-
To the Blender users
Rev2019 said:
sounds great
since you can export Genesis models to blender can anyone post an comparision renderer with Daz 3d iray so i can have a look?
but the best rendering quality in blender is with V-Ray right?
I haven't seen too many people working with Vray in Blender. Vray is a professional level VFX and studio render engine that was originally designed for Architectural Visualization in 3dsmax. It's been used in dozens of VFX movies over the years, but I don't know too many people who use it in Blender. Cycles can make things look as good as any other path tracing render engine. They all do basically the same stuff and produce similar results. The difference is how fast they are. Cycles, if used with RTX/Optix GPU and Intel Open Image Denoiser can be extremely fast, because you don't need as many samples with that denoiser to be effective.
Eevee was created for the same reason that Daz adopted Filament. The difference is, Blender isn't depending on the community and its users to develop the realtime render engine for them through plugins and such. The features are robust and extremely powerful right out of the box. You can get near photorealism with Eevee, if you know what you're doing, that have results that are close to Cycles for still images, and pretty darn good for animations too. Render times for Eevee are literally fractions of that in Cycles, but it takes a little more know-how to get comparable quality.
Daz Studio Pro BETA - version 4.15.0.30! (*UPDATED*)I don't know if it's the new version of the beta but my fur stopped rendering in a Filament animation
Diomede's Notepad, Sketchpad, and Chilling PadThat is So Cool!
I'm branching off into new wonders as well. With the advent of D|S 4.14, and someone mentioning in my thread the new Filament PBR engine, I just had to take a closer look at using D|S as a rendering tool.
Well, I don't like Filament yet (yet), but Iray is really something! Then came that email announcement about ORK (Octane Render Kit). I'm not sure I'd be too keen to have to dig so deeply as to learn how to change every blasted individual surface in a new system right now but this ORK makes it a real dream! I still have troubles with certain materials that I can't seem to figure out using the kit's presets, so that'll be fun to dig in and hook up some nodes to get them working!
Thank heavens that I'm still neck-deep in Carrara projects.
Everything that I've been trying to do in D|S seems to take days, where a couple of hours in Carrara can yield me some renders. I'm not talking about the fact that I still feel like I'm dialing a 70's rotary phone with horse hooves, it's just that dForce gets through one frame in the time it takes Carrara to complete an entire time range four times as long as the one I'm waiting for in D|S. Then Iray... eee gads! So lovely though!
So now I'm learning how to optimize and get those times shortened. Now I remember back when I was a newbie with Carrara. If I'd just point, click and hit the Render button, I might just as well take a vaction while I wait. For one, I was using minimal requirements for the software. For another, I just didnt know enough about trimming time via efficient practices.
Experimenting is doing me a world of good, and I'm really loving Daz Studio. Well then there's MSolomon and his most entertaining videos about how much fun he's having with the Daz to Blender plugin. So just last night I downloaded Blender and gave it a shot. Sure enough! Rosie 8 came through with working materials and the whole nine yards!
I couldn't do anything with her yet, but I'm eager to see how that pans out.
In the meantime, I've now become a Gold Club Member over at PoserWorld, and have been downloading ton (Tons) and Mega-tons of really cool stuff! It all works in Carrara so far, but I'm really tempted to buy a new version of Poser once I save up enough.
Oh crap... I'm talking your ears off! Sorry about that!
I also wanted to mention (have I mentioned this before?) that when they were making the movie Alita Battle Angel, the costume designer made actual clothes for the size that the digital Alita would be if she were real. She then gave the patterns of the costumes to Weta Digital and LightStorm, wherre they plugged the patternes into Marvellous Designer to make the digital clothes for Alita.
What's more is they then found a girl of the same dimensions, and had her wear the clothes that she made so they could film her doing various actions. They then interpreted the results along with simulation tests until they got the digital clothing to behave like the real thing. No wonder it took so many years to make that flick!
You'll see. One day I'll have Zbrush and MD and we can make dinosaurs together and cloth them with real clothes!!! ;)
Cheers, my friend!
Selbsthilfegruppe DAZ Studio - Beispiele, Fragen, Diskussion und sonstiges GequatscheMein alter i7 4-core hat für 3 Figuren Outdoor Lighting (Sun-Sky) ohne Hintergund bei CPU rendering. auch nur ca 1h gebraucht. Sieh dir vielleicht die Einstellungen und Lichtquellen trotzdem nochmal genauer an.
Versuche mal herauszufinden ob die 940mx überhaupt Iray unterstützt. Selbst wenn wird sie kaum gute Ergebnisse liefern weil der Speicher ausgeht und sie nur wenige CUDA Kerne hat.
Muß es denn photorealistisch sein? Wenn nicht reicht vielleicht ein Toon Shader oder gar Filament und Nachbearbeitung mittels GIMP oder Photoshop.
Skin Builder 8 Merchant Resource for Genesis 8 Female (Commercial)Yes unfortunately it is not designed to work with Filament preview while building skin.
Skin Builder 8 Merchant Resource for Genesis 8 Female (Commercial)Hi kjp6 you weren't previewing with the new filament render engine? I had the same thing happen then realised that I was previewing with Filament and skin is Iray. Once I started previewing with Iray it work fine.
Help this n00b buy a PCFSMCDesigns said:
6 gig is not near enough for 3 figures and scenery unless they are naked and the scenery uses procedural texturing, LOL
+1
With Scene Optimizer you might be able to get by with a 6Gb GPU, but an 8Gb card will be much better. I'm working on a 3 figure scene right now, and can only switch from filament or texture shaded to Iray preview 3 or 4 times before Iray drops to CPU. I haven't run scene optimizer yet, but if I add anything else I will have to. However, many of the texture maps are already 2k, but there are still quite a few 4k maps that might still look OK at 2k and give me a lot more headroom on the GPU.
3D Print Questions - Differences in slicer software, cost of printer.I tried meshmixer on my machine. Loaded it when Win7 was still internet safe, and disconnected the PC when it expired. Meshmixer refused to work when off line. Not impressed.
Simple hair modelled from scratch as a manifold shape around a model you've taken into the modeller may well be the best bet for you. If working on 1/35 scale, the figure will be around 5cm/2" tall, so there really won't be much detail in a filament print, 200 facets would be almost OTT for detail on a Bob type hair.
Anyway, hope you enjoy the printer when you get it.
Regards,
Richard.
Weird eyelashes after updating DAZ StudioTheir opacity map isn't showing. Is that a render. Iray preview, or Filament?
AIUTO...CHI CONOSCE L’ITALIANO? PARTE DODICIImago ma come si chiamano gli artefatti in inglese, come faccio a spiegarlo se faccio un ticket? Allego il render con una freccia sul problema.
La cosa strana è che per sbaglio ho fatto 2 volte lo stesso render, senza cambiare nulla (me n'ero scordato che lo avevo fatto), e in uno non comparivano e in un altro si. Quindi non era un problema di texture, luce o altro, ma del motore di render. Almeno credo.
Una cosa che non centra nulla col discorso in corso, ma giusto per farvelo sapere, ho scoperto che per renderizzare in filament vecchi prop per Poser, si può passare dal colore di Ambient bianco (255.255,255) a un bianco più scuro (250,250,250), per rendere il colore meno "sparato". Devo dire che mi diverte Filament, funziona una meraviglia con i vecchi prop.
Whats the deal with the Gallery?AngelWings said:
But hey can we get back on point? I was talking about the gallery. Not Shoulders. Lol
So I'm gathering that no one really knows the real reason the gallery is not working.
My guess would be that because of the fact they made a major overhaul to the "guts" of the entire DAZ3D platform, it also affects the galleries, and that is probably the last thing on their list to fix, due to all the issues they have had to address with the new store and so forth. They have also made a number of new software releases, including filament plugins, Octane integration, and a new version of DAZ Studio. In other words, they have been busier than Santa's Workshop.

But I'm only guessing.
The lights are almost goneWalls block so much light. I just got Interior Light Pro and it's actually pretty good so far
https://www.daz3d.com/interior-light-pro-for-filament-and-iray
I did a couple of comparison renders one using it and the other default

Auto Muscle Enhancer HD [Commercial]terry_duquette said:
Leemoon, I like where you are headed now. Definitely a deep chest there!
Attached below is a demo of my Soft Body Effects on the G8M frame with 65% AME and lots of my other usual tweaks. Simulation run and rendered without touching any settings afterward. Only thing I turned off in the simulation was the hair products. The before was just a quick Filament render to show the clothing interference issues I usually manually deal with after the Simulation is complete. TD
Wait...how are you using AME on Genesis 8 Female(s)?
Filament bring out the RendersIvy said:
Very impressive collection of filament animations. Specially that medieval tavern, I definitely I like what your doing .

Thanks
Filament bring out the RendersVery impressive collection of filament animations. Specially that medieval tavern, I definitely I like what your doing .
3DL, Iray, Octane?Mark_e593e0a5 said:
I suppose the only way to solve this dilemma is that DAZ would implement a kind of virtual shader, material and light system that can be converted on the fly in whatever render engine is used.
Well, they've sort of done that, but not to/from any render engines -- they've done 3DL > Iray, and (still a WIP) Iray > Filament. It seems unlikely to me that a generic converter would be possible, although PBR engines have a lot in common.
Auto Muscle Enhancer HD [Commercial]Leemoon, I like where you are headed now. Definitely a deep chest there!
Attached below is a demo of my Soft Body Effects on the G8M frame with 65% AME and lots of my other usual tweaks. Simulation run and rendered without touching any settings afterward. Only thing I turned off in the simulation was the hair products. The before was just a quick Filament render to show the clothing interference issues I usually manually deal with after the Simulation is complete. TD
The older generation: Victoria 2/3, Michael 2/3 and their children rendersgreat stuff everybody

I on the otherhand own heaps of M3 stuff!
and just realised this D|S Filament render video actually qualifies for this thread too as all M3 and V3 so will post it here!
Filament bring out the Renders3Diva said:
The adorable Bebe High rendered with Filament.
I like her very much. See reminds me of Betty Boop so of course doesn't creep me out in the least.
Filament bring out the Renderstried layering shadows
rendered an iray matt pass
low quality 10 iterations path length 1 no textures (removed with scene optimiser)
Create Advanced Iray Node Properties script applied to all matt enabled
still took an hour
I used a soft light blend to add it to the Filament render

















