    
        Warning: pJCMCollarTwist_n30_R_dq2lb was specified for morph export but was not found    
        Warning: pJCMCollarTwist_p30_L_dq2lb was specified for morph export but was not found    
        Warning: pJCMCollarTwist_p30_R_dq2lb was specified for morph export but was not found    It's matter on clean Genesis 8 character. Can anybody suggest me please.

    By

    newfych newfych November 2024 in Unreal Discussion
  • Is the atmosphere ruined?(closed)

    3Diva said:

    The forum is what we, as the users and posters, make it. As they say "Be the change you want to see". I think that was what was suggested (just in a different way). :) Many of us have a opportunity to create a forum that we want to see - simply by what we say and do here.

    ^^This^^

    As primarily a lurker on the forums, and having been a member for almost 20 years, IMHO I don't think the atmosphere has been ruined. It does seem to have changed, and it's gotten a lot quieter. In general I think participation in forums is waning as younger users seem to, in general, not participate/use forums as much as us older folk. I also get the impression that with every difficulty encountered (changes in policy/direction of DAZ, implementation of features that are unpopular for some participants/users, forum glitches, what seems to be constant sales errors, etc.) there seems to be a corresponding drop in participation. IMHO fewer forum participants also means that there will be a corresponding drop off in how fast requests for help are answered.

    Over the years, from my perspective, the forums have definitely changed. Back in the early days, everything was new and exciting. We were able to generate 3D images on computer hardware that most people could purchase. WOW!! There was the corresponding great interest in how to get more out of the software/hardware/models. New things were happening all the time. Hardware and software were making huge technological gains, as well as users that were contributing a great deal to the push the envelope and move the community forward. I consider myself very lucky to have been involved in these technological advancements and their associated communities (both here and in my real world career).

    Things in the 3D world, and especially in the DAZ (and Poser?) world have changed a lot. Seldom do we get lengthy discussions on how to improve a shader, how to improve lioghting, how to make bends better, how to tweak our computers to render faster, how to hack a model to do something it isn't designed to do, etc. Our hobby (career for a few) has turned primarily into a commercial market. Now it seems to be more about what script/tool will magically improve G9's skin, which light sets are best, etc. (i.e. what can I buy to make things better, not what can I do to improve this or that).

    As mentioned above, we also get a lot of "What model is this." threads (I'm not saying these are bad, I actually like to check on them because sometimes it points out something I totally missed). Twenty years ago, it would be "How can I make V3/V4 look like this." Even though DAZ provides a rich morph tool set for making your own character at a very reasonable cost, it seems that very few users ever take advantage of these. We've gone from the "roll your own" model to the "I only use pre-made assets and don't want to spend time making anything myself". Again, I'm not saying it's a bad thing. It does however change the interactions on the forums, and draws a different personality types compared to the "old days". As a result, yes the forums are different. But I think there are still a lot of very kind and helpful people here. Sure, people get upset from time to time, and often get tired of the same question that they have answered several times (or that could be easily found with a Google search, but we have to remember that not everyone has good computer skills, and good internet research skills for websites with dysfunctional search engines).

    But in general, I think things here are still pretty good. Yes, it can upset you if you get moderated for something you thought was OK, but on the upside (or looking at the big picture) the moderation does keep things pretty civil here compared to other places on the internet. I sometimes wish I could make a post (or twenty) about things that really bother me. But the forums are owned and operated by DAZ3D, and they get to make the rules. Having been through all of the major changes since V3, I can honestly say that things have gotten pretty ugly at times in the forums (like when Genesis was introduced, and when DS Pro went from paid to free)). If you took a snap shot from either of those two events, and compared them to today (or even the introduction of G9), the atmosphere here is A LOT better!!!

    By

    DustRider DustRider November 2024 in The Commons
  • Released : "Drops Generator" (Commercial)

    V3Digitimes said:

    I don't remember the details. I made it in 4 generations or more. My window was a window I made on Blender for the occasion, so I am not working in a room but with a plane with a window in the middle (I wanted to get rid off any interior lighting issues); The window is basically one or two planes. The background comes from and HDR pack from Daz Probably. For the Generation itself :

    - I first created the smallest drops (probably smaller than 0.4), and I consolidated and renamed the targets of the instances so that, for the next generations I have brand new targets and a maximum of flexibility.  I probably tweaked or removed the instances I did not like before consolidation.

    - Then I created the biggest drops, and did not use all the shapes (only the  almost symetrical ones since there is no wind), once again I probably played a bit with the morphs (Have you noticed you can resize the drops "in place" using morphs?)

    - Finally I created the drips, using the drips props so that it is lighter in the scene. I probably morphed them too, I remember using the "shorter" morph for the one which was starting to low, and was dripping below the window. So I played a bit with the thickness, shape, width, drop width, etc. I may have added an HR drip but I'm not sure.

    At the end, I probably played with the shader and light...

    Well that's all. I can have a look if I can find the scene (so that I send you the drops/drips scene subset), because I had the "auto thumb creation" off during this project and I had a look just as I was writting this, I have TONS of files in the developpment folder (and I'm not able to find it).

    Not straight forward then  laugh

    No problem, I'll keep on experimenting. Thank you!

    By

    DoctorJellybean DoctorJellybean November 2024 in Daz PA Commercial Products
  • Released : "Drops Generator" (Commercial)

    I don't remember the details. I made it in 4 generations or more. My window was a window I made on Blender for the occasion, so I am not working in a room but with a plane with a window in the middle (I wanted to get rid off any interior lighting issues); The window is basically one or two planes. The background comes from and HDR pack from Daz Probably. For the Generation itself :

    - I first created the smallest drops (probably smaller than 0.4), and I consolidated and renamed the targets of the instances so that, for the next generations I have brand new targets and a maximum of flexibility.  I probably tweaked or removed the instances I did not like before consolidation.

    - Then I created the biggest drops, and did not use all the shapes (only the  almost symetrical ones since there is no wind), once again I probably played a bit with the morphs (Have you noticed you can resize the drops "in place" using morphs?)

    - Finally I created the drips, using the drips props so that it is lighter in the scene. I probably morphed them too, I remember using the "shorter" morph for the one which was starting to low, and was dripping below the window. So I played a bit with the thickness, shape, width, drop width, etc. I may have added an HR drip but I'm not sure.

    At the end, I probably played with the shader and light...

    Well that's all. I can have a look if I can find the scene (so that I send you the drops/drips scene subset), because I had the "auto thumb creation" off during this project and I had a look just as I was writting this, I have TONS of files in the developpment folder (and I'm not able to find it).

    edit : ok found the scene ! (made the 28/08, I was not digging enough). Obvioulsy I did not create small then bigger drops, as I have only one set of drops (I may have done it during tests).  I join you my setup were you see how if was built. If it does not help I can probably save the bloc as a subset and send it to you (hoping it will be ok to share, because regarding the dev date, I'm not 100% sure I already had finalised the final product hierarchy)

    By

    V3Digitimes V3Digitimes November 2024 in Daz PA Commercial Products
  • Help find a character

     

    hello, Does anyone know what character this is? Material or Morph?

    Tattoos are not part of the material

    She has two spots on her face, one on her chin and one between her cheek and nose

    She looks like a Raiya model RY Adeline for Victoria 8 | Daz 3D

    By

    jonifft062 jonifft062 November 2024 in The Commons
  • DAZ and Blender Animating.

    lilweep said:

    I will hijack this thread for my own questions:

    1. If you do diffeomorphic transfer and get rigged character into Blender, then animate in Blender using the default rig, is that animation transferable back to Daz? E.g., by fbx export?
    2. Are JCMs maintained through transfer to diffeomorphic so that the animated figure in Blender will roughly match the figure in Daz Studio when applying the animation in Daz?

    1. There is a save pose button in diffeo that you can use that will make a pose preset, same as if you did save pose preset in Daz. In Daz, click your character, file/merge and apply the saved file and it'll transfer. You can use the regular skeleton or Simple IK (Which is what I do all my animations with since it has proper IK setup and easily transfers back to Daz). I think you can do it with MHX or Rigify, but there's an extra step that I just don't care to figure out since Simple IK can do everything I need, plus I can hand animate lip sync and such and the keys will transfer back to Daz as well. 

    2. I think everything gets transferred over for JCMs, there's a checkbox when you import a character for JCMs. 

    By

    benniewoodell benniewoodell November 2024 in Daz Studio Discussion
  • Lycan G9

    Richard Haseltine said:

    I wouldn't expect a pose for the base to work without modification on a shape like Lycan - or are you saying it cannot be modified after application due to the limits?

    I think the correctives on Lycan prevent it from squatting or taking any pose where the thigh and lower leg touch each other.

     

    This is typically how digitigrade feet behave when squatting. (Using the phenotype digi morph.)

     

    In Lycan, the legs go horizontal.


    I say this is an issue with its corrective, because if I pick any pose where the legs don't fold Lycan poses just fine.

    By

    Eboshijaana Eboshijaana November 2024 in The Commons
  • must have utilities for DAZ Studio? Must work in version 4.23

    Tomhip said:

    Personal Favs that I will use in almost every single scene:

    1. Mesh Grabber
    2. Render Queue 3 (maybe it was limited to Premium)
    3. Look at me II
    4. Dforce Companion - Good for clothes but does not work with objects dforce

     

    Honorable Mentions:

    1. Dforce2Morph - Very handy when you want to reuse some timeline morph between secenes
    2. Decimator - only used it once so far but ability to turn some high popy items into background props worked really well
    3. Fit Control - kinda stopped using it once i got better at Dforce and Mesh Grabber but very useful when you start
    4. Hat And Hair Helper - saves a lot of work if you like to use hats
    5. HDR Creator - Can save a ton of time by making HDRI from existing scene so you dont have to render backgroun objects each time
    6. Ultimate PBR/Iray Skin Manager - helps with adjusting some skins
    7. Shape Splitter - only used it like twice, but helped me to fix an issue with eyes for one figure morph.

     

    Things that I tried but did not work for me:

    1. Dforce Magnet - sounds amazing, but weird positioning requirments in timeline made it a horrendous experience for me. If i need something similar a pimitive sphere/cylinder that i clip thorough section i want to move and Mesh grabber will do the job and save me from having a meltdown....
    2. Ultimate Zero - To much feature creep. I was looking for something to help with reseting selected bone and all its children to defaulkt pose (hands, fingers) but this thing keeps trying to reset everything not just the transformations and I have to uncheck that each time. Eventualy I just found a built-in way of selecting all children and will just alt click currently used bends/twists etc.
    3. 3D Universe Scene Tools - Wanted something that mirror flips a current pose - Sometimes it works, sometimes it will only flip part of the pose.... no idea whats wrong with it.
    4. Ghost Dynamics - kinda does what it says but you have to use smoothing modifiers and that messes some details - better to just use Mesh Grabber imho,
    5. Dial Fusion - It works but it was not what I was looking for....

    Shape splitter looks like exactly what I need - there isn't a G9 version by any chance is there?

    By

    Pancake Pancake November 2024 in The Commons
  • AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICI

    Muscleman said:

    Strano, io carco sepe scene vecchie in ds per risettarle e aggiustarle, non è che sono magari c'è qualche problema con le scene in sè?

    Ragazzone... Se una cosa funziona perfettamente in 4.22 per quale motivo dovrebbe smettere di funzionare in 4.23? Non è mica MacOs...

    Ho dovuto fare rollback perchè non mi riusciva più di caricare scene di dimensioni superiori i dieci megabyte, quando normalmente le mie scene sono di minimo 100 e arrivano qualche volta ai 400. E il problema si aggrava quando nella scena ci sono modelli modificati con Mesh Grabber 3 e non finalizzati in morph.

     

    By

    Imago Imago November 2024 in The Commons
  • Brand-New Problems with Face Transfer (distorting heads)

    Making some progress.

    It appears that whenever Daz loads a figure with a Face Transfer morph, it doesn't load the correct morph. Instead, it's choosing two other morphs from my saved library and applying those. Not only that, but it applies FT Morph #1 at 100% and FT Morph #2 at 0%

    And wouldn't you know it, FT Morph #1 happens to be a figure with a long, narrow face...

    But I was wrong in thinking that FT Morph #2 was the correct one- it's not, it just fits better with most faces because it's closer to a normal human face. Dialing it up to 100% doesn't get me where I need to be because it's still the wrong morph.

    Why Daz is not choosing the correct FT morph for the figure, or why it's choosing two morphs for any reason, are still mysteries.

     

     

     

    By

    Blando Calrissian Blando Calrissian November 2024 in Technical Help (nuts n bolts)
  • BIG TROUBLES WITH DAZ STUDIO !!

    Looks as if some kind of corrective morph, probably for a character or shape with a very enlarkged head, is kicking in when it isn't needed. Does this affect individual sliders as well as compound expressions? If so try aplying one and then enable Show Hidden Properties (Parameters pane option menu>Preferences) and look through the Currently Used group for anything with a character-related name (probably starting JCM or CBS).

    By

    Richard Haseltine Richard Haseltine November 2024 in The Commons
  • Need help with Genesis 3 pants on Genesis 8 - pants losing all the folds

    crosswind said:

    Do not load pants to G8M with Auto-Fit. Instead, either:

    Use Transfer Utility: 1) Load pants into the scene with no fitting. Dial G8M L/R Thigh > Side to Side to -6/+6; 2) Transfer Utility with settings in below screenshot 1.

    Or:  1) Step one as above; 2) Change Preferred Base in Scene Identification of the pants to /Genesis 8/Male; 3)  Fit pants to G8M.(screenshot 2)

    After fitting, remember to Zero G8M's pose.

    Thank you! I tried the way with Transfer Utility as you described and that worked.

    By

    dream-weaver dream-weaver November 2024 in Technical Help (nuts n bolts)
  • must have utilities for DAZ Studio? Must work in version 4.23

    Tomhip said:

    Personal Favs that I will use in almost every single scene:

    1. Mesh Grabber
    2. Render Queue 3 (maybe it was limited to Premium)
    3. Look at me II
    4. Dforce Companion - Good for clothes but does not work with objects dforce

     

    Honorable Mentions:

    1. Dforce2Morph - Very handy when you want to reuse some timeline morph between secenes
    2. Decimator - only used it once so far but ability to turn some high popy items into background props worked really well
    3. Fit Control - kinda stopped using it once i got better at Dforce and Mesh Grabber but very useful when you start
    4. Hat And Hair Helper - saves a lot of work if you like to use hats
    5. HDR Creator - Can save a ton of time by making HDRI from existing scene so you dont have to render backgroun objects each time
    6. Ultimate PBR/Iray Skin Manager - helps with adjusting some skins
    7. Shape Splitter - only used it like twice, but helped me to fix an issue with eyes for one figure morph.

     

    Things that I tried but did not work for me:

    1. Dforce Magnet - sounds amazing, but weird positioning requirments in timeline made it a horrendous experience for me. If i need something similar a pimitive sphere/cylinder that i clip thorough section i want to move and Mesh grabber will do the job and save me from having a meltdown....
    2. Ultimate Zero - To much feature creep. I was looking for something to help with reseting selected bone and all its children to defaulkt pose (hands, fingers) but this thing keeps trying to reset everything not just the transformations and I have to uncheck that each time. Eventualy I just found a built-in way of selecting all children and will just alt click currently used bends/twists etc.
    3. 3D Universe Scene Tools - Wanted something that mirror flips a current pose - Sometimes it works, sometimes it will only flip part of the pose.... no idea whats wrong with it.
    4. Ghost Dynamics - kinda does what it says but you have to use smoothing modifiers and that messes some details - better to just use Mesh Grabber imho,
    5. Dial Fusion - It works but it was not what I was looking for....

    thank you very much. nice list. 

    By

    daveso daveso November 2024 in The Commons
  • must have utilities for DAZ Studio? Must work in version 4.23

    oddbob said:

    Things I use most often -

    V3D Iray light manager pro

    3D Universe scene tools

    Fit control

    Projection morph manager

    Iray Geolocator

    Look at me II

    Also DForce companion 2 and mesh grabber 3, but they're no longer in the store.

    thanks. it appears dforce companion is now Premium only. bummer that.  

    By

    daveso daveso November 2024 in The Commons
  • Fit Control for Genesis 8 (Commercial)

    nabob21 said:

    Thanks alofaro, I'll give this a try.

    Hi, I know you had already gone in that (the right) direction, effectively, you pointed me towards it, but I got a final and definitive confirmation.

    I installed Daz on another computer, even left the DB in the default location as told by the Daz support, even if I was sure it had nothing to do with it.

      Installed few basics, Fit control worked.

      Then I put back all the stuff I had, Fit control would crash Daz, as we have already seen.

      Then, came to mind, since I have Turbo loader utilities (huge library), I switched off everything for G8F, and loaded a subscene with a character that is a combination of morph, and that had plenty of clothes, plus other wearables, but that I had created when Fit Control was still working using the turbo loader tools load file (which automatically loads the morphs, but only the ones needed for the scene).

      I then tried to use fit control the normal way. It worked perfectly. This confirms definitively, if there was any need, that the problem is some morph that for whatever reason makes Daz go crazy, when Fit Control tries to complete the morph transfer. 

       Unfortunately, the problem for me started months ago, and I did not get any suggestion from the DAZ helpdesk it could be morphs, so in the meantime I have nonetheless installed plenty of stuff, understanding what could be exactly can take a looooong time, I will just have to go by making a basic list of safe morphs, and if by chance over time I found out what other products could be.

    By

    alofaro alofaro November 2024 in Daz PA Commercial Products
  • Need help with Genesis 3 pants on Genesis 8 - pants losing all the folds

    Fold HD morph property is set 100% as default ... the culprit is that AutoFit breaks the link to dhdm file which has to be re-imported, however, user has no multiresolution plugin to do so. PAs rarely create dhdm on Wearables, this product is a bit unique ~~

    By

    crosswind crosswind November 2024 in Technical Help (nuts n bolts)
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