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Daz 3D Forums > Search
  • The Mac FAQ

    inquire said:

    Now I'm reading about thunderbolt 5. I have thunderbolt 2 on my Macintosh Pro, late 2013 edition. With connectors, I should be able to connect to a current Mac with thunderbolt 4, so that I could transfer my files over.

    if I don't buy a Mac until there's one with thunderbolt 5, and if there isn't a connector to go from thunderbolt 2 to thunderbolt 5, would there be a service to copy my files over for me, or to transfer my files onto a drive that is thunderbolt 5 compatible?  Would an outfit like Best Buy be able to do this? What would be the best way to accomplish this, or whom would I contact?

    has anyone had experience with this issue before?

    Thunderbolt 5 is compatible with Thunderbolt 3 and 4. The Apple Thunderbolt 2 -> 3 adapter can connect the drivers to the tunderbolt 5 port.

     

    By

    Totte Totte November 2024 in Technical Help (nuts n bolts)
  • The Mac FAQ

    Now I'm reading about thunderbolt 5. I have thunderbolt 2 on my Macintosh Pro, late 2013 edition. With connectors, I should be able to connect to a current Mac with thunderbolt 4, so that I could transfer my files over.

    if I don't buy a Mac until there's one with thunderbolt 5, and if there isn't a connector to go from thunderbolt 2 to thunderbolt 5, would there be a service to copy my files over for me, or to transfer my files onto a drive that is thunderbolt 5 compatible?  Would an outfit like Best Buy be able to do this? What would be the best way to accomplish this, or whom would I contact?

    has anyone had experience with this issue before?

    By

    inquire inquire November 2024 in Technical Help (nuts n bolts)
  • How can I create an Eyepatch that will morph onto the head of my character?

    The problem will be avoiding distortion - turning it into a figure would let it follow bone and morph movements, but not rigidly; there are ways to make it act rigidly but they are likely to require manual adjustments for each pose or morph change.

    By

    Richard Haseltine Richard Haseltine November 2024 in Technical Help (nuts n bolts)
  • dForce issue with G9 Kaede

    Does the dress start with part of its geometry inside Kaede's legs ?

    If it's not the case, I don't know what could cause your problem but I'm sure wiser heads will have more ideas than mine.

    If it's the case, it could messed up simulation and I had a kinda similar problem with a pair of pants for Genesis 8 I converted to Genesis 3: due to the different starting position of Genesis 3 legs compared to Genesis 8, both legs of the pants started inside each other (in my case, the fix was easy: change the starting position of Genesis 3 to match the one from Genesis 8).

    In your situation, if it's indeed the cause, you can either fix the clothes (creating a morph to make it fit Kaede better and using it to replace the one automatically generated by Daz Studio when you fitted the clothes on Kaede) or doing a timeline simulation, to gradually dial Kaede shapes onto Genesis 9.

    A 45 frames simulation can be set as follow:

    • At Frame 0, load Genesis 9 and the clothes.
    • At Frame 15, dial in Kaede's shapes into Genesis 9.
    • At Frame 30, set the final pose

    The last 15 frames are required to let the clothes flowing where they should (they are replacing the second part of a 'Current Frame'  and 'Start Bones from Memorized Position' simulation).

    The biggest advantage of this solution, compared to create a morph, is that everything is done in Daz.

    The main downside of this solution is you now have to deal with a timeline but you can extract the shape of the clothes at the last frame to create a morph, then you can reset the timeline and use the morph in a non timelined scene (as a bonus, not having to save the full timeline means a smaller scene file):

    By

    Elor Elor November 2024 in Technical Help (nuts n bolts)
  • How can I create an Eyepatch that will morph onto the head of my character?

    I have this eyepatch that I've made in c4d and constrained to my character via position constraint. But there is subtle face movement (eyebrows, squinting, cheeks & mouth moving etc) that clip through the patch because they arent bound to the rig or moved by joints etc. Is there a way for me to make the patch within daz so it can move & morph as a part of my characters actual skin movements?

    By

    davidaindow15 davidaindow15 November 2024 in Technical Help (nuts n bolts)
  • Announcing: Daz Deals Browser Add-on II

    paolo_35229750 said:

    @Ati

    Product URL Change:

    From Best Price Notification

    SKU:56239 - Mika 8 Morph Target Resource Kit for Genesis 8 Female

    was: https://www.daz3d.com/mika-8-morph-target-resource-kit-for-genesis-8-female

    now: https://www.daz3d.com/mika-8-enhanced-morphs-resource-kit-for-genesis-8-female

    Thank you, I updated the product url. 

    By

    Ati Ati November 2024 in The Commons
  • My Favorite Script (Commercial)

    takezo_3001 said:

    crosswind said:

    @Zev0

    After applying the saved Pose preset, the values in Scale of some joints are not correctly set (doubled to 200%)... probably a bug.

    JSON file is attached. Ticket has been sent as well. Thanks in adv.

    That's because you have checked the zero morph on new character, when it zeros the morphs that include the correctives as well, at least that's what happened to me, so I don't check the zero morph box... 

    Thanks, but I didn't check Zero Shape which is unchecked as default, and I just saved Pose Status only ~~ i.e. no Shape data in JSON file at all.  Besides, the strange thing is that the Scale values in JSON file are correct ... so I think the culprit comes from the script per se...

    By

    crosswind crosswind November 2024 in Daz PA Commercial Products
  • My Favorite Script (Commercial)

    crosswind said:

    @Zev0

    After applying the saved Pose preset, the values in Scale of some joints are not correctly set (doubled to 200%)... probably a bug.

    JSON file is attached. Ticket has been sent as well. Thanks in adv.

    That's because you have checked the zero morph on new character, when it zeros the morphs that include the correctives as well, at least that's what happened to me, so I don't check the zero morph box... 

    By

    takezo_3001 takezo_3001 November 2024 in Daz PA Commercial Products
  • Morphs not appearing/disappearing

    I was setting up a scene and when I came to moving the avatar's eyes to look a certain direction, I noted that genesis 9 had no morphs' to move the eyeballs.

    I saw others use genesis 9 and they had the standard morphs, same as on the other genesis, so I am confused why they're not visible for me?

    I did for a split second on loading up the scene, clicked on face and saw "look left," morph, and such, but they went away, are they interfering with other sets of morphs? 

    Whenever I have added they seem to pile up nicely rather then remove, or take a slot of another set of morphs, so I am a bit confused, help would be appriciated.

    -- Simply, eye morphs with look at various directions are not there.

    By

    babylacyjacy babylacyjacy November 2024 in New Users
  • Help after update face transfer

    Did you use the Save option in Face Transfer?

    By

    Richard Haseltine Richard Haseltine November 2024 in Daz Studio Discussion
  • Announcing: Daz Deals Browser Add-on II

    @Ati

    Product URL Change:

    From Best Price Notification

    SKU:56239 - Mika 8 Morph Target Resource Kit for Genesis 8 Female

    was: https://www.daz3d.com/mika-8-morph-target-resource-kit-for-genesis-8-female

    now: https://www.daz3d.com/mika-8-enhanced-morphs-resource-kit-for-genesis-8-female

     

    By

    paolo_35229750 paolo_35229750 November 2024 in The Commons
  • Unable to change Content Database Base Location

    Wolfwood said:

    I would suggest to not change or delete the CMS part, at least not first. Move only the Content Path.

    Copy all the files from your Library in C to the new location on D.

    Open DIM and go to advance settings --> Installation Tab.

    At the bottom, add the new path on D.

    Change the shortcut, then delete the one in C.

    Close settings(Accept), wait for DIM to reload or click Refresh.

    Close and open and see if it was saved correctly.

    It worked but the products I download still goes to my C disk, meaning I have to do it in your way if I want to transfer my plugins or products to the D disk.

    By

    legendjack legendjack November 2024 in The Commons
  • Help after update face transfer

    I on,y have one not 2 but my face transfer morphs are not saving. I know to hit save as, support asset, modifier asset. But once I save. And I load a genesis 8 character to apply the morph I move the slider and it is nothing like I tried to save. Please assist

    By

    bigdaddydragon bigdaddydragon November 2024 in Daz Studio Discussion
  • diffeo import and bridge to cascadeur

    After I import the g8 character into blender, I import the character into cascadeur through the blender and cascadeur link plugin to animate it. When I was remapping the skeleton through arp, I found that if I clicked the body morph, the character would be very stiff after remap and the actions would not match at all.
    By the way, I would  ask when importing g8 characters, various effects of morphs are all together, but after importing g9 characters, I can't find these morph, such as facial expression

    By

    liuboren66 liuboren66 November 2024 in Blender Discussion
  • a muscle morph for older generations

    A version of "SY Intense Muscle Genesis 8, 8.1, and 9" [ https://www.daz3d.com/sy-intense-muscle-genesis-8-81-and-9 ] for G3 & G2.

    By

    Drogo Nazhur Drogo Nazhur November 2024 in Product Suggestions
  • How to save a inhale pose made by chest shape change

    You can either change its Type to Modifier/Pose in Parameter Settings then you're able to save a Pose Preset... or just import it as a Custom Morph or mark it as Favorite and import Favorite Morph with Diffeomorphic.

    By

    crosswind crosswind November 2024 in Daz Studio Discussion
  • How to save a inhale pose made by chest shape change

    I am using the following breathing morph for breathing pose:

    https://sharecg.com/v/97393/view/21/DAZ-Studio/G8-8.1-Female-Breathing-Morphs

    The morph is working well but I can't find any way to save the pose as pose preset mainly because the morph is under Actor/Chest node and that node is not visible when I save it as pose preset. I can save it as shaping preset, but I cannot access the shaping preset in Blender using Diffeomorphic.

    Any hint will be appreciated. Thanks.

    By

    dan_thomas dan_thomas November 2024 in Daz Studio Discussion
  • Daz Studio BETA - version 4.23.0.4! (*UPDATED*)

    Imago said:

    DoctorJellybean said:

    I'm afraid I can't replicate on my (Windows) system.

    First load a pretty heavy scene (at least 250Mb of size, not a simple prop in the middle of nowhere) and the load another scene of about same size double clicking on the scene file in the file manager while the first scene still loaded.

    The crash happen more often if you have some props altered with Mesh Grabber 3 and not baked to morph.

    Hey Imago, I just get triggered to ask something because "populated scene", "viewport manipulation", "crash" and "tbb" came together in your posts.

    Do you, by any chance, use an intel system 13th gen or higher?

    By

    Dolce Saito Dolce Saito November 2024 in Daz Studio Discussion
  • Fixing G9 attachments' rigging for attachments' morphs?

    So for example, here is the G9 mouth attachment with the head morph's new rigging, without the attachment's morph that fixes its placement.

    And the second image is with the morph that fixes the placement. As you can see, the mouth bones are misaligned, especially the tongue, and it's the same with the eyes. I need the rigging to adjust to the attachment morph dynamically, as if in G8, the attachments were part of the main figure.

    Third image is what happens if I apply the automatic adjustment with the attachment morph at 100%. You'd think that would fix it like it does the main figure's morphs, but I guess not.

    By

    J4ke9912 J4ke9912 November 2024 in New Users
  • Fixing G9 attachments' rigging for attachments' morphs?

    Previously in G8, mouth and eyes were part of the base figure, so rigging was naturally adjusted automatically to the whole mesh with "Adjust rigging to shape." But now in G9, everything is seperate. The problem with this is that if you have a custom head morph and need new morphs for eyes and mouth to fix their placement, adjust rigging to shape won't fix the rigging for the attachments' new morphs, because it keeps the 0-value rigging for the attachments' morphs when the figure's rigging has been adjusted and if I apply adjustment on the attachments, both the rigging and the object will explode.

    Obvious solution is to manually fix the tongue and eye bones, but who has time for that, especially if you have multiple figures to work on. I guess another solution is to somehow merge the location fix morphs with the main figure head morph, which in turn probably would add the rigging adjustment for the attachments, but I have 0 idea how to do that.

    By

    J4ke9912 J4ke9912 November 2024 in New Users
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