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Transfer Utility Problem
If the clothes were modeled on a non-default character you need to use "item shape: current" in the "source" parameters when you use the transfer utility.
Transfer Utility ProblemHello, I've been trying to rig my cloth I made in MD (exported from there as an obj) to a daz G8 character but I'm having some troubles. I loaded the same character I'm trying to dress to MD as an avatar, made the dress, exported the dress back as an obj to Daz3D, it fits nice, but when I try to rig it using the Transfer Utility, this happens. (See attachmnet 1).
Now I feel I have to say that the g8 character height has been modified. I only remodelled the body and face using SY morph sliders. Maybe I should have done something right after I remodelled the character? I feel that Daz thinks the character I have now is the hight of the original G8 so thats why when I try to rig it, this happens. I've tried to search fro my problem here but with no luck. This is the last Transfer Utility configuration I made, though I've tried many other combinations (see Attachment 2.)
Feedback on my ModelingWow thank you all so much for all the feedback. It is tremendously motivating to hear your kind words. (And sorry for my late reply). As far as the direction I’d like to take it in, I would like to eventually make content that could sell through the Daz store, that would be amazing. Although right now I have to work on getting my designs output on to normal and displacement maps to get them to work on the genesis8 models. From my understanding, the vertices cannot be altered on the model for it to be re-imported into Daz as a morph on a G3 or G8 model. I will have to keep working at it :)
Personas comprando irreconocibles - Unrecognizable people buying
There is definitely some morph in here other than Ai. I own this product and this is not how she's supposed to look out of the box.
ColorGaleria character reviews?I have Talilo. I admittedly haven't used him much but I see no problems.
His skin seems to have a greenish tint, but he's supposed to be an elf so I'm pretty sure that's on purpose.
Head morph tweaked, but not the materials:Exporting fbx from dazHi SarahSconceptart
Although it sounds counter-intuitive, if you are exporting out an animation range, uncheck morphs and see if that gives you the pose as you want it.
Thank you Bryan! I've been sitting on this one for weeks and that morph thing solved all of my problems. It still won't take the eyelashes with the pose, but I can live with that. Thank you so much!
Morphs changed after update?You don't need to do anything to the settings if a new morph is isntalled that has a non-zero default value - it will load, ven on saved scenes/presets, with its default value applied.
Morphs changed after update?The 'before' image is the one with a morph dialed in. You can check the 'currently used' bar on the Parameters or Shaping Tab but your 'after' image looks more like my G3's default load than the 'before' image does.
That's the problem. Both of them have the same config. That is exactly the same file I have saved one year ago. I didn't do any changes. I have plenty of scenes with this character and if I rerender them I'll get different result.
Full clothes morphs from Marvelous DesignerYes, if you want the clothes to follow you need to run a dForce simualtion or to use the Transfer Utility to rig the clothing to follow the figure (or both).
Celebrity Look-a-Likes for 3D figures Part 2Aside from MRL Faryn, MRL Tiffany & CS12, other characters likened to Jennifer Lawrence include:
- LYFW Adrienne: https://www.daz3d.com/gallery/images/68400
- VH Foxy: http://www.beammeup.net/blog/3d-celebrities/poser-celebrities-6.php
- Jenn for V4.2 (no longer available): http://pixelsizzle.com/product/jennifer-lawrence-jenn-for-v4-2/
- Biljana HD for Genesis 8 Female: https://www.deviantart.com/isourcetexturespa/art/Biljana-HD-For-Genesis-8-Female-777741245
Personally I could add Tarian HD for Genesis 3 and 8 Female to the list. Any others I've missed, comment is free.
The main morph in this variety pack has a striking resemblence to Jennifer Lawrence.
https://www.daz3d.com/variety-hd-character-morphs-for-genesis-8-female
Morphs changed after update?The 'before' image is the one with a morph dialed in. You can check the 'currently used' bar on the Parameters or Shaping Tab but your 'after' image looks more like my G3's default load than the 'before' image does.
Geograft showing low-resolution meshIn the hopes of building a pseudo high-res-sculpt system, I exported a high res (3 levels of subdivision) version of Genesis 8, and then used it as a geograft onto the original, hiding the original. Great, got all that down.
However, when I turn on a morph on the original mesh (Body Builder and Body Size in this case), the high-res mesh starts to show a low-res version of the mesh. It appears to be following without any sort of smoothing, or reference to higher subdivision layers. (See attachment)
I think that this is a problem that must have been solved for clothes: how do people create clothes that follow high-res morphs, and don't end up showing the low-res geometry like this? Hoping one of y'all can point out to me how to fix this!
Clothing is not replacement mesh. Smoother modifiers can be added to them. They "fit to" the figure.
Not likely to work well for the full figure but you might achieve what you want by making your HD geograft item {trim off the seams} into a clothing piece instead. Then hide sections of the original figure. Clothing items can be made such that they hide mesh when "fit to" the figure.
Is it possible to make a morph override other morphs?No - a morph just slides the vertices alng a line, it can't take account of the current shape. If you want to completely block known morphs you can do it via ERC (have a hidden constant morph set to 1, subtract your morph value from it, and multiply the morphs you want to block by the result) but that's possibly too wide-ranging, and can't handle additional morphs that get added later.
Is it possible to make a deformer stamp?Wasnt sure hot to explain it other than a stamp in the title, but the idea is to make a deformer the same shape as an object and use that as the "Stamp" for a deformer.
I am thinking of something like when you lay a character on a couch for example, would it be possible to make a deformer the same rough shape as the part of the figure interacting with the couch. I understand how to use a basic deformer, but it seems very clunky when it comes to designing a custom morph for a collision for example.
A few thoughts about body symmetryInteresting information! I believe there is also the x morph product, that allows you to effectively mask morphs, so you can only apply it to one arm for instance. This would go some way to what Zatetic is describing
Using Daz Studio for Game ModelsIf you want to purchase everthing you use in your game I think it will go really expensive really fast.
If you want 3d stuff in your unity game you would be better off getting the starter essentials interactive license, trying a few morph packs without interactive license and than getting the one you really like with interactive license and use it to create your characters.
For eveything else, I would recommend learning a 3d software. Blender is free and can be very good and easy to use to create props.
For clothing you can also use Blender, with a little more skill or I heard Marvelous Designer is easy to use and very good, not sure how expensive a license is for that.
For hair, Blender would be your best bet but it's not easy to do. You might need to purchase a few types of hair with interactive licenses as well. If you go the purchase root try to get the most customizable ones.
There are also plenty of sites that offer free 3d models. From props to clothes and characters, even hair, you should look at them as well (also check the type of license for each of those free models).
I am curious what kind of game you are doing in Unity that requires full 3d real time graphics, if you care to share.
Oh, that is more of a pipe dream than an actual plan atm. I'd LIKE to try and create a story-driven psychological horror game with characters, cutscenes of (decent) quality, and overall an indie love letter to the late 90s/early 2000s survival horror genre. But I'm well aware the limitations of a 1-man noob, and what it would cost to hire people who know what they're doing, hence looking for any feasible shortcut I can find, like making character models with Daz figures if possible. I don't need a AAA Resident Evil 7 character model, but something that I can animate for gameplay/cutscenes with some decent emotional range would be great.
Nah, I'm gonna start small, learn the engine (Unity), make use of freebie assets and a handful of Unity Store Assets to learn my way around such things, at least learn coding and level design. If needed I'll try to learn Blender, but time may not be on my side to do it AND code the games, but I will look into those options you suggested. ^^
I would suggest maybe using other assets for the game itself and Daz for the cutscenes. Cutscenes are rendered stuff so you don't need the interactive license for it. This means you could have higher quality cutscenes with nice expresions and everything from Daz, while in-game you could use lower polygon models (freebies or cheap chars from 3d sites, just make sure they are rigged).
You should indeed first learn Unity and play around with it and afterwards see what you need.
I am sure you could find people that could maybe help you with some of the stuff in-game as well if you post on different game creation forums. Maybe try Patreon for support once you have some sort of game version.
Is it possible to make a morph override other morphs?Would it be possible to import or save a morp in a way so it overrides other morph affecting the same area?
I am making a nose morp on G8F and hoping the is a way to stopping other head morh from affecting the nose.
Help Needed - Eye distortion with GenX2Didn't fix the issue. It fixed a completely different issue, so that's a plus, but I'm still having the same under eye puff problem.
I had some success doing a manual transfer before, but it gave me screwed up eyes. I just tried the manual transfer again then used the Morph Fixer you linked, and that gave me this new problem. (I made some additional tweaks in the Morph Fixer and redid it, but it never completely got rid of the texture poke thru.)
That kinda makes me think that GenX tried to automatically fix the eyes but did it too early in the process or something and made the face shape get weird...whereas the Morph Fixer just pokes through instead of stretching out the face. (Not sure since the technical side of Daz still eludes me, but it looks like the errors are in roughly the same spot, just with different kinds of screwiness.)
I've been digging through the forums to try to figure out if there's a hint anywhere...but I'm still not finding anything.
I'd like to completely remove the eye morphs entirely and do that later, but I can't figure out how... Thoughts?
Using Daz Studio for Game ModelsIf you want to purchase everthing you use in your game I think it will go really expensive really fast.
If you want 3d stuff in your unity game you would be better off getting the starter essentials interactive license, trying a few morph packs without interactive license and than getting the one you really like with interactive license and use it to create your characters.
For eveything else, I would recommend learning a 3d software. Blender is free and can be very good and easy to use to create props.
For clothing you can also use Blender, with a little more skill or I heard Marvelous Designer is easy to use and very good, not sure how expensive a license is for that.
For hair, Blender would be your best bet but it's not easy to do. You might need to purchase a few types of hair with interactive licenses as well. If you go the purchase root try to get the most customizable ones.
There are also plenty of sites that offer free 3d models. From props to clothes and characters, even hair, you should look at them as well (also check the type of license for each of those free models).
I am curious what kind of game you are doing in Unity that requires full 3d real time graphics, if you care to share.
Oh, that is more of a pipe dream than an actual plan atm. I'd LIKE to try and create a story-driven psychological horror game with characters, cutscenes of (decent) quality, and overall an indie love letter to the late 90s/early 2000s survival horror genre. But I'm well aware the limitations of a 1-man noob, and what it would cost to hire people who know what they're doing, hence looking for any feasible shortcut I can find, like making character models with Daz figures if possible. I don't need a AAA Resident Evil 7 character model, but something that I can animate for gameplay/cutscenes with some decent emotional range would be great.
Nah, I'm gonna start small, learn the engine (Unity), make use of freebie assets and a handful of Unity Store Assets to learn my way around such things, at least learn coding and level design. If needed I'll try to learn Blender, but time may not be on my side to do it AND code the games, but I will look into those options you suggested. ^^
well if the "monsters" which you want to "use" for the horror game are in overal "humanoids" then you can still use daz characters, you can find plent of "zombies" ghosts and others "horror" monsters, based on daz characters which you can easy export to you game, if you need.
here while this topic is overal for "unreal" some of my tutorials and hints can be used also for others game engineers like maybe unit since they are some "basic rules for using characters from daz to game enginers, even the "normal bake" is a basic thing for any game dev.
it can help you in somethings:
https://www.daz3d.com/forums/discussion/371856/a-using-daz-content-in-ue4-thread/p1
well good lucky wih your work, here another topic which maybe later can be good for you to use:
https://www.daz3d.com/forums/discussion/311406/contents-in-unity-game-engine#latest
still small but later it can get better
as i told will be up to you, for me i'm sticking with daz for game is because while i'm having really many issues with to many high poly count stuffs(outfits and hairs) overal when i do find the good stuffs, they are really good and give a really good value back and more important they are giving a lot of options which so far i could not find in any other "characters creator" program, with daz i have much more "freedom" to work, specially with the characters, for exemple the "L.I.E. system here is perfect it's allow me to have a huge library of tattoos, make-ups, wounds and many others effects which i would lost a lot of time and effort creating or asking/hiring someone to me.
And again when comes to "price" really no matter how i look" no other site really beats daz in prices and sales, even with the interactive license if you have enough pacience you can buy the licenses for really low prices making many of the stuffs solds here much more affordable than any other place, my only real issue with daz is not really daz fault but my country and it's market situations, since for my country a single dollar = 4.10 reais(local currence) which is a really high value for me but with the "big sales" the price still better than any other place i saw ever.
the only issue is really which you must dig a lot to find what you want and in a 'poly count" good, but when you find everything become prety simple.
if you need any help can ask me i have a huge list of daz stuffs poly count from many daz stuffs(not everything but i have really a lot of then) and i'm happy to share with anyone in need.
again good luck with your work.
New Installed Morphs Not AppearingIn trying to figure out why the Genesis 8 Female Body Morphs are not appearing, I found that under products, G8F Body Morphs right click > edit metadata shows no files listed. See Screen shot: https://prnt.sc/qqiev6 Some how Daz Studio is not seeing the Body Morph FIles, where as the head morphs edit metadata shows a list of all the morphs for the head. Both Head and Body Morph files appear in the same locations.
Is there a way to fix this?









